Add path rendering and svg line output.
This commit is contained in:
parent
73051a5f27
commit
6274c41a80
15 changed files with 281 additions and 79 deletions
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@ -3,7 +3,8 @@
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#include "PointParser.h"
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#include "PointParser.h"
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#include <sstream>
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#include <sstream>
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Arc::Arc(const Point& startPoint, const Point& endPoint, double rX, double rY, double rotation, bool largeArc, bool sweep)
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namespace ntk {
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Arc::Arc(const Point& startPoint, const Point& endPoint, double rX, double rY, double rotation, bool largeArc, bool sweep)
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: mStartPoint(startPoint),
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: mStartPoint(startPoint),
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mEndPoint(endPoint),
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mEndPoint(endPoint),
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mRx(rX),
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mRx(rX),
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@ -11,22 +12,22 @@ Arc::Arc(const Point& startPoint, const Point& endPoint, double rX, double rY, d
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mRotation(rotation),
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mRotation(rotation),
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mLargeArc(largeArc),
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mLargeArc(largeArc),
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mSweep(sweep)
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mSweep(sweep)
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{
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{
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}
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}
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Point Arc::getFirstPoint() const
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Point Arc::getFirstPoint() const
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{
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{
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return mStartPoint;
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return mStartPoint;
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}
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}
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Point Arc::getEndPoint() const
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Point Arc::getEndPoint() const
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{
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{
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return mEndPoint;
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return mEndPoint;
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}
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}
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std::string Arc::toPostScriptString(std::size_t precision) const
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std::string Arc::toPostScriptString(std::size_t precision) const
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{
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{
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const auto large = mLargeArc ? "1" : "0";
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const auto large = mLargeArc ? "1" : "0";
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const auto sweep = mSweep ? "1" : "0";
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const auto sweep = mSweep ? "1" : "0";
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std::stringstream sstr;
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std::stringstream sstr;
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@ -52,29 +53,55 @@ std::string Arc::toPostScriptString(std::size_t precision) const
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sstr << PointParser::toString(mEndPoint, 2, " ", precision);
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sstr << PointParser::toString(mEndPoint, 2, " ", precision);
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}
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}
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return sstr.str();
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return sstr.str();
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}
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}
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Bounds Arc::getBounds() const
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Bounds Arc::getBounds() const
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{
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{
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return {};
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return {};
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}
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}
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const Point& Arc::getLocation() const
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const Point& Arc::getLocation() const
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{
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{
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return mStartPoint;
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return mStartPoint;
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}
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}
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void Arc::sample(SparseGrid<bool>*) const
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void Arc::sample(SparseGrid<bool>*) const
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{
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{
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}
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}
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Arc::Type Arc::getType() const
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Arc::Type Arc::getType() const
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{
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{
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return Type::CURVE;
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return Type::CURVE;
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}
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}
