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10 commits

Author SHA1 Message Date
jmsgrogan
25f03af0e2 Repair styles. 2017-10-25 12:53:00 +01:00
jmsgrogan
7925c4b926 Mesh lights in reasonable condition now. 2017-10-25 12:26:10 +01:00
jmsgrogan
83d88728c5 Mesh lights in reasonable condition now. 2017-10-25 11:46:01 +01:00
jmsgrogan
911ea182b2 Mesh lights in reasonable condition now. 2017-10-25 11:28:46 +01:00
jmsgrogan
aac2496319 Working on mesh light. 2017-10-25 11:14:54 +01:00
jmsgrogan
6a97bd6cf7 Fix bio domination bug. 2017-10-25 10:58:31 +01:00
jmsgrogan
2604e3889a Turn off GPU 2017-10-25 10:19:55 +01:00
jmsgrogan
c4e4b090b6 Fix other shade type generation. 2017-10-25 09:51:33 +01:00
jmsgrogan
7c154c2ef6 Fix texture and final render stages. 2017-10-25 09:48:13 +01:00
jmsgrogan
1c015a450d Add fill lamp. 2017-10-24 21:25:37 +01:00
40 changed files with 258 additions and 214 deletions

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@ -6,18 +6,20 @@ import product_gen.generate_shades as gs
def generate_models(shape_parameters): def generate_models(shape_parameters):
# Shade # Shade
print(shape_parameters["shape"])
if shape_parameters["shape"] == "mesh": if shape_parameters["shape"] == "mesh":
shade = gs.generate_mesh_shade(shape_parameters) shade = gs.generate_mesh_shade(shape_parameters)
elif shape_parameters["shape"] == "led": elif shape_parameters["shape"] == "led" or shape_parameters["shape"] == "bio":
shade = gs.generate_led_shade(shape_parameters) shade = gs.generate_led_shade(shape_parameters)
else: # default pendant else: # default pendant
print("doing pendant")
shade = gs.generate_pendant_shade(shape_parameters) shade = gs.generate_pendant_shade(shape_parameters)
# Base # Base
if "bio" not in shape_parameters["shape"]: if "bio" not in shape_parameters["shape"]:
radius1 = 0.3 radius1 = shape_parameters["fixture_radius"]
radius2 = 0.07 radius2 = 0.07
depth = 0.5 depth = shape_parameters["fixture_length"]
location = (0.0, 0.0, depth/2.0) location = (0.0, 0.0, depth/2.0)
base = product_gen.generate_lamp_base.generate_cone_base(radius1, base = product_gen.generate_lamp_base.generate_cone_base(radius1,
radius2, radius2,
@ -25,7 +27,7 @@ def generate_models(shape_parameters):
location) location)
# Chord # Chord
radius = 0.05 radius = 0.05
height = 6.0 height = 10.0
location = (0.0, 0.0, height/2.0) location = (0.0, 0.0, height/2.0)
chord = product_gen.generate_lamp_base.generate_chord(height, chord = product_gen.generate_lamp_base.generate_chord(height,
radius, radius,

View file

@ -4,10 +4,12 @@ import bpy
import product_gen.generate_lamp import product_gen.generate_lamp
import rendering.setup_scene import rendering.setup_scene
import rendering.setup_renderer import rendering.setup_renderer
from shapes.shape_description import _styles
def generate(shape_parameters, output_prefix, is_final=False): def generate(shape_parameters, output_prefix, is_final=False):
rendering.setup_renderer.setup_renderer(shape_parameters) rendering.setup_renderer.setup_renderer(shape_parameters,
is_final)
rendering.setup_scene.initialize_scene(shape_parameters) rendering.setup_scene.initialize_scene(shape_parameters)
@ -18,13 +20,13 @@ def generate(shape_parameters, output_prefix, is_final=False):
product_gen.generate_lamp.optimize_for_render(models) product_gen.generate_lamp.optimize_for_render(models)
# Set up materials and textures # Set up materials and textures
color = (0.1, 0.1, 0.1) style = _styles[shape_parameters["style"]]
if "bio" not in shape_parameters["shape"]: if "bio" not in shape_parameters["shape"]:
colormap = {"shade": color, colormap = {"shade": style["shade"],
"base": (132.0/255.0, 64.0/255.0, 11.0/255.0), "base": style["base"],
"chord": (5.0/255.0, 5.0/255.0, 5.0/255.0)} "chord": style["chord"]}
else: else:
colormap = {"shade": color} colormap = {"shade": style["shade"]}
product_gen.generate_lamp.apply_textures(colormap, models) product_gen.generate_lamp.apply_textures(colormap, models)
@ -33,15 +35,8 @@ def generate(shape_parameters, output_prefix, is_final=False):
# Do rendering # Do rendering
prefix = os.getcwd() + "/" + output_prefix + "/" + output_prefix prefix = os.getcwd() + "/" + output_prefix + "/" + output_prefix
if is_final: if is_final:
bpy.context.scene.render.filepath = prefix + "_kitchen.png" bpy.context.scene.render.filepath = prefix + "_highres.png"
bpy.ops.render.render(write_still=True) bpy.ops.render.render(write_still=True)
bpy.context.scene.render.filepath = prefix + "_hall.png"
bpy.ops.render.render(write_still=True)
bpy.context.scene.render.filepath = prefix + "_landing.png"
bpy.ops.render.render(write_still=True)
else: else:
bpy.context.scene.render.filepath = prefix + ".png" bpy.context.scene.render.filepath = prefix + ".png"
bpy.ops.render.render(write_still=True) bpy.ops.render.render(write_still=True)

