Convert visual layers to scene nodes.
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64 changed files with 863 additions and 551 deletions
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@ -4,7 +4,6 @@
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class VerticalSpacer : public Widget
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{
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std::vector<double> mScales;
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public:
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VerticalSpacer();
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@ -15,9 +14,9 @@ public:
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void AddWidgetWithScale(WidgetUPtr widget, double scale);
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void addChildLayers(const PaintEvent* event) override;
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void onPaintEvent(const PaintEvent* event) override;
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private:
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void updateChildLocations() override;
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std::vector<double> mScales;
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};
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using VerticalSpacerUPtr = std::unique_ptr<VerticalSpacer>;
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