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Arc::CurveType Arc::getCurveType() const
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Arc::CurveType Arc::getCurveType() const
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{
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{
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return CurveType::ARC;
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return CurveType::ARC;
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}
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double Arc::getRx() const
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{
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return mRx;
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}
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double Arc::getRy() const
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{
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return mRy;
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}
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double Arc::getRotation() const
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{
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return mRotation;
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}
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bool Arc::getUseLargeArc() const
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{
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return mLargeArc;
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}
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bool Arc::getSweepParam() const
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{
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return mSweep;
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}
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}
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}
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@ -3,6 +3,7 @@
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#include "Curve.h"
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#include "Curve.h"
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#include "Point.h"
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#include "Point.h"
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namespace ntk{
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class Arc : public Curve
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class Arc : public Curve
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{
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{
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public:
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public:
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@ -20,6 +21,16 @@ public:
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CurveType getCurveType() const override;
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CurveType getCurveType() const override;
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double getRx() const;
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double getRy() const;
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double getRotation() const;
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bool getUseLargeArc() const;
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bool getSweepParam() const;
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void sample(SparseGrid<bool>*) const override;
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void sample(SparseGrid<bool>*) const override;
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std::string toPostScriptString(std::size_t precision = 0) const override;
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std::string toPostScriptString(std::size_t precision = 0) const override;
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@ -33,3 +44,4 @@ private:
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bool mLargeArc{ false };
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bool mLargeArc{ false };
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bool mSweep{ false };
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bool mSweep{ false };
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};
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};
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}
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@ -21,6 +21,16 @@ Point CubicBezierCurve::getEndPoint() const
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return mEndPoint;
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return mEndPoint;
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}
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}
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const Point& CubicBezierCurve::getStartControlPoint() const
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{
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return mStartControlPoint;
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}
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const Point& CubicBezierCurve::getEndControlPoint() const
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{
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return mEndControlPoint;
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}
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std::string CubicBezierCurve::toPostScriptString(std::size_t precision) const
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std::string CubicBezierCurve::toPostScriptString(std::size_t precision) const
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{
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{
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if (mPostscriptPositioning == PostscriptPositioning::RELATIVE_TO)
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if (mPostscriptPositioning == PostscriptPositioning::RELATIVE_TO)
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@ -12,6 +12,10 @@ public:
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Point getEndPoint() const override;
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Point getEndPoint() const override;
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const Point& getStartControlPoint() const;
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const Point& getEndControlPoint() const;
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Bounds getBounds() const override;
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Bounds getBounds() const override;
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const Point& getLocation() const override;
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const Point& getLocation() const override;
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@ -249,12 +249,12 @@ PathElementPtr PathPostScriptConverter::onArc()