View file

@ -14,86 +14,57 @@ def UpOrDown(normal):
return True return True
return False return False
def morph_shape(x, L, H, morph_type="linear"):
y = H
if morph_type == "linear":
y = (x/L)*H
elif morph_type == "logistic":
k = 10.0
v = 1.0
y = H/(1.0 + math.exp(-k*(x-L/4.0))**v)
elif morph_type == "sinusoid":
y = math.sin((x/L)*math.pi/2.0)
elif morph_type == "hyperbolic_tan":
y = math.tanh((x/L)*math.pi/2.0)
elif morph_type == "circle":
y = math.sqrt(L*L-(L-x)**2)
return y
def generate_pendant_shade(shape_parameters): def generate_pendant_shade(shape_parameters):
radius = shape_parameters["radius"] radius = shape_parameters["radius"]
depth = shape_parameters["height"] depth = shape_parameters["height"]
print(depth)
bpy.ops.mesh.primitive_cylinder_add(radius=radius, bpy.ops.mesh.primitive_cylinder_add(radius=radius,
depth=depth) depth=depth)
cone = bpy.data.objects["Cylinder"] cone = bpy.data.objects["Cylinder"]
cone.name = "shade" cone.name = "shade"
bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='EDIT')
num_subdivisions = 3 num_subdivisions = 3
if len(shape_parameters["division_offsets"])>3:
num_subdivisions = 4
for idx in range(num_subdivisions): for idx in range(num_subdivisions):
bpy.ops.mesh.subdivide() bpy.ops.mesh.subdivide()
bm = bmesh.from_edit_mesh(cone.data) bm = bmesh.from_edit_mesh(cone.data)
num_verts = len(bm.verts) num_verts = len(bm.verts)
summed_offset = 0.0
for jdx in range(len(shape_parameters["division_offsets"])):
summed_offset += shape_parameters["division_offsets"][jdx]
for idx in range(num_verts): for idx in range(num_verts):
bm.verts.ensure_lookup_table() bm.verts.ensure_lookup_table()
vert = bm.verts[idx] vert = bm.verts[idx]
theta = math.atan2(vert.co.x, vert.co.y)
vert.co.z = vert.co.z -depth/2.0 vert.co.z = vert.co.z -depth/2.0
theta = math.atan2(vert.co.x, vert.co.y)
delta = abs(vert.co.z) if abs(vert.co.z)<shape_parameters["stem_length"]:
frac = delta/depth rad = shape_parameters["fixture_radius"]
summed_offset = 0.0
prev_offset = 0.0
division_index = len(shape_parameters["division_offsets"])-1
for jdx in range(len(shape_parameters["division_offsets"])):
prev_offset = summed_offset
summed_offset += shape_parameters["division_offsets"][jdx]
if frac >=prev_offset and frac <= summed_offset:
division_index = jdx
current_offset = shape_parameters["division_offsets"][division_index]
division_type = shape_parameters["division_patterns"][division_index]
if division_index==0:
division_radius = shape_parameters["fixture_radius"]
previous_offset = 0.0
previous_radius = division_radius
else: else:
division_radius = shape_parameters["radius"]*shape_parameters["division_radii"][division_index] rad = morph_shape(abs(vert.co.z)-shape_parameters["stem_length"],
previous_offset = shape_parameters["division_offsets"][division_index-1] depth-shape_parameters["stem_length"],
previous_radius = shape_parameters["radius"]*shape_parameters["division_radii"][division_index-1] radius-shape_parameters["fixture_radius"],
if previous_radius< shape_parameters["fixture_radius"]: morph_type=shape_parameters["division_pattern"])
previous_radius = shape_parameters["fixture_radius"] rad += shape_parameters["fixture_radius"]
vert.co.x = rad*math.sin(theta)
if division_radius<previous_radius: vert.co.y = rad*math.cos(theta)
division_radius = previous_radius
if division_type == "square":
mapped_rad = division_radius + (frac)**2
vert.co.x = mapped_rad*math.sin(theta)
vert.co.y = mapped_rad*math.cos(theta)
elif division_type == "sine":
mapped_rad = division_radius + math.sin(math.pi/2.0*frac)
vert.co.x = mapped_rad*math.sin(theta)
vert.co.y = mapped_rad*math.cos(theta)
elif division_type == "ramp":
mapped_rad = division_radius + frac
vert.co.x = mapped_rad*math.sin(theta)
vert.co.y = mapped_rad*math.cos(theta)
elif division_type == "inv_ramp":
mapped_rad = division_radius + frac
vert.co.x = mapped_rad*math.sin(theta)
vert.co.y = mapped_rad*math.cos(theta)
else: #straight
vert.co.x = division_radius*math.sin(theta)
vert.co.y = division_radius*math.cos(theta)
for face in bm.faces: for face in bm.faces:
if UpOrDown(face.normal): if UpOrDown(face.normal):
face.select = True face.select = True
@ -113,57 +84,53 @@ def generate_pendant_shade(shape_parameters):
bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.mode_set(mode='OBJECT')
return cone return cone
def generate_cone_shade(radius1, radius2, depth): def generate_mesh_shade(shape_parameters):
bpy.ops.mesh.primitive_cone_add(radius1=radius1, radius1 = shape_parameters["radius"]
radius2=radius2, depth = shape_parameters["height"]
depth=depth) radius2 = shape_parameters["fixture_radius"]
cone = bpy.data.objects["Cone"]
cone.name = "shade"
bpy.ops.object.mode_set(mode='EDIT')
bm = bmesh.from_edit_mesh(cone.data)
for face in bm.faces:
if UpOrDown(face.normal):
face.select = True
else:
face.select = False
faces_select = [f for f in bm.faces if f.select]
bmesh.ops.delete(bm, geom=faces_select, context=3)
bmesh.update_edit_mesh(cone.data, True)
# Extrude faces
bpy.ops.mesh.select_mode( type = 'FACE' )
bpy.ops.mesh.select_all( action = 'SELECT' )
bpy.ops.mesh.extrude_region_move(
TRANSFORM_OT_translate={"value":(0, 0, 0.01)} )
bpy.ops.mesh.extrude_region_shrink_fatten(
TRANSFORM_OT_shrink_fatten={"value":-0.05})
bpy.ops.object.mode_set(mode='OBJECT')
return cone
def generate_mesh_shade(radius1, radius2, depth):
bpy.ops.mesh.primitive_cube_add(radius=radius1) bpy.ops.mesh.primitive_cube_add(radius=radius1)
cube = bpy.data.objects["Cube"] cube = bpy.data.objects["Cube"]
cube.name = "shade" cube.name = "shade"
bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='EDIT')
for idx in range(3): num_subdivisions = 4
for idx in range(num_subdivisions):
bpy.ops.mesh.subdivide() bpy.ops.mesh.subdivide()
bm = bmesh.from_edit_mesh(cube.data) bm = bmesh.from_edit_mesh(cube.data)
slat_thickness = 0.06
max_rad = 0.0
max_z = 0.0
min_z = 0.0
rad_min_z = 0.0
for i in range( len( bm.verts ) ): for i in range( len( bm.verts ) ):
bm.verts.ensure_lookup_table() bm.verts.ensure_lookup_table()
vert = bm.verts[i] vert = bm.verts[i]
#theta = math.atan2(vert.co.x, vert.co.y)
vert.co.z = vert.co.z - radius1 vert.co.z = vert.co.z - radius1
vert.co.z = vert.co.z*2.0 vert.co.z *= depth/(2.0*radius1)
height = radius1*2.0 vert.co.y = vert.co.y*(slat_thickness/(2.0*radius1))
vert.co.y = vert.co.y*0.03 vert.co.x = vert.co.x*(slat_thickness/(2.0*radius1))
vert.co.x = vert.co.x*0.1 + radius1/2.0
theta = abs(vert.co.z/height) if abs(vert.co.z)<shape_parameters["stem_length"]:
vert.co.x = vert.co.x + 2.0*radius1*math.sin(theta) rad = shape_parameters["fixture_radius"]
vert.co.z = vert.co.z + 1.0*radius1 else:
rad = morph_shape(1.0*(abs(vert.co.z)-shape_parameters["stem_length"]),
depth-shape_parameters["stem_length"],
radius1-shape_parameters["fixture_radius"],
morph_type=shape_parameters["division_pattern"])
rad += shape_parameters["fixture_radius"]
vert.co.x += rad
if vert.co.x>max_rad:
max_rad = vert.co.x
max_z = vert.co.z
if vert.co.z<min_z:
min_z = vert.co.z
rad_min_z = vert.co.x
bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.mode_set(mode='OBJECT')
num_slats = 36 num_slats = 36
@ -177,9 +144,14 @@ def generate_mesh_shade(radius1, radius2, depth):
scene.update() scene.update()
# Add torus # Add torus
bpy.ops.mesh.primitive_torus_add(location=(0.0, 0.0, -2.6*radius1), bpy.ops.mesh.primitive_torus_add(location=(0.0, 0.0, max_z),
major_radius=2.4*radius1, major_radius=max_rad,
minor_radius=0.02) minor_radius=0.02)
if (abs(min_z)-abs(max_z))>0.5:
bpy.ops.mesh.primitive_torus_add(location=(0.0, 0.0, min_z),
major_radius=rad_min_z,
minor_radius=0.02)
for ob in bpy.context.scene.objects: for ob in bpy.context.scene.objects:
if ob.type == 'MESH': if ob.type == 'MESH':
@ -218,8 +190,12 @@ def make_square_ring(radius, depth, thickness):
bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.mode_set(mode='OBJECT')
return bpy.data.objects["square_ring"] return bpy.data.objects["square_ring"]
def generate_led_shade(radius1, radius2, depth): def generate_led_shade(shape_parameters):
radius1 = shape_parameters["radius"]
depth = shape_parameters["height"]
radius2 = shape_parameters["fixture_radius"]
ring1 = make_square_ring(3.0*radius1, depth/10.0, 0.2) ring1 = make_square_ring(3.0*radius1, depth/10.0, 0.2)
bpy.ops.transform.rotate(value=-math.pi/12.0, axis=(1.0,0.0,0.0)) bpy.ops.transform.rotate(value=-math.pi/12.0, axis=(1.0,0.0,0.0))

