Initial quantum compute and cleaning up win server.

This commit is contained in:
jmsgrogan 2023-01-09 17:31:13 +00:00
parent af50eea208
commit 5362b694e0
45 changed files with 884 additions and 429 deletions

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list(APPEND UNIT_TEST_FILES
TestBlochSphereNode.cpp
)
add_executable(quantum_computing_unit_tests ${CMAKE_SOURCE_DIR}/test/test_runner.cpp ${UNIT_TEST_FILES})
target_link_libraries(quantum_computing_unit_tests PUBLIC test_utils quantum_computing)
set_property(TARGET quantum_computing_unit_tests PROPERTY FOLDER plugins)

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#include "TestFramework.h"
#include "TestUtils.h"
#include "BlochSphereNode.h"
#include "BlochSphere.h"
#include "Scene.h"
#include "SvgConverter.h"
#include "SvgWriter.h"
#include "File.h"
TEST_CASE(TestBlochSphereNode, "quantum_computing")
{
auto node = std::make_unique<BlochSphereNode>();
Qubit state({ 1.0, 0.0 }, { 0.0, 0.0 });
auto bloch_sphere = std::make_unique<BlochSphere>(state);
node->setContent(bloch_sphere.get());
auto scene = std::make_unique<Scene>();
scene->addNode(node.get());
scene->update();
SvgConverter converter;
auto svg_document = converter.convert(scene.get());
SvgWriter writer;
auto svg_content = writer.toString(svg_document.get());
File svg_file(TestUtils::getTestOutputDir(__FILE__) / "bloch_sphere.svg");
svg_file.writeText(svg_content);
}