Convert visual layers to scene nodes.
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64 changed files with 863 additions and 551 deletions
16
src/visual_elements/TransformNode.h
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16
src/visual_elements/TransformNode.h
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#pragma once
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#include "AbstractVisualNode.h"
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class TransformNode : public AbstractVisualNode
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{
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public:
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TransformNode()
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: AbstractVisualNode(DiscretePoint(0, 0))
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{
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}
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~TransformNode() = default;
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};
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