View file

@ -1,23 +1,32 @@
import bpy import bpy
def setup_renderer(shape_parameters, engine="CYCLES"): def setup_renderer(shape_parameters, is_final=False, engine="CYCLES"):
# Set up and do the render # Set up and do the render
this_scene = bpy.context.scene this_scene = bpy.context.scene
if engine=="CYCLES": if engine=="CYCLES":
this_scene.render.engine = 'CYCLES' this_scene.render.engine = 'CYCLES'
this_scene.cycles.device = 'GPU' this_scene.cycles.samples = 100.0
this_scene.cycles.samples = 12.0
this_scene.cycles.caustics_reflective = False this_scene.cycles.caustics_reflective = False
this_scene.cycles.caustics_refractive = False this_scene.cycles.caustics_refractive = False
this_scene.cycles.max_bounces = 0.0 this_scene.cycles.max_bounces = 0.0
this_scene.render.use_border = False this_scene.render.use_border = False
this_scene.render.use_simplify = True
this_scene.render.border_max_y = 0.75 this_scene.render.border_max_y = 0.75
this_scene.render.border_min_y = 0.33 this_scene.render.border_min_y = 0.33
this_scene.render.border_min_x = 0.25 this_scene.render.border_min_x = 0.25
this_scene.render.border_max_x = 0.65 this_scene.render.border_max_x = 0.65
this_scene.render.resolution_x = 600.0 if is_final:
this_scene.render.resolution_y = 600.0 this_scene.render.resolution_x = 1200.0
this_scene.render.resolution_y = 1200.0
else:
this_scene.render.resolution_x = 600.0
this_scene.render.resolution_y = 600.0
this_scene.render.tile_x = 32 this_scene.render.tile_x = 32
this_scene.render.tile_y = 32 this_scene.render.tile_y = 32
this_scene.render.resolution_percentage = 50.0
if is_final:
this_scene.render.resolution_percentage = 70.0
else:
this_scene.render.resolution_percentage = 100.0
this_scene.render.image_settings.compression = 60.0

