Convert visual layers to scene nodes.
This commit is contained in:
parent
798cb365d7
commit
3e53bd9e00
64 changed files with 863 additions and 551 deletions
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@ -6,6 +6,7 @@
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#include "WebClientView.h"
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#include "TabbedPanelWidget.h"
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#include "TopBar.h"
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#include "TextNode.h"
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#include "StatusBar.h"
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#include "HorizontalSpacer.h"
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@ -2,6 +2,7 @@
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#include "Label.h"
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#include "Color.h"
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#include "TextNode.h"
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AudioEditorView::AudioEditorView()
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{
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@ -2,6 +2,7 @@
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#include "Label.h"
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#include "Color.h"
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#include "TextNode.h"
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ImageEditorView::ImageEditorView()
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{
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@ -1,6 +1,8 @@
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#include "HorizontalSpacer.h"
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#include "TextEditorView.h"
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#include "VerticalSpacer.h"
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#include "TextNode.h"
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#include <iostream>
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TextEditorView::TextEditorView()
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@ -2,6 +2,7 @@
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#include "Label.h"
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#include "Color.h"
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#include "TextNode.h"
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WebClientView::WebClientView()
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{
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@ -2,6 +2,7 @@
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#include "StackWidget.h"
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#include "HorizontalSpacer.h"
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#include "VerticalSpacer.h"
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#include "TextNode.h"
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#include "Button.h"
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TabbedPanelWidget::TabbedPanelWidget()
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@ -9,7 +9,7 @@ class Point
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{
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public:
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Point(double x, double y, double z = 0);
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Point(double x = 0, double y = 0, double z = 0);
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Point(const DiscretePoint& point);
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@ -33,6 +33,17 @@ public:
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double getDeltaY(const Point& point) const;
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bool operator==(const Point& rhs) const
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{
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return (mX == rhs.mX)
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&& (mY == rhs.mY)
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&& (mZ == rhs.mZ);
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}
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bool operator!=(const Point& rhs) const
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{
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return !operator==(rhs);
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}
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private:
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double mX{0};
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double mY{0};
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@ -12,7 +12,6 @@
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DrawingContext::DrawingContext(DrawingSurface* surface, FontsManager* fontsManager, DrawingMode requestedDrawingMode)
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: mSurface(surface),
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mDrawingMode(requestedDrawingMode),
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mScene(std::make_unique<Scene>()),
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mFontsManager(fontsManager)
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{
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mPainter = PainterFactory::Create(mDrawingMode);
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@ -23,11 +22,6 @@ std::unique_ptr<DrawingContext> DrawingContext::Create(DrawingSurface* surface,
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return std::make_unique<DrawingContext>(surface, fontsManager, requestedDrawingMode);
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}
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Scene* DrawingContext::getScene() const
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{
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return mScene.get();
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}
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DrawingSurface* DrawingContext::getSurface() const
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{
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return mSurface;
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@ -40,6 +34,10 @@ FontsManager* DrawingContext::getFontsManager() const
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void DrawingContext::paint()
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{
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mScene->update(mFontsManager, mDrawingMode == DrawingMode::RASTER ? mSurface->getImage() : nullptr);
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if (mDrawingMode == DrawingMode::GRAPH)
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{
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mSurface->getScene()->update(mFontsManager);
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}
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mPainter->paint(this);
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}
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@ -3,7 +3,6 @@
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#include <memory>
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#include <vector>
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class Scene;
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class AbstractPainter;
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class DrawingSurface;
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class FontsManager;
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@ -21,8 +20,6 @@ public:
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static std::unique_ptr<DrawingContext> Create(DrawingSurface* surface, FontsManager* fontsManager, DrawingMode requestedDrawingMode);
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Scene* getScene() const;
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DrawingSurface* getSurface() const;
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FontsManager* getFontsManager() const;
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@ -33,7 +30,7 @@ private:
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DrawingMode mDrawingMode;
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FontsManager* mFontsManager{nullptr};
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DrawingSurface* mSurface{nullptr};
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std::unique_ptr<Scene> mScene;
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std::unique_ptr<AbstractPainter> mPainter;
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};
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@ -1,6 +1,14 @@
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#include "DrawingSurface.h"
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#include "Image.h"
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#include "Scene.h"
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#include "RootNode.h"
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DrawingSurface::DrawingSurface()
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{
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}
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std::unique_ptr<DrawingSurface> DrawingSurface::Create()
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{
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@ -23,6 +31,15 @@ unsigned DrawingSurface::getHeight() const
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return mHeight;
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}
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Scene* DrawingSurface::getScene()
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{
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if (!mScene)
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{
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mScene = std::make_unique<Scene>();
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}
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return mScene.get();
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}
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Image<unsigned char>* DrawingSurface::getImage()
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{
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if (!mBackingImage)
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@ -2,13 +2,15 @@
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#include <memory>
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class Scene;
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template<typename T>
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class Image;
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class DrawingSurface
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{
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public:
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DrawingSurface() = default;
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DrawingSurface();
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virtual ~DrawingSurface() = default;
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static std::unique_ptr<DrawingSurface> Create();
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@ -21,8 +23,11 @@ public:
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Image<unsigned char>* getImage();
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Scene* getScene();
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protected:
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unsigned mWidth = 0;
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unsigned mHeight = 0;
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std::unique_ptr<Scene> mScene;
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std::unique_ptr<Image<unsigned char> > mBackingImage;
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};
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#include "DrawingContext.h"
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#include "DrawingSurface.h"
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#include "SceneModel.h"
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#include "TriMesh.h"
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#include "OpenGlShaderProgram.h"
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@ -64,12 +65,12 @@ void OpenGlMeshPainter::paint(const std::vector<float>& verts, const std::vector
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int vertexColorLocation = glGetUniformLocation(mShaderProgram->getHandle(), "ourColor");
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glUniform4f(vertexColorLocation, float(color[0]), float(color[1]), float(color[2]), float(color[3]));
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glBindVertexArray(0);
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}
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void OpenGlMeshPainter::paint(TriMesh* mesh, DrawingContext* context)
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void OpenGlMeshPainter::paint(SceneModel* model, DrawingContext* context)
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{
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if (!mShaderProgram)
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{
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@ -85,27 +86,29 @@ void OpenGlMeshPainter::paint(TriMesh* mesh, DrawingContext* context)
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const auto width = float(surface->getWidth());
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const auto height = float(surface->getHeight());
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auto mesh = dynamic_cast<TriMesh*>(model->getMesh());
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auto transform = model->getTransform();
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auto vertices = mesh->getVerticesFlat<float>();
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for (std::size_t idx = 0; idx<vertices.size(); idx++)
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{
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if (idx % 3 == 0)
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{
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vertices[idx] = 2*vertices[idx]/width - 1.0;
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auto x = vertices[idx]*transform.getScaleX() + transform.getLocation().getX();
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vertices[idx] = 2*x/width - 1.0;
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}
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else if(idx%3 == 1)
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{
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vertices[idx] = 1.0 - 2*vertices[idx]/height;
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auto y = vertices[idx]*transform.getScaleY() + transform.getLocation().getY();
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vertices[idx] = 1.0 - 2*y/height;
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}
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}
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const auto indices = mesh->getFaceNodeIds();
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std::vector<float> color(4, 1.0f);
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if (mesh->hasVectorAttribute("Color"))
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{
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auto mesh_color = mesh->getVectorAttribute("Color");
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color = {float(mesh_color[0]), float(mesh_color[1]), float(mesh_color[2]), float(mesh_color[3])};
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}
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auto model_color = model->getColor().getAsVectorDouble();
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std::vector<float> color = {float(model_color[0]), float(model_color[1]), float(model_color[2]), float(model_color[3])};
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paint(vertices, indices, color);
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}
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class DrawingContext;
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class OpenGlShaderProgram;
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class TriMesh;
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class SceneModel;
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class OpenGlMeshPainter
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{
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public:
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OpenGlMeshPainter();
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void paint(TriMesh* mesh, DrawingContext* context);
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void paint(SceneModel* model, DrawingContext* context);
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private:
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void initializeShader();
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#include "DrawingContext.h"
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#include "DrawingSurface.h"
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#include "Scene.h"
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#include "SceneItem.h"
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#include "SceneModel.h"
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#include "SceneText.h"
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#include "TriMesh.h"
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glClearColor(0.5, 0.5, 1.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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const auto num_mesh = context->getScene()->getNumMeshes();
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for (std::size_t idx=0 ; idx< num_mesh; idx++)
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for(unsigned idx=0; idx<context->getSurface()->getScene()->getNumItems(); idx++)
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{
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auto mesh = context->getScene()->getMesh(idx);
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mMeshPainter->paint(mesh, context);
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auto scene_item = context->getSurface()->getScene()->getItem(idx);
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if (scene_item->getType() == SceneItem::Type::MODEL)
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{
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mMeshPainter->paint(dynamic_cast<SceneModel*>(scene_item), context);
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}
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auto text_data = context->getScene()->getTextData();
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for (const auto& text_item : context->getScene()->getTextData())
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else
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{
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mTextPainter->paint(text_item, context);
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mTextPainter->paint(dynamic_cast<SceneText*>(scene_item), context);
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break;
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}
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}
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glFlush();
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}
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#include "OpenGlShaderProgram.h"
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#include "TextData.h"
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#include "SceneText.h"
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#include "File.h"
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#ifdef _WIN32
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@ -69,7 +71,7 @@ void OpenGlTextPainter::initializeBuffers()
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glBindVertexArray(0);
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}
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void OpenGlTextPainter::paint(const TextData& textData, DrawingContext* context)
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void OpenGlTextPainter::paint(SceneText* text, DrawingContext* context)
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{
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if (!mShaderProgram)
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{
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@ -81,12 +83,15 @@ void OpenGlTextPainter::paint(const TextData& textData, DrawingContext* context)
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initializeBuffers();
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}
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initializeTextures(textData, context);
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auto text_data = text->getTextData();
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initializeTextures(text_data, context);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glUseProgram(mShaderProgram->getHandle());
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glUniform3f(glGetUniformLocation(mShaderProgram->getHandle(), "textColor"), 0.0, 0.0, 0.0);
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const auto width = float(context->getSurface()->getWidth());
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glActiveTexture(GL_TEXTURE0);
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glBindVertexArray(mVertexArray);
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float x = textData.mLocation.GetX();
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const float y = height - textData.mLocation.GetY();
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for (auto c : textData.mContent)
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auto transform = text->getTransform();
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float x = transform.getLocation().getX();
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const float y = height - transform.getLocation().getY();
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for (auto c : text_data.mContent)
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{
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auto texture = mFontTextures[c].get();
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@ -8,13 +8,14 @@ class OpenGlFontTexture;
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class OpenGlShaderProgram;
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class TextData;
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class SceneText;
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class OpenGlTextPainter
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{
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public:
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OpenGlTextPainter();
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void paint(const TextData& textData, DrawingContext* context);
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void paint(SceneText* text, DrawingContext* context);
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private:
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void initializeShader();
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class AbstractMesh
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{
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public:
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virtual ~AbstractMesh() = default;
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enum class MeshType
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{
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LINE,
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TRI,
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QUAD
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};
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virtual ~AbstractMesh() = default;
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virtual MeshType getType() const = 0;
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};
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std::vector<double> getVectorAttribute(const std::string& tag) const;
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MeshType getType() const
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{
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return MeshType::TRI;
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}
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private:
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std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
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VecNodes mNodes;
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#include "KeyboardEvent.h"
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#include "Widget.h"
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#include "VisualLayer.h"
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#include "Scene.h"
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#include "TriMesh.h"
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#include "RootNode.h"
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#include "TransformNode.h"
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#include "AbstractPainter.h"
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#include "DrawingContext.h"
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@ -119,7 +120,10 @@ void Window::doPaint(mt::Screen* screen)
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{
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mPlatformWindow->beforePaint(screen);
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mDrawingContext->getScene()->syncLayers(mWidget->getLayers());
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if (mScene && mScene->getRootNode()->getNumChildren() == 0)
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{
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mScene->getRootNode()->addChild(mWidget->getRootNode());
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}
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mDrawingContext->paint();
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@ -2,7 +2,8 @@
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#include "TextNode.h"
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#include "GeometryNode.h"
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#include "VisualLayer.h"
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#include "TransformNode.h"
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#include "MouseEvent.h"
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#include <iostream>
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@ -32,7 +33,7 @@ void Button::setLabel(const std::string& text)
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if (text != mLabel)
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{
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mLabel = text;
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mDirty = true;
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mContentDirty = true;
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}
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}
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@ -53,36 +54,36 @@ void Button::onMyMouseEvent(const MouseEvent* event)
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}
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}
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void Button::onPaintEvent(const PaintEvent* event)
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bool Button::isDirty() const
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{
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if (!needsUpdate())
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{
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return;
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return Widget::isDirty() || mContentDirty;
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}
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mLayers.clear();
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if (mDirty)
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void Button::doPaint(const PaintEvent* event)
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{
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mMyLayers.clear();
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if(!mVisible)
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{
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return;
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updateBackground(event);
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updateLabel(event);
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}
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addBackground(event);
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if(!mLabel.empty())
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void Button::updateLabel(const PaintEvent* event)
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{
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unsigned fontOffset = unsigned(mLabel.size()) * 4;
