Convert visual layers to scene nodes.
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64 changed files with 863 additions and 551 deletions
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@ -1,6 +1,5 @@
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#pragma once
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#include "DiscretePoint.h"
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#include "Color.h"
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#include "FontItem.h"
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@ -8,9 +7,6 @@ class TextData
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{
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public:
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TextData() = default;
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DiscretePoint mLocation;
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std::string mContent;
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Color mFillColor;
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Color mStrokeColor;
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FontItem mFont;
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};
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