Move dx interface into graphics module.

This commit is contained in:
jmsgrogan 2023-01-11 11:02:03 +00:00
parent 672b31b603
commit 4bb87de0e6
23 changed files with 130 additions and 64 deletions

View file

@ -47,22 +47,26 @@ if(UNIX)
endif()
else()
list(APPEND graphics_LIB_INCLUDES
directx/DirectXInterface.cpp
directx/DirectXMesh.cpp
directx/DirectXPainter.cpp
directx/DirectX2dPainter.cpp
directx/DirectXTextPainter.cpp
directx/DirectXMeshPainter.cpp
directx/DirectXShaderProgram.cpp
)
list(APPEND graphics_HEADERS
list(APPEND graphics_HEADERS
directx/DirectXInterface.h
directx/DirectXMesh.h
directx/DirectXPainter.h
directx/DirectX2dPainter.h
directx/DirectXTextPainter.h
directx/DirectXMeshPainter.h
directx/DirectXShaderProgram.h
)
find_package(DirectX-Headers REQUIRED)
list(APPEND platform_LIBS D3D12.lib D3DCompiler.lib Dwrite.lib D2d1.lib Microsoft::DirectX-Headers)
list(APPEND platform_LIBS D3D12.lib D3DCompiler.lib DXGI.lib Dwrite.lib D2d1.lib D3D11.lib Microsoft::DirectX-Headers)
endif()
add_library(${MODULE_NAME} SHARED

View file

@ -15,6 +15,9 @@ DrawingContext::DrawingContext(DrawingSurface* surface, FontsManager* fontsManag
mFontsManager(fontsManager)
{
mPainter = PainterFactory::Create(this, mDrawingMode);
surface->getScene()->setSupportsGeometryPrimitives(mPainter->supportsGeometryPrimitives());
surface->getScene()->setFontsManager(fontsManager);
}
std::unique_ptr<DrawingContext> DrawingContext::Create(DrawingSurface* surface, FontsManager* fontsManager, DrawingMode requestedDrawingMode)
@ -36,7 +39,7 @@ void DrawingContext::paint()
{
if (mDrawingMode == DrawingMode::GRAPH)
{
mSurface->getScene()->update(mFontsManager);
mSurface->getScene()->update();
}
mPainter->paint();
}
@ -44,9 +47,4 @@ void DrawingContext::paint()
AbstractPainter* DrawingContext::getPainter() const
{
return mPainter.get();
}
bool DrawingContext::painterSupportsGeometryPrimitives() const
{
return mPainter->supportsGeometryPrimitives();
}
}

View file

@ -28,8 +28,6 @@ public:
AbstractPainter* getPainter() const;
bool painterSupportsGeometryPrimitives() const;
private:
DrawingMode mDrawingMode;
FontsManager* mFontsManager{nullptr};

View file

@ -0,0 +1,6 @@
#include "DirectX2dPainter.h"
void DirectX2dPainter::paint(ID2D1DeviceContext2* context, AbstractGeometricItem* item)
{
}

View file

@ -0,0 +1,11 @@
#pragma once
class AbstractGeometricItem;
struct ID2D1DeviceContext2;
class DirectX2dPainter
{
public:
void paint(ID2D1DeviceContext2* context, AbstractGeometricItem* item);
};

