Switch all generation and rendering to blender.
BIN
src/product_gen/__pycache__/__init__.cpython-35.pyc
Normal file
BIN
src/product_gen/__pycache__/generate_lamp.cpython-35.pyc
Normal file
BIN
src/product_gen/__pycache__/generate_lamp_base.cpython-35.pyc
Normal file
BIN
src/product_gen/__pycache__/generate_shades.cpython-35.pyc
Normal file
|
@ -1,59 +1,111 @@
|
|||
import os
|
||||
import os
|
||||
import bpy
|
||||
import product_gen.generate_lamp_base
|
||||
import product_gen.generate_shades
|
||||
import product_gen.render_lamp
|
||||
|
||||
def generate(shape, height, radius, color, output_prefix,
|
||||
def generate(shape,
|
||||
height,
|
||||
radius,
|
||||
color,
|
||||
output_prefix,
|
||||
is_final=False):
|
||||
thickness = 3.0
|
||||
|
||||
prefix = os.getcwd() + "/" + output_prefix + "/" + output_prefix
|
||||
|
||||
|
||||
# Set up scene
|
||||
objs = bpy.data.objects
|
||||
objs.remove(objs["Cube"], True)
|
||||
|
||||
# Shade
|
||||
radius2 = 0.3
|
||||
if shape == "cone":
|
||||
shade = product_gen.generate_shades.generate_cone_shade(height, radius, thickness)
|
||||
shade = product_gen.generate_shades.generate_cone_shade(radius,
|
||||
radius2, height)
|
||||
elif shape == "mesh":
|
||||
shade = product_gen.generate_shades.generate_mesh_shade(height, radius, thickness)
|
||||
shade = product_gen.generate_shades.generate_mesh_shade(radius,
|
||||
radius2, height)
|
||||
elif shape == "bio":
|
||||
shade = product_gen.generate_shades.generate_bio_shade(height, radius, thickness)
|
||||
shade = product_gen.generate_shades.generate_bio_shade(radius,
|
||||
radius2, height)
|
||||
|
||||
shade.exportStl(prefix + "_temp_shade.stl")
|
||||
# Base
|
||||
radius1 = 0.3
|
||||
radius2 = 0.2
|
||||
depth = 0.2
|
||||
location = (0.0, 0.0, 0.6*height)
|
||||
base = product_gen.generate_lamp_base.generate_cone_base(radius1,
|
||||
radius2,
|
||||
depth,
|
||||
location)
|
||||
# Chord
|
||||
radius = 0.05
|
||||
height = 5.0
|
||||
location = (0.0, 0.0, height/2.0)
|
||||
chord = product_gen.generate_lamp_base.generate_chord(height,
|
||||
radius,
|
||||
location)
|
||||
|
||||
base_height = 20.0
|
||||
base_radius = 15.0
|
||||
thickness = 3.0
|
||||
base = product_gen.generate_lamp_base.generate_base(base_height,
|
||||
base_radius,
|
||||
thickness)
|
||||
base.exportStl(prefix + "_temp_base.stl")
|
||||
models = {shade.name: shade,
|
||||
chord.name: chord,
|
||||
base.name: base}
|
||||
|
||||
chord_height = 150.0
|
||||
chord_radius = 2.0
|
||||
thickness = 1.0
|
||||
chord = product_gen.generate_lamp_base.generate_chord(chord_height,
|
||||
chord_radius,
|
||||
thickness)
|
||||
chord.exportStl(prefix + "_temp_chord.stl")
|
||||
# Smooth shapes
|
||||
for eachModel in models.values():
|
||||
bpy.context.scene.objects.active = eachModel
|
||||
for poly in bpy.context.object.data.polygons:
|
||||
poly.use_smooth = True
|
||||
|
||||
# Set up materials and textures
|
||||
# Get material
|
||||
colormap = {"shade": color,
|
||||
"base": (220.0/255.0, 220.0/255.0, 220.0/255.0),
|
||||