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auto middle = DiscretePoint(mLocation.GetX() + mSize.mWidth/2 - fontOffset, mLocation.GetY() + mSize.mHeight/2 + 4);
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auto textLayer = VisualLayer::Create();
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auto node = TextNode::Create(mLabel, middle);
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node->setFillColor(mBackgroundColor);
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textLayer->setTextNode(std::move(node));
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mMyLayers.push_back(std::move(textLayer));
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}
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mDirty = false;
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addMyLayers();
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if (!mTextNode)
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{
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mTextNode = TextNode::Create(mLabel, middle);
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mRootNode->addChild(mTextNode.get());
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}
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if (mMaterialDirty)
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{
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mTextNode->setFillColor(mBackgroundColor);
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}
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if (mContentDirty)
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{
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mTextNode->setContent(mLabel);
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mContentDirty = false;
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}
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}
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@ -8,6 +8,7 @@
|
|||
|
||||
class PaintEvent;
|
||||
class MouseEvent;
|
||||
class TextNode;
|
||||
|
||||
class Button : public Widget
|
||||
{
|
||||
|
@ -25,13 +26,19 @@ public:
|
|||
protected:
|
||||
void onMyMouseEvent(const MouseEvent* event) override;
|
||||
|
||||
void onPaintEvent(const PaintEvent* event) override;
|
||||
bool isDirty() const override;
|
||||
void doPaint(const PaintEvent* event) override;
|
||||
|
||||
void updateLabel(const PaintEvent* event);
|
||||
|
||||
private:
|
||||
std::string mLabel;
|
||||
clickFunc mClickFunc;
|
||||
Color mCachedColor;
|
||||
Color mClickedColor;
|
||||
|
||||
std::unique_ptr<TextNode> mTextNode;
|
||||
bool mContentDirty{true};
|
||||
};
|
||||
|
||||
using ButtonUPtr = std::unique_ptr<Button>;
|
||||
|
|
|
@ -27,7 +27,7 @@ void HorizontalSpacer::addWidgetWithScale(WidgetUPtr widget, double scale)
|
|||
mScales.push_back(scale);
|
||||
}
|
||||
|
||||
void HorizontalSpacer::addChildLayers(const PaintEvent* event)
|
||||
void HorizontalSpacer::updateChildLocations()
|
||||
{
|
||||
double scaleSum = std::accumulate(mScales.begin(), mScales.end(), 0.0);
|
||||
double offset = 0;
|
||||
|
@ -49,20 +49,6 @@ void HorizontalSpacer::addChildLayers(const PaintEvent* event)
|
|||
}
|
||||
child->setBounds(mSize.mWidth, unsigned(delta));
|
||||
child->setLocation(DiscretePoint(mLocation.GetX(), mLocation.GetY() + unsigned(offset)));
|
||||
child->onPaintEvent(event);
|
||||
auto layers = child->getLayers();
|
||||
mLayers.insert(mLayers.end(), layers.begin(), layers.end());
|
||||
offset += delta;
|
||||
}
|
||||
}
|
||||
|
||||
void HorizontalSpacer::onPaintEvent(const PaintEvent* event)
|
||||
{
|
||||
if (!needsUpdate())
|
||||
{
|
||||
return;
|
||||
}
|
||||
mLayers.clear();
|
||||
|
||||
addChildLayers(event);
|
||||
}
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
|
||||
class HorizontalSpacer : public Widget
|
||||
{
|
||||
std::vector<double> mScales;
|
||||
|
||||
public:
|
||||
HorizontalSpacer();
|
||||
|
||||
|
@ -15,10 +13,9 @@ public:
|
|||
void addWidget(WidgetUPtr widget) override;
|
||||
|
||||
void addWidgetWithScale(WidgetUPtr widget, double scale);
|
||||
|
||||
void addChildLayers(const PaintEvent* event) override;
|
||||
|
||||
void onPaintEvent(const PaintEvent* event) override;
|
||||
private:
|
||||
void updateChildLocations() override;
|
||||
std::vector<double> mScales;
|
||||
};
|
||||
|
||||
using HorizontalSpacerUPtr = std::unique_ptr<HorizontalSpacer>;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#include "Label.h"
|
||||
|
||||
#include "TextNode.h"
|
||||
#include "TransformNode.h"
|
||||
#include "GeometryNode.h"
|
||||
#include "VisualLayer.h"
|
||||
|
||||
Label::Label()
|
||||
: Widget(),
|
||||
|
@ -21,36 +21,40 @@ void Label::setLabel(const std::string& text)
|
|||
if (text != mLabel)
|
||||
{
|
||||
mLabel = text;
|
||||
mDirty = true;
|
||||
mContentDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Label::onPaintEvent(const PaintEvent* event)
|
||||
bool Label::isDirty() const
|
||||
{
|
||||
if (!needsUpdate())
|
||||
{
|
||||
return;
|
||||
}
|
||||
mLayers.clear();
|
||||
|
||||
if (mDirty)
|
||||
{
|
||||
mMyLayers.clear();
|
||||
if(!mVisible)
|
||||
{
|
||||
return;
|
||||
return Widget::isDirty() || mContentDirty;
|
||||
}
|
||||
|
||||
if(!mLabel.empty())
|
||||
void Label::doPaint(const PaintEvent* event)
|
||||
{
|
||||
updateBackground(event);
|
||||
updateLabel(event);
|
||||
}
|
||||
|
||||
void Label::updateLabel(const PaintEvent* event)
|
||||
{
|
||||
unsigned fontOffset = unsigned(mLabel.size()) * 4;
|
||||
auto middle = DiscretePoint(mLocation.GetX() + mSize.mWidth/2 - fontOffset, mLocation.GetY() + mSize.mHeight/2 + 4);
|
||||
auto textLayer = VisualLayer::Create();
|
||||
auto textElement = TextNode::Create(mLabel, middle);
|
||||
textElement->setFillColor(mBackgroundColor);
|
||||
textLayer->setTextNode(std::move(textElement));
|
||||
mMyLayers.push_back(std::move(textLayer));
|
||||
|
||||
if (!mTextNode)
|
||||
{
|
||||
mTextNode = TextNode::Create(mLabel, middle);
|
||||
mRootNode->addChild(mTextNode.get());
|
||||
}
|
||||
addMyLayers();
|
||||
|
||||
if (mMaterialDirty)
|
||||
{
|
||||
mTextNode->setFillColor(mBackgroundColor);
|
||||
}
|
||||
|
||||
if (mContentDirty)
|
||||
{
|
||||
mTextNode->setContent(mLabel);
|
||||
mContentDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
class TextNode;
|
||||
|
||||
class Label : public Widget
|
||||
{
|
||||
|
||||
|
@ -11,14 +13,21 @@ public:
|
|||
|
||||
Label();
|
||||
|
||||
virtual ~Label() = default;
|
||||
|
||||
static std::unique_ptr<Label> Create();
|
||||
|
||||
void setLabel(const std::string& text);
|
||||
|
||||
void onPaintEvent(const PaintEvent* event) override;
|
||||
|
||||
private:
|
||||
bool isDirty() const override;
|
||||
void doPaint(const PaintEvent* event) override;
|
||||
|
||||
void updateLabel(const PaintEvent* event);
|
||||
|
||||
std::string mLabel;
|
||||
std::unique_ptr<TextNode> mTextNode;
|
||||
bool mContentDirty{true};
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#include "TextBox.h"
|
||||
|
||||
#include "TextNode.h"
|
||||
#include "VisualLayer.h"
|
||||
#include "GeometryNode.h"
|
||||
#include "KeyboardEvent.h"
|
||||
#include "TransformNode.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
|
@ -24,6 +24,7 @@ std::unique_ptr<TextBox> TextBox::Create()
|
|||
void TextBox::setContent(const std::string& text)
|
||||
{
|
||||
mContent = text;
|
||||
mContentDirty = true;
|
||||
}
|
||||
|
||||
std::string TextBox::getContent() const
|
||||
|
@ -34,6 +35,7 @@ std::string TextBox::getContent() const
|
|||
void TextBox::appendContent(const std::string& text)
|
||||
{
|
||||
mContent += text;
|
||||
mContentDirty = true;
|
||||
}
|
||||
|
||||
bool TextBox::onMyKeyboardEvent(const KeyboardEvent* event)
|
||||
|
@ -72,6 +74,7 @@ bool TextBox::onMyKeyboardEvent(const KeyboardEvent* event)
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
void TextBox::onPaintEvent(const PaintEvent* event)
|
||||
{
|
||||
mMyLayers.clear();
|
||||
|
@ -101,3 +104,38 @@ void TextBox::onPaintEvent(const PaintEvent* event)
|
|||
}
|
||||
addMyLayers();
|
||||
}
|
||||
*/
|
||||
|
||||
bool TextBox::isDirty() const
|
||||
{
|
||||
return Widget::isDirty() || mContentDirty;
|
||||
}
|
||||
|
||||
void TextBox::doPaint(const PaintEvent* event)
|
||||
{
|
||||
updateBackground(event);
|
||||
updateLabel(event);
|
||||
}
|
||||
|
||||
void TextBox::updateLabel(const PaintEvent* event)
|
||||
{
|
||||
unsigned fontOffset = unsigned(mContent.size()) * 4;
|
||||
auto middle = DiscretePoint(mLocation.GetX() + mSize.mWidth/2 - fontOffset, mLocation.GetY() + mSize.mHeight/2 + 4);
|
||||
|
||||
if (!mTextNode)
|
||||
{
|
||||
mTextNode = TextNode::Create(mContent, middle);
|
||||
mRootNode->addChild(mTextNode.get());
|
||||
}
|
||||
|
||||
if (mMaterialDirty)
|
||||
{
|
||||
mTextNode->setFillColor(mBackgroundColor);
|
||||
}
|
||||
|
||||
if (mContentDirty)
|
||||
{
|
||||
mTextNode->setContent(mContent);
|
||||
mContentDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
class TextNode;
|
||||
|
||||
class TextBox : public Widget
|
||||
{
|
||||
public:
|
||||
|
@ -17,12 +19,19 @@ public:
|
|||
|
||||
void appendContent(const std::string& text);
|
||||
|
||||
void onPaintEvent(const PaintEvent* event) override;
|
||||
//void onPaintEvent(const PaintEvent* event) override;
|
||||
|
||||
bool onMyKeyboardEvent(const KeyboardEvent* event) override;
|
||||
|
||||
private:
|
||||
bool isDirty() const override;
|
||||
void doPaint(const PaintEvent* event) override;
|
||||
|
||||
void updateLabel(const PaintEvent* event);
|
||||
|
||||
std::string mContent;
|
||||
std::unique_ptr<TextNode> mTextNode;
|
||||
bool mContentDirty{true};
|
||||
bool mCaps;
|
||||
};
|
||||
|
||||
|
|
|
@ -26,9 +26,8 @@ void VerticalSpacer::AddWidgetWithScale(WidgetUPtr widget, double scale)
|
|||
mScales.push_back(scale);
|
||||
}
|
||||
|
||||
void VerticalSpacer::addChildLayers(const PaintEvent* event)
|
||||
void VerticalSpacer::updateChildLocations()
|
||||
{
|
||||
mLayers.clear();
|
||||
double scaleSum = std::accumulate(mScales.begin(), mScales.end(), 0.0);
|
||||
double offset = 0;
|
||||
unsigned delta = mSize.mWidth / unsigned(mChildren.size());
|
||||
|
@ -39,14 +38,7 @@ void VerticalSpacer::addChildLayers(const PaintEvent* event)
|
|||
double delta = mSize.mWidth * (scale/scaleSum);
|
||||
child->setBounds(unsigned(delta), mSize.mHeight);
|
||||
child->setLocation(DiscretePoint(mLocation.GetX() + unsigned(offset), mLocation.GetY()));
|
||||
child->onPaintEvent(event);
|
||||
auto layers = child->getLayers();
|
||||
mLayers.insert(mLayers.end(), layers.begin(), layers.end());
|
||||
offset += delta;
|
||||
}
|
||||
}
|
||||
|
||||
void VerticalSpacer::onPaintEvent(const PaintEvent* event)
|
||||
{
|
||||
addChildLayers(event);
|
||||
}
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
class VerticalSpacer : public Widget
|
||||
{
|
||||
std::vector<double> mScales;
|
||||
|
||||
public:
|
||||
VerticalSpacer();
|
||||
|
@ -15,9 +14,9 @@ public:
|
|||
|
||||
void AddWidgetWithScale(WidgetUPtr widget, double scale);
|
||||
|
||||
void addChildLayers(const PaintEvent* event) override;
|
||||
|
||||
void onPaintEvent(const PaintEvent* event) override;
|
||||
private:
|
||||
void updateChildLocations() override;
|
||||
std::vector<double> mScales;
|
||||
};
|
||||
|
||||
using VerticalSpacerUPtr = std::unique_ptr<VerticalSpacer>;
|
||||
|
|
|
@ -4,9 +4,11 @@
|
|||
#include "MouseEvent.h"
|
||||
#include "KeyboardEvent.h"
|
||||
#include "PaintEvent.h"
|
||||
#include "VisualLayer.h"
|
||||
|
||||
#include "AbstractVisualNode.h"
|
||||
#include "TextNode.h"
|
||||
#include "Color.h"
|
||||
#include "TransformNode.h"
|
||||
#include "RootNode.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
|
@ -17,8 +19,7 @@ Widget::Widget()
|
|||
mSize({100, 0, 0, 100, 0, 0}),
|
||||
mPadding(),
|
||||
mMargin(),
|
||||
mMyLayers(),
|
||||
mLayers(),
|
||||
mRootNode(std::make_unique<TransformNode>()),
|
||||
mChildren(),
|
||||
mBorderThickness(0),
|
||||
mBackgroundColor(Color(255, 255, 255)),
|
||||
|
@ -40,6 +41,7 @@ std::unique_ptr<Widget> Widget::Create()
|
|||
|
||||
void Widget::addWidget(WidgetUPtr widget)
|
||||
{
|
||||
mPendingChildNodes.push_back(widget->getRootNode());
|
||||
mChildren.push_back(std::move(widget));
|
||||
}
|
||||
|
||||
|
@ -53,9 +55,9 @@ const DiscretePoint& Widget::getLocation() const
|
|||
return mLocation;
|
||||
}
|
||||
|
||||
std::vector<VisualLayer*> Widget::getLayers() const
|
||||
TransformNode* Widget::getRootNode() const
|
||||
{
|
||||
return mLayers;
|
||||
return mRootNode.get();
|
||||
}
|
||||
|
||||
void Widget::setSize(const BoundedSize& size)
|
||||
|
@ -63,7 +65,7 @@ void Widget::setSize(const BoundedSize& size)
|
|||
if (size != mSize)
|
||||
{
|
||||
mSize = size;
|
||||
mDirty = true;
|
||||
mTransformDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -77,7 +79,7 @@ void Widget::setMargin(const BoundaryOffset& margin)
|
|||
if (margin != mMargin)
|
||||
{
|
||||
mMargin = margin;
|
||||
mDirty = true;
|
||||
mTransformDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -91,7 +93,7 @@ void Widget::setPadding(const BoundaryOffset& padding)
|
|||
if (padding != mPadding)
|
||||
{
|
||||
mPadding = padding;
|
||||
mDirty = true;
|
||||
mTransformDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -99,7 +101,7 @@ void Widget::setBounds(unsigned width, unsigned height)
|
|||
{
|
||||
if (width != mSize.mWidth || height != mSize.mHeight)
|
||||
{
|
||||
mDirty = true;
|
||||
mTransformDirty = true;
|
||||
mSize.mWidth = width;
|
||||
mSize.mHeight = height;
|
||||
}
|
||||
|
@ -110,7 +112,7 @@ void Widget::setBackgroundColor(const Color& color)
|
|||
if (mBackgroundColor != color)
|
||||
{
|
||||
mBackgroundColor = std::move(color);
|
||||
mDirty = true;
|
||||
mMaterialDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -119,7 +121,7 @@ void Widget::setLocation(const DiscretePoint& loc)
|
|||
if (mLocation != loc)
|
||||
{
|
||||
mLocation = loc;
|
||||
mDirty = true;
|
||||
mTransformDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -127,35 +129,19 @@ void Widget::setVisible(bool visible)
|
|||
{
|
||||
if (mVisible != visible)
|
||||
{
|
||||
mDirty = true;
|
||||
mVisibilityDirty = true;
|
||||
}
|
||||
mVisible = visible;
|
||||
|
||||
}
|
||||
|
||||
void Widget::addMyLayers()
|
||||
bool Widget::isDirty() const
|
||||
{
|
||||
mLayers.clear();
|
||||
mLayers.reserve(mMyLayers.size());
|
||||
auto getRaw = [](const VisualLayerUPtr& uptr){return uptr.get();};
|
||||
std::transform(mMyLayers.begin(), mMyLayers.end(), std::back_inserter(mLayers), getRaw);
|
||||
}
|
||||
|
||||
void Widget::addChildLayers(const PaintEvent* event)
|
||||
{
|
||||
for(auto& child: mChildren)
|
||||
{
|
||||
child->setBounds(mSize.mWidth, mSize.mHeight);
|
||||
child->setLocation(mLocation);
|
||||
child->onPaintEvent(event);
|
||||
const auto layers = child->getLayers();
|
||||
mLayers.insert(mLayers.end(), layers.begin(), layers.end());
|
||||
}
|
||||
return mTransformDirty || mMaterialDirty || mVisibilityDirty || mPendingChildNodes.size() > 0;
|
||||
}
|
||||
|
||||
bool Widget::needsUpdate() const
|
||||
{
|
||||
if (mDirty)
|
||||
if (isDirty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -169,26 +155,48 @@ bool Widget::needsUpdate() const
|
|||
return false;
|
||||
}
|
||||
|
||||
void Widget::doPaint(const PaintEvent* event)
|
||||
{
|
||||
updateBackground(event);
|
||||
}
|
||||
|
||||
void Widget::onPaintEvent(const PaintEvent* event)
|
||||
{
|
||||
if (!needsUpdate())
|
||||
{
|
||||
return;
|
||||
}
|
||||
mLayers.clear();
|
||||
|
||||
if (mDirty)
|
||||
if (isDirty())
|
||||
{
|
||||
mMyLayers.clear();
|
||||
if(!mVisible)
|
||||
doPaint(event);
|
||||
|
||||
mTransformDirty = false;
|
||||
mMaterialDirty = false;
|
||||
mVisibilityDirty = false;
|
||||
}
|
||||
|
||||
for (auto node : mPendingChildNodes)
|
||||
{
|
||||
return;
|
||||
mRootNode->addChild(node);
|
||||
}
|
||||
addBackground(event);
|
||||
mDirty = false;
|
||||
mPendingChildNodes.clear();
|
||||
|
||||
updateChildLocations();
|
||||
|
||||
for(auto& child: mChildren)
|
||||
{
|
||||
child->onPaintEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
void Widget::updateChildLocations()
|
||||
{
|
||||
for(auto& child: mChildren)
|
||||
{
|
||||
child->setBounds(mSize.mWidth, mSize.mHeight);
|
||||
child->setLocation(mLocation);
|
||||
}
|
||||
addMyLayers();
|
||||
addChildLayers(event);
|
||||
}
|
||||
|
||||
bool Widget::contains(const DiscretePoint& loc) const
|
||||
|
@ -267,16 +275,32 @@ void Widget::onMyMouseEvent(const MouseEvent* event)
|
|||
|
||||
}
|
||||
|
||||
void Widget::addBackground(const PaintEvent* event)
|
||||
void Widget::updateBackground(const PaintEvent* event)
|
||||
{
|
||||
unsigned locX = mLocation.GetX() + mMargin.mLeft;
|
||||
unsigned locY = mLocation.GetY() + mMargin.mTop;
|
||||
unsigned deltaX = mSize.mWidth - mMargin.mLeft - mMargin.mRight;
|
||||
unsigned deltaY = mSize.mHeight - mMargin.mTop - mMargin.mBottom;
|
||||
|
||||
auto node = RectangleNode::Create(DiscretePoint(locX, locY), deltaX, deltaY);
|
||||
node->setFillColor(mBackgroundColor);
|
||||
auto layer = VisualLayer::Create();
|
||||
layer->setShapeNode(std::move(node));
|
||||
mMyLayers.push_back(std::move(layer));
|
||||
if (!mBackgroundNode)
|
||||
{
|
||||
mRootNode->addChild(mBackgroundNode.get());
|
||||
}
|
||||
|
||||
if (mTransformDirty)
|
||||
{
|
||||
mBackgroundNode->setWidth(deltaX);
|
||||
mBackgroundNode->setHeight(deltaY);
|
||||
mBackgroundNode->setLocation(DiscretePoint(locX, locY));
|
||||
}
|
||||
|
||||
if (mMaterialDirty)
|
||||
{
|
||||
mBackgroundNode->setFillColor(mBackgroundColor);
|
||||
}
|
||||
|
||||
if (mVisibilityDirty)
|
||||
{
|
||||
mBackgroundNode->setIsVisible(mVisible);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,9 @@ class MouseEvent;
|
|||
class KeyboardEvent;
|
||||
class PaintEvent;
|
||||
|
||||
class VisualLayer;
|
||||
class AbstractVisualNode;
|
||||
class TransformNode;
|
||||
class RectangleNode;
|
||||
|
||||
class Widget
|
||||
{
|
||||
|
@ -71,7 +73,7 @@ public:
|
|||
|
||||
BoundedSize getSize() const;
|
||||
|
||||
std::vector<VisualLayer*> getLayers() const;
|
||||
TransformNode* getRootNode() const;
|
||||
|
||||
const DiscretePoint& getLocation() const;
|
||||
|
||||
|
@ -106,27 +108,38 @@ protected:
|
|||
|
||||
virtual void onMyMouseEvent(const MouseEvent* event);
|
||||
|
||||
virtual void addChildLayers(const PaintEvent* event);
|
||||
virtual void updateBackground(const PaintEvent* event);
|
||||
|
||||
virtual void addBackground(const PaintEvent* event);
|
||||
virtual void doPaint(const PaintEvent* event);
|
||||
|
||||
virtual void updateChildLocations();
|
||||
|
||||
void addMyLayers();
|
||||
|
||||
bool needsUpdate() const;
|
||||
|
||||
protected:
|
||||
virtual bool isDirty() const;
|
||||
|
||||
DiscretePoint mLocation;
|
||||
BoundedSize mSize;
|
||||
BoundaryOffset mPadding;
|
||||
BoundaryOffset mMargin;
|
||||
std::vector<std::unique_ptr<VisualLayer> > mMyLayers;
|
||||
std::vector<VisualLayer*> mLayers;
|
||||
|
||||
std::unique_ptr<TransformNode> mRootNode;
|
||||
std::vector<std::unique_ptr<Widget> > mChildren;
|
||||
unsigned mBorderThickness{0};
|
||||
Color mBackgroundColor;
|
||||
Color mBorderColor;
|
||||
bool mVisible{false};
|
||||
bool mDirty{true};
|
||||
|
||||
std::unique_ptr<RectangleNode> mBackgroundNode;
|
||||
|
||||
bool mTransformDirty{true};
|
||||
bool mMaterialDirty{true};
|
||||
bool mVisibilityDirty{true};
|
||||
|
||||
std::vector<TransformNode*> mPendingChildNodes;
|
||||
};
|
||||
|
||||
using WidgetUPtr = std::unique_ptr<Widget>;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "SceneModel.h"
|
||||
#include "AbstractMesh.h"
|
||||
|
||||
#include "Image.h"
|