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if (mPositionState == PositionState::RELATIVE)
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if (mPositionState == PositionState::RELATIVE)
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{
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{
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const auto end_point = Point(mCurrentPoint.getX() + mPointBuffer[5], mCurrentPoint.getY() + mPointBuffer[6]);
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const auto end_point = Point(mCurrentPoint.getX() + mPointBuffer[5], mCurrentPoint.getY() + mPointBuffer[6]);
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element = std::make_unique<Arc>(mCurrentPoint, end_point, rx, ry, rotation, large_arc, sweep);
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element = std::make_unique<ntk::Arc>(mCurrentPoint, end_point, rx, ry, rotation, large_arc, sweep);
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}
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}
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else
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else
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{
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{
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const auto end_point = Point(mPointBuffer[5], mPointBuffer[6]);
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const auto end_point = Point(mPointBuffer[5], mPointBuffer[6]);
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element = std::make_unique<Arc>(mCurrentPoint, end_point, rx, ry, rotation, large_arc, sweep);
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element = std::make_unique<ntk::Arc>(mCurrentPoint, end_point, rx, ry, rotation, large_arc, sweep);
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}
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}
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}
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}
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return element;
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return element;
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@ -20,6 +20,11 @@ Point QuadraticBezierCurve::getEndPoint() const
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return mEndPoint;
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return mEndPoint;
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}
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}
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Point QuadraticBezierCurve::getControlPoint() const
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{
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return mControlPoint;
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}
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std::string QuadraticBezierCurve::toPostScriptString(std::size_t precision) const
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std::string QuadraticBezierCurve::toPostScriptString(std::size_t precision) const
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{
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{
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if (mPostscriptPositioning == PostscriptPositioning::RELATIVE_TO)
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if (mPostscriptPositioning == PostscriptPositioning::RELATIVE_TO)
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Point getFirstPoint() const override;
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Point getFirstPoint() const override;
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Point getControlPoint() const;
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Point getEndPoint() const override;
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Point getEndPoint() const override;
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Bounds getBounds() const override;
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Bounds getBounds() const override;
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@ -195,7 +195,6 @@ void DirectX2dPainter::paintPath(SceneModel* model)
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for (const auto& feature : path_item->getFeatures())
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for (const auto& feature : path_item->getFeatures())
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{
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{
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const auto loc = feature->getLocation();
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const auto loc = feature->getLocation();
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MLOG_INFO("Starting feature at: " << loc.getX() << " " << loc.getY());
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path_sink->BeginFigure(toD2dPoint(loc), D2D1_FIGURE_BEGIN_FILLED);
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path_sink->BeginFigure(toD2dPoint(loc), D2D1_FIGURE_BEGIN_FILLED);
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for (const auto& element : feature->getElements())
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for (const auto& element : feature->getElements())
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@ -246,39 +245,48 @@ void DirectX2dPainter::paintPath(SceneModel* model)
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mSolidBrush->SetColor(toD2dColor(material.getStrokeColor()));
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mSolidBrush->SetColor(toD2dColor(material.getStrokeColor()));
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rt->DrawGeometry(path_geom.Get(), mSolidBrush.Get(), 1.0f);
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rt->DrawGeometry(path_geom.Get(), mSolidBrush.Get(), 1.0f);
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}
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}
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rt->SetTransform(D2D1::Matrix3x2F::Identity());
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rt->SetTransform(D2D1::Matrix3x2F::Identity());
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}
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}
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void DirectX2dPainter::onArc(Curve* element, ID2D1GeometrySink* sink)
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void DirectX2dPainter::onArc(Curve* element, ID2D1GeometrySink* sink)
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{
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{
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auto arc = dynamic_cast<ntk::Arc*>(element);
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const auto end = toD2dPoint(arc->getEndPoint());