View file

@ -11,37 +11,49 @@ def initialize_scene(shape_parameters):
def setup_scene(shape_parameters): def setup_scene(shape_parameters):
# Set up world # Set up world
bpy.context.scene.world.use_sky_paper = True use_backwall = False
bpy.context.scene.world.horizon_color = (0.99, 0.8, 0.8) if not use_backwall:
#bpy.context.scene.world.light_settings.use_environment_light = True bpy.context.scene.world.use_sky_paper = True
bpy.context.scene.world.horizon_color = (1.0, 1.0, 1.0)
# Add back wall #bpy.context.scene.world.light_settings.use_environment_light = True
bpy.ops.mesh.primitive_plane_add(radius=20, location=(-10.0, 0.0, 0.0))
bpy.ops.transform.rotate(value=math.pi/2.0, axis=(0.0,1.0,0.0))
bpy.data.objects["Plane"].name = "back_wall"
mat = bpy.data.materials.get("backwall-material")
if mat is None:
mat = bpy.data.materials.new("backwall-material")
mat.diffuse_color = (0.25, 0.25, 0.25)
mat.specular_color = (0.25, 0.25, 0.25)
mat.diffuse_intensity = 1.0
mat.specular_intensity = 1.0
bpy.context.scene.objects.active = bpy.data.objects["back_wall"]
if bpy.context.active_object.data.materials:
# assign to 1st material slot
bpy.context.active_object.data.materials[0] = mat
else: else:
# no slots
bpy.context.active_object.data.materials.append(mat) # Add back wall
bpy.ops.mesh.primitive_plane_add(radius=20, location=(-10.0, 0.0, 0.0))
bpy.ops.transform.rotate(value=math.pi/2.0, axis=(0.0,1.0,0.0))
bpy.data.objects["Plane"].name = "back_wall"
mat = bpy.data.materials.get("backwall-material")
if mat is None:
mat = bpy.data.materials.new("backwall-material")
mat.diffuse_color = (0.25, 0.25, 0.25)
mat.specular_color = (0.25, 0.25, 0.25)
mat.diffuse_intensity = 1.0
mat.specular_intensity = 1.0
bpy.context.scene.objects.active = bpy.data.objects["back_wall"]
if bpy.context.active_object.data.materials:
# assign to 1st material slot
bpy.context.active_object.data.materials[0] = mat
else:
# no slots
bpy.context.active_object.data.materials.append(mat)
# Set up cameras # Set up cameras
bpy.data.objects["Camera"].location = (10.0, 0.0, -4) radius = shape_parameters["radius"]
height = shape_parameters["height"]
xloc = 1.5 + (3.0*radius + height)/2.0
zloc = -0.4 - height
if shape_parameters["shape"] == "bio" or shape_parameters["shape"] == "led":
bpy.data.objects["Camera"].location = (13, 0.0000, -3.0)
else:
bpy.data.objects["Camera"].location = (xloc, 0.0000, zloc)
fov = 65.0 fov = 65.0
bpy.data.objects["Camera"].data.angle = fov*(math.pi/180.0) bpy.data.objects["Camera"].data.angle = fov*(math.pi/180.0)
bpy.data.objects["Camera"].rotation_mode = 'XYZ' bpy.data.objects["Camera"].rotation_mode = 'XYZ'
bpy.data.objects["Camera"].rotation_euler[0] = math.pi/2.0 bpy.data.objects["Camera"].rotation_euler[0] = 1.9326
bpy.data.objects["Camera"].rotation_euler[1] = 0.0 bpy.data.objects["Camera"].rotation_euler[1] = 0.0
bpy.data.objects["Camera"].rotation_euler[2] = math.pi/2.0 bpy.data.objects["Camera"].rotation_euler[2] = 1.5708
# Lamps # Lamps
bpy.data.scenes['Scene'].objects.unlink(bpy.data.objects["Lamp"]) bpy.data.scenes['Scene'].objects.unlink(bpy.data.objects["Lamp"])
@ -69,9 +81,13 @@ def setup_scene(shape_parameters):
bpy.context.active_object.data.materials.append(mat) bpy.context.active_object.data.materials.append(mat)
bpy.ops.mesh.primitive_plane_add(radius=5, location=(10.0, 10.0, -5.0)) bpy.ops.mesh.primitive_plane_add(radius=5, location=(10.0, 10.0, -5.0))
bpy.ops.transform.rotate(value=-math.pi/2.0, axis=(1.0,2.0,0.0)) #bpy.ops.transform.rotate(value=-math.pi/2.0, axis=(1.0,2.0,0.0))
bpy.ops.transform.rotate(value=-math.pi/4.0, axis=(0.0,0.0,1.0)) #bpy.ops.transform.rotate(value=-math.pi/4.0, axis=(0.0,0.0,1.0))
bpy.data.objects["Plane"].name = "fill_lamp" bpy.data.objects["Plane"].name = "fill_lamp"
bpy.data.objects["fill_lamp"].location = (10.0, 10.0, -5.0)
bpy.data.objects["fill_lamp"].rotation_euler[0] = 0.6454
bpy.data.objects["fill_lamp"].rotation_euler[1] = 0.7169
bpy.data.objects["fill_lamp"].rotation_euler[2] = 0.0000
mat = bpy.data.materials.get("fill-material") mat = bpy.data.materials.get("fill-material")
if mat is None: if mat is None:

