Break out material handling into dedicated class.

This commit is contained in:
jmsgrogan 2023-01-24 09:51:15 +00:00
parent fc44c4c623
commit 73051a5f27
17 changed files with 221 additions and 153 deletions

View file

@ -175,7 +175,7 @@ void TextNode::update(SceneInfo* sceneInfo)
if (mMaterialIsDirty)
{
mTextItem->setFillColor(mFillColor);
mTextItem->updateSolidMaterial(*mMaterial);
mMaterialIsDirty = false;
}
}