Fix some window messaging bugs for dx.
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parent
55ed0e9299
commit
39422838b7
13 changed files with 237 additions and 68 deletions
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@ -104,10 +104,60 @@ LRESULT CALLBACK Win32Window::WindowProc(UINT message, WPARAM wParam, LPARAM lPa
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auto keyChar = (wchar_t)wParam;
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key_event->setKeyString(StringUtils::convert(std::wstring(1, keyChar)));
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mDesktopManager->onUiEvent(std::move(key_event));
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return 0;
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}
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case WM_PAINT:
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{
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onPaintMessage();
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return 0;
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}
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case WM_SIZE:
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{
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auto width = LOWORD(lParam);
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auto height = HIWORD(lParam);
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MLOG_INFO("WM_SIZE: " << width << " | " << height);
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mWindow->setSize(width, height, false);
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if (wParam == SIZE_MINIMIZED)
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{
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mWindow->setDisplayState(WindowState::Display::MINIMIZED);
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}
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else if (wParam == SIZE_MAXIMIZED)
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{
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mWindow->setDisplayState(WindowState::Display::MAXIMIZED);
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mWindow->onResize();
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}
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else if (wParam == SIZE_RESTORED)
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{
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if (mWindow->getDisplayState() == WindowState::Display::MINIMIZED)
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{
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mWindow->setDisplayState(WindowState::Display::NORMAL);
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mWindow->onResize();
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}
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else if (mWindow->getDisplayState() == WindowState::Display::MAXIMIZED)
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{
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mWindow->setDisplayState(WindowState::Display::NORMAL);
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mWindow->onResize();
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}
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else if (!mWindow->getIsSizingOnGoing())
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{
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mWindow->onResize();
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}
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}
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return 0;
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}
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case WM_ENTERSIZEMOVE:
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{
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MLOG_INFO("WM_ENTERSIZEMOVE");
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mWindow->setIsSizingOnGoing(true);
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return 0;
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}
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case WM_EXITSIZEMOVE:
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{
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MLOG_INFO("WM_EXITSIZEMOVE");
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mWindow->setIsSizingOnGoing(false);
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mWindow->onResize();
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return 0;
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}
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}
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return DefWindowProc(mHandle, message, wParam, lParam);
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@ -171,4 +221,12 @@ void Win32Window::afterPaint(mt::Screen* screen)
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EndPaint(mHandle, &ps);
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}
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}
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void Win32Window::onResize(unsigned width, unsigned height)
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{
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if (mDxInterface)
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{
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mDxInterface->onResize();
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}
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}
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@ -43,7 +43,7 @@ public:
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void clear() {};
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void onResize(unsigned width, unsigned height) {};
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void onResize(unsigned width, unsigned height);
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void beforePaint(mt::Screen* screen);
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@ -63,6 +63,9 @@ void DirectX2dIntegration::clearBuffers()
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buffer.Reset();
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}
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mD2dRenderTargets.clear();
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mDxInterface->getD2dContext()->SetTarget(nullptr);
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mDxInterface->getD3d11DeviceContext()->Flush();
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}
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void DirectX2dIntegration::wrapBuffer(ID3D12Resource* renderTarget)
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@ -2,6 +2,8 @@
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#include "DirectXDescriptors.h"
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#include "FileLogger.h"
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#include <dxgi.h>
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#include <dxgi1_6.h>
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#include <d3d12.h>
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@ -17,10 +19,17 @@ void DirectXBuffers::clear()
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{
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for (auto& buffer : mBackBuffers)
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{
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buffer.Reset();
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auto count = buffer.Reset();
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}
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mBackBuffers.clear();
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mDepthStencilBuffer.Reset();
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mInitialized = false;
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}
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bool DirectXBuffers::isInitialized()
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{
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return mInitialized;
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}
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UINT DirectXBuffers::getCurrentBackBufferIndex() const
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@ -57,8 +66,11 @@ void DirectXBuffers::setupBackBuffers(ID3D12Device* device, IDXGISwapChain4* swa
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swapChain->GetBuffer(i, IID_PPV_ARGS(&mBackBuffers[mBackBuffers.size()-1]));
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device->CreateRenderTargetView(mBackBuffers[mBackBuffers.size() - 1].Get(), nullptr, rtv_heap_handle);
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rtv_heap_handle.Offset(1, descriptors->getRtvDescriptorSize());
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}
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mInitialized = true;
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}
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void DirectXBuffers::setupDepthStencilHeap(ID3D12Device* device, unsigned width, unsigned height)
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@ -23,6 +23,8 @@ public:
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ID3D12Resource* getDepthStencilBuffer() const;
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bool isInitialized();
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void setupBackBuffers(ID3D12Device* device, IDXGISwapChain4* swapChain, DirectXDescriptors* descriptors);
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void setupDepthStencilHeap(ID3D12Device* device, unsigned width, unsigned height);
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@ -32,6 +34,7 @@ public:
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void updateBackbufferIndex(UINT index);
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private:
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bool mInitialized{ false };
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UINT mFrameCount{ 2 };
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UINT mBackBufferIndex{ 0 };
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std::vector<Microsoft::WRL::ComPtr<ID3D12Resource> > mBackBuffers;
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@ -32,6 +32,6 @@ void DirectXCommandList::reset(ID3D12PipelineState* pso)
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void DirectXCommandList::resetAllocator()
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{
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mCommandAllocator.Reset();
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mCommandAllocator->Reset();
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}
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@ -46,6 +46,13 @@ void Win32DxWindowInterface::onRender()
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{
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if (!mIsValid)
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{
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MLOG_INFO("Invalid state - returning");
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return;
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}
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if (!mBuffers->isInitialized())
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{
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MLOG_INFO("Buffer not initialized - returning");
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return;
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}
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@ -89,8 +96,8 @@ void Win32DxWindowInterface::updateCommandList()
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painter->paintMesh(mCommandList->get());
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// Indicate that the back buffer will now be used to present. (Exclude as handled by D2D integration later)
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//barrier = CD3DX12_RESOURCE_BARRIER::Transition(mRenderTargets[mFrameIndex].Get(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
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//mCommandList->ResourceBarrier(1, &barrier);
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//barrier = CD3DX12_RESOURCE_BARRIER::Transition(mBuffers->getCurrentBackBuffer(), D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
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//mCommandList->get()->ResourceBarrier(1, &barrier);
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mCommandList->close();
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}
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@ -102,6 +109,10 @@ bool Win32DxWindowInterface::initialize()
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return true;
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}
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mInitialized = true;
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MLOG_INFO("D3D Win init");
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mD2dIntegration = std::make_unique<DirectX2dIntegration>(mWindow, mDxInterface, FrameCount);
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mBuffers = std::make_unique<DirectXBuffers>(FrameCount);
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if (!createSwapChain())
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{
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@ -115,8 +126,6 @@ bool Win32DxWindowInterface::initialize()
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mDescriptors = std::make_unique<DirectXDescriptors>();
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mDescriptors->setupDefaultDescriptorHeaps(mDxInterface->getD3dDevice());
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mD2dIntegration = std::make_unique<DirectX2dIntegration>(mWindow, mDxInterface, FrameCount);
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mBuffers = std::make_unique<DirectXBuffers>(FrameCount);
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onResize();
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@ -133,6 +142,9 @@ bool Win32DxWindowInterface::initialize()
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void Win32DxWindowInterface::onResize()
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{
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MLOG_INFO("On resize");
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mIsValid = false;
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flushCommandQueue();
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mCommandList->reset(getPipelineState());
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@ -150,12 +162,15 @@ void Win32DxWindowInterface::onResize()
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flushCommandQueue();
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updateViewport();
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mIsValid = true;
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}
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void Win32DxWindowInterface::resizeSwapChain()
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{
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const auto width = mWindow->getWidth();
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const auto height = mWindow->getHeight();
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MLOG_INFO("Resizing swap chain to: " << width << " | " << height);
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mSwapChain->ResizeBuffers(FrameCount, width, height, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH);
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updateBackbufferIndex(0);
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}
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@ -170,8 +185,8 @@ void Win32DxWindowInterface::updateViewport()
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void Win32DxWindowInterface::clearBuffers()
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{
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mBuffers->clear();
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mD2dIntegration->clearBuffers();
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mBuffers->clear();
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}
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ID3D12PipelineState* Win32DxWindowInterface::getPipelineState() const
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@ -182,6 +197,7 @@ ID3D12PipelineState* Win32DxWindowInterface::getPipelineState() const
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void Win32DxWindowInterface::populateBuffers()
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{
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MLOG_INFO("Populating buffers");
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auto d3d_device = mDxInterface->getD3dDevice();
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mBuffers->setupBackBuffers(d3d_device, mSwapChain.Get(), mDescriptors.get());
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for (UINT idx = 0; idx < FrameCount; idx++)
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@ -191,11 +207,14 @@ void Win32DxWindowInterface::populateBuffers()
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const auto width = mWindow->getWidth();
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const auto height = mWindow->getHeight();
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mBuffers->setupDepthStencilHeap(mDxInterface->getD3dDevice(), width, height);
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mBuffers->setupDepthStencilView(mDxInterface->getD3dDevice(), mDescriptors.get());
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if (width > 0 and height > 0)
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{
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mBuffers->setupDepthStencilHeap(mDxInterface->getD3dDevice(), width, height);
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mBuffers->setupDepthStencilView(mDxInterface->getD3dDevice(), mDescriptors.get());
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auto barrier = CD3DX12_RESOURCE_BARRIER::Transition(mBuffers->getDepthStencilBuffer(), D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_DEPTH_WRITE);
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mCommandList->get()->ResourceBarrier(1, &barrier);
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auto barrier = CD3DX12_RESOURCE_BARRIER::Transition(mBuffers->getDepthStencilBuffer(), D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_DEPTH_WRITE);
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mCommandList->get()->ResourceBarrier(1, &barrier);
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}
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}
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bool Win32DxWindowInterface::createSwapChain()
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