set(PLUGIN_NAME physics_simulation)

list(APPEND client_HEADERS 
    FiniteElementSolver.h)

list(APPEND client_LIB_INCLUDES 
    FiniteElementSolver.cpp)
   
add_library(${PLUGIN_NAME} SHARED ${client_LIB_INCLUDES})

target_include_directories(${PLUGIN_NAME} PUBLIC
    ${CMAKE_CURRENT_SOURCE_DIR}
                              )
target_link_libraries(${PLUGIN_NAME} PUBLIC core)
set_property(TARGET ${PLUGIN_NAME} PROPERTY FOLDER plugins)