||||
#include "DiscretePoint.h"
|
||||
|
||||
|
@ -19,9 +21,9 @@ public:
|
|||
|
||||
virtual ~AbstractVisualNode() = default;
|
||||
|
||||
AbstractMesh* getMesh() const
|
||||
SceneItem* getSceneItem() const
|
||||
{
|
||||
return mMesh.get();
|
||||
return mSceneItem.get();
|
||||
}
|
||||
|
||||
virtual void update(FontsManager* fontsManager)
|
||||
|
@ -29,34 +31,43 @@ public:
|
|||
|
||||
}
|
||||
|
||||
virtual void updateMesh()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
virtual void updateTexture(FontsManager* fontsManager)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Image<unsigned char>* getImage() const
|
||||
{
|
||||
return mImage.get();
|
||||
}
|
||||
|
||||
const DiscretePoint& getLocation() const
|
||||
void syncChildren(const std::vector<AbstractVisualNode*>& children)
|
||||
{
|
||||
return mLocation;
|
||||
mChildren = children;
|
||||
}
|
||||
|
||||
Image<unsigned char>* getTexture() const
|
||||
void addChild(AbstractVisualNode* child)
|
||||
{
|
||||
return mTexture.get();
|
||||
mChildren.push_back(child);
|
||||
}
|
||||
|
||||
const std::vector<AbstractVisualNode*>& getChildren() const
|
||||
{
|
||||
return mChildren;
|
||||
}
|
||||
|
||||
void setIsVisible(bool isVisible)
|
||||
{
|
||||
mIsVisible = isVisible;
|
||||
}
|
||||
|
||||
unsigned getNumChildren() const
|
||||
{
|
||||
return mChildren.size();
|
||||
}
|
||||
|
||||
protected:
|
||||
DiscretePoint mLocation;
|
||||
std::unique_ptr<AbstractMesh> mMesh;
|
||||
std::unique_ptr<SceneItem> mSceneItem;
|
||||
std::unique_ptr<Image<unsigned char> > mImage;
|
||||
std::unique_ptr<Image<unsigned char> > mTexture;
|
||||
|
||||
std::vector<AbstractVisualNode*> mChildren;
|
||||
|
||||
bool mIsVisible{true};
|
||||
bool mTransformIsDirty{true};
|
||||
};
|
||||
|
|
|
@ -1,9 +1,14 @@
|
|||
list(APPEND visual_elements_LIB_INCLUDES
|
||||
GeometryNode.cpp
|
||||
RectangleNode.cpp
|
||||
MaterialNode.cpp
|
||||
TextNode.cpp
|
||||
VisualLayer.cpp
|
||||
Scene.cpp
|
||||
SceneModel.cpp
|
||||
SceneItem.cpp
|
||||
SceneText.cpp
|
||||
Transform.cpp
|
||||
Texture.cpp
|
||||
)
|
||||
|
||||
add_library(visual_elements SHARED ${visual_elements_LIB_INCLUDES})
|
||||
|
|
|
@ -1,41 +1,23 @@
|
|||
#include "GeometryNode.h"
|
||||
|
||||
GeometryNode::GeometryNode(const DiscretePoint& location)
|
||||
: AbstractVisualNode(location),
|
||||
mFillColor(Color(255, 255, 255)),
|
||||
mStrokeColor(Color(0, 0, 0)),
|
||||
: MaterialNode(location),
|
||||
mStrokeThickness(1),
|
||||
mType(Type::Path)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const Color& GeometryNode::getFillColor() const
|
||||
{
|
||||
return mFillColor;
|
||||
}
|
||||
|
||||
const Color& GeometryNode::getStrokeColor() const
|
||||
{
|
||||
return mStrokeColor;
|
||||
}
|
||||
|
||||
unsigned GeometryNode::getStrokeThickness() const
|
||||
{
|
||||
return mStrokeThickness;
|
||||
}
|
||||
|
||||
void GeometryNode::setFillColor(const Color& color)
|
||||
{
|
||||
mFillColor = color;
|
||||
}
|
||||
|
||||
void GeometryNode::setStrokeColor(const Color& color)
|
||||
{
|
||||
mStrokeColor = std::move(color);
|
||||
}
|
||||
|
||||
void GeometryNode::setStrokeThickness(unsigned thickness)
|
||||
{
|
||||
if (mStrokeThickness != thickness)
|
||||
{
|
||||
mGeometryIsDirty = true;
|
||||
mStrokeThickness = thickness;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "AbstractVisualNode.h"
|
||||
#include "Color.h"
|
||||
#include "MaterialNode.h"
|
||||
|
||||
class GeometryNode : public AbstractVisualNode
|
||||
class GeometryNode : public MaterialNode
|
||||
{
|
||||
public:
|
||||
enum class Type
|
||||
|
@ -18,19 +17,16 @@ public:
|
|||
GeometryNode(const DiscretePoint& location);
|
||||
virtual ~GeometryNode() = default;
|
||||
|
||||
const Color& getFillColor() const;
|
||||
const Color& getStrokeColor() const;
|
||||
unsigned getStrokeThickness() const;
|
||||
virtual Type getType() = 0;
|
||||
|
||||
void setFillColor(const Color& color);
|
||||
void setStrokeColor(const Color& color);
|
||||
unsigned getStrokeThickness() const;
|
||||
void setStrokeThickness(unsigned thickness);
|
||||
private:
|
||||
Color mFillColor;
|
||||
Color mStrokeColor;
|
||||
|
||||
protected:
|
||||
unsigned mStrokeThickness{0};
|
||||
Type mType;
|
||||
|
||||
bool mGeometryIsDirty{true};
|
||||
};
|
||||
|
||||
using GeometryNodePtr = std::unique_ptr<GeometryNode>;
|
||||
|
|
37
src/visual_elements/MaterialNode.cpp
Normal file
37
src/visual_elements/MaterialNode.cpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
#include "MaterialNode.h"
|
||||
|
||||
MaterialNode::MaterialNode(const DiscretePoint& location)
|
||||
: AbstractVisualNode(location),
|
||||
mFillColor(Color(255, 255, 255)),
|
||||
mStrokeColor(Color(0, 0, 0))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const Color& MaterialNode::getFillColor() const
|
||||
{
|
||||
return mFillColor;
|
||||
}
|
||||
|
||||
const Color& MaterialNode::getStrokeColor() const
|
||||
{
|
||||
return mStrokeColor;
|
||||
}
|
||||
|
||||
void MaterialNode::setFillColor(const Color& color)
|
||||
{
|
||||
if (mFillColor != color)
|
||||
{
|
||||
mMaterialIsDirty = true;
|
||||
mFillColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialNode::setStrokeColor(const Color& color)
|
||||
{
|
||||
if (mStrokeColor != color)
|
||||
{
|
||||
mMaterialIsDirty = true;
|
||||
mStrokeColor = color;
|
||||
}
|
||||
}
|
22
src/visual_elements/MaterialNode.h
Normal file
22
src/visual_elements/MaterialNode.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
#pragma once
|
||||
|
||||
#include "AbstractVisualNode.h"
|
||||
|
||||
#include "Color.h"
|
||||
|
||||
class MaterialNode : public AbstractVisualNode
|
||||
{
|
||||
public:
|
||||
MaterialNode(const DiscretePoint& location);
|
||||
|
||||
const Color& getFillColor() const;
|
||||
const Color& getStrokeColor() const;
|
||||
|
||||
void setFillColor(const Color& color);
|
||||
void setStrokeColor(const Color& color);
|
||||
|
||||
protected:
|
||||
Color mFillColor;
|
||||
Color mStrokeColor;
|
||||
bool mMaterialIsDirty{true};
|
||||
};
|
|
@ -1,6 +1,7 @@
|
|||
#include "RectangleNode.h"
|
||||
|
||||
#include "Rectangle.h"
|
||||
|
||||
#include "MeshPrimitives.h"
|
||||
|
||||
#include <iostream>
|
||||
|
@ -33,18 +34,60 @@ unsigned RectangleNode::getHeight() const
|
|||
return mHeight;
|
||||
}
|
||||
|
||||
void RectangleNode::setWidth(unsigned width)
|
||||
{
|
||||
if (mWidth != width)
|
||||
{
|
||||
mTransformIsDirty = true;
|
||||
mWidth = width;
|
||||
}
|
||||
}
|
||||
|
||||
void RectangleNode::setHeight(unsigned height)
|
||||
{
|
||||
if (mHeight != height)
|
||||
{
|
||||
mTransformIsDirty = true;
|
||||
mHeight = height;
|
||||
}
|
||||
}
|
||||
|
||||
void RectangleNode::setLocation(const DiscretePoint& loc)
|
||||
{
|
||||
if (mLocation != loc)
|
||||
{
|
||||
mTransformIsDirty = true;
|
||||
mLocation = loc;
|
||||
}
|
||||
}
|
||||
|
||||
void RectangleNode::update(FontsManager* fontsManager)
|
||||
{
|
||||
updateMesh();
|
||||
}
|
||||
|
||||
void RectangleNode::updateMesh()
|
||||
if (!mSceneItem || mGeometryIsDirty)
|
||||
{
|
||||
const auto rect = Rectangle(mLocation, mWidth, mHeight);
|
||||
|
||||
const auto rect = Rectangle(Point(), 1, 1);
|
||||
auto mesh = MeshPrimitives::build(rect);
|
||||
auto color = getFillColor();
|
||||
|
||||
mesh->addVectorAttribute("Color", color.getAsVectorDouble());
|
||||
mMesh = std::move(mesh);
|
||||
if (!mSceneItem)
|
||||
{
|
||||
mSceneItem = std::make_unique<SceneModel>(std::move(mesh));
|
||||
}
|
||||
else
|
||||
{
|
||||
dynamic_cast<SceneModel*>(mSceneItem.get())->updateMesh(std::move(mesh));
|
||||
}
|
||||
mGeometryIsDirty = false;
|
||||
}
|
||||
|
||||
if (mTransformIsDirty)
|
||||
{
|
||||
mSceneItem->updateTransform({mLocation, static_cast<double>(mWidth), static_cast<double>(mHeight)});
|
||||
mTransformIsDirty = false;
|
||||
}
|
||||
|
||||
if (mMaterialIsDirty)
|
||||
{
|
||||
mSceneItem->updateUniformColor(mFillColor);
|
||||
mMaterialIsDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,10 +15,12 @@ public:
|
|||
unsigned getWidth() const;
|
||||
unsigned getHeight() const;
|
||||
|
||||
void update(FontsManager* fontsManager) override;
|
||||
void setWidth(unsigned width);
|
||||
void setHeight(unsigned height);
|
||||
void setLocation(const DiscretePoint& loc);
|
||||
|
||||
void update(FontsManager* fontsManager) override;
|
||||
private:
|
||||
void updateMesh() override;
|
||||
unsigned mWidth{1};
|
||||
unsigned mHeight{1};
|
||||
};
|
||||
|
|
14
src/visual_elements/RootNode.h
Normal file
14
src/visual_elements/RootNode.h
Normal file
|
@ -0,0 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "AbstractVisualNode.h"
|
||||
|
||||
class RootNode : public AbstractVisualNode
|
||||
{
|
||||
public:
|
||||
RootNode()
|
||||
: AbstractVisualNode(DiscretePoint(0, 0))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
};
|
|
@ -1,72 +1,42 @@
|
|||
#include "Scene.h"
|
||||
|
||||
#include "VisualLayer.h"
|
||||
#include "GeometryNode.h"
|
||||
#include "RectangleNode.h"
|
||||
#include "TextNode.h"
|
||||
#include "RootNode.h"
|
||||
#include "FontsManager.h"
|
||||
#include "SceneItem.h"
|
||||
|
||||
#include "MeshBuilder.h"
|
||||
#include "TriMesh.h"
|
||||
|
||||
#include "Image.h"
|
||||
|
||||
void Scene::syncLayers(const std::vector<VisualLayer*>& layers)
|
||||
Scene::Scene()
|
||||
: mRootNode(std::make_unique<RootNode>())
|
||||
{
|
||||
mLayers = layers;
|
||||
|
||||
}
|
||||
|
||||
void Scene::update(FontsManager* fontsManager, Image<unsigned char>* image)
|
||||
void Scene::update(FontsManager* fontsManager)
|
||||
{
|
||||
if (image)
|
||||
{
|
||||
//
|
||||
updateNode(mRootNode.get(), fontsManager);
|
||||
}
|
||||
else
|
||||
|
||||
void Scene::updateNode(AbstractVisualNode* node, FontsManager* fontsManager)
|
||||
{
|
||||
mWorkingMeshs.clear();
|
||||
for(auto layer : mLayers)
|