View file

@ -0,0 +1,198 @@
#include "DirectXInterface.h"
#include "FileLogger.h"
#include <dxgi.h>
#include <dxgi1_6.h>
#include <d3d11.h>
#include <d3d11on12.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
#include <d2d1_3.h>
#include <d2d1_1.h>
#include <dwrite.h>
void DirectXInterface::getHardwareAdapter(IDXGIAdapter1** ppAdapter)
{
*ppAdapter = nullptr;
for (UINT adapterIndex = 0; ; ++adapterIndex)
{
IDXGIAdapter1* pAdapter = nullptr;
if (mDxgiFactory->EnumAdapters1(adapterIndex, &pAdapter) == DXGI_ERROR_NOT_FOUND)
{
break;
}
if (SUCCEEDED(::D3D12CreateDevice(pAdapter, D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr)))
{
*ppAdapter = pAdapter;
return;
}
pAdapter->Release();
}
}
bool DirectXInterface::isValid() const
{
return mIsValid;
}
ID3D12Device* DirectXInterface::getD3dDevice() const
{
return mD3dDevice.Get();
}
ID3D11On12Device* DirectXInterface::get11On12Device() const
{
return mD3d11On12Device.Get();
}
IDXGIFactory7* DirectXInterface::getDxgiFactory() const
{
return mDxgiFactory.Get();
}
ID2D1Factory3* DirectXInterface::getD2dFactory() const
{
return mD2dFactory.Get();
}
IDWriteFactory* DirectXInterface::getDirectWriteFactory() const
{
return mDWriteFactory.Get();
}
ID2D1DeviceContext2* DirectXInterface::getD2dContext() const
{
return mD2dDeviceContext.Get();
}
ID3D12CommandQueue* DirectXInterface::getCommandQueue() const
{
return mCommandQueue.Get();
}
ID3D11DeviceContext* DirectXInterface::getD3d11DeviceContext() const
{
return mD3d11DeviceContext.Get();
}
void DirectXInterface::initialize()
{
MLOG_INFO("Initialize DirectX");
createD3dFactory();
Microsoft::WRL::ComPtr<IDXGIAdapter1> pAdapter;
getHardwareAdapter(&pAdapter);
createD3dDevice(pAdapter.Get());
createCommandQueue();
mIsValid = initializeD2d();
}
void DirectXInterface::initializeD2dStandalone()
{
}
bool DirectXInterface::createD3dFactory()
{
UINT dxgiFactoryFlags = 0;
#if defined(DEBUG) || defined(_DEBUG)
{
Microsoft::WRL::ComPtr<ID3D12Debug> debugController;
if (SUCCEEDED(::D3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
{
debugController->EnableDebugLayer();
dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG;
}
}
#endif
if (FAILED(::CreateDXGIFactory2(dxgiFactoryFlags, IID_PPV_ARGS(&mDxgiFactory))))
{
MLOG_ERROR("Failed to create DXGI Factory");
}
return true;
}
bool DirectXInterface::createD3dDevice(IDXGIAdapter1* pAdapter)
{
if (pAdapter)
{
if (FAILED(::D3D12CreateDevice(pAdapter, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&mD3dDevice))))
{
MLOG_ERROR("Failed to create D3D12 device, will try WARP.");
return false;
}
else
{
Microsoft::WRL::ComPtr<IDXGIAdapter> pWarpAdapter;
mDxgiFactory->EnumWarpAdapter(IID_PPV_ARGS(&pWarpAdapter));
if (FAILED(::D3D12CreateDevice(pWarpAdapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&mD3dDevice))))
{
MLOG_ERROR("Failed to create WARP device.");
return false;
}
}
}
else
{
MLOG_ERROR("Failed to get DirectX adapter.");
return false;
}
return true;
}
bool DirectXInterface::createCommandQueue()
{
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
if (FAILED(mD3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue))))
{
MLOG_ERROR("Failed to create command queue.");
return false;
}
return true;
}
bool DirectXInterface::initializeD2d()
{
if (!initializeD11on12())
{
return false;
}
D2D1_FACTORY_OPTIONS d2dFactoryOptions = {};
D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory3), &d2dFactoryOptions, &mD2dFactory);
Microsoft::WRL::ComPtr<IDXGIDevice> dxgiDevice;
mD3d11On12Device.As(&dxgiDevice);
mD2dFactory->CreateDevice(dxgiDevice.Get(), &mD2dDevice);
D2D1_DEVICE_CONTEXT_OPTIONS deviceOptions = D2D1_DEVICE_CONTEXT_OPTIONS_NONE;
mD2dDevice->CreateDeviceContext(deviceOptions, &mD2dDeviceContext);
return initializeDirectWrite();
}
bool DirectXInterface::initializeD11on12()
{
Microsoft::WRL::ComPtr<ID3D11Device> d3d11Device;
UINT d3d11DeviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
auto pCommandQueue = reinterpret_cast<IUnknown**>(mCommandQueue.GetAddressOf());
if (FAILED(D3D11On12CreateDevice(mD3dDevice.Get(), d3d11DeviceFlags, nullptr, 0, pCommandQueue, 1, 0, &d3d11Device, &mD3d11DeviceContext, nullptr)))
{
MLOG_ERROR("Failed to create D3D11 on 12 Device");
return false;
}
d3d11Device.As(&mD3d11On12Device);
return true;
}
bool DirectXInterface::initializeDirectWrite()
{
return SUCCEEDED(::DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), &mDWriteFactory));
}

