Hook up d2d offscreen rendering.

This commit is contained in:
jmsgrogan 2023-01-11 17:16:55 +00:00
parent 0c84a53643
commit 53a9f7bd15
9 changed files with 130 additions and 58 deletions

View file

@ -1,14 +1,14 @@
#include "Grid.h"
template<typename T>
Grid<T>::Grid(const Rectangle& bounds)
Grid<T>::Grid(const ntk::Rectangle& bounds)
: mBounds(bounds)
{
mValues = std::vector<T>(mNumX*mNumY, T());
}
template<typename T>
const Rectangle& Grid<T>::getBounds() const
const ntk::Rectangle& Grid<T>::getBounds() const
{
return mBounds;
}
@ -32,7 +32,7 @@ const std::vector<T>& Grid<T>::getValues() const
}
template<typename T>
void Grid<T>::resetBounds(const Rectangle& bounds)
void Grid<T>::resetBounds(const ntk::Rectangle& bounds)
{
mBounds = bounds;
mValues = std::vector<T>(mNumX*mNumY, T());