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25f03af0e2
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d440ff4d8f
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@ -6,20 +6,18 @@ import product_gen.generate_shades as gs
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def generate_models(shape_parameters):
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# Shade
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print(shape_parameters["shape"])
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if shape_parameters["shape"] == "mesh":
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shade = gs.generate_mesh_shade(shape_parameters)
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elif shape_parameters["shape"] == "led" or shape_parameters["shape"] == "bio":
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elif shape_parameters["shape"] == "led":
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shade = gs.generate_led_shade(shape_parameters)
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else: # default pendant
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print("doing pendant")
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shade = gs.generate_pendant_shade(shape_parameters)
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# Base
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if "bio" not in shape_parameters["shape"]:
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radius1 = shape_parameters["fixture_radius"]
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radius1 = 0.3
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radius2 = 0.07
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depth = shape_parameters["fixture_length"]
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depth = 0.5
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location = (0.0, 0.0, depth/2.0)
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base = product_gen.generate_lamp_base.generate_cone_base(radius1,
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radius2,
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@ -27,7 +25,7 @@ def generate_models(shape_parameters):
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location)
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# Chord
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radius = 0.05
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height = 10.0
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height = 6.0
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location = (0.0, 0.0, height/2.0)
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chord = product_gen.generate_lamp_base.generate_chord(height,
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radius,
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@ -4,12 +4,10 @@ import bpy
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import product_gen.generate_lamp
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import rendering.setup_scene
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import rendering.setup_renderer
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from shapes.shape_description import _styles
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def generate(shape_parameters, output_prefix, is_final=False):
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rendering.setup_renderer.setup_renderer(shape_parameters,
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is_final)
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rendering.setup_renderer.setup_renderer(shape_parameters)
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rendering.setup_scene.initialize_scene(shape_parameters)
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@ -20,13 +18,13 @@ def generate(shape_parameters, output_prefix, is_final=False):
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product_gen.generate_lamp.optimize_for_render(models)
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# Set up materials and textures
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style = _styles[shape_parameters["style"]]
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color = (0.1, 0.1, 0.1)
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if "bio" not in shape_parameters["shape"]:
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colormap = {"shade": style["shade"],
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"base": style["base"],
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"chord": style["chord"]}
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colormap = {"shade": color,
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"base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
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"chord": (5.0/255.0, 5.0/255.0, 5.0/255.0)}
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else:
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colormap = {"shade": style["shade"]}
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colormap = {"shade": color}
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product_gen.generate_lamp.apply_textures(colormap, models)
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@ -35,8 +33,15 @@ def generate(shape_parameters, output_prefix, is_final=False):
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# Do rendering
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prefix = os.getcwd() + "/" + output_prefix + "/" + output_prefix
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if is_final:
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bpy.context.scene.render.filepath = prefix + "_highres.png"
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bpy.ops.render.render(write_still=True)
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bpy.context.scene.render.filepath = prefix + "_kitchen.png"
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bpy.ops.render.render(write_still=True)
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bpy.context.scene.render.filepath = prefix + "_hall.png"
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bpy.ops.render.render(write_still=True)
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bpy.context.scene.render.filepath = prefix + "_landing.png"
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bpy.ops.render.render(write_still=True)
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else:
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bpy.context.scene.render.filepath = prefix + ".png"
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bpy.ops.render.render(write_still=True)
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@ -14,57 +14,86 @@ def UpOrDown(normal):
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return True
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return False
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def morph_shape(x, L, H, morph_type="linear"):
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y = H
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if morph_type == "linear":
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y = (x/L)*H
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elif morph_type == "logistic":
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k = 10.0
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v = 1.0
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y = H/(1.0 + math.exp(-k*(x-L/4.0))**v)
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elif morph_type == "sinusoid":
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y = math.sin((x/L)*math.pi/2.0)
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elif morph_type == "hyperbolic_tan":
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y = math.tanh((x/L)*math.pi/2.0)
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elif morph_type == "circle":
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y = math.sqrt(L*L-(L-x)**2)
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return y
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def generate_pendant_shade(shape_parameters):
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radius = shape_parameters["radius"]
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depth = shape_parameters["height"]
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print(depth)
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bpy.ops.mesh.primitive_cylinder_add(radius=radius,
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depth=depth)
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cone = bpy.data.objects["Cylinder"]
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cone.name = "shade"
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bpy.ops.object.mode_set(mode='EDIT')
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num_subdivisions = 3
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if len(shape_parameters["division_offsets"])>3:
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num_subdivisions = 4
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for idx in range(num_subdivisions):
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bpy.ops.mesh.subdivide()
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bm = bmesh.from_edit_mesh(cone.data)
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num_verts = len(bm.verts)
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summed_offset = 0.0
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for jdx in range(len(shape_parameters["division_offsets"])):
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summed_offset += shape_parameters["division_offsets"][jdx]
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for idx in range(num_verts):
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bm.verts.ensure_lookup_table()
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vert = bm.verts[idx]
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vert.co.z = vert.co.z -depth/2.0
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theta = math.atan2(vert.co.x, vert.co.y)
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vert.co.z = vert.co.z -depth/2.0
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if abs(vert.co.z)<shape_parameters["stem_length"]:
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rad = shape_parameters["fixture_radius"]
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delta = abs(vert.co.z)
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frac = delta/depth
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summed_offset = 0.0
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prev_offset = 0.0
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division_index = len(shape_parameters["division_offsets"])-1
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for jdx in range(len(shape_parameters["division_offsets"])):
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prev_offset = summed_offset
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summed_offset += shape_parameters["division_offsets"][jdx]
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if frac >=prev_offset and frac <= summed_offset:
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division_index = jdx