View file

@ -0,0 +1,64 @@
#pragma once
#include <wrl.h>
#include <dwrite.h>
#include <d2d1_3.h>
#include <d3d11on12.h>
#include <dxgi1_6.h>
struct ID3D12Device;
struct IDXGIFactory7;
struct IDXGIAdapter1;
struct ID3D12CommandQueue;
struct ID3D11DeviceContext;
struct ID3D11On12Device;
struct IDWriteFactory;
struct ID2D1Factory3;
struct ID2D1Device2;
struct ID2D1DeviceContext2;
class DirectXInterface
{
public:
IDXGIFactory7* getDxgiFactory() const;
ID3D12Device* getD3dDevice() const;
ID3D12CommandQueue* getCommandQueue() const;
ID3D11On12Device* get11On12Device() const;
ID3D11DeviceContext* getD3d11DeviceContext() const;
ID2D1Factory3* getD2dFactory() const;
ID2D1DeviceContext2* getD2dContext() const;
IDWriteFactory* getDirectWriteFactory() const;
void initialize();
void initializeD2dStandalone();
bool isValid() const;
private:
bool createD3dFactory();
bool createD3dDevice(IDXGIAdapter1* ppAdapter);
bool createCommandQueue();
void getHardwareAdapter(IDXGIAdapter1** ppAdapter);
bool initializeD2d();
bool initializeD11on12();
bool initializeDirectWrite();
bool mIsValid{ false };
Microsoft::WRL::ComPtr<IDXGIFactory7> mDxgiFactory;
Microsoft::WRL::ComPtr<ID3D12Device> mD3dDevice;
Microsoft::WRL::ComPtr<ID3D12CommandQueue> mCommandQueue;
// 2D Rendering - e.g. text
Microsoft::WRL::ComPtr<ID3D11DeviceContext> mD3d11DeviceContext;
Microsoft::WRL::ComPtr<ID3D11On12Device> mD3d11On12Device;
Microsoft::WRL::ComPtr<ID2D1Factory3> mD2dFactory;
Microsoft::WRL::ComPtr<ID2D1Device2> mD2dDevice;
Microsoft::WRL::ComPtr<ID2D1DeviceContext2> mD2dDeviceContext;
Microsoft::WRL::ComPtr<IDWriteFactory> mDWriteFactory;
};

View file

@ -16,7 +16,9 @@
#include "DirectXShaderProgram.h"
#include "DirectXMeshPainter.h"
#include "DirectXTextPainter.h"
#include "DirectX2dPainter.h"
#include "DirectXMesh.h"
#include "DirectXInterface.h"
#include "File.h"
@ -27,7 +29,8 @@
DirectXPainter::DirectXPainter(DrawingContext* context)
: AbstractPainter(context),
mMeshPainter(std::make_unique<DirectXMeshPainter>()),
mTextPainter(std::make_unique<DirectXTextPainter>())
mTextPainter(std::make_unique<DirectXTextPainter>()),
m2dPainter(std::make_unique<DirectX2dPainter>())
{
}
@ -59,6 +62,24 @@ void DirectXPainter::updateMesh(ID3D12Device* device)
void DirectXPainter::paint()
{
if (!mDxInterface)
{
mDxInterface = std::make_unique<DirectXInterface>();
mDxInterface->initializeD2dStandalone();
}
auto scene = mDrawingContext->getSurface()->getScene();
for (const auto item : scene->getItems())
{
if (item->getType() == SceneItem::Type::MODEL && item->isVisible())
{
auto model = dynamic_cast<SceneModel*>(item);
if (model->getGeometry())
{
m2dPainter->paint(mDxInterface->getD2dContext(), model->getGeometry());
}
}
}
}
void DirectXPainter::paintBackground(const D3D12_CPU_DESCRIPTOR_HANDLE& rtvHandle, ID3D12GraphicsCommandList* commandList)
@ -84,3 +105,8 @@ void DirectXPainter::paintText(ID2D1DeviceContext2* d2dContext, IDWriteFactory*
}
}
}
bool DirectXPainter::supportsGeometryPrimitives() const
{
return true;
}

View file

@ -12,6 +12,8 @@
class DrawingContext;
class DirectXMeshPainter;
class DirectXTextPainter;
class DirectX2dPainter;
class DirectXInterface;
class DirectXPainter : public AbstractPainter
{
@ -32,9 +34,14 @@ public:
void paintText(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
bool supportsGeometryPrimitives() const override;
void updateMesh(ID3D12Device* device);
private:
std::unique_ptr<DirectXMeshPainter> mMeshPainter;
std::unique_ptr<DirectXTextPainter> mTextPainter;
std::unique_ptr<DirectX2dPainter> m2dPainter;
std::unique_ptr<DirectXInterface> mDxInterface;
};