"chord": (20.0/255.0, 20.0/255.0, 20.0/255.0)}
|
||||
|
||||
if not is_final:
|
||||
product_gen.render_lamp.render_lamp(prefix + "_temp_shade.stl",
|
||||
prefix + "_temp_base.stl",
|
||||
prefix + "_temp_chord.stl",
|
||||
prefix + ".png",
|
||||
color = color)
|
||||
for eachName in colormap.keys():
|
||||
mat = bpy.data.materials.get(eachName + "-material")
|
||||
if mat is None:
|
||||
mat = bpy.data.materials.new(name=eachName + "-material")
|
||||
mat.diffuse_color = colormap[eachName]
|
||||
mat.specular_color = colormap[eachName]
|
||||
mat.diffuse_intensity = 1.0
|
||||
mat.specular_intensity = 1.0
|
||||
|
||||
if "shade" in eachName:
|
||||
mat.emit = 0.0
|
||||
mat.translucency = 10
|
||||
mat.use_transparency = True
|
||||
|
||||
bpy.context.scene.objects.active = models[eachName]
|
||||
if bpy.context.active_object.data.materials:
|
||||
# assign to 1st material slot
|
||||
bpy.context.active_object.data.materials[0] = mat
|
||||
else:
|
||||
# no slots
|
||||
bpy.context.active_object.data.materials.append(mat)
|
||||
|
||||
# Set up world
|
||||
bpy.context.scene.world.use_sky_paper = True
|
||||
bpy.context.scene.world.horizon_color = (0.9, 0.9, 0.9)
|
||||
#bpy.context.scene.world.light_settings.use_environment_light = True
|
||||
|
||||
# Set up lamps and cameras
|
||||
objs["Lamp"].location = objs["Camera"].location
|
||||
objs["Lamp"].delta_location = (-3, 0, -1)
|
||||
|
||||
# Set up and do the render
|
||||
bpy.context.scene.render.resolution_x = 600.0
|
||||
bpy.context.scene.render.resolution_percentage = 99.0
|
||||
|
||||
if is_final:
|
||||
bpy.context.scene.render.filepath = prefix + "_kitchen.png"
|
||||
bpy.ops.render.render(write_still=True)
|
||||
|
||||
bpy.context.scene.render.filepath = prefix + "_hall.png"
|
||||
bpy.ops.render.render(write_still=True)
|
||||
|
||||
bpy.context.scene.render.filepath = prefix + "_landing.png"
|
||||
bpy.ops.render.render(write_still=True)
|
||||
|
||||
else:
|
||||
product_gen.render_lamp.render_lamp(prefix + "_temp_shade.stl",
|
||||
prefix + "_temp_base.stl",
|
||||
prefix + "_temp_chord.stl",
|
||||
prefix + "_kitchen.png",
|
||||
color = color)
|
||||
product_gen.render_lamp.render_lamp(prefix + "_temp_shade.stl",
|
||||
prefix + "_temp_base.stl",
|
||||
prefix + "_temp_chord.stl",
|
||||
prefix + "_hall.png",
|
||||
color = color)
|
||||
product_gen.render_lamp.render_lamp(prefix + "_temp_shade.stl",
|
||||
prefix + "_temp_base.stl",
|
||||
prefix + "_temp_chord.stl",
|
||||
prefix + "_landing.png",
|
||||
color = color)
|
||||
bpy.context.scene.render.filepath = prefix + ".png"
|
||||
bpy.ops.render.render(write_still=True)
|
|
@ -1,46 +1,52 @@
|
|||
import bpy
|
||||
from mathutils import Vector
|
||||
import bmesh
|
||||
|
||||
import sys
|
||||
# freecad setup
|
||||
FREECADPATH = "/usr/lib/freecad/lib/"
|
||||
sys.path.append(FREECADPATH)
|
||||
import numpy as np
|
||||
import FreeCAD
|
||||
import Part
|
||||
def NormalInDirection(normal, direction, limit = 0.99):
|
||||
return abs(direction.dot( normal )) > limit