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current_offset = shape_parameters["division_offsets"][division_index]
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division_type = shape_parameters["division_patterns"][division_index]
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if division_index==0:
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division_radius = shape_parameters["fixture_radius"]
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previous_offset = 0.0
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previous_radius = division_radius
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else:
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rad = morph_shape(abs(vert.co.z)-shape_parameters["stem_length"],
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depth-shape_parameters["stem_length"],
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radius-shape_parameters["fixture_radius"],
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morph_type=shape_parameters["division_pattern"])
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rad += shape_parameters["fixture_radius"]
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vert.co.x = rad*math.sin(theta)
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vert.co.y = rad*math.cos(theta)
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division_radius = shape_parameters["radius"]*shape_parameters["division_radii"][division_index]
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previous_offset = shape_parameters["division_offsets"][division_index-1]
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previous_radius = shape_parameters["radius"]*shape_parameters["division_radii"][division_index-1]
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if previous_radius< shape_parameters["fixture_radius"]:
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previous_radius = shape_parameters["fixture_radius"]
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if division_radius<previous_radius:
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division_radius = previous_radius
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if division_type == "square":
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mapped_rad = division_radius + (frac)**2
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vert.co.x = mapped_rad*math.sin(theta)
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vert.co.y = mapped_rad*math.cos(theta)
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elif division_type == "sine":
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mapped_rad = division_radius + math.sin(math.pi/2.0*frac)
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vert.co.x = mapped_rad*math.sin(theta)
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vert.co.y = mapped_rad*math.cos(theta)
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elif division_type == "ramp":
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mapped_rad = division_radius + frac
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vert.co.x = mapped_rad*math.sin(theta)
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vert.co.y = mapped_rad*math.cos(theta)
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elif division_type == "inv_ramp":
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mapped_rad = division_radius + frac
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vert.co.x = mapped_rad*math.sin(theta)
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vert.co.y = mapped_rad*math.cos(theta)
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else: #straight
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vert.co.x = division_radius*math.sin(theta)
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vert.co.y = division_radius*math.cos(theta)
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for face in bm.faces:
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if UpOrDown(face.normal):
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face.select = True
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@ -84,53 +113,57 @@ def generate_pendant_shade(shape_parameters):
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bpy.ops.object.mode_set(mode='OBJECT')
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return cone
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def generate_mesh_shade(shape_parameters):
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def generate_cone_shade(radius1, radius2, depth):
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radius1 = shape_parameters["radius"]
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depth = shape_parameters["height"]
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radius2 = shape_parameters["fixture_radius"]
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bpy.ops.mesh.primitive_cone_add(radius1=radius1,
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radius2=radius2,
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depth=depth)
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cone = bpy.data.objects["Cone"]
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cone.name = "shade"
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bpy.ops.object.mode_set(mode='EDIT')
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bm = bmesh.from_edit_mesh(cone.data)
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for face in bm.faces:
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if UpOrDown(face.normal):
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face.select = True
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else:
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face.select = False
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faces_select = [f for f in bm.faces if f.select]
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bmesh.ops.delete(bm, geom=faces_select, context=3)
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bmesh.update_edit_mesh(cone.data, True)
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# Extrude faces
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bpy.ops.mesh.select_mode( type = 'FACE' )
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bpy.ops.mesh.select_all( action = 'SELECT' )
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bpy.ops.mesh.extrude_region_move(
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TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
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bpy.ops.mesh.extrude_region_shrink_fatten(
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TRANSFORM_OT_shrink_fatten={"value":-0.05})
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bpy.ops.object.mode_set(mode='OBJECT')
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return cone
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def generate_mesh_shade(radius1, radius2, depth):
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bpy.ops.mesh.primitive_cube_add(radius=radius1)
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cube = bpy.data.objects["Cube"]
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cube.name = "shade"
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bpy.ops.object.mode_set(mode='EDIT')
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num_subdivisions = 4
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for idx in range(num_subdivisions):
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for idx in range(3):
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bpy.ops.mesh.subdivide()
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bm = bmesh.from_edit_mesh(cube.data)
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slat_thickness = 0.06
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max_rad = 0.0
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max_z = 0.0
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min_z = 0.0
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rad_min_z = 0.0
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for i in range( len( bm.verts ) ):
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bm.verts.ensure_lookup_table()
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vert = bm.verts[i]
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#theta = math.atan2(vert.co.x, vert.co.y)
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vert.co.z = vert.co.z - radius1
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vert.co.z *= depth/(2.0*radius1)
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vert.co.y = vert.co.y*(slat_thickness/(2.0*radius1))
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vert.co.x = vert.co.x*(slat_thickness/(2.0*radius1))
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if abs(vert.co.z)<shape_parameters["stem_length"]:
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rad = shape_parameters["fixture_radius"]
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else:
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rad = morph_shape(1.0*(abs(vert.co.z)-shape_parameters["stem_length"]),
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depth-shape_parameters["stem_length"],
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radius1-shape_parameters["fixture_radius"],
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morph_type=shape_parameters["division_pattern"])
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rad += shape_parameters["fixture_radius"]
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vert.co.x += rad
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if vert.co.x>max_rad:
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max_rad = vert.co.x
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max_z = vert.co.z
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if vert.co.z<min_z:
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min_z = vert.co.z
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rad_min_z = vert.co.x
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vert.co.z = vert.co.z*2.0
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height = radius1*2.0
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vert.co.y = vert.co.y*0.03
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vert.co.x = vert.co.x*0.1 + radius1/2.0
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theta = abs(vert.co.z/height)
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vert.co.x = vert.co.x + 2.0*radius1*math.sin(theta)
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vert.co.z = vert.co.z + 1.0*radius1
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bpy.ops.object.mode_set(mode='OBJECT')
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num_slats = 36
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@ -144,14 +177,9 @@ def generate_mesh_shade(shape_parameters):
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scene.update()
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# Add torus
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bpy.ops.mesh.primitive_torus_add(location=(0.0, 0.0, max_z),
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major_radius=max_rad,
