Move dx interface into graphics module.
This commit is contained in:
parent
672b31b603
commit
4bb87de0e6
23 changed files with 130 additions and 64 deletions
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@ -47,22 +47,26 @@ if(UNIX)
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endif()
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else()
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list(APPEND graphics_LIB_INCLUDES
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directx/DirectXInterface.cpp
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directx/DirectXMesh.cpp
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directx/DirectXPainter.cpp
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directx/DirectX2dPainter.cpp
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directx/DirectXTextPainter.cpp
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directx/DirectXMeshPainter.cpp
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directx/DirectXShaderProgram.cpp
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)
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list(APPEND graphics_HEADERS
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list(APPEND graphics_HEADERS
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directx/DirectXInterface.h
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directx/DirectXMesh.h
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directx/DirectXPainter.h
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directx/DirectX2dPainter.h
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directx/DirectXTextPainter.h
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directx/DirectXMeshPainter.h
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directx/DirectXShaderProgram.h
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)
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find_package(DirectX-Headers REQUIRED)
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list(APPEND platform_LIBS D3D12.lib D3DCompiler.lib Dwrite.lib D2d1.lib Microsoft::DirectX-Headers)
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list(APPEND platform_LIBS D3D12.lib D3DCompiler.lib DXGI.lib Dwrite.lib D2d1.lib D3D11.lib Microsoft::DirectX-Headers)
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endif()
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add_library(${MODULE_NAME} SHARED
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@ -15,6 +15,9 @@ DrawingContext::DrawingContext(DrawingSurface* surface, FontsManager* fontsManag
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mFontsManager(fontsManager)
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{
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mPainter = PainterFactory::Create(this, mDrawingMode);
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surface->getScene()->setSupportsGeometryPrimitives(mPainter->supportsGeometryPrimitives());
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surface->getScene()->setFontsManager(fontsManager);
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}
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std::unique_ptr<DrawingContext> DrawingContext::Create(DrawingSurface* surface, FontsManager* fontsManager, DrawingMode requestedDrawingMode)
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@ -36,7 +39,7 @@ void DrawingContext::paint()
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{
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if (mDrawingMode == DrawingMode::GRAPH)
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{
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mSurface->getScene()->update(mFontsManager);
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mSurface->getScene()->update();
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}
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mPainter->paint();
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}
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@ -44,9 +47,4 @@ void DrawingContext::paint()
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AbstractPainter* DrawingContext::getPainter() const
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{
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return mPainter.get();
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}
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bool DrawingContext::painterSupportsGeometryPrimitives() const
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{
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return mPainter->supportsGeometryPrimitives();
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}
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}
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@ -28,8 +28,6 @@ public:
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AbstractPainter* getPainter() const;
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bool painterSupportsGeometryPrimitives() const;
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private:
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DrawingMode mDrawingMode;
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FontsManager* mFontsManager{nullptr};
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6
src/graphics/directx/DirectX2dPainter.cpp
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6
src/graphics/directx/DirectX2dPainter.cpp
Normal file
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@ -0,0 +1,6 @@
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#include "DirectX2dPainter.h"
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void DirectX2dPainter::paint(ID2D1DeviceContext2* context, AbstractGeometricItem* item)
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{
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}
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11
src/graphics/directx/DirectX2dPainter.h
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11
src/graphics/directx/DirectX2dPainter.h
Normal file
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@ -0,0 +1,11 @@
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#pragma once
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class AbstractGeometricItem;
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struct ID2D1DeviceContext2;
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class DirectX2dPainter
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{
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public:
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void paint(ID2D1DeviceContext2* context, AbstractGeometricItem* item);
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};
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@ -1,4 +1,4 @@
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#include "Win32DxInterface.h"
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#include "DirectXInterface.h"
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#include "FileLogger.h"
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@ -14,7 +14,7 @@
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#include <dwrite.h>
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void Win32DxInterface::getHardwareAdapter(IDXGIAdapter1** ppAdapter)
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void DirectXInterface::getHardwareAdapter(IDXGIAdapter1** ppAdapter)
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{
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*ppAdapter = nullptr;
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for (UINT adapterIndex = 0; ; ++adapterIndex)
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@ -33,52 +33,52 @@ void Win32DxInterface::getHardwareAdapter(IDXGIAdapter1** ppAdapter)
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}
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}
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bool Win32DxInterface::isValid() const
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bool DirectXInterface::isValid() const
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{
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return mIsValid;
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}
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ID3D12Device* Win32DxInterface::getD3dDevice() const
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ID3D12Device* DirectXInterface::getD3dDevice() const
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{
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return mD3dDevice.Get();
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}
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ID3D11On12Device* Win32DxInterface::get11On12Device() const
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ID3D11On12Device* DirectXInterface::get11On12Device() const
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{
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return mD3d11On12Device.Get();
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}
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IDXGIFactory7* Win32DxInterface::getDxgiFactory() const
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IDXGIFactory7* DirectXInterface::getDxgiFactory() const
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{
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return mDxgiFactory.Get();
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}
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ID2D1Factory3* Win32DxInterface::getD2dFactory() const
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ID2D1Factory3* DirectXInterface::getD2dFactory() const
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{
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return mD2dFactory.Get();
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}
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IDWriteFactory* Win32DxInterface::getDirectWriteFactory() const
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IDWriteFactory* DirectXInterface::getDirectWriteFactory() const
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{
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return mDWriteFactory.Get();
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}
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ID2D1DeviceContext2* Win32DxInterface::getD2dContext() const
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ID2D1DeviceContext2* DirectXInterface::getD2dContext() const
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{
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return mD2dDeviceContext.Get();
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}
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ID3D12CommandQueue* Win32DxInterface::getCommandQueue() const
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ID3D12CommandQueue* DirectXInterface::getCommandQueue() const
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{
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return mCommandQueue.Get();
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}
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ID3D11DeviceContext* Win32DxInterface::getD3d11DeviceContext() const
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ID3D11DeviceContext* DirectXInterface::getD3d11DeviceContext() const
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{
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return mD3d11DeviceContext.Get();
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}
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void Win32DxInterface::initialize()
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void DirectXInterface::initialize()
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{
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MLOG_INFO("Initialize DirectX");
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createD3dFactory();
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@ -92,7 +92,12 @@ void Win32DxInterface::initialize()
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mIsValid = initializeD2d();
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}
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bool Win32DxInterface::createD3dFactory()
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void DirectXInterface::initializeD2dStandalone()
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{
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}
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bool DirectXInterface::createD3dFactory()
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{
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UINT dxgiFactoryFlags = 0;
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#if defined(DEBUG) || defined(_DEBUG)
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@ -112,7 +117,7 @@ bool Win32DxInterface::createD3dFactory()
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return true;
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}
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bool Win32DxInterface::createD3dDevice(IDXGIAdapter1* pAdapter)
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bool DirectXInterface::createD3dDevice(IDXGIAdapter1* pAdapter)
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{
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if (pAdapter)
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{
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@ -140,7 +145,7 @@ bool Win32DxInterface::createD3dDevice(IDXGIAdapter1* pAdapter)
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return true;
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}
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bool Win32DxInterface::createCommandQueue()
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bool DirectXInterface::createCommandQueue()
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{
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D3D12_COMMAND_QUEUE_DESC queueDesc = {};
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queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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@ -153,7 +158,7 @@ bool Win32DxInterface::createCommandQueue()
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return true;
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}
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bool Win32DxInterface::initializeD2d()
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bool DirectXInterface::initializeD2d()
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{
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if (!initializeD11on12())
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{
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@ -173,7 +178,7 @@ bool Win32DxInterface::initializeD2d()
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return initializeDirectWrite();
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}
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bool Win32DxInterface::initializeD11on12()
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bool DirectXInterface::initializeD11on12()
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{
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Microsoft::WRL::ComPtr<ID3D11Device> d3d11Device;
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UINT d3d11DeviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
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@ -187,7 +192,7 @@ bool Win32DxInterface::initializeD11on12()
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return true;
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}
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bool Win32DxInterface::initializeDirectWrite()
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bool DirectXInterface::initializeDirectWrite()
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{
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return SUCCEEDED(::DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), &mDWriteFactory));
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}
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@ -4,6 +4,7 @@
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#include <dwrite.h>
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#include <d2d1_3.h>
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#include <d3d11on12.h>
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#include <dxgi1_6.h>
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struct ID3D12Device;
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struct IDXGIFactory7;
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@ -18,7 +19,7 @@ struct ID2D1Factory3;
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struct ID2D1Device2;
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struct ID2D1DeviceContext2;
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class Win32DxInterface
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class DirectXInterface
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{
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public:
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IDXGIFactory7* getDxgiFactory() const;
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@ -32,6 +33,8 @@ public:
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IDWriteFactory* getDirectWriteFactory() const;
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void initialize();
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void initializeD2dStandalone();
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bool isValid() const;
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private:
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@ -16,7 +16,9 @@
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#include "DirectXShaderProgram.h"
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#include "DirectXMeshPainter.h"
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#include "DirectXTextPainter.h"
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#include "DirectX2dPainter.h"
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#include "DirectXMesh.h"
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#include "DirectXInterface.h"
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#include "File.h"
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@ -27,7 +29,8 @@
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DirectXPainter::DirectXPainter(DrawingContext* context)
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: AbstractPainter(context),
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mMeshPainter(std::make_unique<DirectXMeshPainter>()),
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mTextPainter(std::make_unique<DirectXTextPainter>())
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mTextPainter(std::make_unique<DirectXTextPainter>()),
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m2dPainter(std::make_unique<DirectX2dPainter>())
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{
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}
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@ -59,6 +62,24 @@ void DirectXPainter::updateMesh(ID3D12Device* device)
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void DirectXPainter::paint()
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{
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if (!mDxInterface)
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{
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mDxInterface = std::make_unique<DirectXInterface>();
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mDxInterface->initializeD2dStandalone();
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}
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auto scene = mDrawingContext->getSurface()->getScene();
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for (const auto item : scene->getItems())
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{
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if (item->getType() == SceneItem::Type::MODEL && item->isVisible())
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{
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auto model = dynamic_cast<SceneModel*>(item);
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if (model->getGeometry())
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{
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m2dPainter->paint(mDxInterface->getD2dContext(), model->getGeometry());
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}
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}
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}
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}
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void DirectXPainter::paintBackground(const D3D12_CPU_DESCRIPTOR_HANDLE& rtvHandle, ID3D12GraphicsCommandList* commandList)
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}
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}
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}
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bool DirectXPainter::supportsGeometryPrimitives() const
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{
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return true;
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}
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@ -12,6 +12,8 @@
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class DrawingContext;
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class DirectXMeshPainter;
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class DirectXTextPainter;
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class DirectX2dPainter;
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class DirectXInterface;
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class DirectXPainter : public AbstractPainter
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{
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void paintText(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