|
||||
|
||||
def generate_chord(height, radius, thickness):
|
||||
def UpOrDown(normal):
|
||||
|
||||
edge0 = Part.makeLine((0.0, height, 0),
|
||||
(-radius, 0.0, 0))
|
||||
edge1 = Part.makeLine((-radius, 0.0, 0),
|
||||
(-radius -thickness, 0.0, 0))
|
||||
edge2 = Part.makeLine((-radius -thickness, 0.0, 0),
|
||||
(-radius -thickness, height, 0))
|
||||
edge3 = Part.makeLine((-radius -thickness, height, 0),
|
||||
(0.0, height, 0))
|
||||
wire1 = Part.Wire([edge0, edge1, edge2, edge3])
|
||||
face = Part.Face([wire1,])
|
||||
|
||||
pos = FreeCAD.Vector(0.0, 0.0, 0.0)
|
||||
vec = FreeCAD.Vector(0.0, 1.0, 0.0)
|
||||
angle = 360
|
||||
solid = face.revolve(pos, vec, angle)
|
||||
return solid
|
||||
up = NormalInDirection(normal, Vector((0.0, 0.0, 1.0)), limit = 0.99)
|
||||
down = NormalInDirection(normal, Vector((0.0, 0.0, -1.0)), limit = 0.99)
|
||||
if up or down:
|
||||
return True
|
||||
return False
|
||||
|
||||
def generate_base(height, radius, thickness):
|
||||
def generate_chord(depth, radius, location):
|
||||
|
||||
edge0 = Part.makeLine((0.0, 0.0, 0),
|
||||
(-radius, -height, 0))
|
||||
edge1 = Part.makeLine((-radius, -height, 0),
|
||||
(-radius -thickness, -height, 0))
|
||||
edge2 = Part.makeLine((-radius -thickness, -height, 0),
|
||||
(-thickness, 0.0, 0))
|
||||
edge3 = Part.makeLine((-thickness, 0.0, 0),
|
||||
(0.0, 0.0, 0))
|
||||
wire1 = Part.Wire([edge0, edge1, edge2, edge3])
|
||||
face = Part.Face([wire1,])
|
||||
bpy.ops.mesh.primitive_cylinder_add(radius=radius,
|
||||
depth=depth,
|
||||
location=location)
|
||||
chord = bpy.data.objects["Cylinder"]
|
||||
chord.name = "chord"
|
||||
return chord
|
||||
|
||||
def generate_cone_base(radius1, radius2, depth, location):
|
||||
|
||||
bpy.ops.mesh.primitive_cone_add(radius1=radius1,
|
||||
radius2=radius2,
|
||||
depth=depth,
|
||||
location=location)
|
||||
cone = bpy.data.objects["Cone"]
|
||||
cone.name = "base"
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bm = bmesh.from_edit_mesh(cone.data)
|
||||
for face in bm.faces:
|
||||
if UpOrDown(face.normal):
|
||||
face.select = True
|
||||
else:
|
||||
face.select = False
|
||||
faces_select = [f for f in bm.faces if f.select]
|
||||
bmesh.ops.delete(bm, geom=faces_select, context=3)
|
||||
bmesh.update_edit_mesh(cone.data, True)
|
||||
|
||||
pos = FreeCAD.Vector(0.0, 0.0, 0.0)
|
||||
vec = FreeCAD.Vector(0.0, 1.0, 0.0)
|
||||
angle = 360
|
||||
solid = face.revolve(pos, vec, angle)
|
||||
return solid
|
||||
# Extrude faces
|
||||
bpy.ops.mesh.select_mode( type = 'FACE' )
|
||||
bpy.ops.mesh.select_all( action = 'SELECT' )
|
||||
bpy.ops.mesh.extrude_region_move(
|
||||
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
|
||||
bpy.ops.mesh.extrude_region_shrink_fatten(
|
||||
TRANSFORM_OT_shrink_fatten={"value":-0.05})
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
return cone
|
||||
|
|
|
@ -1,65 +1,100 @@
|
|||
import bpy
|
||||
from mathutils import Vector
|
||||
import bmesh
|
||||
|
||||
import sys
|
||||
# freecad setup
|
||||
FREECADPATH = "/usr/lib/freecad/lib/"
|
||||
sys.path.append(FREECADPATH)
|
||||
import numpy as np
|
||||
import FreeCAD
|
||||
import Part
|
||||
def NormalInDirection(normal, direction, limit = 0.99):
|
||||
return abs(direction.dot( normal )) > limit
|
||||
|
||||
def generate_cone_shade(height, radius, thickness):
|
||||
|
||||
edge0 = Part.makeLine((0.0, 0.0, 0),
|
||||
(-radius, -height, 0))
|
||||
edge1 = Part.makeLine((-radius, -height, 0),
|
||||
(-radius -thickness, -height, 0))
|
||||
edge2 = Part.makeLine((-radius -thickness, -height, 0),
|
||||
(-thickness, 0.0, 0))
|
||||
edge3 = Part.makeLine((-thickness, 0.0, 0),
|
||||
(0.0, 0.0, 0))
|
||||
wire1 = Part.Wire([edge0, edge1, edge2, edge3])
|
||||
face = Part.Face([wire1,])
|
||||
def UpOrDown(normal):
|
||||
|
||||
pos = FreeCAD.Vector(0.0, 0.0, 0.0)
|
||||
vec = FreeCAD.Vector(0.0, 1.0, 0.0)
|
||||
angle = 360
|
||||
solid = face.revolve(pos, vec, angle)
|
||||
return solid
|
||||
up = NormalInDirection(normal, Vector((0.0, 0.0, 1.0)), limit = 0.99)
|
||||
down = NormalInDirection(normal, Vector((0.0, 0.0, -1.0)), limit = 0.99)
|
||||
if up or down:
|
||||
return True
|
||||
return False
|
||||
|
||||
def generate_mesh_shade(height, radius, thickness):
|
||||
def generate_cone_shade(radius1, radius2, depth):
|
||||
|
||||
edge0 = Part.makeLine((0.0, 0.0, 0),
|
||||
(-radius, -height, 0))
|
||||
edge1 = Part.makeLine((-radius, -height, 0),
|
||||
(-radius -thickness, -height, 0))
|
||||
edge2 = Part.makeLine((-radius -thickness, -height, 0),
|
||||
(-thickness, 0.0, 0))
|
||||
edge3 = Part.makeLine((-thickness, 0.0, 0),
|
||||
(0.0, 0.0, 0))
|
||||
wire1 = Part.Wire([edge0, edge1, edge2, edge3])
|
||||
face = Part.Face([wire1,])
|
||||
bpy.ops.mesh.primitive_cone_add(radius1=radius1,
|
||||
radius2=radius2,
|
||||
depth=depth)
|
||||
cone = bpy.data.objects["Cone"]
|
||||
cone.name = "shade"
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bm = bmesh.from_edit_mesh(cone.data)
|
||||
for face in bm.faces:
|
||||
if UpOrDown(face.normal):
|
||||
face.select = True
|
||||
else:
|
||||
face.select = False
|
||||
faces_select = [f for f in bm.faces if f.select]
|
||||
bmesh.ops.delete(bm, geom=faces_select, context=3)
|
||||
bmesh.update_edit_mesh(cone.data, True)
|
||||
|
||||
pos = FreeCAD.Vector(0.0, 0.0, 0.0)
|
||||
vec = FreeCAD.Vector(0.0, 1.0, 0.0)
|
||||
angle = 360
|
||||
solid = face.revolve(pos, vec, angle)
|
||||
return solid
|
||||
# Extrude faces
|
||||
bpy.ops.mesh.select_mode( type = 'FACE' )
|
||||
bpy.ops.mesh.select_all( action = 'SELECT' )
|
||||
bpy.ops.mesh.extrude_region_move(
|
||||
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
|
||||
bpy.ops.mesh.extrude_region_shrink_fatten(
|
||||
TRANSFORM_OT_shrink_fatten={"value":-0.05})
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
return cone
|
||||
|
||||
def generate_bio_shade(height, radius, thickness):
|
||||
def generate_mesh_shade(radius1, radius2, depth):
|
||||
|
||||
edge0 = Part.makeLine((0.0, 0.0, 0),
|
||||
(-radius, -height, 0))
|
||||
edge1 = Part.makeLine((-radius, -height, 0),
|
||||
(-radius -thickness, -height, 0))
|
||||
edge2 = Part.makeLine((-radius -thickness, -height, 0),
|
||||
(-thickness, 0.0, 0))
|
||||
edge3 = Part.makeLine((-thickness, 0.0, 0),
|
||||
(0.0, 0.0, 0))
|
||||
wire1 = Part.Wire([edge0, edge1, edge2, edge3])
|
||||
face = Part.Face([wire1,])
|
||||
bpy.ops.mesh.primitive_cone_add(radius1=radius1,
|
||||
radius2=radius2,
|
||||
depth=depth)
|
||||
cone = bpy.data.objects["Cone"]
|
||||
cone.name = "shade"
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bm = bmesh.from_edit_mesh(cone.data)
|
||||
for face in bm.faces:
|
||||
if UpOrDown(face.normal):
|
||||
face.select = True
|
||||
else:
|
||||
face.select = False
|
||||
faces_select = [f for f in bm.faces if f.select]
|
||||
bmesh.ops.delete(bm, geom=faces_select, context=3)
|
||||
bmesh.update_edit_mesh(cone.data, True)
|
||||
|
||||
pos = FreeCAD.Vector(0.0, 0.0, 0.0)
|
||||
vec = FreeCAD.Vector(0.0, 1.0, 0.0)
|
||||
angle = 360
|
||||
solid = face.revolve(pos, vec, angle)
|
||||
return solid
|
||||
# Extrude faces
|
||||
bpy.ops.mesh.select_mode( type = 'FACE' )
|
||||
bpy.ops.mesh.select_all( action = 'SELECT' )
|
||||
bpy.ops.mesh.extrude_region_move(
|
||||
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
|
||||
bpy.ops.mesh.extrude_region_shrink_fatten(
|
||||
TRANSFORM_OT_shrink_fatten={"value":-0.05})
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
return cone
|
||||
|
||||
def generate_bio_shade(radius1, radius2, depth):
|
||||
|
||||
bpy.ops.mesh.primitive_cone_add(radius1=radius1,
|
||||
radius2=radius2,
|
||||
depth=depth)
|
||||
cone = bpy.data.objects["Cone"]
|
||||
cone.name = "shade"
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
bm = bmesh.from_edit_mesh(cone.data)
|
||||
for face in bm.faces:
|
||||
if UpOrDown(face.normal):
|
||||
face.select = True
|
||||
else:
|
||||
face.select = False
|
||||
faces_select = [f for f in bm.faces if f.select]
|
||||
bmesh.ops.delete(bm, geom=faces_select, context=3)
|
||||
bmesh.update_edit_mesh(cone.data, True)
|
||||
|
||||
# Extrude faces
|
||||
bpy.ops.mesh.select_mode( type = 'FACE' )
|
||||
bpy.ops.mesh.select_all( action = 'SELECT' )
|
||||
bpy.ops.mesh.extrude_region_move(
|
||||
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
|
||||
bpy.ops.mesh.extrude_region_shrink_fatten(
|
||||
TRANSFORM_OT_shrink_fatten={"value":-0.05})
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
return cone
|
||||
|
||||
|
||||
|
|
|
@ -1,109 +0,0 @@
|
|||
import numpy as np
|
||||
import vtk
|
||||
|
||||
def render_lamp(shade_file_path,
|
||||
base_file_path,
|
||||
chord_file_path,
|
||||
image_file_path,
|
||||
color):
|
||||
|
||||
# create a rendering window and renderer
|
||||
ren = vtk.vtkRenderer()
|
||||
ren.SetBackground(1.0, 1.0, 1.0)
|
||||
renWin = vtk.vtkRenderWindow()
|
||||
renWin.AddRenderer(ren)
|
||||
WIDTH=640*2
|
||||
HEIGHT=480*2
|
||||
renWin.SetSize(WIDTH,HEIGHT)
|
||||
|
||||
# create a renderwindowinteractor
|
||||
iren = vtk.vtkRenderWindowInteractor()
|
||||
iren.SetRenderWindow(renWin)
|
||||
|
||||
# shade
|
||||
reader = vtk.vtkSTLReader()
|
||||
reader.SetFileName(shade_file_path)
|
||||
reader.Update()
|
||||
shade = reader.GetOutput()
|
||||
shade_mapper = vtk.vtkPolyDataMapper()
|
||||
shade_mapper.SetInputData(shade)
|
||||
shade_actor = vtk.vtkActor()
|
||||
shade_actor.SetMapper(shade_mapper)
|
||||
shade_actor.GetProperty().SetColor(np.array(color)/255.0)
|
||||
shade_actor.GetProperty().SetAmbient(0.3)
|
||||
shade_actor.GetProperty().SetDiffuse(0.75)
|
||||
shade_actor.GetProperty().SetSpecular(0.5)
|
||||
shade_actor.GetProperty().SetOpacity(0.4)
|
||||
|
||||
# base
|
||||
base_reader = vtk.vtkSTLReader()
|
||||
base_reader.SetFileName(base_file_path)
|
||||
base_reader.Update()
|
||||
base = base_reader.GetOutput()
|
||||
base_mapper = vtk.vtkPolyDataMapper()
|
||||
base_mapper.SetInputData(base)
|
||||
base_actor = vtk.vtkActor()
|
||||
base_actor.SetMapper(base_mapper)
|
||||
base_actor.GetProperty().SetColor(16.0/255.0, 17.0/255.0, 17.0/255.0)
|
||||
#
|
||||
# # chord
|
||||
chord_reader = vtk.vtkSTLReader()
|
||||
chord_reader.SetFileName(chord_file_path)
|
||||
chord_reader.Update()
|
||||
chord = chord_reader.GetOutput()
|
||||
chord_mapper = vtk.vtkPolyDataMapper()
|
||||
chord_mapper.SetInputData(chord)
|
||||
chord_actor = vtk.vtkActor()
|
||||
chord_actor.SetMapper(chord_mapper)
|
||||
chord_actor.GetProperty().SetColor(16.0/255.0, 17.0/255.0, 17.0/255.0)
|
||||
|
||||
# Add a light
|
||||
light = vtk.vtkLight()
|
||||
light.SetPositional(True)
|
||||
light.SetLightTypeToSceneLight()
|
||||
light.SetFocalPoint(0.0,-100.0, 0.0)
|
||||
light.SetIntensity(1.0)
|
||||
lightActor = vtk.vtkLightActor()
|
||||
lightActor.SetLight(light)
|
||||
|
||||
light.SetColor(0.0,0.0,0.0)
|
||||
light.SetSwitch(1)
|
||||
light.SetConeAngle(60)
|
||||
ren.AddViewProp(lightActor)
|
||||
|
||||
cone = vtk.vtkConeSource()
|
||||
cone.SetResolution(60)
|
||||
cone.SetCenter(0.0,-150.0,0)
|
||||
cone.SetHeight(20.0)
|
||||
cone.SetRadius(20.0)
|
||||
|
||||
cone_mapper = vtk.vtkPolyDataMapper()
|
||||
cone_mapper.SetInputConnection(cone.GetOutputPort())
|
||||
cone_mapper.SetScalarVisibility(0)
|
||||
|
||||
cone_actor = vtk.vtkActor()
|
||||
cone_actor.SetMapper(cone_mapper)
|
||||
cone_actor.SetVisibility(1)
|
||||
cone_actor.GetProperty().SetColor(1.0, 1.0, 1.0)
|
||||
|
||||
# assign actor to the renderer
|
||||
ren.AddActor(shade_actor)
|
||||
ren.AddActor(base_actor)
|
||||
ren.AddActor(chord_actor)
|
||||
#ren.AddActor(cone_actor)
|
||||
|
||||
# Do render and output
|
||||
#iren.Initialize()
|
||||
renWin.Modified()
|
||||
renWin.Render()
|
||||
ren.AddLight(light)
|
||||
|
||||
window_to_image = vtk.vtkWindowToImageFilter()
|
||||
window_to_image.SetInput(renWin)
|
||||
window_to_image.Update()
|
||||
|
||||
png_writer = vtk.vtkPNGWriter()
|
||||
png_writer.SetFileName(image_file_path)
|
||||
png_writer.SetInputData(window_to_image.GetOutput())
|
||||
png_writer.Write()
|
||||
#iren.Start()
|
|
@ -8,7 +8,9 @@ from argparse import ArgumentParser
|
|||
|
||||
if __name__ == "__main__":
|
||||
|
||||
shape_params = json.loads(sys.argv[1])
|
||||
argv = sys.argv
|
||||
argv = argv[argv.index("--") + 1:]
|
||||
shape_params = json.loads(argv[0])
|
||||
shape = shape_params['shape']
|
||||
output = shape_params['output']
|
||||
|
||||
|
|
33819
src/utility/base.stl
33819
src/utility/base_1.stl
33819
src/utility/base_2.stl
15171
src/utility/chord.stl
15171
src/utility/chord_1.stl
15171
src/utility/chord_2.stl
|
@ -1,4 +1,5 @@
|
|||
import os
|
||||
import ast
|
||||
import sys
|
||||
import random
|
||||
import json
|
||||
|
@ -8,7 +9,9 @@ from argparse import ArgumentParser
|
|||
|
||||
if __name__ == "__main__":
|
||||
|
||||
shape_params = json.loads(sys.argv[1])
|
||||
argv = sys.argv
|
||||
argv = argv[argv.index("--") + 1:]
|
||||
shape_params = json.loads(argv[0])
|
||||
shape = shape_params['shape']
|
||||
output = shape_params['output']
|
||||
|
||||
|
@ -17,6 +20,7 @@ if __name__ == "__main__":
|
|||
|
||||
height = float(shape_params["height"])
|
||||
radius = float(shape_params["radius"])
|
||||
color = shape_params["color"]
|
||||
color = ast.literal_eval(shape_params["color"])
|
||||
print(color[0])
|
||||
product_gen.generate_lamp.generate(shape, height, radius,
|
||||
color, output, is_final=True)
|
||||
|
|
|
@ -7,15 +7,17 @@ from argparse import ArgumentParser
|
|||
|
||||
if __name__ == "__main__":
|
||||
|
||||
shape_params = json.loads(sys.argv[1])
|
||||
argv = sys.argv
|
||||
argv = argv[argv.index("--") + 1:]
|
||||
shape_params = json.loads(argv[0])
|
||||
shape = shape_params['shape']
|
||||
output = shape_params['output']
|
||||
|
||||
if not os.path.exists(os.getcwd() + "/" + output):
|
||||
os.makedirs(os.getcwd() + "/" + output)
|
||||
|
||||
height = 100.0 + random.random()*150.0
|
||||
radius = 20.0 + random.random()*100.0
|
||||
height = 1.0 + random.random()*1.5
|
||||
radius = 0.2 + random.random()*1.0
|
||||
color = [18.0, 18.0, 18.0]
|
||||
|
||||
product_gen.generate_lamp.generate(shape, height, radius, color, output)
|
||||
|
|
Before Width: | Height: | Size: 8.4 KiB |
Before Width: | Height: | Size: 14 KiB |
42107
src/utility/shade.stl
34407
src/utility/shade_1.stl
34407
src/utility/shade_2.stl
|
@ -1 +0,0 @@
|
|||
{"color": [217.20423766974022, 233.50459158117596, 216.9490977511184], "output": "test123", "shape": "cone", "radius": "12.0", "height": "120"}
|
Before Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 36 KiB |
1
src/utility/test456/test456.json
Normal file
|
@ -0,0 +1 @@
|
|||
{"output": "test456", "radius": "1.0", "color": [154.90465134747797, 85.00668266837187, 234.34599434969277], "height": "1.0", "shape": "cone"}
|
BIN
src/utility/test456/test456.png
Normal file
After Width: | Height: | Size: 32 KiB |
BIN
src/utility/test456/test456_hall.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
src/utility/test456/test456_kitchen.png
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
src/utility/test456/test456_landing.png
Normal file
After Width: | Height: | Size: 31 KiB |