Convert visual layers to scene nodes.
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64 changed files with 863 additions and 551 deletions
25
src/visual_elements/SceneText.cpp
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25
src/visual_elements/SceneText.cpp
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#include "SceneText.h"
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SceneText::SceneText()
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{
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mTextData.mFont = FontItem("Arial", 16);
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}
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SceneItem::Type SceneText::getType() const
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{
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return SceneItem::Type::TEXT;
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}
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const TextData& SceneText::getTextData() const
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{
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return mTextData;
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}
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void SceneText::setContent(const std::string& content)
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{
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if (mTextData.mContent != content)
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{
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mTextGeometryIsDirty = true;
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mTextData.mContent = content;
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}
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}
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