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bool supportsGeometryPrimitives() const override;
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void updateMesh(ID3D12Device* device);
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private:
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std::unique_ptr<DirectXMeshPainter> mMeshPainter;
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std::unique_ptr<DirectXTextPainter> mTextPainter;
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std::unique_ptr<DirectX2dPainter> m2dPainter;
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std::unique_ptr<DirectXInterface> mDxInterface;
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};
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@ -18,10 +18,8 @@ Scene::~Scene()
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}
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void Scene::update(FontsManager* fontsManager)
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void Scene::update()
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{
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mSceneInfo->mFontsManager = fontsManager;
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mSceneItems.clear();
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updateNode(mRootNode.get());
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}
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{
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mSceneInfo->mShowMeshOutline = shouldShow;
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}
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void Scene::setSupportsGeometryPrimitives(bool supports)
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{
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mSceneInfo->mSupportsGeometryPrimitives = true;
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}
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void Scene::setFontsManager(FontsManager* fontsManager)
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{
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mSceneInfo->mFontsManager = fontsManager;
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}
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@ -27,7 +27,11 @@ public:
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void setShowMeshOutline(bool shouldShow);
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void update(FontsManager* fontsManager = nullptr);
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void setFontsManager(FontsManager* fontsManager);
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void setSupportsGeometryPrimitives(bool supports);
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void update();
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private:
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void updateNode(AbstractVisualNode* node);
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@ -58,8 +58,6 @@ else()
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ui_interfaces/win32/Win32WindowInterface.cpp
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ui_interfaces/win32/Win32Window.h
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ui_interfaces/win32/Win32Window.cpp
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ui_interfaces/win32/directx/Win32DxInterface.h
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ui_interfaces/win32/directx/Win32DxInterface.cpp
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ui_interfaces/win32/directx/Win32DxWindowInterface.h
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ui_interfaces/win32/directx/Win32DxWindowInterface.cpp
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ui_interfaces/win32/directx/DirectXDescriptors.h
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@ -2,7 +2,7 @@
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#include "Widget.h"
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#include "DesktopManager.h"
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#include "Win32DxInterface.h"
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#include "DirectXInterface.h"
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#include <d3d12.h>
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#include <dxgi.h>
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void Win32UIInterface::initializeHardwareRendering()
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{
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mDxInterface = std::make_unique<Win32DxInterface>();
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mDxInterface = std::make_unique<DirectXInterface>();
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mDxInterface->initialize();
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}
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@ -7,8 +7,8 @@
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class DesktopManager;
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class Win32DxInterface;
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using Win32DxInterfacePtr = std::unique_ptr<Win32DxInterface>;
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class DirectXInterface;
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using DirectXInterfacePtr = std::unique_ptr<DirectXInterface>;
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class Win32UIInterface : public AbstractUIInterface
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{
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private:
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void initializeHardwareRendering() override;
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Win32WindowInterfacePtr mWindowInterface;
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Win32DxInterfacePtr mDxInterface;
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DirectXInterfacePtr mDxInterface;
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};
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@ -1,7 +1,7 @@
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#include "Win32Window.h"
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#include "Win32WindowInterface.h"
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#include "Win32DxInterface.h"
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#include "DirectXInterface.h"
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#include "Win32DxWindowInterface.h"
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#include "FileLogger.h"
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@ -15,7 +15,7 @@
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LRESULT CALLBACK FreeWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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Win32Window::Win32Window(mt::Window* window, Win32DxInterface* dxInterface)
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Win32Window::Win32Window(mt::Window* window, DirectXInterface* dxInterface)
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: IPlatformWindow(window)
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{
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if (dxInterface)
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@ -24,7 +24,7 @@ Win32Window::Win32Window(mt::Window* window, Win32DxInterface* dxInterface)
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}