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minor_radius=0.02)
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if (abs(min_z)-abs(max_z))>0.5:
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bpy.ops.mesh.primitive_torus_add(location=(0.0, 0.0, min_z),
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major_radius=rad_min_z,
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minor_radius=0.02)
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bpy.ops.mesh.primitive_torus_add(location=(0.0, 0.0, -2.6*radius1),
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major_radius=2.4*radius1,
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minor_radius=0.02)
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for ob in bpy.context.scene.objects:
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if ob.type == 'MESH':
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@ -190,12 +218,8 @@ def make_square_ring(radius, depth, thickness):
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bpy.ops.object.mode_set(mode='OBJECT')
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return bpy.data.objects["square_ring"]
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def generate_led_shade(shape_parameters):
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def generate_led_shade(radius1, radius2, depth):
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radius1 = shape_parameters["radius"]
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depth = shape_parameters["height"]
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radius2 = shape_parameters["fixture_radius"]
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ring1 = make_square_ring(3.0*radius1, depth/10.0, 0.2)
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bpy.ops.transform.rotate(value=-math.pi/12.0, axis=(1.0,0.0,0.0))
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@ -1,32 +1,23 @@
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import bpy
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def setup_renderer(shape_parameters, is_final=False, engine="CYCLES"):
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def setup_renderer(shape_parameters, engine="CYCLES"):
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# Set up and do the render
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this_scene = bpy.context.scene
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if engine=="CYCLES":
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this_scene.render.engine = 'CYCLES'
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this_scene.cycles.samples = 100.0
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this_scene.cycles.device = 'GPU'
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this_scene.cycles.samples = 12.0
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this_scene.cycles.caustics_reflective = False
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this_scene.cycles.caustics_refractive = False
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this_scene.cycles.max_bounces = 0.0
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this_scene.render.use_border = False
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this_scene.render.use_simplify = True
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this_scene.render.border_max_y = 0.75
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this_scene.render.border_min_y = 0.33
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this_scene.render.border_min_x = 0.25
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this_scene.render.border_max_x = 0.65
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if is_final:
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this_scene.render.resolution_x = 1200.0
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this_scene.render.resolution_y = 1200.0
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else:
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this_scene.render.resolution_x = 600.0
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this_scene.render.resolution_y = 600.0
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this_scene.render.resolution_x = 600.0
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this_scene.render.resolution_y = 600.0
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this_scene.render.tile_x = 32
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this_scene.render.tile_y = 32
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if is_final:
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this_scene.render.resolution_percentage = 70.0
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else:
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this_scene.render.resolution_percentage = 100.0
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this_scene.render.image_settings.compression = 60.0
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this_scene.render.resolution_percentage = 50.0
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@ -11,49 +11,37 @@ def initialize_scene(shape_parameters):
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def setup_scene(shape_parameters):
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# Set up world
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use_backwall = False
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if not use_backwall:
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bpy.context.scene.world.use_sky_paper = True
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bpy.context.scene.world.horizon_color = (1.0, 1.0, 1.0)