||||
{
|
||||
if (layer->hasShapeNode())
|
||||
{
|
||||
auto node = layer->getShapeNode();
|
||||
if (layer->getIsDirty())
|
||||
for (auto child : node->getChildren())
|
||||
{
|
||||
updateNode(child, fontsManager);
|
||||
}
|
||||
|
||||
node->update(fontsManager);
|
||||
layer->setIsDirty(false);
|
||||
}
|
||||
mWorkingMeshs.push_back(dynamic_cast<TriMesh*>(node->getMesh()));
|
||||
mTextures.push_back(nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto node = dynamic_cast<TextNode*>(layer->getTextNode());
|
||||
if (layer->getIsDirty())
|
||||
{
|
||||
node->update(fontsManager);
|
||||
layer->setIsDirty(false);
|
||||
}
|
||||
mTextData.push_back(node->getTextData());
|
||||
}
|
||||
}
|
||||
}
|
||||
mSceneItems.push_back(node->getSceneItem());
|
||||
}
|
||||
|
||||
const std::vector<TextData>& Scene::getTextData() const
|
||||
RootNode* Scene::getRootNode() const
|
||||
{
|
||||
return mTextData;
|
||||
return mRootNode.get();
|
||||
}
|
||||
|
||||
void Scene::processRectangleNode(RectangleNode* node)
|
||||
unsigned Scene::getNumItems() const
|
||||
{
|
||||
|
||||
return mSceneItems.size();
|
||||
}
|
||||
|
||||
unsigned Scene::getNumMeshes() const
|
||||
SceneItem* Scene::getItem(std::size_t idx) const
|
||||
{
|
||||
return mWorkingMeshs.size();
|
||||
}
|
||||
|
||||
TriMesh* Scene::getMesh(std::size_t idx) const
|
||||
{
|
||||
return mWorkingMeshs[idx];
|
||||
return mSceneItems[idx];
|
||||
}
|
||||
|
|
|
@ -5,39 +5,25 @@
|
|||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
class VisualLayer;
|
||||
class TriMesh;
|
||||
class RootNode;
|
||||
class AbstractVisualNode;
|
||||
class SceneItem;
|
||||
class FontsManager;
|
||||
|
||||
class RectangleNode;
|
||||
|
||||
template <typename T>
|
||||
class Image;
|
||||
|
||||
class Scene
|
||||
{
|
||||
public:
|
||||
Scene();
|
||||
|
||||
Scene() = default;
|
||||
void update(FontsManager* fontsManager);
|
||||
|
||||
void syncLayers(const std::vector<VisualLayer*>& layers);
|
||||
unsigned getNumItems() const;
|
||||
|
||||
void update(FontsManager* fontsManager, Image<unsigned char>* image = nullptr);
|
||||
|
||||
unsigned getNumMeshes() const;
|
||||
|
||||
TriMesh* getMesh(std::size_t idx) const;
|
||||
|
||||
Image<unsigned char>* getTexture(std::size_t idx) const;
|
||||
|
||||
const std::vector<TextData>& getTextData() const;
|
||||
SceneItem* getItem(std::size_t idx) const;
|
||||
|
||||
RootNode* getRootNode() const;
|
||||
private:
|
||||
void processRectangleNode(RectangleNode* node);
|
||||
|
||||
std::vector<VisualLayer*> mLayers;
|
||||
std::vector<TriMesh*> mWorkingMeshs;
|
||||
std::vector<Image<unsigned char>* > mTextures;
|
||||
|
||||
std::vector<TextData> mTextData;
|
||||
void updateNode(AbstractVisualNode* node, FontsManager* fontsManager);
|
||||
std::unique_ptr<RootNode> mRootNode;
|
||||
std::vector<SceneItem*> mSceneItems;
|
||||
};
|
||||
|
|
45
src/visual_elements/SceneItem.cpp
Normal file
45
src/visual_elements/SceneItem.cpp
Normal file
|
@ -0,0 +1,45 @@
|
|||
#include "SceneItem.h"
|
||||
|
||||
SceneItem::SceneItem()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const Color& SceneItem::getColor() const
|
||||
{
|
||||
return mUniformColor;
|
||||
}
|
||||
|
||||
const Transform& SceneItem::getTransform() const
|
||||
{
|
||||
return mTransform;
|
||||
}
|
||||
|
||||
bool SceneItem::isVisible() const
|
||||
{
|
||||
return mIsVisible;
|
||||
}
|
||||
|
||||
|
||||
void SceneItem::setIsVisible(bool isVisible)
|
||||
{
|
||||
mIsVisible = isVisible;
|
||||
}
|
||||
|
||||
void SceneItem::updateUniformColor(const Color& color)
|
||||
{
|
||||
if (mUniformColor != color)
|
||||
{
|
||||
mColorIsDirty = true;
|
||||
mUniformColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
void SceneItem::updateTransform(const Transform& transform)
|
||||
{
|
||||
if (mTransform != transform)
|
||||
{
|
||||
mTransformIsDirty = true;
|
||||
mTransform = transform;
|
||||
}
|
||||
}
|
41
src/visual_elements/SceneItem.h
Normal file
41
src/visual_elements/SceneItem.h
Normal file
|
@ -0,0 +1,41 @@
|
|||
#pragma once
|
||||
|
||||
#include "Color.h"
|
||||
#include "Transform.h"
|
||||
|
||||
class SceneItem
|
||||
{
|
||||
public:
|
||||
|
||||
enum class Type
|
||||
{
|
||||
MODEL,
|
||||
TEXT
|
||||
};
|
||||
|
||||
SceneItem();
|
||||
|
||||
virtual ~SceneItem() = default;
|
||||
|
||||
const Color& getColor() const;
|
||||
|
||||
const Transform& getTransform() const;
|
||||
|
||||
virtual Type getType() const = 0;
|
||||
|
||||
bool isVisible() const;
|
||||
|
||||
void setIsVisible(bool isVisible);
|
||||
|
||||
void updateUniformColor(const Color& color);
|
||||
|
||||
void updateTransform(const Transform& transform);
|
||||
|
||||
protected:
|
||||
Transform mTransform;
|
||||
Color mUniformColor;
|
||||
|
||||
bool mColorIsDirty{true};
|
||||
bool mTransformIsDirty{true};
|
||||
bool mIsVisible{true};
|
||||
};
|
26
src/visual_elements/SceneModel.cpp
Normal file
26
src/visual_elements/SceneModel.cpp
Normal file
|
@ -0,0 +1,26 @@
|
|||
#include "SceneModel.h"
|
||||
|
||||
#include "AbstractMesh.h"
|
||||
|
||||
SceneModel::SceneModel(std::unique_ptr<AbstractMesh> mesh)
|
||||
: SceneItem(),
|
||||
mMesh(std::move(mesh))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AbstractMesh* SceneModel::getMesh() const
|
||||
{
|
||||
return mMesh.get();
|
||||
}
|
||||
|
||||
void SceneModel::updateMesh(std::unique_ptr<AbstractMesh> mesh)
|
||||
{
|
||||
mMesh = std::move(mesh);
|
||||
mMeshIsDirty = true;
|
||||
}
|
||||
|
||||
SceneItem::Type SceneModel::getType() const
|
||||
{
|
||||
return SceneItem::Type::MODEL;
|
||||
}
|
31
src/visual_elements/SceneModel.h
Normal file
31
src/visual_elements/SceneModel.h
Normal file
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include "SceneItem.h"
|
||||
#include "Texture.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
|
||||
class AbstractMesh;
|
||||
//class Texture;
|
||||
|
||||
class SceneModel : public SceneItem
|
||||
{
|
||||
public:
|
||||
SceneModel(std::unique_ptr<AbstractMesh> mesh);
|
||||
|
||||
AbstractMesh* getMesh() const;
|
||||
|
||||
void updateMesh(std::unique_ptr<AbstractMesh> mesh);
|
||||
|
||||
Type getType() const override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<AbstractMesh> mMesh;
|
||||
std::unique_ptr<Texture> mColorMap;
|
||||
|
||||
bool mMeshIsDirty{true};
|
||||
bool mColorMapIsDirty{true};
|
||||
};
|
25
src/visual_elements/SceneText.cpp
Normal file
25
src/visual_elements/SceneText.cpp
Normal file
|
@ -0,0 +1,25 @@
|
|||
#include "SceneText.h"
|
||||
|
||||
SceneText::SceneText()
|
||||
{
|
||||
mTextData.mFont = FontItem("Arial", 16);
|
||||
}
|
||||
|
||||
SceneItem::Type SceneText::getType() const
|
||||
{
|
||||
return SceneItem::Type::TEXT;
|
||||
}
|
||||
|
||||
const TextData& SceneText::getTextData() const
|
||||
{
|
||||
return mTextData;
|
||||
}
|
||||
|
||||
void SceneText::setContent(const std::string& content)
|
||||
{
|
||||
if (mTextData.mContent != content)
|
||||
{
|
||||
mTextGeometryIsDirty = true;
|
||||
mTextData.mContent = content;
|
||||
}
|
||||
}
|
20
src/visual_elements/SceneText.h
Normal file
20
src/visual_elements/SceneText.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
#pragma once
|
||||
|
||||
#include "SceneItem.h"
|
||||
#include "TextData.h"
|
||||
|
||||
class SceneText : public SceneItem
|
||||
{
|
||||
public:
|
||||
SceneText();
|
||||
|
||||
Type getType() const override;
|
||||
|
||||
const TextData& getTextData() const;
|
||||
|
||||
void setContent(const std::string& content);
|
||||
|
||||
private:
|
||||
bool mTextGeometryIsDirty{true};
|
||||
TextData mTextData;
|
||||
};
|
|
@ -1,6 +1,5 @@
|
|||
#pragma once
|
||||
|
||||
#include "DiscretePoint.h"
|
||||
#include "Color.h"
|
||||
#include "FontItem.h"
|
||||
|
||||
|
@ -8,9 +7,6 @@ class TextData
|
|||
{
|
||||
public:
|
||||
TextData() = default;
|
||||
DiscretePoint mLocation;
|
||||
std::string mContent;
|
||||
Color mFillColor;
|
||||
Color mStrokeColor;
|
||||
FontItem mFont;
|
||||
};
|
||||
|
|
|
@ -6,16 +6,14 @@
|
|||
#include "MeshPrimitives.h"
|
||||
#include "FontItem.h"
|
||||
|
||||
#include "SceneText.h"
|
||||
|
||||
#include "Color.h"
|
||||
|
||||
TextNode::TextNode(const std::string& content, const DiscretePoint& loc)
|
||||
: AbstractVisualNode(loc)
|
||||
: MaterialNode(loc)
|
||||
{
|
||||
mTextData.mContent = content;
|
||||
mTextData.mFont = FontItem("Arial", 16);
|
||||
mTextData.mLocation = loc;
|
||||
mTextData.mFillColor = Color(255, 255, 255);
|
||||
mTextData.mStrokeColor = Color(0, 0, 0);
|
||||
mContent= content;
|
||||
}
|
||||
|
||||
TextNode::~TextNode()
|
||||
|
@ -28,15 +26,6 @@ std::unique_ptr<TextNode> TextNode::Create(const std::string& content, const Dis
|
|||
return std::make_unique<TextNode>(content, loc);
|
||||
}
|
||||
|
||||
const Color& TextNode::getFillColor() const
|
||||
{
|
||||
return mTextData.mFillColor;
|
||||
}
|
||||
const Color& TextNode::getStrokeColor() const
|
||||
{
|
||||
return mTextData.mStrokeColor;
|
||||
}
|
||||
|
||||
std::string TextNode::getFontLabel() const
|
||||
{
|
||||
return {};
|
||||
|
@ -44,41 +33,40 @@ std::string TextNode::getFontLabel() const
|
|||
|
||||
std::string TextNode::getContent() const
|
||||
{
|
||||
return mTextData.mContent;
|
||||
return mContent;
|
||||
}
|
||||
|
||||
void TextNode::setContent(const std::string& content)
|
||||
{
|
||||
mTextData.mContent = content;
|
||||
}
|
||||
|
||||
void TextNode::setFillColor(const Color& color)
|
||||
if (mContent != content)
|
||||
{
|
||||
mTextData.mFillColor = color;
|
||||
mContent = content;
|
||||
mContentIsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void TextNode::setStrokeColor(const Color& color)
|
||||
void TextNode::update(FontsManager* fontsManager)
|
||||
{
|
||||
mTextData.mStrokeColor = color;
|
||||
}
|
||||
|
||||
void TextNode::update(FontsManager* drawingManager)
