Convert visual layers to scene nodes.
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64 changed files with 863 additions and 551 deletions
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@ -4,6 +4,8 @@
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#include <string>
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class TextNode;
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class Label : public Widget
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{
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@ -11,14 +13,21 @@ public:
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Label();
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virtual ~Label() = default;
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static std::unique_ptr<Label> Create();
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void setLabel(const std::string& text);
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void onPaintEvent(const PaintEvent* event) override;
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private:
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bool isDirty() const override;
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void doPaint(const PaintEvent* event) override;
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void updateLabel(const PaintEvent* event);
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std::string mLabel;
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std::unique_ptr<TextNode> mTextNode;
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bool mContentDirty{true};
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};
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