Switch all generation and rendering to blender.

This commit is contained in:
jmsgrogan 2017-10-23 12:49:23 +01:00
parent 57c2414e6b
commit ea74f4c7ab
38 changed files with 248 additions and 385933 deletions

View file

@ -1,65 +1,100 @@
import bpy
from mathutils import Vector
import bmesh
import sys
# freecad setup
FREECADPATH = "/usr/lib/freecad/lib/"
sys.path.append(FREECADPATH)
import numpy as np
import FreeCAD
import Part
def NormalInDirection(normal, direction, limit = 0.99):
return abs(direction.dot( normal )) > limit
def generate_cone_shade(height, radius, thickness):
edge0 = Part.makeLine((0.0, 0.0, 0),
(-radius, -height, 0))
edge1 = Part.makeLine((-radius, -height, 0),
(-radius -thickness, -height, 0))
edge2 = Part.makeLine((-radius -thickness, -height, 0),
(-thickness, 0.0, 0))
edge3 = Part.makeLine((-thickness, 0.0, 0),
(0.0, 0.0, 0))
wire1 = Part.Wire([edge0, edge1, edge2, edge3])
face = Part.Face([wire1,])
def UpOrDown(normal):
pos = FreeCAD.Vector(0.0, 0.0, 0.0)
vec = FreeCAD.Vector(0.0, 1.0, 0.0)
angle = 360
solid = face.revolve(pos, vec, angle)
return solid
up = NormalInDirection(normal, Vector((0.0, 0.0, 1.0)), limit = 0.99)
down = NormalInDirection(normal, Vector((0.0, 0.0, -1.0)), limit = 0.99)
if up or down:
return True
return False
def generate_mesh_shade(height, radius, thickness):
def generate_cone_shade(radius1, radius2, depth):
edge0 = Part.makeLine((0.0, 0.0, 0),
(-radius, -height, 0))
edge1 = Part.makeLine((-radius, -height, 0),
(-radius -thickness, -height, 0))
edge2 = Part.makeLine((-radius -thickness, -height, 0),
(-thickness, 0.0, 0))
edge3 = Part.makeLine((-thickness, 0.0, 0),
(0.0, 0.0, 0))
wire1 = Part.Wire([edge0, edge1, edge2, edge3])
face = Part.Face([wire1,])
bpy.ops.mesh.primitive_cone_add(radius1=radius1,
radius2=radius2,
depth=depth)
cone = bpy.data.objects["Cone"]
cone.name = "shade"
bpy.ops.object.mode_set(mode='EDIT')
bm = bmesh.from_edit_mesh(cone.data)
for face in bm.faces:
if UpOrDown(face.normal):
face.select = True
else:
face.select = False
faces_select = [f for f in bm.faces if f.select]
bmesh.ops.delete(bm, geom=faces_select, context=3)
bmesh.update_edit_mesh(cone.data, True)
pos = FreeCAD.Vector(0.0, 0.0, 0.0)
vec = FreeCAD.Vector(0.0, 1.0, 0.0)
angle = 360
solid = face.revolve(pos, vec, angle)
return solid
# Extrude faces
bpy.ops.mesh.select_mode( type = 'FACE' )
bpy.ops.mesh.select_all( action = 'SELECT' )
bpy.ops.mesh.extrude_region_move(
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
bpy.ops.mesh.extrude_region_shrink_fatten(
TRANSFORM_OT_shrink_fatten={"value":-0.05})
bpy.ops.object.mode_set(mode='OBJECT')
return cone
def generate_bio_shade(height, radius, thickness):
def generate_mesh_shade(radius1, radius2, depth):
edge0 = Part.makeLine((0.0, 0.0, 0),
(-radius, -height, 0))
edge1 = Part.makeLine((-radius, -height, 0),
(-radius -thickness, -height, 0))
edge2 = Part.makeLine((-radius -thickness, -height, 0),
(-thickness, 0.0, 0))
edge3 = Part.makeLine((-thickness, 0.0, 0),
(0.0, 0.0, 0))
wire1 = Part.Wire([edge0, edge1, edge2, edge3])
face = Part.Face([wire1,])
bpy.ops.mesh.primitive_cone_add(radius1=radius1,
radius2=radius2,
depth=depth)
cone = bpy.data.objects["Cone"]
cone.name = "shade"
bpy.ops.object.mode_set(mode='EDIT')
bm = bmesh.from_edit_mesh(cone.data)
for face in bm.faces:
if UpOrDown(face.normal):
face.select = True
else:
face.select = False
faces_select = [f for f in bm.faces if f.select]
bmesh.ops.delete(bm, geom=faces_select, context=3)
bmesh.update_edit_mesh(cone.data, True)
pos = FreeCAD.Vector(0.0, 0.0, 0.0)
vec = FreeCAD.Vector(0.0, 1.0, 0.0)
angle = 360
solid = face.revolve(pos, vec, angle)
return solid
# Extrude faces
bpy.ops.mesh.select_mode( type = 'FACE' )
bpy.ops.mesh.select_all( action = 'SELECT' )
bpy.ops.mesh.extrude_region_move(
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
bpy.ops.mesh.extrude_region_shrink_fatten(
TRANSFORM_OT_shrink_fatten={"value":-0.05})
bpy.ops.object.mode_set(mode='OBJECT')
return cone
def generate_bio_shade(radius1, radius2, depth):
bpy.ops.mesh.primitive_cone_add(radius1=radius1,
radius2=radius2,
depth=depth)
cone = bpy.data.objects["Cone"]
cone.name = "shade"
bpy.ops.object.mode_set(mode='EDIT')
bm = bmesh.from_edit_mesh(cone.data)
for face in bm.faces:
if UpOrDown(face.normal):
face.select = True
else:
face.select = False
faces_select = [f for f in bm.faces if f.select]
bmesh.ops.delete(bm, geom=faces_select, context=3)
bmesh.update_edit_mesh(cone.data, True)
# Extrude faces
bpy.ops.mesh.select_mode( type = 'FACE' )
bpy.ops.mesh.select_all( action = 'SELECT' )
bpy.ops.mesh.extrude_region_move(
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
bpy.ops.mesh.extrude_region_shrink_fatten(
TRANSFORM_OT_shrink_fatten={"value":-0.05})
bpy.ops.object.mode_set(mode='OBJECT')
return cone