View file

@ -2,39 +2,42 @@ import random
import copy import copy
_shape_description = {"shape": "pendant", _shape_description = {"shape": "pendant",
"division_patterns": [], "division_pattern": "linear",
"division_offsets": [], "division_param1": 1.0,
"division_radii": [], "division_param2": 1.0,
"radius": 1.0, "radius": 1.0,
"height": 1.0, "height": 1.0,
"fixture_radius": 0.3, "fixture_radius": 0.3,
"style": "dark"} "fixture_length": 0.3,
"stem_length": 0.5,
"style": "initial"}
_styles = {"dark" : {"shade": (0.1, 0.1, 0.1), _styles = { "dark" : {"shade": (0.68, 0.68, 0.6),
"chord": (0.05, 0.05, 0.05), "chord": (5.0/255.0, 5.0/255.0, 5.0/255.0),
"base": (0.05, 0.05, 0.05), "base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
"use_wall": True, "use_wall": True,
"wall": (0.9, 0.9, 0.9)}, "wall": (0.9, 0.9, 0.9)},
"billard": {"shade": (0.1, 0.1, 0.1), "initial" : {"shade": (0.1, 0.1, 0.1),
"chord": (0.05, 0.05, 0.05), "chord": (5.0/255.0, 5.0/255.0, 5.0/255.0),
"base": (0.05, 0.05, 0.05), "base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
"use_wall": True, "use_wall": True,
"wall": (0.9, 0.9, 0.9)}, "wall": (0.9, 0.9, 0.9)},
"light": {"shade": (0.1, 0.1, 0.1), "billard": {"shade": (0.033, 0.065, 0.376),
"chord": (0.05, 0.05, 0.05), "chord": (5.0/255.0, 5.0/255.0, 5.0/255.0),
"base": (0.05, 0.05, 0.05), "base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
"use_wall": True, "use_wall": True,
"wall": (0.9, 0.9, 0.9)}, "wall": (0.9, 0.9, 0.9)},
} "light": {"shade": (0.019, 0.202, 0.032),
"chord": (5.0/255.0, 5.0/255.0, 5.0/255.0),
_division_types = ["straight", "base": (132.0/255.0, 64.0/255.0, 11.0/255.0),
"square", "use_wall": True,
"inv_square", "wall": (0.9, 0.9, 0.9)}, }
"sine",
"inv_sine",
"ramp",
"inv_ramp"]
_division_types = ["linear",
"logistic",
"sinusoid",
"hyperbolic_tan",
"circle"]
def get_random_shape_description(shape, bbox, feature_min): def get_random_shape_description(shape, bbox, feature_min):
@ -44,27 +47,11 @@ def get_random_shape_description(shape, bbox, feature_min):
shape_description = copy.deepcopy(_shape_description) shape_description = copy.deepcopy(_shape_description)
shape_description["shape"] = shape shape_description["shape"] = shape
max_divisions = 5
num_divisions = int(1 + random.random()*(max_divisions-1))
num_divisions = 4
remaining_offset = 1.0
feature_height = feature_min[1] + random.random()*(bbox[1]-feature_min[1])
feature_radius = feature_min[0] + random.random()*(bbox[0]-feature_min[0]) feature_radius = feature_min[0] + random.random()*(bbox[0]-feature_min[0])
feature_height = feature_min[1] + random.random()*(bbox[1]-feature_min[1])
shape_description["height"] = feature_height shape_description["height"] = feature_height
shape_description["radius"] = feature_radius shape_description["radius"] = feature_radius
shape_description["division_pattern"] = random.choice(_division_types)
min_radius_fraction = feature_min[0]/feature_radius shape_description["style"] = "initial"
for idx in range(num_divisions):
shape_description["division_patterns"].append(random.choice(_division_types))
offset = 1.0/num_divisions
#offset = random.random()*remaining_offset
remaining_offset -= offset
shape_description["division_offsets"].append(offset)
radius_fraction = min_radius_fraction+random.random()*(1.0-min_radius_fraction)
shape_description["division_radii"].append(radius_fraction)
shape_description["style"] = random.choice(list(_styles.keys()))
shape_description["division_radii"].sort()
return shape_description return shape_description

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@ -1,8 +1,10 @@
import os import os
import sys import sys
import ast
import random import random
import json import json
import product_gen.generate_product import product_gen.generate_product
from shapes.shape_description import _styles
from argparse import ArgumentParser from argparse import ArgumentParser
@ -17,17 +19,20 @@ if __name__ == "__main__":
if not os.path.exists(os.getcwd() + "/" + output): if not os.path.exists(os.getcwd() + "/" + output):
os.makedirs(os.getcwd() + "/" + output) os.makedirs(os.getcwd() + "/" + output)
height = float(shape_params["height"]) shape_parameters = {}
radius = float(shape_params["radius"]) shape_parameters["shape"] = shape
shape_parameters["output"] = output
shape_parameters["height"] = float(shape_params["height"])
shape_parameters["radius"] = float(shape_params["radius"])
shape_parameters["fixture_radius"] = float(shape_params["fixture_radius"])
shape_parameters["fixture_length"] = float(shape_params["fixture_length"])
shape_parameters["stem_length"] = float(shape_params["stem_length"])
shape_parameters["style"] = random.choice(list(_styles.keys()))
shape_parameters["division_pattern"] = shape_params["division_pattern"]
shape_parameters["division_param1"] = float(shape_params["division_param1"])
shape_parameters["division_param2"] = float(shape_params["division_param2"])
colors = [(0.1, 0.1, 0.1), product_gen.generate_product.generate(shape_parameters, output)
(0.68, 0.68, 0.68),
(0.033, 0.065, 0.376),
(0.019, 0.202, 0.032)]
color = random.choice(colors)
product_gen.generate_product.generate(shape, height, radius, color, output)
shape_parameters = shape_params
shape_parameters["color"] = color
with open(os.getcwd() + "/" + output + "/"+ output + '.json', 'w') as outfile: with open(os.getcwd() + "/" + output + "/"+ output + '.json', 'w') as outfile:
json.dump(shape_parameters, outfile) json.dump(shape_parameters, outfile)

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@ -18,9 +18,17 @@ if __name__ == "__main__":
if not os.path.exists(os.getcwd() + "/" + output): if not os.path.exists(os.getcwd() + "/" + output):
os.makedirs(os.getcwd() + "/" + output) os.makedirs(os.getcwd() + "/" + output)
height = float(shape_params["height"]) shape_parameters = {}
radius = float(shape_params["radius"]) shape_parameters["shape"] = shape
color = ast.literal_eval(shape_params["color"]) shape_parameters["output"] = output
print(color[0]) shape_parameters["height"] = float(shape_params["height"])
product_gen.generate_product.generate(shape, height, radius, shape_parameters["radius"] = float(shape_params["radius"])
color, output, is_final=True) shape_parameters["fixture_radius"] = float(shape_params["fixture_radius"])
shape_parameters["fixture_length"] = float(shape_params["fixture_length"])
shape_parameters["stem_length"] = float(shape_params["stem_length"])
shape_parameters["style"] = shape_params["style"]
shape_parameters["division_pattern"] = shape_params["division_pattern"]
shape_parameters["division_param1"] = float(shape_params["division_param1"])
shape_parameters["division_param2"] = float(shape_params["division_param2"])
product_gen.generate_product.generate(shape_parameters, output, is_final=True)

