Upgrade lighting setup and change to 600x600 px.

This commit is contained in:
jmsgrogan 2017-10-24 10:19:14 +01:00
parent d4ac6705e5
commit 565ded39fc
28 changed files with 157 additions and 91139 deletions

View file

@ -1,6 +1,7 @@
import bpy
from mathutils import Vector
import bmesh
import math
def NormalInDirection(normal, direction, limit = 0.99):
return abs(direction.dot( normal )) > limit
@ -13,6 +14,47 @@ def UpOrDown(normal):
return True
return False
def generate_pendant_shade(radius1, radius2, depth):
bpy.ops.mesh.primitive_cylinder_add(radius=radius1,
depth=depth)
cone = bpy.data.objects["Cylinder"]
cone.name = "shade"
bpy.ops.object.mode_set(mode='EDIT')
for idx in range(3):
bpy.ops.mesh.subdivide()
bm = bmesh.from_edit_mesh(cone.data)
for i in range( len( bm.verts ) ):
bm.verts.ensure_lookup_table()
vert = bm.verts[i]
theta = math.atan2(vert.co.x, vert.co.y)
delta = abs(vert.co.z-depth/2.0)
mapped_rad = radius2 + delta**2
vert.co.x = mapped_rad*math.sin(theta)
vert.co.y = mapped_rad*math.cos(theta)
for face in bm.faces:
if UpOrDown(face.normal):
face.select = True
else:
face.select = False
faces_select = [f for f in bm.faces if f.select]
bmesh.ops.delete(bm, geom=faces_select, context=3)
bmesh.update_edit_mesh(cone.data, True)
# Extrude faces
bpy.ops.mesh.select_mode( type = 'FACE' )
bpy.ops.mesh.select_all( action = 'SELECT' )
bpy.ops.mesh.extrude_region_move(
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
bpy.ops.mesh.extrude_region_shrink_fatten(
TRANSFORM_OT_shrink_fatten={"value":-0.05})
bpy.ops.object.mode_set(mode='OBJECT')
return cone
def generate_cone_shade(radius1, radius2, depth):
bpy.ops.mesh.primitive_cone_add(radius1=radius1,