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D2D1_SIZE_F size{static_cast<float>(arc->getRx()), static_cast<float>(arc->getRx()) };
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const auto angle = static_cast<float>(arc->getRotation());
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D2D1_SWEEP_DIRECTION direction = arc->getSweepParam() ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE;
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D2D1_ARC_SIZE arc_size = arc->getUseLargeArc() ? D2D1_ARC_SIZE_LARGE : D2D1_ARC_SIZE_SMALL;
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D2D1_ARC_SEGMENT segment{ end , size , angle , direction , arc_size };
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sink->AddArc(segment);
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}
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}
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void DirectX2dPainter::onQuadraticBezier(Curve* element, ID2D1GeometrySink* sink)
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void DirectX2dPainter::onQuadraticBezier(Curve* element, ID2D1GeometrySink* sink)
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{
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{
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auto bezier = dynamic_cast<QuadraticBezierCurve*>(element);
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D2D1_QUADRATIC_BEZIER_SEGMENT segment{ toD2dPoint(bezier->getControlPoint()) , toD2dPoint(bezier->getEndPoint()) };
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sink->AddQuadraticBezier(segment);
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}
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}
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void DirectX2dPainter::onCubicBezier(Curve* element, ID2D1GeometrySink* sink)
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void DirectX2dPainter::onCubicBezier(Curve* element, ID2D1GeometrySink* sink)
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{
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{
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auto bezier = dynamic_cast<CubicBezierCurve*>(element);
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D2D1_BEZIER_SEGMENT segment{ toD2dPoint(bezier->getStartControlPoint()), toD2dPoint(bezier->getEndControlPoint()), toD2dPoint(bezier->getEndPoint()) };
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sink->AddBezier(segment);
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}
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}
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void DirectX2dPainter::onLine(PathElement* element, ID2D1GeometrySink* sink)
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void DirectX2dPainter::onLine(PathElement* element, ID2D1GeometrySink* sink)
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{
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{
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for (const auto& point : dynamic_cast<Line*>(element)->getPoints().getPoints())
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for (const auto& point : dynamic_cast<Line*>(element)->getPoints().getPoints())
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{
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{
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MLOG_INFO("Adding line entry at: " << point.getX() << " " << point.getY());
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sink->AddLine(toD2dPoint(point));
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sink->AddLine(toD2dPoint(point));
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}
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}
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MLOG_INFO("Finished line");
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}
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}
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void DirectX2dPainter::onLineSegment(PathElement* element, ID2D1GeometrySink* sink)
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void DirectX2dPainter::onLineSegment(PathElement* element, ID2D1GeometrySink* sink)
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{
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{
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const auto loc = element->getEndPoint();
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const auto loc = element->getEndPoint();
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MLOG_INFO("Adding segment entry at: " << loc.getX() << " " << loc.getY());
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sink->AddLine(toD2dPoint(loc));
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sink->AddLine(toD2dPoint(loc));
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}
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}
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#include "Circle.h"
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#include "Circle.h"
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#include "Rectangle.h"
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#include "Rectangle.h"
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#include "Path.h"
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#include "Path.h"
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#include "Line.h"
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#include "LineSegment.h"
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#include "SvgShapeElements.h"
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#include "SvgShapeElements.h"
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#include "SvgTextElement.h"
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#include "SvgTextElement.h"
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{
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{
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paintPath(document, model);
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paintPath(document, model);
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}
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}
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else if (model->getGeometry()->getType() == AbstractGeometricItem::Type::LINE)
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{
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paintLine(document, model);
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}
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else if (model->getGeometry()->getType() == AbstractGeometricItem::Type::LINE_SEGMENT)
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{
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paintLineSegment(document, model);