|
||||
if (!mSceneItem)
|
||||
{
|
||||
updateMesh();
|
||||
updateTexture(drawingManager);
|
||||
mSceneItem = std::make_unique<SceneText>();
|
||||
}
|
||||
|
||||
const TextData& TextNode::getTextData() const
|
||||
if (!mContentIsDirty)
|
||||
{
|
||||
return mTextData;
|
||||
dynamic_cast<SceneText*>(mSceneItem.get())->setContent(mContent);
|
||||
mContentIsDirty = false;
|
||||
}
|
||||
|
||||
void TextNode::updateMesh()
|
||||
if (mTransformIsDirty)
|
||||
{
|
||||
|
||||
mSceneItem->updateTransform({mLocation});
|
||||
mTransformIsDirty = false;
|
||||
}
|
||||
|
||||
void TextNode::updateTexture(FontsManager* fontsManager)
|
||||
if (mMaterialIsDirty)
|
||||
{
|
||||
|
||||
mSceneItem->updateUniformColor(mFillColor);
|
||||
mMaterialIsDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,16 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "DiscretePoint.h"
|
||||
#include "MaterialNode.h"
|
||||
|
||||
#include "AbstractVisualNode.h"
|
||||
#include "Color.h"
|
||||
#include "FontItem.h"
|
||||
#include "TextData.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class TextNode : public AbstractVisualNode
|
||||
class TextNode : public MaterialNode
|
||||
{
|
||||
public:
|
||||
TextNode(const std::string& content, const DiscretePoint& loc);
|
||||
|
@ -19,25 +17,15 @@ public:
|
|||
|
||||
static std::unique_ptr<TextNode> Create(const std::string& content, const DiscretePoint& loc);
|
||||
|
||||
const Color& getFillColor() const;
|
||||
const Color& getStrokeColor() const;
|
||||
|
||||
std::string getContent() const;
|
||||
std::string getFontLabel() const;
|
||||
|
||||
const TextData& getTextData() const;
|
||||
|
||||
void setContent(const std::string& content);
|
||||
void setFillColor(const Color& color);
|
||||
void setStrokeColor(const Color& color);
|
||||
|
||||
void update(FontsManager* fontsManager) override;
|
||||
|
||||
private:
|
||||
void updateMesh() override;
|
||||
void updateTexture(FontsManager* fontsManager) override;
|
||||
|
||||
TextData mTextData;
|
||||
std::string mContent;
|
||||
bool mContentIsDirty{true};
|
||||
};
|
||||
|
||||
using TextNodetr = std::unique_ptr<TextNode>;
|
||||
|
|
0
src/visual_elements/Texture.cpp
Normal file
0
src/visual_elements/Texture.cpp
Normal file
7
src/visual_elements/Texture.h
Normal file
7
src/visual_elements/Texture.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
class Texture
|
||||
{
|
||||
public:
|
||||
Texture() = default;
|
||||
};
|
10
src/visual_elements/Transform.cpp
Normal file
10
src/visual_elements/Transform.cpp
Normal file
|
@ -0,0 +1,10 @@
|
|||
#include "Transform.h"
|
||||
|
||||
Transform::Transform(const Point& location, double scaleX, double scaleY, double scaleZ)
|
||||
: mLocation(location),
|
||||
mScaleX(scaleX),
|
||||
mScaleY(scaleY),
|
||||
mScaleZ(scaleZ)
|
||||
{
|
||||
|
||||
}
|
47
src/visual_elements/Transform.h
Normal file
47
src/visual_elements/Transform.h
Normal file
|
@ -0,0 +1,47 @@
|
|||
#pragma once
|
||||
|
||||
#include "Point.h"
|
||||
|
||||
class Transform
|
||||
{
|
||||
public:
|
||||
Transform(const Point& location = {}, double scaleX = 1.0, double scaleY = 1.0, double scaleZ = 1.0);
|
||||
|
||||
const Point& getLocation() const
|
||||
{
|
||||
return mLocation;
|
||||
}
|
||||
|
||||
double getScaleX() const
|
||||
{
|
||||
return mScaleX;
|
||||
}
|
||||
|
||||
double getScaleY() const
|
||||
{
|
||||
return mScaleY;
|
||||
}
|
||||
|
||||
double getScaleZ() const
|
||||
{
|
||||
return mScaleZ;
|
||||
}
|
||||
|
||||
bool operator==(const Transform& rhs) const
|
||||
{
|
||||
return (mLocation == rhs.mLocation)
|
||||
&& (mScaleX == rhs.mScaleX)
|
||||
&& (mScaleY == rhs.mScaleY)
|
||||
&& (mScaleZ == rhs.mScaleZ);
|
||||
}
|
||||
bool operator!=(const Transform& rhs) const
|
||||
{
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
private:
|
||||
Point mLocation;
|
||||
double mScaleX{1};
|
||||
double mScaleY{1};
|
||||
double mScaleZ{1};
|
||||
};
|
16
src/visual_elements/TransformNode.h
Normal file
16
src/visual_elements/TransformNode.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include "AbstractVisualNode.h"
|
||||
|
||||
class TransformNode : public AbstractVisualNode
|
||||
{
|
||||
public:
|
||||
|
||||
TransformNode()
|
||||
: AbstractVisualNode(DiscretePoint(0, 0))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
~TransformNode() = default;
|
||||
};
|
|
@ -1,46 +0,0 @@
|
|||
#include "VisualLayer.h"
|
||||
|
||||
#include "GeometryNode.h"
|
||||
#include "TextNode.h"
|
||||
|
||||
VisualLayer::VisualLayer()
|
||||
: mShape(),
|
||||
mText()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::unique_ptr<VisualLayer> VisualLayer::Create()
|
||||
{
|
||||
return std::make_unique<VisualLayer>();
|
||||
}
|
||||
|
||||
bool VisualLayer::hasShapeNode() const
|
||||
{
|
||||
return bool(mShape);
|
||||
}
|
||||
|
||||
bool VisualLayer::hasTextNode() const
|
||||
{
|
||||
return bool(mText);
|
||||
}
|
||||
|
||||
GeometryNode* VisualLayer::getShapeNode() const
|
||||
{
|
||||
return mShape.get();
|
||||
}
|
||||
|
||||
TextNode* VisualLayer::getTextNode() const
|
||||
{
|
||||
return mText.get();
|
||||
}
|
||||
|
||||
void VisualLayer::setShapeNode(GeometryNodePtr shape)
|
||||
{
|
||||
mShape = std::move(shape);
|
||||
}
|
||||
|
||||
void VisualLayer::setTextNode(std::unique_ptr<TextNode> text)
|
||||
{
|
||||
mText = std::move(text);
|
||||
}
|
|
@ -1,37 +0,0 @@
|
|||
#pragma once
|
||||
#include <memory>
|
||||
|
||||
class GeometryNode;
|
||||
class TextNode;
|
||||
|
||||
class VisualLayer
|
||||
{
|
||||
public:
|
||||
|
||||
VisualLayer();
|
||||
|
||||
static std::unique_ptr<VisualLayer> Create();
|
||||
|
||||
GeometryNode* getShapeNode() const;
|
||||
TextNode* getTextNode() const;
|
||||
bool hasShapeNode() const;
|
||||
bool hasTextNode() const;
|
||||
void setShapeNode(std::unique_ptr<GeometryNode> shape);
|
||||
void setTextNode(std::unique_ptr<TextNode> text);
|
||||
|
||||
bool getIsDirty() const
|
||||
{
|
||||
return mIsDirty;
|
||||
}
|
||||
|
||||
void setIsDirty(bool isDirty)
|
||||
{
|
||||
mIsDirty = isDirty;
|
||||
}
|
||||
|
||||
private:
|
||||
bool mIsDirty{true};
|
||||
std::unique_ptr<GeometryNode> mShape;
|
||||
std::unique_ptr<TextNode> mText;
|
||||
};
|
||||
using VisualLayerUPtr = std::unique_ptr<VisualLayer>;
|
|
@ -12,7 +12,6 @@ if(UNIX)
|
|||
ui_interfaces/x11/XcbWindow.cpp
|
||||
ui_interfaces/x11/XcbScreen.cpp
|
||||
ui_interfaces/x11/XcbImage.cpp
|
||||
ui_interfaces/x11/XcbLayerInterface.cpp
|
||||
ui_interfaces/x11/XcbTextInterface.cpp
|
||||
ui_interfaces/x11/XcbKeyboard.cpp
|
||||
ui_interfaces/x11/XcbGlInterface.cpp
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
#include "XcbScreen.h"
|
||||
#include "Color.h"
|
||||
#include "UiEvent.h"
|
||||
#include "VisualLayer.h"
|
||||
#include "XcbKeyboard.h"
|
||||
#include "XcbWindow.h"
|
||||
#include "XcbEventInterface.h"
|
||||
|
|
|
@ -1,41 +0,0 @@
|
|||
#include "XcbLayerInterface.h"
|
||||
|
||||
#include "XcbTextInterface.h"
|
||||
#include "RectangleNode.h"
|
||||
#include "VisualLayer.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
void XcbLayerInterface::modifyGcColor(xcb_connection_t* connection, xcb_gcontext_t gc, const Color& color)
|
||||
{
|
||||
uint32_t mask = XCB_GC_FOREGROUND | XCB_GC_GRAPHICS_EXPOSURES;
|
||||
uint32_t values[2] = {color.getAsUInt32(), 0};
|
||||
|
||||
xcb_change_gc(connection, gc, mask, values);
|
||||
}
|
||||
|
||||
void XcbLayerInterface::addLayer(xcb_connection_t* connection, xcb_screen_t* screen, xcb_window_t window, xcb_gcontext_t gc, VisualLayer* layer)
|
||||
{
|
||||
/*
|
||||
if(layer->hasText())
|
||||
{
|
||||
XcbTextInterface::AddTextElement(connection, screen, window, layer->getText());
|
||||
}
|
||||
else if(layer->hasShape())
|
||||
{
|
||||
auto shape = layer->getShape();
|
||||
if(shape->getType() == GeometryNode::Type::Rectangle)
|
||||
{
|
||||
const auto rectangle = dynamic_cast<RectangleNode*>(shape);
|
||||
const auto loc = rectangle->getLocation();
|
||||
const auto width = static_cast<uint16_t>(rectangle->getWidth());
|
||||
const auto height = static_cast<uint16_t>(rectangle->getHeight());
|
||||
xcb_rectangle_t rectangles[] = { { static_cast<int16_t>(loc.GetX()),
|
||||
static_cast<int16_t>(loc.GetY()), width, height} };
|
||||
XcbLayerInterface::modifyGcColor(connection, gc, &rectangle->getFillColor());
|
||||
xcb_poly_fill_rectangle(connection, window, gc, 1, rectangles);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <xcb/xcb.h>
|
||||
|
||||
class Color;
|
||||
class VisualLayer;
|
||||
|
||||
class XcbLayerInterface
|
||||
{
|
||||
public:
|
||||
static void modifyGcColor(xcb_connection_t* connection, xcb_gcontext_t gc, const Color& color);
|
||||
|
||||
static void addLayer(xcb_connection_t* connection, xcb_screen_t* screen, xcb_window_t window, xcb_gcontext_t gc, VisualLayer* layer);
|
||||
};
|
||||
|
|
@ -1,6 +1,5 @@
|
|||
#include "XcbTextInterface.h"
|
||||
|
||||
#include "VisualLayer.h"
|
||||
#include "Color.h"
|
||||
|
||||
#include <string.h>
|
||||
|
@ -35,9 +34,8 @@ void XcbTextInterface::AddTextElement(xcb_connection_t* connection,
|
|||
|
||||
/* draw the text */
|
||||
const auto content = textElement->getContent();
|
||||
Pixel loc = textElement->getLocation();
|
||||
xcb_image_text_8(connection, content.length(), window, gc,
|
||||
loc.GetX(), loc.GetY(), content.c_str());
|
||||
//Pixel loc = textElement->getLocation();
|
||||
// xcb_image_text_8(connection, content.length(), window, gc, loc.GetX(), loc.GetY(), content.c_str());
|
||||
|
||||
/* free the gc */
|
||||
xcb_free_gc(connection, gc);
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
#include "XcbWindow.h"
|
||||
|
||||
#include "Window.h"
|
||||
#include "XcbLayerInterface.h"
|
||||
#include "XcbScreen.h"
|
||||
#include "XcbImage.h"
|
||||
#include "Screen.h"
|
||||
|
|
Loading…
Reference in a new issue