Basic Font integration.
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parent
ce11c52ae5
commit
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36 changed files with 325 additions and 198 deletions
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@ -1,5 +1,10 @@
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#include "TextNode.h"
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#include "Rectangle.h"
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#include "FontsManager.h"
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#include "IFontEngine.h"
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#include "MeshPrimitives.h"
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#include "Color.h"
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TextNode::TextNode(const std::string& content, const DiscretePoint& loc)
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@ -55,3 +60,39 @@ void TextNode::setStrokeColor(const Color& color)
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{
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mStrokeColor = color;
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}
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void TextNode::update(FontsManager* drawingManager)
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{
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updateMesh();
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updateTexture(drawingManager);
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}
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void TextNode::updateMesh()
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{
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double font_height = 16;
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double font_width = 16;
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double text_width = mContent.size() * font_width;
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const auto rect = Rectangle(mLocation, text_width, font_height);
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auto mesh = MeshPrimitives::build(rect);
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auto color = Color(0, 0, 0, 1.0);
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mesh->addConstantFaceVectorAttribute("Color", color.getAsVectorDouble());
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mMesh = std::move(mesh);
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}
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void TextNode::updateTexture(FontsManager* fontsManager)
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{
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fontsManager->getFontEngine()->loadFontFace("truetype/msttcorefonts/arial.ttf");
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auto glyph = fontsManager->getFontEngine()->loadGlyph('A');
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if (!glyph)
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{
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return;
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}
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mTexture = std::make_unique<Image<unsigned char> >(glyph->getWidth(), glyph->getHeight());
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mTexture->setData(glyph->getData());
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}
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