stuff-from-scratch/test/audio/TestAudioWriter.cpp

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#include "AudioSample.h"
#include "AudioSynth.h"
#include "AudioWriter.h"
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#include "WasapiInterface.h"
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#include "TestCase.h"
#include "TestCaseRunner.h"
#include <memory>
#include <string>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <iostream>
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class TestWriteWav : public TestCase
{
public:
bool Run() override
{
AudioWriter writer;
writer.SetPath("test.wav");
AudioSynth synth;
auto sample = synth.GetSineWave(240, 5);
writer.Write(sample);
return true;
}
};
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class TestAudioRender : public TestCase
{
public:
bool Run() override
{
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#ifdef _WIN32
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WasapiInterface audio_interface;
auto device = AudioDevice::Create();
audio_interface.Play(device);
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#endif
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return true;
}
};
//int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
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int main()
{
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#ifdef _WIN32
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CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
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#endif
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std::cout << "into entry point" << std::endl;
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TestCaseRunner runner;
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//runner.AddTestCase("TestWriteNav", std::make_unique<TestWriteWav>());
runner.AddTestCase("TestAudioRender", std::make_unique<TestAudioRender>());
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const auto testsPassed = runner.Run();
return testsPassed ? 0 : -1;
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#ifdef _WIN32
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CoUninitialize();
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#endif
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}