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#bpy.context.scene.world.light_settings.use_environment_light = True
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bpy.context.scene.world.use_sky_paper = True
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bpy.context.scene.world.horizon_color = (0.99, 0.8, 0.8)
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#bpy.context.scene.world.light_settings.use_environment_light = True
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# Add back wall
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bpy.ops.mesh.primitive_plane_add(radius=20, location=(-10.0, 0.0, 0.0))
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bpy.ops.transform.rotate(value=math.pi/2.0, axis=(0.0,1.0,0.0))
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bpy.data.objects["Plane"].name = "back_wall"
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mat = bpy.data.materials.get("backwall-material")
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if mat is None:
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mat = bpy.data.materials.new("backwall-material")
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mat.diffuse_color = (0.25, 0.25, 0.25)
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mat.specular_color = (0.25, 0.25, 0.25)
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mat.diffuse_intensity = 1.0
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mat.specular_intensity = 1.0
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bpy.context.scene.objects.active = bpy.data.objects["back_wall"]
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if bpy.context.active_object.data.materials:
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# assign to 1st material slot
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bpy.context.active_object.data.materials[0] = mat
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else:
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# Add back wall
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bpy.ops.mesh.primitive_plane_add(radius=20, location=(-10.0, 0.0, 0.0))
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bpy.ops.transform.rotate(value=math.pi/2.0, axis=(0.0,1.0,0.0))
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bpy.data.objects["Plane"].name = "back_wall"
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mat = bpy.data.materials.get("backwall-material")
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if mat is None:
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mat = bpy.data.materials.new("backwall-material")
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mat.diffuse_color = (0.25, 0.25, 0.25)
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mat.specular_color = (0.25, 0.25, 0.25)
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mat.diffuse_intensity = 1.0
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mat.specular_intensity = 1.0
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bpy.context.scene.objects.active = bpy.data.objects["back_wall"]
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if bpy.context.active_object.data.materials:
|
||||
# assign to 1st material slot
|
||||
bpy.context.active_object.data.materials[0] = mat
|
||||
else:
|
||||
# no slots
|
||||
bpy.context.active_object.data.materials.append(mat)
|
||||
# no slots
|
||||
bpy.context.active_object.data.materials.append(mat)
|
||||
|
||||
# Set up cameras
|
||||
radius = shape_parameters["radius"]
|
||||
height = shape_parameters["height"]
|
||||
xloc = 1.5 + (3.0*radius + height)/2.0
|
||||
zloc = -0.4 - height
|
||||
|
||||
if shape_parameters["shape"] == "bio" or shape_parameters["shape"] == "led":
|
||||
bpy.data.objects["Camera"].location = (13, 0.0000, -3.0)
|
||||
else:
|
||||
bpy.data.objects["Camera"].location = (xloc, 0.0000, zloc)
|
||||
bpy.data.objects["Camera"].location = (10.0, 0.0, -4)
|
||||
fov = 65.0
|
||||
|
||||
bpy.data.objects["Camera"].data.angle = fov*(math.pi/180.0)
|
||||
bpy.data.objects["Camera"].rotation_mode = 'XYZ'
|
||||
bpy.data.objects["Camera"].rotation_euler[0] = 1.9326
|
||||
bpy.data.objects["Camera"].rotation_euler[0] = math.pi/2.0
|
||||
bpy.data.objects["Camera"].rotation_euler[1] = 0.0
|
||||
bpy.data.objects["Camera"].rotation_euler[2] = 1.5708
|
||||
bpy.data.objects["Camera"].rotation_euler[2] = math.pi/2.0
|
||||
|
||||
# Lamps
|
||||
bpy.data.scenes['Scene'].objects.unlink(bpy.data.objects["Lamp"])
|
||||
|
@ -81,13 +69,9 @@ def setup_scene(shape_parameters):
|
|||
bpy.context.active_object.data.materials.append(mat)
|
||||
|
||||
bpy.ops.mesh.primitive_plane_add(radius=5, location=(10.0, 10.0, -5.0))
|
||||
#bpy.ops.transform.rotate(value=-math.pi/2.0, axis=(1.0,2.0,0.0))
|
||||
#bpy.ops.transform.rotate(value=-math.pi/4.0, axis=(0.0,0.0,1.0))
|
||||
bpy.ops.transform.rotate(value=-math.pi/2.0, axis=(1.0,2.0,0.0))
|
||||
bpy.ops.transform.rotate(value=-math.pi/4.0, axis=(0.0,0.0,1.0))
|
||||
bpy.data.objects["Plane"].name = "fill_lamp"
|
||||
bpy.data.objects["fill_lamp"].location = (10.0, 10.0, -5.0)
|
||||
bpy.data.objects["fill_lamp"].rotation_euler[0] = 0.6454
|
||||
bpy.data.objects["fill_lamp"].rotation_euler[1] = 0.7169
|
||||
bpy.data.objects["fill_lamp"].rotation_euler[2] = 0.0000
|
||||
|
||||
mat = bpy.data.materials.get("fill-material")
|
||||
if mat is None:
|
||||
|
|
|
@ -2,42 +2,39 @@ import random
|
|||
import copy
|
||||
|
||||
_shape_description = {"shape": "pendant",
|
||||
"division_pattern": "linear",
|
||||
"division_param1": 1.0,
|
||||
"division_param2": 1.0,
|
||||
"division_patterns": [],
|
||||
"division_offsets": [],
