Hook up d2d offscreen rendering.
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parent
0c84a53643
commit
53a9f7bd15
9 changed files with 130 additions and 58 deletions
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@ -10,6 +10,16 @@ class AbstractGeometricItem
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{
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{
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public:
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public:
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enum class Type
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{
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LINE,
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RECTANGLE,
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TRIANGLE,
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POINT,
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PATH,
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UNKNOWN
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};
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struct Bounds
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struct Bounds
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{
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{
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Bounds(double width, double height)
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Bounds(double width, double height)
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@ -30,4 +40,6 @@ public:
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virtual const Point& getLocation() const = 0;
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virtual const Point& getLocation() const = 0;
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virtual void sample(Grid<unsigned char>* grid) const = 0;
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virtual void sample(Grid<unsigned char>* grid) const = 0;
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virtual Type getType() const { return Type::UNKNOWN; };
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};
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};
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@ -1,14 +1,14 @@
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#include "Grid.h"
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#include "Grid.h"
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template<typename T>
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template<typename T>
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Grid<T>::Grid(const Rectangle& bounds)
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Grid<T>::Grid(const ntk::Rectangle& bounds)
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: mBounds(bounds)
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: mBounds(bounds)
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{
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{
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mValues = std::vector<T>(mNumX*mNumY, T());
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mValues = std::vector<T>(mNumX*mNumY, T());
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}
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}
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template<typename T>
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template<typename T>
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const Rectangle& Grid<T>::getBounds() const
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const ntk::Rectangle& Grid<T>::getBounds() const
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{
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{
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return mBounds;
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return mBounds;
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}
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}
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@ -32,7 +32,7 @@ const std::vector<T>& Grid<T>::getValues() const
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}
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}
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template<typename T>
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template<typename T>
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void Grid<T>::resetBounds(const Rectangle& bounds)
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void Grid<T>::resetBounds(const ntk::Rectangle& bounds)
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{
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{
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mBounds = bounds;
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mBounds = bounds;
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mValues = std::vector<T>(mNumX*mNumY, T());
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mValues = std::vector<T>(mNumX*mNumY, T());
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@ -7,10 +7,9 @@ template<typename T>
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class Grid
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class Grid
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{
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{
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public:
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public:
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Grid(const ntk::Rectangle& bounds);
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Grid(const Rectangle& bounds);
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const ntk::Rectangle& getBounds() const;
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const Rectangle& getBounds() const;
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double getXSpacing() const;
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double getXSpacing() const;
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@ -18,12 +17,12 @@ public:
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const std::vector<T>& getValues() const;
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const std::vector<T>& getValues() const;
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void resetBounds(const Rectangle& bounds);
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void resetBounds(const ntk::Rectangle& bounds);
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void setValues(const std::vector<std::size_t>& indices, T value);
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void setValues(const std::vector<std::size_t>& indices, T value);
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private:
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private:
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Rectangle mBounds;
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ntk::Rectangle mBounds;
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std::vector<T> mValues;
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std::vector<T> mValues;
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unsigned mNumX{5};
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unsigned mNumX{5};
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unsigned mNumY{5};
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unsigned mNumY{5};
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@ -1,46 +1,48 @@
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#include "Rectangle.h"
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#include "Rectangle.h"
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Rectangle::Rectangle(const Point& bottomLeft, const Point& topRight)
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namespace ntk {
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Rectangle::Rectangle(const Point& bottomLeft, const Point& topRight)
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: mBottomLeft(bottomLeft)
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: mBottomLeft(bottomLeft)
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{
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{
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mHeight = mBottomLeft.getDeltaY(topRight);
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mHeight = mBottomLeft.getDeltaY(topRight);
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mWidth = mBottomLeft.getDeltaX(topRight);
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mWidth = mBottomLeft.getDeltaX(topRight);
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}
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}
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Rectangle::Rectangle(const Point& bottomLeft, double width, double height)
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Rectangle::Rectangle(const Point& bottomLeft, double width, double height)
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: mBottomLeft(bottomLeft),
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: mBottomLeft(bottomLeft),
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mHeight(height),
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mHeight(height),
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mWidth(width)
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mWidth(width)
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{
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{
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}
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}
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Rectangle Rectangle::getBounds() const
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Rectangle Rectangle::getBounds() const
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{
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{
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return Rectangle(mBottomLeft, Point(mBottomLeft, mWidth, mHeight));
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return Rectangle(mBottomLeft, Point(mBottomLeft, mWidth, mHeight));
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}
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}
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void Rectangle::sample(Grid<unsigned char>* grid) const
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void Rectangle::sample(Grid<unsigned char>* grid) const
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{
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{
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}
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}
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double Rectangle::getHeight() const
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double Rectangle::getHeight() const
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{
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{
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return mHeight;
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return mHeight;
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}
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}
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double Rectangle::getWidth() const
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double Rectangle::getWidth() const
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{
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{
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return mWidth;
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return mWidth;
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}
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}
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const Point& Rectangle::getLocation() const
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const Point& Rectangle::getLocation() const
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{
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{
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return mBottomLeft;
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return mBottomLeft;
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}
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}
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Rectangle::Bounds Rectangle::getSize() const
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Rectangle::Bounds Rectangle::getSize() const
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{
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{
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return {mWidth, mHeight};
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return { mWidth, mHeight };
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}
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}
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}
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@ -6,10 +6,10 @@
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template<class T>
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template<class T>
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class Grid;
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class Grid;
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namespace ntk{
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class Rectangle : public AbstractGeometricItem
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class Rectangle : public AbstractGeometricItem
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{
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{
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public:
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public:
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Rectangle(const Point& bottomLeft, const Point& topRight);
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Rectangle(const Point& bottomLeft, const Point& topRight);
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Rectangle(const Point& bottomLeft, double width, double height);
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Rectangle(const Point& bottomLeft, double width, double height);
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@ -23,6 +23,11 @@ public:
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Rectangle getBounds() const;
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Rectangle getBounds() const;
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Type getType() const
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{
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return AbstractGeometricItem::Type::RECTANGLE;
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}
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void sample(Grid<unsigned char>* grid) const override;
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void sample(Grid<unsigned char>* grid) const override;
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private:
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private:
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@ -30,3 +35,5 @@ private:
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double mWidth{0};
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double mWidth{0};
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double mHeight{0};
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double mHeight{0};
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};
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};
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}
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@ -6,7 +6,7 @@
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RasterPainter::RasterPainter(DrawingContext* context)
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RasterPainter::RasterPainter(DrawingContext* context)
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: AbstractPainter(context),
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: AbstractPainter(context),
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mGrid(std::make_unique<Grid<unsigned char> >(Rectangle(Point(0, 0), Point(100, 100))))
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mGrid(std::make_unique<Grid<unsigned char> >(ntk::Rectangle(Point(0, 0), Point(100, 100))))
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{
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{
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}
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}
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@ -15,7 +15,7 @@ void RasterPainter::paint()
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{
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{
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const auto width = mDrawingContext->getSurface()->getWidth();
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const auto width = mDrawingContext->getSurface()->getWidth();
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const auto height = mDrawingContext->getSurface()->getHeight();
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const auto height = mDrawingContext->getSurface()->getHeight();
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mGrid->resetBounds(Rectangle(Point(0, 0), Point(width, height)));
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mGrid->resetBounds(ntk::Rectangle(Point(0, 0), Point(width, height)));
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/*
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/*
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for (unsigned idx=0; idx< context->getNumItems(); idx++)
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for (unsigned idx=0; idx< context->getNumItems(); idx++)
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@ -1,10 +1,42 @@
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#include "DirectX2dPainter.h"
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#include "DirectX2dPainter.h"
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#include "DirectX2dInterface.h"
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#include "DirectX2dInterface.h"
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#include "AbstractGeometricItem.h"
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#include "Rectangle.h"
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#include "SceneModel.h"
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void DirectX2dPainter::paint(AbstractGeometricItem* item)
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void DirectX2dPainter::startDrawing()
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{
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{
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mD2dInterface->getRenderTarget()->BeginDraw();
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}
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void DirectX2dPainter::finishDrawing()
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{
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mD2dInterface->getRenderTarget()->EndDraw();
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}
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void DirectX2dPainter::clearBackground()
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{
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mD2dInterface->getRenderTarget()->Clear(D2D1::ColorF(D2D1::ColorF::White));
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}
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void DirectX2dPainter::paint(SceneModel* model)
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{
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auto rt = mD2dInterface->getRenderTarget();
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auto hr = rt->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mWorkingBrush);
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if (model->getGeometry()->getType() == AbstractGeometricItem::Type::RECTANGLE)
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{
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auto rect = dynamic_cast<ntk::Rectangle*>(model->getGeometry());
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const auto loc = rect->getLocation();
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const auto width = rect->getWidth();
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const auto height = rect->getHeight();
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D2D1_RECT_F d2d_rect{ static_cast<float>(loc.getX()), static_cast<float>(loc.getY() + height), static_cast<float>(loc.getX() + width), static_cast<float>(loc.getY()) };
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rt->FillRectangle(d2d_rect, mWorkingBrush.Get());
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}
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}
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}
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void DirectX2dPainter::setD2dInterface(DirectX2dInterface* d2dIterface)
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void DirectX2dPainter::setD2dInterface(DirectX2dInterface* d2dIterface)
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@ -1,15 +1,29 @@
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#pragma once
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#pragma once
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class AbstractGeometricItem;
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#include <wrl.h>
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class SceneModel;
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class DirectX2dInterface;
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class DirectX2dInterface;
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struct ID2D1SolidColorBrush;
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class DirectX2dPainter
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class DirectX2dPainter
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{
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{
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public:
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public:
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void paint(AbstractGeometricItem* item);
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void startDrawing();
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void clearBackground();
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void finishDrawing();
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void paint(SceneModel* model);
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void setD2dInterface(DirectX2dInterface* d2dIterface);
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void setD2dInterface(DirectX2dInterface* d2dIterface);
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private:
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private:
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void createRectangle();
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Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> mWorkingBrush;
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DirectX2dInterface* mD2dInterface{ nullptr };
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DirectX2dInterface* mD2dInterface{ nullptr };
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};
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};
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@ -109,6 +109,10 @@ void DirectXPainter::paint()
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}
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}
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auto scene = mDrawingContext->getSurface()->getScene();
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auto scene = mDrawingContext->getSurface()->getScene();
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m2dPainter->startDrawing();
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m2dPainter->clearBackground();
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for (const auto item : scene->getItems())
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for (const auto item : scene->getItems())
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{
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{
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if (item->getType() == SceneItem::Type::MODEL && item->isVisible())
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if (item->getType() == SceneItem::Type::MODEL && item->isVisible())
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@ -116,10 +120,12 @@ void DirectXPainter::paint()
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auto model = dynamic_cast<SceneModel*>(item);
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auto model = dynamic_cast<SceneModel*>(item);
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if (model->getGeometry())
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if (model->getGeometry())
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{
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{
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m2dPainter->paint(model->getGeometry());
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m2dPainter->paint(model);
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}
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}
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}
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}
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}
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}
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m2dPainter->finishDrawing();
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}
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}
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void DirectXPainter::paintBackground(const D3D12_CPU_DESCRIPTOR_HANDLE& rtvHandle, ID3D12GraphicsCommandList* commandList)
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void DirectXPainter::paintBackground(const D3D12_CPU_DESCRIPTOR_HANDLE& rtvHandle, ID3D12GraphicsCommandList* commandList)
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