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}
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}
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}
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void SvgPainter::paintRect(SvgDocument* document, SceneModel* model) const
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void SvgPainter::paintRect(SvgDocument* document, SceneModel* model) const
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document->getRoot()->addChild(std::move(circle));
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document->getRoot()->addChild(std::move(circle));
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}
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}
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void SvgPainter::paintLine(SvgDocument* document, SceneModel* model) const
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{
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auto model_line = dynamic_cast<Line*>(model->getGeometry());
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auto svg_line = std::make_unique<SvgPolyline>();
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svg_line->setPoints(model_line->getFirstPoint(), model_line->getPoints().getPoints());
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setStyle(model, svg_line.get());
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document->getRoot()->addChild(std::move(svg_line));
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}
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void SvgPainter::paintLineSegment(SvgDocument* document, SceneModel* model) const
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{
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auto model_line = dynamic_cast<LineSegment*>(model->getGeometry());
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auto svg_line = std::make_unique<SvgLine>(model_line->getFirstPoint(), model_line->getEndPoint());
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setStyle(model, svg_line.get());
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document->getRoot()->addChild(std::move(svg_line));
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}
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void SvgPainter::paintPath(SvgDocument* document, SceneModel* model) const
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void SvgPainter::paintPath(SvgDocument* document, SceneModel* model) const
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{
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{
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auto model_path = dynamic_cast<GeometryPath*>(model->getGeometry());
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auto model_path = dynamic_cast<GeometryPath*>(model->getGeometry());
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void paintCircle(SvgDocument* document, SceneModel* model) const;
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void paintCircle(SvgDocument* document, SceneModel* model) const;
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void paintLine(SvgDocument* document, SceneModel* model) const;
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void paintLineSegment(SvgDocument* document, SceneModel* model) const;
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void paintPath(SvgDocument* document, SceneModel* model) const;
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void paintPath(SvgDocument* document, SceneModel* model) const;
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void paintText(SvgDocument* document, SceneText* model) const;
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void paintText(SvgDocument* document, SceneText* model) const;
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#include <sstream>
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#include <sstream>
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SvgShapeElement::SvgShapeElement(const std::string& tagName)
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SvgShapeElement::SvgShapeElement(const std::string& tagName, std::size_t precision)
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: SvgElement(tagName)
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: SvgElement(tagName),
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mPrecision(precision)
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{
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{
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}
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}
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class SvgShapeElement : public SvgElement
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class SvgShapeElement : public SvgElement
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{
|
{
|
||||||
public:
|
public:
|
||||||
SvgShapeElement(const std::string& tagName);
|
SvgShapeElement(const std::string& tagName, std::size_t precision = 0);
|
||||||
|
|
||||||
Transform getTransform() const;
|
Transform getTransform() const;
|
||||||
|
|
||||||
|
@ -25,6 +25,9 @@ public:
|
||||||
|
|
||||||
void setNoStroke();
|
void setNoStroke();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
std::size_t mPrecision{ 0 };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::string getLabelledContent(const std::string& key, const std::string& content) const;
|
std::string getLabelledContent(const std::string& key, const std::string& content) const;
|
||||||
Point parsePoint(const std::string& pointString, double defaultVal = 0.0) const;
|
Point parsePoint(const std::string& pointString, double defaultVal = 0.0) const;
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "SvgShapeElements.h"
|
#include "SvgShapeElements.h"
|
||||||
|
|
||||||
|
#include "PointParser.h"
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
|
|
||||||
SvgCircle::SvgCircle(Type type)
|
SvgCircle::SvgCircle(Type type)
|
||||||
|
@ -174,6 +175,45 @@ void SvgPolyline::setPoints(const std::vector<Point>& locs)
|
||||||
addAttribute(std::move(points));
|
addAttribute(std::move(points));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SvgPolyline::setPoints(const Point& startPoint, const std::vector<Point>& locs)
|
||||||
|
{
|
||||||
|
auto points = std::make_unique<XmlAttribute>("points");
|
||||||
|
|
||||||
|
std::stringstream sstr;
|
||||||
|
sstr << startPoint.getX() << "," << startPoint.getY() << " ";
|
||||||
|
|
||||||
|
for (const auto& loc : locs)
|
||||||
|
{
|
||||||
|
sstr << loc.getX() << "," << loc.getY() << " ";
|
||||||
|
}
|
||||||
|
points->setValue(sstr.str());
|
||||||
|
addAttribute(std::move(points));
|
||||||
|
}
|
||||||
|
|
||||||
|
SvgLine::SvgLine(const Point& startPoint, const Point& endPoint, std::size_t precision)
|
||||||
|