|
||||
"division_radii": [],
|
||||
"radius": 1.0,
|
||||
"height": 1.0,
|
||||
"fixture_radius": 0.3,
|
||||
"fixture_length": 0.3,
|
||||
"stem_length": 0.5,
|
||||
"style": "initial"}
|
||||
"style": "dark"}
|
||||
|
||||
_styles = { "dark" : {"shade": (0.68, 0.68, 0.6),
|
||||
"chord": (5.0/255.0, 5.0/255.0, 5.0/255.0),
|
||||
"base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
|
||||
_styles = {"dark" : {"shade": (0.1, 0.1, 0.1),
|
||||
"chord": (0.05, 0.05, 0.05),
|
||||
"base": (0.05, 0.05, 0.05),
|
||||
"use_wall": True,
|
||||
"wall": (0.9, 0.9, 0.9)},
|
||||
"initial" : {"shade": (0.1, 0.1, 0.1),
|
||||
"chord": (5.0/255.0, 5.0/255.0, 5.0/255.0),
|
||||
"base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
|
||||
"billard": {"shade": (0.1, 0.1, 0.1),
|
||||
"chord": (0.05, 0.05, 0.05),
|
||||
"base": (0.05, 0.05, 0.05),
|
||||
"use_wall": True,
|
||||
"wall": (0.9, 0.9, 0.9)},
|
||||
"billard": {"shade": (0.033, 0.065, 0.376),
|
||||
"chord": (5.0/255.0, 5.0/255.0, 5.0/255.0),
|
||||
"base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
|
||||
"light": {"shade": (0.1, 0.1, 0.1),
|
||||
"chord": (0.05, 0.05, 0.05),
|
||||
"base": (0.05, 0.05, 0.05),
|
||||
"use_wall": True,
|
||||
"wall": (0.9, 0.9, 0.9)},
|
||||
"light": {"shade": (0.019, 0.202, 0.032),
|
||||
"chord": (5.0/255.0, 5.0/255.0, 5.0/255.0),
|
||||
"base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
|
||||
"use_wall": True,
|
||||
"wall": (0.9, 0.9, 0.9)}, }
|
||||
"wall": (0.9, 0.9, 0.9)},
|
||||
}
|
||||
|
||||
_division_types = ["straight",
|
||||
"square",
|
||||
"inv_square",
|
||||
"sine",
|
||||
"inv_sine",
|
||||
"ramp",
|
||||
"inv_ramp"]
|
||||
|
||||
_division_types = ["linear",
|
||||
"logistic",
|
||||
"sinusoid",
|
||||
"hyperbolic_tan",
|
||||
"circle"]
|
||||
|
||||
def get_random_shape_description(shape, bbox, feature_min):
|
||||
|
||||
|
@ -47,11 +44,27 @@ def get_random_shape_description(shape, bbox, feature_min):
|
|||
|
||||
shape_description = copy.deepcopy(_shape_description)
|
||||
shape_description["shape"] = shape
|
||||
feature_radius = feature_min[0] + random.random()*(bbox[0]-feature_min[0])
|
||||
feature_height = feature_min[1] + random.random()*(bbox[1]-feature_min[1])
|
||||
|
||||
max_divisions = 5
|
||||
num_divisions = int(1 + random.random()*(max_divisions-1))
|
||||
num_divisions = 4
|
||||
|
||||
remaining_offset = 1.0
|
||||
feature_height = feature_min[1] + random.random()*(bbox[1]-feature_min[1])
|
||||
feature_radius = feature_min[0] + random.random()*(bbox[0]-feature_min[0])
|
||||
shape_description["height"] = feature_height
|
||||
shape_description["radius"] = feature_radius
|
||||
shape_description["division_pattern"] = random.choice(_division_types)
|
||||
shape_description["style"] = "initial"
|
||||
|
||||
min_radius_fraction = feature_min[0]/feature_radius
|
||||
for idx in range(num_divisions):
|
||||
shape_description["division_patterns"].append(random.choice(_division_types))
|
||||
|
||||
offset = 1.0/num_divisions
|
||||
#offset = random.random()*remaining_offset
|
||||
remaining_offset -= offset
|
||||
shape_description["division_offsets"].append(offset)
|
||||
radius_fraction = min_radius_fraction+random.random()*(1.0-min_radius_fraction)
|
||||
shape_description["division_radii"].append(radius_fraction)
|
||||
shape_description["style"] = random.choice(list(_styles.keys()))
|
||||
shape_description["division_radii"].sort()
|
||||
return shape_description
|
|
@ -1,10 +1,8 @@
|
|||
import os
|
||||
import sys
|
||||
import ast
|
||||
import random
|
||||
import json
|
||||
import product_gen.generate_product
|
||||
from shapes.shape_description import _styles
|
||||
|
||||
from argparse import ArgumentParser
|
||||
|
||||
|
@ -19,20 +17,17 @@ if __name__ == "__main__":
|
|||
if not os.path.exists(os.getcwd() + "/" + output):
|
||||
os.makedirs(os.getcwd() + "/" + output)
|
||||
|
||||
shape_parameters = {}
|
||||
shape_parameters["shape"] = shape
|
||||
shape_parameters["output"] = output
|
||||
shape_parameters["height"] = float(shape_params["height"])
|
||||
shape_parameters["radius"] = float(shape_params["radius"])
|
||||
shape_parameters["fixture_radius"] = float(shape_params["fixture_radius"])
|
||||
shape_parameters["fixture_length"] = float(shape_params["fixture_length"])
|
||||
shape_parameters["stem_length"] = float(shape_params["stem_length"])
|
||||
shape_parameters["style"] = random.choice(list(_styles.keys()))
|
||||
shape_parameters["division_pattern"] = shape_params["division_pattern"]
|
||||
shape_parameters["division_param1"] = float(shape_params["division_param1"])
|
||||
shape_parameters["division_param2"] = float(shape_params["division_param2"])
|
||||
height = float(shape_params["height"])
|
||||
radius = float(shape_params["radius"])
|
||||
|
||||
product_gen.generate_product.generate(shape_parameters, output)
|
||||
colors = [(0.1, 0.1, 0.1),
|
||||
(0.68, 0.68, 0.68),
|
||||
(0.033, 0.065, 0.376),
|
||||
(0.019, 0.202, 0.032)]
|
||||
color = random.choice(colors)
|
||||
product_gen.generate_product.generate(shape, height, radius, color, output)
|
||||
|
||||
shape_parameters = shape_params
|
||||
shape_parameters["color"] = color
|
||||
with open(os.getcwd() + "/" + output + "/"+ output + '.json', 'w') as outfile:
|
||||
json.dump(shape_parameters, outfile)
|
||||
|
|
|
@ -18,17 +18,9 @@ if __name__ == "__main__":
|
|||
if not os.path.exists(os.getcwd() + "/" + output):
|
||||
os.makedirs(os.getcwd() + "/" + output)
|
||||
|
||||
shape_parameters = {}
|
||||
shape_parameters["shape"] = shape
|
||||
shape_parameters["output"] = output
|
||||
