Convert visual layers to scene nodes.
This commit is contained in:
parent
798cb365d7
commit
3e53bd9e00
64 changed files with 863 additions and 551 deletions
|
@ -27,7 +27,7 @@ void HorizontalSpacer::addWidgetWithScale(WidgetUPtr widget, double scale)
|
|||
mScales.push_back(scale);
|
||||
}
|
||||
|
||||
void HorizontalSpacer::addChildLayers(const PaintEvent* event)
|
||||
void HorizontalSpacer::updateChildLocations()
|
||||
{
|
||||
double scaleSum = std::accumulate(mScales.begin(), mScales.end(), 0.0);
|
||||
double offset = 0;
|
||||
|
@ -49,20 +49,6 @@ void HorizontalSpacer::addChildLayers(const PaintEvent* event)
|
|||
}
|
||||
child->setBounds(mSize.mWidth, unsigned(delta));
|
||||
child->setLocation(DiscretePoint(mLocation.GetX(), mLocation.GetY() + unsigned(offset)));
|
||||
child->onPaintEvent(event);
|
||||
auto layers = child->getLayers();
|
||||
mLayers.insert(mLayers.end(), layers.begin(), layers.end());
|
||||
offset += delta;
|
||||
}
|
||||
}
|
||||
|
||||
void HorizontalSpacer::onPaintEvent(const PaintEvent* event)
|
||||
{
|
||||
if (!needsUpdate())
|
||||
{
|
||||
return;
|
||||
}
|
||||
mLayers.clear();
|
||||
|
||||
addChildLayers(event);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue