Add offscreen text rendering.
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17 changed files with 156 additions and 101 deletions
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@ -1,38 +1,19 @@
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#include "TestCase.h"
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#include "TestCaseRunner.h"
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#include "TestUiApplication.h"
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#include "TestFramework.h"
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#include "TestUtils.h"
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#include "DrawingSurface.h"
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#include "DrawingContext.h"
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#include "AbstractPainter.h"
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#include "Image.h"
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#include "PngWriter.h"
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#include "TestRenderUtils.h"
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#include "RectangleNode.h"
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#include "Scene.h"
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TEST_CASE(TestD2dOffScreenRendering, "graphics")
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{
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auto surface = std::make_unique<DrawingSurface>();
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surface->setSize(800, 800);
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auto drawing_context = std::make_unique<DrawingContext>(surface.get());
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TestRenderer renderer(800, 800);
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auto rect = std::make_unique<RectangleNode>(Point(10, 10), 200.0, 200.0);
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auto scene = surface->getScene();
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auto scene = renderer.getScene();
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//scene->setBackgroundColor(Color(100, 100, 0));
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scene->addNode(rect.get());
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drawing_context->paint();
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auto image = surface->getImage();
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PngWriter writer;
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writer.setPath(TestUtils::getTestOutputDir(__FILE__) / "out.png");
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writer.write(image);
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renderer.write(TestUtils::getTestOutputDir(__FILE__) / "out.png");
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};
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