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@ -23,16 +23,18 @@ if __name__ == "__main__":
os.makedirs(os.getcwd() + "/" + output) os.makedirs(os.getcwd() + "/" + output)
# Global bounding box # Global bounding box
bbox_xmax = 4.0 bbox_xmax = 3.0
bbox_ymax = 5.0 bbox_ymax = 3.0
# Minimum feature sizes # Minimum feature sizes
feature_xmin = 0.4 feature_xmin = 1.0
feature_ymin = 1.0 feature_ymin = 1.0
shape_parameters = sd.get_random_shape_description(shape, shape_parameters = sd.get_random_shape_description(shape,
[bbox_xmax, bbox_ymax], [bbox_xmax, bbox_ymax],
[feature_xmin, feature_ymin]) [feature_xmin, feature_ymin])
shape_parameters = product_gen.generate_product.generate(shape_parameters, output) shape_parameters = product_gen.generate_product.generate(shape_parameters, output)
shape_parameters["output"] = output
with open(os.getcwd() + "/" + output + "/"+ output + '.json', 'w') as outfile: with open(os.getcwd() + "/" + output + "/"+ output + '.json', 'w') as outfile:
json.dump(shape_parameters, outfile) json.dump(shape_parameters, outfile)

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@ -1 +1 @@
{"fixture_radius": 0.3, "division_radii": [0.7366486532785445, 0.8362702452541098, 0.9661599163089211, 0.9867733391465805], "radius": 0.611924774203075, "division_patterns": ["inv_square", "inv_ramp", "sine", "inv_square"], "shape": "cone", "height": 3.7486713335143, "style": "light", "division_offsets": [0.25, 0.25, 0.25, 0.25]} {"fixture_radius": 0.3, "output": "test456", "radius": 1.8287633826475211, "height": 3.910662786988026, "division_patterns": ["ramp", "sine", "sine", "inv_sine"], "division_radii": [0.4473225094039008, 0.5963619022128677, 0.7765883654637191, 0.889395569488088], "division_offsets": [0.25, 0.25, 0.25, 0.25], "style": "billard", "shape": "bio"}

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@ -0,0 +1 @@
{"division_param2": 1.0, "radius": 1.8509219558134604, "stem_length": 0.5, "division_param1": 1.0, "division_pattern": "hyperbolic_tan", "output": "test789", "shape": "bio", "style": "dark", "height": 1.3296018884322776, "fixture_radius": 0.3, "fixture_length": 0.3}

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@ -0,0 +1 @@
{"stem_length": 0.5, "division_param1": 1.0, "fixture_length": 0.3, "output": "test91011", "height": 2.3703425509577607, "division_pattern": "sinusoid", "division_param2": 1.0, "style": "light", "shape": "cone", "radius": 1.1040660329988414, "fixture_radius": 0.3}

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@ -0,0 +1,42 @@
import numpy as np
import matplotlib.pyplot as plt
height = 3
radius = 2
base_radius = 0.5
base_length = 0.3
def morph_shape(x, L, H, morph_type="linear"):
y = np.ones(x.shape[0])
if morph_type == "linear":
y = (x/L)*H
elif morph_type == "logistic":
k = 10.0
v = 1.0
y = H/(1.0 + np.power(np.exp(-k*(x-L/4.0)), v))
elif morph_type == "sinusoid":
y = np.sin((x/L)*np.pi/2.0)
elif morph_type == "hyperbolic_tan":
y = np.tanh((x/L)*np.pi/2.0)
elif morph_type == "circle":
y = np.sqrt(L*L-np.power((L-x),2))
return y
x_base = np.linspace(0, base_length, 10)
y_base = base_radius*np.ones(x_base.shape[0])
x_lamp = np.linspace(base_length, height, 100)
y_lamp = base_radius + morph_shape(x_lamp-base_length,
height-base_length,
radius-base_radius,
"circle")
x = np.append(x_base, x_lamp)
y = np.append(y_base, y_lamp)
plt.plot(x, y)
axes = plt.gca()
axes.set_xlim([0, 1.1*base_length+height])
axes.set_ylim([0,1.1*radius])
plt.axis('equal')
plt.show()

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@ -1 +1 @@
{"division_offsets": [0.25, 0.25, 0.25, 0.25], "radius": 0.5151794595751276, "height": 4.115548193330971, "division_patterns": ["inv_square", "inv_square", "square", "inv_sine"], "shape": "pendant", "style": "light", "division_radii": [0.9221841829622927, 0.9489520915432629, 0.9897309968469092, 0.994921834206689], "fixture_radius": 0.3} {"shape": "pendant", "style": "billard", "division_offsets": [0.25, 0.25, 0.25, 0.25], "division_patterns": ["sine", "inv_square", "sine", "sine"], "fixture_radius": 0.3, "radius": 1.108292895591573, "height": 2.3656568205530943, "division_radii": [0.5013193491935374, 0.5714972928268524, 0.7183081060448532, 0.7995437239322076]}

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