shape_parameters["height"] = float(shape_params["height"])
|
||||
shape_parameters["radius"] = float(shape_params["radius"])
|
||||
shape_parameters["fixture_radius"] = float(shape_params["fixture_radius"])
|
||||
shape_parameters["fixture_length"] = float(shape_params["fixture_length"])
|
||||
shape_parameters["stem_length"] = float(shape_params["stem_length"])
|
||||
shape_parameters["style"] = shape_params["style"]
|
||||
shape_parameters["division_pattern"] = shape_params["division_pattern"]
|
||||
shape_parameters["division_param1"] = float(shape_params["division_param1"])
|
||||
shape_parameters["division_param2"] = float(shape_params["division_param2"])
|
||||
|
||||
product_gen.generate_product.generate(shape_parameters, output, is_final=True)
|
||||
height = float(shape_params["height"])
|
||||
radius = float(shape_params["radius"])
|
||||
color = ast.literal_eval(shape_params["color"])
|
||||
print(color[0])
|
||||
product_gen.generate_product.generate(shape, height, radius,
|
||||
color, output, is_final=True)
|
||||
|
|
|
@ -23,18 +23,16 @@ if __name__ == "__main__":
|
|||
os.makedirs(os.getcwd() + "/" + output)
|
||||
|
||||
# Global bounding box
|
||||
bbox_xmax = 3.0
|
||||
bbox_ymax = 3.0
|
||||
bbox_xmax = 4.0
|
||||
bbox_ymax = 5.0
|
||||
|
||||
# Minimum feature sizes
|
||||
feature_xmin = 1.0
|
||||
feature_xmin = 0.4
|
||||
feature_ymin = 1.0
|
||||
shape_parameters = sd.get_random_shape_description(shape,
|
||||
[bbox_xmax, bbox_ymax],
|
||||
[feature_xmin, feature_ymin])
|
||||
|
||||
shape_parameters = product_gen.generate_product.generate(shape_parameters, output)
|
||||
shape_parameters["output"] = output
|
||||
|
||||
shape_parameters = product_gen.generate_product.generate(shape_parameters, output)
|
||||
with open(os.getcwd() + "/" + output + "/"+ output + '.json', 'w') as outfile:
|
||||
json.dump(shape_parameters, outfile)
|
||||
|
|
|
@ -1 +1 @@
|
|||
{"fixture_radius": 0.3, "output": "test456", "radius": 1.8287633826475211, "height": 3.910662786988026, "division_patterns": ["ramp", "sine", "sine", "inv_sine"], "division_radii": [0.4473225094039008, 0.5963619022128677, 0.7765883654637191, 0.889395569488088], "division_offsets": [0.25, 0.25, 0.25, 0.25], "style": "billard", "shape": "bio"}
|
||||
{"fixture_radius": 0.3, "division_radii": [0.7366486532785445, 0.8362702452541098, 0.9661599163089211, 0.9867733391465805], "radius": 0.611924774203075, "division_patterns": ["inv_square", "inv_ramp", "sine", "inv_square"], "shape": "cone", "height": 3.7486713335143, "style": "light", "division_offsets": [0.25, 0.25, 0.25, 0.25]}
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 118 KiB |
Before Width: | Height: | Size: 123 KiB |
Before Width: | Height: | Size: 123 KiB |
Before Width: | Height: | Size: 123 KiB |
|
@ -1 +0,0 @@
|
|||
{"division_param2": 1.0, "radius": 1.8509219558134604, "stem_length": 0.5, "division_param1": 1.0, "division_pattern": "hyperbolic_tan", "output": "test789", "shape": "bio", "style": "dark", "height": 1.3296018884322776, "fixture_radius": 0.3, "fixture_length": 0.3}
|
Before Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 122 KiB |
Before Width: | Height: | Size: 122 KiB |
Before Width: | Height: | Size: 122 KiB |
Before Width: | Height: | Size: 122 KiB |
Before Width: | Height: | Size: 122 KiB |
|
@ -1 +0,0 @@
|
|||
{"stem_length": 0.5, "division_param1": 1.0, "fixture_length": 0.3, "output": "test91011", "height": 2.3703425509577607, "division_pattern": "sinusoid", "division_param2": 1.0, "style": "light", "shape": "cone", "radius": 1.1040660329988414, "fixture_radius": 0.3}
|
Before Width: | Height: | Size: 71 KiB |
|
@ -1,42 +0,0 @@
|
|||
import numpy as np
|
||||
import matplotlib.pyplot as plt
|
||||
|
||||
height = 3
|
||||
radius = 2
|
||||
base_radius = 0.5
|
||||
base_length = 0.3
|
||||
|
||||
def morph_shape(x, L, H, morph_type="linear"):
|
||||
|
||||
y = np.ones(x.shape[0])
|
||||
if morph_type == "linear":
|
||||
y = (x/L)*H
|
||||
elif morph_type == "logistic":
|
||||
k = 10.0
|
||||
v = 1.0
|
||||
y = H/(1.0 + np.power(np.exp(-k*(x-L/4.0)), v))
|
||||
elif morph_type == "sinusoid":
|
||||
y = np.sin((x/L)*np.pi/2.0)
|
||||
elif morph_type == "hyperbolic_tan":
|
||||
y = np.tanh((x/L)*np.pi/2.0)
|
||||
elif morph_type == "circle":
|
||||
y = np.sqrt(L*L-np.power((L-x),2))
|
||||
return y
|
||||
|
||||
x_base = np.linspace(0, base_length, 10)
|
||||
y_base = base_radius*np.ones(x_base.shape[0])
|
||||
|
||||
x_lamp = np.linspace(base_length, height, 100)
|
||||
y_lamp = base_radius + morph_shape(x_lamp-base_length,
|
||||
height-base_length,
|
||||
radius-base_radius,
|
||||
"circle")
|
||||
x = np.append(x_base, x_lamp)
|
||||
y = np.append(y_base, y_lamp)
|
||||
plt.plot(x, y)
|
||||
|
||||
axes = plt.gca()
|
||||
axes.set_xlim([0, 1.1*base_length+height])
|
||||
axes.set_ylim([0,1.1*radius])
|
||||
plt.axis('equal')
|
||||
plt.show()
|
|
@ -1 +1 @@
|
|||
{"shape": "pendant", "style": "billard", "division_offsets": [0.25, 0.25, 0.25, 0.25], "division_patterns": ["sine", "inv_square", "sine", "sine"], "fixture_radius": 0.3, "radius": 1.108292895591573, "height": 2.3656568205530943, "division_radii": [0.5013193491935374, 0.5714972928268524, 0.7183081060448532, 0.7995437239322076]}
|
||||
{"division_offsets": [0.25, 0.25, 0.25, 0.25], "radius": 0.5151794595751276, "height": 4.115548193330971, "division_patterns": ["inv_square", "inv_square", "square", "inv_sine"], "shape": "pendant", "style": "light", "division_radii": [0.9221841829622927, 0.9489520915432629, 0.9897309968469092, 0.994921834206689], "fixture_radius": 0.3}
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 118 KiB |