Convert visual layers to scene nodes.
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64 changed files with 863 additions and 551 deletions
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@ -1,16 +1,14 @@
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#pragma once
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#include "DiscretePoint.h"
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#include "MaterialNode.h"
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#include "AbstractVisualNode.h"
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#include "Color.h"
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#include "FontItem.h"
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#include "TextData.h"
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#include <memory>
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#include <string>
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class TextNode : public AbstractVisualNode
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class TextNode : public MaterialNode
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{
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public:
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TextNode(const std::string& content, const DiscretePoint& loc);
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static std::unique_ptr<TextNode> Create(const std::string& content, const DiscretePoint& loc);
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const Color& getFillColor() const;
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const Color& getStrokeColor() const;
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std::string getContent() const;
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std::string getFontLabel() const;
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const TextData& getTextData() const;
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void setContent(const std::string& content);
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void setFillColor(const Color& color);
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void setStrokeColor(const Color& color);
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void update(FontsManager* fontsManager) override;
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private:
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void updateMesh() override;
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void updateTexture(FontsManager* fontsManager) override;
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TextData mTextData;
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std::string mContent;
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bool mContentIsDirty{true};
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};
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using TextNodetr = std::unique_ptr<TextNode>;
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