Add bezier rendering.
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b7f75f903e
commit
1eeaebd0a9
3 changed files with 65 additions and 33 deletions
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@ -1,21 +1,22 @@
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#include "FontGlyph.h"
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void GlyphRunOutlines::addToFeature(const Point& point)
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void GlyphRunOutlines::addSegment(const GlyphRunSegment& segment)
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{
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mFeatures[mFeatures.size() - 1].mPoints.push_back(point);
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mFeatures[mFeatures.size() - 1].mSegments.push_back(segment);
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}
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void GlyphRunOutlines::startFeature(const Point& point, bool isFilled)
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{
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GlyphRunOutline feature;
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GlyphRunFeature feature;
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feature.mFilled = isFilled;
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feature.mPoints.push_back(point);
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mFeatures.push_back(feature);
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}
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const std::vector<GlyphRunOutline> GlyphRunOutlines::getFeatures() const
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{
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return mFeatures;
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GlyphRunSegment segment;
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segment.mType = GlyphRunSegment::Type::POINT;
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segment.mPoints.push_back(point);
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feature.mSegments.push_back(segment);
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mFeatures.push_back(feature);
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}
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std::string GlyphRunOutlines::toPostScriptPath()
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@ -23,15 +24,31 @@ std::string GlyphRunOutlines::toPostScriptPath()
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std::string path;
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for (const auto& feature : mFeatures)
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{
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if (feature.mPoints.empty())
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if (feature.mSegments.empty())
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{
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continue;
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}
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auto last_point = feature.mPoints[0];
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path += "M" + std::to_string(last_point.getX()) + " " + std::to_string(last_point.getY()) + " ";
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for (std::size_t idx = 1; idx < feature.mPoints.size(); idx++)
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auto start_point = feature.mSegments[0].mPoints[0];
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path += "M" + std::to_string(start_point.getX()) + " " + std::to_string(start_point.getY()) + " ";
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for (std::size_t idx = 1; idx < feature.mSegments.size(); idx++)
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{
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path += "L" + std::to_string(feature.mPoints[idx].getX()) + " " + std::to_string(feature.mPoints[idx].getY()) + " ";
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if (feature.mSegments[idx].mType == GlyphRunSegment::Type::LINE)
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{
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for (const auto& point : feature.mSegments[idx].mPoints)
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{
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path += "L" + std::to_string(point.getX()) + " " + std::to_string(point.getY()) + " ";
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}
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}
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else if (feature.mSegments[idx].mType == GlyphRunSegment::Type::BEZIER)
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{
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path += "C";
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for (const auto& point : feature.mSegments[idx].mPoints)
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{
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path += std::to_string(point.getX()) + " " + std::to_string(point.getY()) + " ";
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}
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}
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}
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path += "z ";
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}
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@ -7,23 +7,33 @@
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#include <vector>
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#include <string>
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struct GlyphRunOutline
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struct GlyphRunSegment
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{
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enum class Type
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{
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POINT,
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LINE,
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BEZIER
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};
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std::vector<Point> mPoints;
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Type mType{ Type::LINE };
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};
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struct GlyphRunFeature
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{
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bool mFilled{ true };
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std::vector<Point> mPoints;
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std::vector<GlyphRunSegment> mSegments;
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};
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class GlyphRunOutlines
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{
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public:
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void addToFeature(const Point& point);
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void addSegment(const GlyphRunSegment& point);
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void startFeature(const Point& point, bool isFilled);
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const std::vector<GlyphRunOutline> getFeatures() const;
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std::string toPostScriptPath();
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private:
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std::vector<GlyphRunOutline> mFeatures;
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std::vector<GlyphRunFeature> mFeatures;
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};
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class FontGlyph
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@ -56,59 +56,64 @@ ULONG __stdcall GlyphOutlineGeometrySink::Release()
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void __stdcall GlyphOutlineGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode)
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{
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MLOG_INFO("SetFillMode: " << bool(fillMode == D2D1_FILL_MODE_ALTERNATE));
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//MLOG_INFO("SetFillMode: " << bool(fillMode == D2D1_FILL_MODE_ALTERNATE));
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}
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void __stdcall GlyphOutlineGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags)
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{
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MLOG_INFO("SetSegmentFlags");
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if (vertexFlags == D2D1_PATH_SEGMENT_NONE)
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{
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MLOG_INFO("D2D1_PATH_SEGMENT_NONE");
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}
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else if (vertexFlags == D2D1_PATH_SEGMENT_FORCE_UNSTROKED)
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{
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MLOG_INFO("D2D1_PATH_SEGMENT_FORCE_UNSTROKED");
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}
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else if (vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN)
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{
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MLOG_INFO("D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN");
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}
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else if (vertexFlags == D2D1_PATH_SEGMENT_FORCE_DWORD)
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{
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MLOG_INFO("D2D1_PATH_SEGMENT_FORCE_DWORD");
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}
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else
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{
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MLOG_INFO("UKNOWN");
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}
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}
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void __stdcall GlyphOutlineGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin)
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{
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MLOG_INFO("BeginFigure, is filled: " << bool(figureBegin == D2D1_FIGURE_BEGIN_FILLED));
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mGlyphRunOutline->startFeature(Point(startPoint.x, startPoint.y), figureBegin == D2D1_FIGURE_BEGIN_FILLED);
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}
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void __stdcall GlyphOutlineGeometrySink::AddLines(_In_reads_(pointsCount) CONST D2D1_POINT_2F* points, UINT32 pointsCount)
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{
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MLOG_INFO("AddLines");
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GlyphRunSegment segment;
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segment.mType = GlyphRunSegment::Type::LINE;
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for (UINT32 idx = 0; idx < pointsCount; idx++)
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{
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auto point = points[idx];
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MLOG_INFO("Adding point: " << point.x << " " << point.y);
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mGlyphRunOutline->addToFeature(Point(point.x, point.y));
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segment.mPoints.push_back(Point(point.x, point.y));
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}
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mGlyphRunOutline->addSegment(segment);
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}
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void __stdcall GlyphOutlineGeometrySink::AddBeziers(_In_reads_(beziersCount) CONST D2D1_BEZIER_SEGMENT* beziers, UINT32 beziersCount)
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{
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MLOG_INFO("AddBeziers");
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for (UINT32 idx = 0; idx < beziersCount; idx++)
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{
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GlyphRunSegment segment;
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segment.mType = GlyphRunSegment::Type::BEZIER;
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auto bezier = beziers[idx];
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segment.mPoints.push_back(Point(bezier.point1.x, bezier.point1.y));
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segment.mPoints.push_back(Point(bezier.point2.x, bezier.point2.y));
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segment.mPoints.push_back(Point(bezier.point3.x, bezier.point3.y));
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mGlyphRunOutline->addSegment(segment);
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}
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}
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void __stdcall GlyphOutlineGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd)
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{
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MLOG_INFO("EndFigure");
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}
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HRESULT __stdcall GlyphOutlineGeometrySink::Close()
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