: SvgShapeElement("line", precision)
|
||||||
|
{
|
||||||
|
auto fill = std::make_unique<XmlAttribute>("fill");
|
||||||
|
fill->setValue("none");
|
||||||
|
addAttribute(std::move(fill));
|
||||||
|
|
||||||
|
auto x1 = std::make_unique<XmlAttribute>("x1");
|
||||||
|
x1->setValue(PointParser::toString(startPoint.getX(), mPrecision));
|
||||||
|
addAttribute(std::move(x1));
|
||||||
|
|
||||||
|
auto y1 = std::make_unique<XmlAttribute>("y1");
|
||||||
|
y1->setValue(PointParser::toString(startPoint.getY(), mPrecision));
|
||||||
|
addAttribute(std::move(y1));
|
||||||
|
|
||||||
|
auto x2 = std::make_unique<XmlAttribute>("x2");
|
||||||
|
x2->setValue(PointParser::toString(endPoint.getX(), mPrecision));
|
||||||
|
addAttribute(std::move(x2));
|
||||||
|
|
||||||
|
auto y2 = std::make_unique<XmlAttribute>("y2");
|
||||||
|
y2->setValue(PointParser::toString(endPoint.getY(), mPrecision));
|
||||||
|
addAttribute(std::move(y2));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
SvgPath::SvgPath()
|
SvgPath::SvgPath()
|
||||||
: SvgShapeElement("path")
|
: SvgShapeElement("path")
|
||||||
|
|
|
@ -60,9 +60,17 @@ class SvgPolyline : public SvgShapeElement
|
||||||
public:
|
public:
|
||||||
SvgPolyline();
|
SvgPolyline();
|
||||||
|
|
||||||
|
void setPoints(const Point& startPoint, const std::vector<Point>& loc);
|
||||||
|
|
||||||
void setPoints(const std::vector<Point>& loc);
|
void setPoints(const std::vector<Point>& loc);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class SvgLine : public SvgShapeElement
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SvgLine(const Point& startPoint, const Point& endPoint, std::size_t precision = 0);
|
||||||
|
};
|
||||||
|
|
||||||
class SvgPath : public SvgShapeElement
|
class SvgPath : public SvgShapeElement
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -7,14 +7,14 @@
|
||||||
#include "LineNode.h"
|
#include "LineNode.h"
|
||||||
#include "PathNode.h"
|
#include "PathNode.h"
|
||||||
|
|
||||||
void addRect(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes, double radius = 0.0)
|
void addRect(const Point& loc, std::vector<std::unique_ptr<MaterialNode> >& nodes, double radius = 0.0)
|
||||||
{
|
{
|
||||||
auto node = std::make_unique<RectangleNode>(loc, 150.0, 100.0);
|
auto node = std::make_unique<RectangleNode>(loc, 150.0, 100.0);
|
||||||
node->setRadius(radius);
|
node->setRadius(radius);
|
||||||
nodes.push_back(std::move(node));
|
nodes.push_back(std::move(node));
|
||||||
}
|
}
|
||||||
|
|
||||||
void addCircle(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes, double minorRadius = 0.0)
|
void addCircle(const Point& loc, std::vector<std::unique_ptr<MaterialNode> >& nodes, double minorRadius = 0.0)
|
||||||
{
|
{
|
||||||
const auto radius = 50.0;
|
const auto radius = 50.0;
|
||||||
auto centre_loc = loc;
|
auto centre_loc = loc;
|
||||||
|
@ -30,26 +30,25 @@ void addCircle(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode>
|
||||||
nodes.push_back(std::move(node));
|
nodes.push_back(std::move(node));
|
||||||
}
|
}
|
||||||
|
|
||||||
void addLine(const Point& loc, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes)
|
void addLine(const Point& loc, std::vector<std::unique_ptr<MaterialNode> >& nodes)
|
||||||
{
|
{
|
||||||
std::vector<Point> points = { Point(150.0, 100.0) };
|
std::vector<Point> points = { Point(150.0, 100.0) };
|
||||||
auto node = std::make_unique<LineNode>(loc, points);
|
auto node = std::make_unique<LineNode>(loc, points);
|
||||||
nodes.push_back(std::move(node));
|
nodes.push_back(std::move(node));
|
||||||
}
|
}
|
||||||
|
|
||||||
void addPath(const Point& loc, const std::string& path, std::vector<std::unique_ptr<AbstractVisualNode> >& nodes)
|
void addPath(const Point& loc, const std::string& path, std::vector<std::unique_ptr<MaterialNode> >& nodes)
|
||||||
{
|
{
|
||||||
auto node = std::make_unique<PathNode>(loc, path);
|
auto node = std::make_unique<PathNode>(loc, path);
|
||||||
nodes.push_back(std::move(node));
|
nodes.push_back(std::move(node));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_CASE(TestD2dOffScreenRendering, "graphics")
|
void addShapes(const Point& start_loc, std::vector<std::unique_ptr<MaterialNode> >& nodes, bool use_fill = false)
|
||||||
{
|
{
|
||||||
TestRenderer renderer(800, 800);
|
auto loc = start_loc;
|
||||||
|
|
||||||
std::vector<std::unique_ptr<AbstractVisualNode> > nodes;
|
auto fill_color = Color(200, 0, 200);
|
||||||
|
|
||||||
auto loc = Point(10, 10);
|
|
||||||
addRect(loc, nodes);
|
addRect(loc, nodes);
|
||||||
|
|
||||||
loc.move(250, 0);
|
loc.move(250, 0);
|
||||||
|
@ -67,10 +66,60 @@ TEST_CASE(TestD2dOffScreenRendering, "graphics")
|
||||||
loc.move(100, 0);
|
loc.move(100, 0);
|
||||||
addPath(loc, "M0 0 h150 v100 h-150Z", nodes);
|
addPath(loc, "M0 0 h150 v100 h-150Z", nodes);
|
||||||
|
|
||||||
|
loc = Point(10, 300);
|
||||||
|
addPath(loc, "M0 0 h150 q50 50 0 100 h-150Z", nodes);
|
||||||
|
|
||||||
|
loc.move(250, 0);
|
||||||
|
addPath(loc, "M0 0 h150 c25 25 25 75 0 100 h-150Z", nodes);
|
||||||
|
|
||||||
|
loc.move(250, 0);
|
||||||
|
addPath(loc, "M0 0 h150 a50 50 0 0 1 0 100 h-150Z", nodes);
|
||||||
|
|
||||||
|
if (use_fill)
|
||||||
|
{
|
||||||
|
for (auto& node : nodes)
|
||||||
|
{
|
||||||
|
node->setFillColor(fill_color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_CASE(TestD2dOffScreenRendering_Outlines, "graphics")
|
||||||
|
{
|
||||||
|
TestRenderer renderer(800, 800);
|
||||||
|
|
||||||
|
std::vector<std::unique_ptr<MaterialNode> > nodes;
|
||||||
|
|
||||||
|
auto loc = Point(10, 10);
|
||||||
|
|
||||||
|
addShapes(loc, nodes, false);
|
||||||
|
|
||||||
auto scene = renderer.getScene();
|
auto scene = renderer.getScene();
|
||||||
for (const auto& node : nodes)
|
for (const auto& node : nodes)
|
||||||
{
|
{
|
||||||
scene->addNode(node.get());
|
scene->addNode(node.get());
|
||||||
}
|
}
|
||||||
renderer.write(TestUtils::getTestOutputDir(__FILE__) / "out.png");
|
|
||||||
|
renderer.writeSvg(TestUtils::getTestOutputDir(__FILE__) / "outlines.svg");
|
||||||
|
renderer.write(TestUtils::getTestOutputDir(__FILE__) / "outlines.png");
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST_CASE(TestD2dOffScreenRendering_Fill, "graphics")
|
||||||
|
{
|
||||||
|
TestRenderer renderer(800, 800);
|
||||||
|
|
||||||
|
std::vector<std::unique_ptr<MaterialNode> > nodes;
|
||||||
|
|
||||||
|
auto loc = Point(10, 10);
|
||||||
|
|
||||||
|
addShapes(loc, nodes, true);
|
||||||
|
|
||||||
|
auto scene = renderer.getScene();
|
||||||
|
for (const auto& node : nodes)
|
||||||
|
{
|
||||||
|
scene->addNode(node.get());
|
||||||
|
}
|
||||||
|
|
||||||
|
renderer.writeSvg(TestUtils::getTestOutputDir(__FILE__) / "fill.svg");
|
||||||
|
renderer.write(TestUtils::getTestOutputDir(__FILE__) / "fill.png");
|
||||||
};
|
};
|
Loading…
Reference in a new issue