stuff-from-scratch/src/visual_elements/TextNode.cpp

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#include "TextNode.h"
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#include "Rectangle.h"
#include "FontsManager.h"
#include "IFontEngine.h"
#include "MeshPrimitives.h"
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#include "FontItem.h"
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#include "Color.h"
TextNode::TextNode(const std::string& content, const DiscretePoint& loc)
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: AbstractVisualNode(loc)
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{
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mTextData.mContent = content;
mTextData.mFont = FontItem("Arial", 16);
mTextData.mLocation = loc;
mTextData.mFillColor = Color(255, 255, 255);
mTextData.mStrokeColor = Color(0, 0, 0);
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}
TextNode::~TextNode()
{
}
std::unique_ptr<TextNode> TextNode::Create(const std::string& content, const DiscretePoint& loc)
{
return std::make_unique<TextNode>(content, loc);
}
const Color& TextNode::getFillColor() const
{
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return mTextData.mFillColor;
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}
const Color& TextNode::getStrokeColor() const
{
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return mTextData.mStrokeColor;
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}
std::string TextNode::getFontLabel() const
{
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return {};
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}
std::string TextNode::getContent() const
{
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return mTextData.mContent;
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}
void TextNode::setContent(const std::string& content)
{
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mTextData.mContent = content;
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}
void TextNode::setFillColor(const Color& color)
{
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mTextData.mFillColor = color;
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}
void TextNode::setStrokeColor(const Color& color)
{
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mTextData.mStrokeColor = color;
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}
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void TextNode::update(FontsManager* drawingManager)
{
updateMesh();
updateTexture(drawingManager);
}
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const TextData& TextNode::getTextData() const
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{
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return mTextData;
}
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void TextNode::updateMesh()
{
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}
void TextNode::updateTexture(FontsManager* fontsManager)
{
}