Split d2d integration into own class.
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0d3674faac
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0c84a53643
25 changed files with 361 additions and 155 deletions
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@ -7,9 +7,10 @@
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#include "FontGlyph.h"
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#include "DirectXShaderProgram.h"
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#include "TextData.h"
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#include "TextData.h"
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#include "SceneText.h"
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#include "DirectX2dInterface.h"
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#include "StringUtils.h"
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#include "File.h"
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@ -25,19 +26,24 @@ DirectXTextPainter::DirectXTextPainter()
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}
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void DirectXTextPainter::initialize(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
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void DirectXTextPainter::setD2dInterface(DirectX2dInterface* d2dIterface)
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{
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initializeBrush(d2dContext);
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mD2dInterface = d2dIterface;
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}
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void DirectXTextPainter::initializeBrush(ID2D1DeviceContext2* d2dContext)
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void DirectXTextPainter::initialize()
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{
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d2dContext->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
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initializeBrush();
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}
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void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, float fontSize)
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void DirectXTextPainter::initializeBrush()
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{
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directWriteFactory->CreateTextFormat(
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mD2dInterface->getContext()->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
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}
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void DirectXTextPainter::updateTextFormat(float fontSize)
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{
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mD2dInterface->getDirectWriteFactory()->CreateTextFormat(
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L"Verdana",
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NULL,
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DWRITE_FONT_WEIGHT_NORMAL,
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@ -51,19 +57,19 @@ void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, fl
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//mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
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}
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void DirectXTextPainter::paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
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void DirectXTextPainter::paint(SceneText* text, DrawingContext* context)
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{
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const auto location = text->getTransform().getLocation();
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D2D1_RECT_F textRect = D2D1::RectF(static_cast<float>(location.getX()), static_cast<float>(location.getY()), static_cast<float>(location.getX() + 200), static_cast<float>(location.getY() + 100));
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updateTextFormat(directWriteFactory, static_cast<float>(text->getTextData().mFont.getSize()));
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updateTextFormat(static_cast<float>(text->getTextData().mFont.getSize()));
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auto content = StringUtils::convert(text->getTextData().mContent);
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d2dContext->BeginDraw();
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d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());
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d2dContext->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
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d2dContext->EndDraw();
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mD2dInterface->getContext()->BeginDraw();
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mD2dInterface->getContext()->SetTransform(D2D1::Matrix3x2F::Identity());
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mD2dInterface->getContext()->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
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mD2dInterface->getContext()->EndDraw();
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}
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