Break out material handling into dedicated class.
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17 changed files with 221 additions and 153 deletions
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@ -175,7 +175,7 @@ void TextNode::update(SceneInfo* sceneInfo)
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if (mMaterialIsDirty)
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{
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mTextItem->setFillColor(mFillColor);
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mTextItem->updateSolidMaterial(*mMaterial);
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mMaterialIsDirty = false;
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}
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}
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