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}
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std::unique_ptr<Win32Window> Win32Window::Create(mt::Window* window, Win32DxInterface* dxInterface)
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std::unique_ptr<Win32Window> Win32Window::Create(mt::Window* window, DirectXInterface* dxInterface)
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{
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return std::make_unique<Win32Window>(window, dxInterface);
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}
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@ -4,17 +4,17 @@
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#include <Windows.h>
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class Win32ApplicationContext;
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class Win32DxInterface;
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class Win32DxWindowInterface;
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class DesktopManager;
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class DirectXInterface;
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class Win32Window : public IPlatformWindow
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{
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public:
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Win32Window(mt::Window* window, Win32DxInterface* dxInterface = nullptr);
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Win32Window(mt::Window* window, DirectXInterface* dxInterface = nullptr);
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virtual ~Win32Window() = default;
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static std::unique_ptr<Win32Window> Create(mt::Window* window, Win32DxInterface* dxInterface = nullptr);
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static std::unique_ptr<Win32Window> Create(mt::Window* window, DirectXInterface* dxInterface = nullptr);
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LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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@ -3,7 +3,7 @@
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#include "Win32Window.h"
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#include "DesktopManager.h"
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#include "DrawingContext.h"
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#include "Win32DxInterface.h"
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#include "DirectXInterface.h"
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#include "Widget.h"
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#include "FileLogger.h"
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@ -22,7 +22,7 @@ void Win32WindowInterface::show(mt::Window* window)
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::ShowWindow(platformWindow->getHandle(), platformWindow->getCmdShow());
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}
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||||
void Win32WindowInterface::add(mt::Window* window, DesktopManager* desktopManager, Win32DxInterface* dxInterface)
|
||||
void Win32WindowInterface::add(mt::Window* window, DesktopManager* desktopManager, DirectXInterface* dxInterface)
|
||||
{
|
||||
auto context = dynamic_cast<Win32ApplicationContext*>(desktopManager->getMainApp()->GetApplicationContext());
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
class DesktopManager;
|
||||
class FontsManager;
|
||||
class Win32DxInterface;
|
||||
class DirectXInterface;
|
||||
|
||||
class Win32ApplicationContext : public IApplicationContext
|
||||
{
|
||||
|
@ -23,7 +23,7 @@ class Win32WindowInterface
|
|||
public:
|
||||
Win32WindowInterface();
|
||||
|
||||
void add(mt::Window* window, DesktopManager* desktopManager, Win32DxInterface* dxInterface = nullptr);
|
||||
void add(mt::Window* window, DesktopManager* desktopManager, DirectXInterface* dxInterface = nullptr);
|
||||
|
||||
void show(mt::Window* window);
|
||||
};
|
||||
|
|
|
@ -5,14 +5,14 @@
|
|||
#include "DirectXPainter.h"
|
||||
#include "DrawingContext.h"
|
||||
|
||||
#include "Win32DxInterface.h"
|
||||
#include "DirectXInterface.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <d3d11on12.h>
|
||||
#include <d2d1_3.h>
|
||||
#include <d2d1_1.h>
|
||||
|
||||
DirectX2dIntegration::DirectX2dIntegration(mt::Window* window, Win32DxInterface* dxInterface, UINT frameCount)
|
||||
DirectX2dIntegration::DirectX2dIntegration(mt::Window* window, DirectXInterface* dxInterface, UINT frameCount)
|
||||
: mDxInterface(dxInterface),
|
||||
mWindow(window),
|
||||
mFrameCount(frameCount)
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include <stdint.h>
|
||||
#include <vector>
|
||||
|
||||
class Win32DxInterface;
|
||||
class DirectXInterface;
|
||||
namespace mt
|
||||
{
|
||||
class Window;
|
||||
|
@ -16,7 +16,7 @@ struct ID2D1Bitmap1;
|
|||
class DirectX2dIntegration
|
||||
{
|
||||
public:
|
||||
DirectX2dIntegration(mt::Window* window, Win32DxInterface* dxInterface, UINT frameCount);
|
||||
DirectX2dIntegration(mt::Window* window, DirectXInterface* dxInterface, UINT frameCount);
|
||||
|
||||
void clearBuffers();
|
||||
|
||||
|
@ -30,7 +30,7 @@ private:
|
|||
ID3D11Resource* const* getD11on12WrappedBackBuffer() const;
|
||||
ID2D1Bitmap1* getD2dRenderTarget() const;
|
||||
|
||||
Win32DxInterface* mDxInterface{ nullptr };
|
||||
DirectXInterface* mDxInterface{ nullptr };
|
||||
mt::Window* mWindow{ nullptr };
|
||||
|
||||
UINT mFrameCount{ 2 };
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "Win32DxWindowInterface.h"
|
||||
|
||||
#include "Win32DxInterface.h"
|
||||
#include "DirectXInterface.h"
|
||||
#include "Win32Window.h"
|
||||
#include "Window.h"
|
||||
#include "Widget.h"
|
||||
|
@ -24,7 +24,7 @@
|
|||
|
||||
#include <dwrite.h>
|
||||
|
||||
Win32DxWindowInterface::Win32DxWindowInterface(mt::Window* window, Win32DxInterface* dxInterface)
|
||||
Win32DxWindowInterface::Win32DxWindowInterface(mt::Window* window, DirectXInterface* dxInterface)
|
||||
: mWindow(window),
|
||||
mDxInterface(dxInterface)
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
#include <d3d12.h>
|
||||
#include <directx/d3dx12.h>
|
||||
|
||||
class Win32DxInterface;
|
||||
class DirectXInterface;
|
||||
class DirectXDescriptors;
|
||||
class DirectX2dIntegration;
|
||||
class DirectXBuffers;
|
||||
|
@ -26,7 +26,7 @@ struct ID3D12PipelineState;
|
|||
class Win32DxWindowInterface
|
||||
{
|
||||
public:
|
||||
Win32DxWindowInterface(mt::Window* window, Win32DxInterface* dxInterface);
|
||||
Win32DxWindowInterface(mt::Window* window, DirectXInterface* dxInterface);
|
||||
|
||||
~Win32DxWindowInterface();
|
||||
|
||||
|
@ -57,7 +57,7 @@ private:
|
|||
|
||||
ID3D12PipelineState* getPipelineState() const;
|
||||
|
||||
Win32DxInterface* mDxInterface{ nullptr };
|
||||
DirectXInterface* mDxInterface{ nullptr };
|
||||
bool mInitialized{ false };
|
||||
bool mIsValid{ false };
|
||||
|
||||
|
|
|
@ -25,9 +25,7 @@ TEST_CASE(TestD2dOffScreenRendering, "graphics")
|
|||
auto rect = std::make_unique<RectangleNode>(DiscretePoint(10, 10), 10.0, 20.0);
|
||||
|
||||
auto scene = surface->getScene();
|
||||
|
||||
scene->addNode(rect.get());
|
||||
scene->update();
|
||||
|
||||
drawing_context->paint();
|
||||
|
||||
|
|
Loading…
Reference in a new issue