Convert visual layers to scene nodes.
This commit is contained in:
parent
798cb365d7
commit
3e53bd9e00
64 changed files with 863 additions and 551 deletions
|
@ -59,6 +59,11 @@ public:
|
|||
|
||||
std::vector<double> getVectorAttribute(const std::string& tag) const;
|
||||
|
||||
MeshType getType() const
|
||||
{
|
||||
return MeshType::TRI;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
|
||||
VecNodes mNodes;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue