Some directx cleaning.
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19 changed files with 900 additions and 487 deletions
61
src/windows/ui_interfaces/win32/directx/Win32DxInterface.h
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61
src/windows/ui_interfaces/win32/directx/Win32DxInterface.h
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#pragma once
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#include <wrl.h>
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#include <dwrite.h>
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#include <d2d1_3.h>
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#include <d3d11on12.h>
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struct ID3D12Device;
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struct IDXGIFactory7;
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struct IDXGIAdapter1;
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struct ID3D12CommandQueue;
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struct ID3D11DeviceContext;
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struct ID3D11On12Device;
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struct IDWriteFactory;
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struct ID2D1Factory3;
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struct ID2D1Device2;
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struct ID2D1DeviceContext2;
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class Win32DxInterface
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{
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public:
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IDXGIFactory7* getDxgiFactory() const;
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ID3D12Device* getD3dDevice() const;
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ID3D12CommandQueue* getCommandQueue() const;
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ID3D11On12Device* get11On12Device() const;
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ID3D11DeviceContext* getD3d11DeviceContext() const;
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ID2D1Factory3* getD2dFactory() const;
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ID2D1DeviceContext2* getD2dContext() const;
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IDWriteFactory* getDirectWriteFactory() const;
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void initialize();
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bool isValid() const;
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private:
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bool createD3dFactory();
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bool createD3dDevice(IDXGIAdapter1* ppAdapter);
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bool createCommandQueue();
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void getHardwareAdapter(IDXGIAdapter1** ppAdapter);
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bool initializeD2d();
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bool initializeD11on12();
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bool initializeDirectWrite();
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bool mIsValid{ false };
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Microsoft::WRL::ComPtr<IDXGIFactory7> mDxgiFactory;
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Microsoft::WRL::ComPtr<ID3D12Device> mD3dDevice;
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Microsoft::WRL::ComPtr<ID3D12CommandQueue> mCommandQueue;
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// 2D Rendering - e.g. text
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> mD3d11DeviceContext;
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Microsoft::WRL::ComPtr<ID3D11On12Device> mD3d11On12Device;
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Microsoft::WRL::ComPtr<ID2D1Factory3> mD2dFactory;
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Microsoft::WRL::ComPtr<ID2D1Device2> mD2dDevice;
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Microsoft::WRL::ComPtr<ID2D1DeviceContext2> mD2dDeviceContext;
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Microsoft::WRL::ComPtr<IDWriteFactory> mDWriteFactory;
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};
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