2022-11-16 15:06:08 +00:00
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#include "SceneText.h"
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SceneText::SceneText()
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{
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mTextData.mFont = FontItem("Arial", 16);
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}
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SceneItem::Type SceneText::getType() const
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{
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return SceneItem::Type::TEXT;
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}
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const TextData& SceneText::getTextData() const
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{
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return mTextData;
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}
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2022-11-17 13:13:01 +00:00
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void SceneText::setTextData(const TextData& data)
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2022-11-16 15:06:08 +00:00
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{
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2022-11-17 13:13:01 +00:00
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if (mTextData != data)
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2022-11-16 15:06:08 +00:00
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{
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mTextGeometryIsDirty = true;
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2022-11-17 13:13:01 +00:00
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mTextData = data;
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2022-11-16 15:06:08 +00:00
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}
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}
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