Add win32 mouse button events.
This commit is contained in:
parent
2bc53186bc
commit
78a4fa99ff
20 changed files with 141 additions and 53 deletions
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@ -6,8 +6,6 @@
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#include "TransformNode.h"
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#include "CircleNode.h"
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#include <iostream>
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CanvasDrawingArea::~CanvasDrawingArea()
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{
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@ -40,14 +38,14 @@ void CanvasDrawingArea::doPaint(const PaintEvent* event)
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void CanvasDrawingArea::onMyMouseEvent(const MouseEvent* event)
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{
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if(event->GetAction() == MouseEvent::Action::Pressed)
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if(event->getAction() == MouseEvent::Action::Pressed)
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{
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}
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else if(event->GetAction() == MouseEvent::Action::Released)
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else if(event->getAction() == MouseEvent::Action::Released)
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{
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auto client_loc = event->GetClientLocation();
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auto screen_loc = event->GetScreenLocation();
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auto client_loc = event->getClientLocation();
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auto screen_loc = event->getScreenLocation();
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addShapeAt(client_loc.getX(), client_loc.getY());
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}
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@ -47,4 +47,9 @@ std::vector<double> Color::getAsVectorDouble() const
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uint32_t Color::getAsUInt32() const
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{
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return static_cast<uint32_t>(mB + (mG << 8) + (mR << 16));
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}
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std::string Color::toString() const
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{
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return std::to_string(static_cast<int>(mR)) + "," + std::to_string(static_cast<int>(mG)) + "," + std::to_string(static_cast<int>(mB));
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}
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@ -2,6 +2,7 @@
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#include <memory>
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#include <vector>
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#include <string>
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class Color
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{
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@ -20,6 +21,8 @@ public:
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uint32_t getAsUInt32() const;
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std::string toString() const;
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bool operator==(const Color& rhs) const
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{
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return (mR == rhs.mR)
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@ -1,20 +1,28 @@
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set(MODULE_NAME database)
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set(SQLite3_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/src/third_party/sqlite3")
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set(SQLite3_SOURCE_FILE "${CMAKE_SOURCE_DIR}/src/third_party/sqlite3/sqlite3.c")
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list(APPEND database_LIB_INCLUDES
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list(APPEND HEADERS
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Database.h
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DatabaseManager.h
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database_interfaces/SqliteInterface.h
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${SQLite3_SOURCE_FILE})
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list(APPEND LIB_INCLUDES
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Database.cpp
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DatabaseManager.cpp
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database_interfaces/SqliteInterface.cpp
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${SQLite3_SOURCE_FILE})
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add_library(database SHARED ${database_LIB_INCLUDES})
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add_library(${MODULE_NAME} SHARED ${LIB_INCLUDES} ${HEADERS})
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target_include_directories(database PUBLIC
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target_include_directories(${MODULE_NAME} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/database_interfaces
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${SQLite3_INCLUDE_DIR}
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)
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target_link_libraries(database core)
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set_property(TARGET database PROPERTY FOLDER src)
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set_target_properties( database PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS ON )
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target_link_libraries(${MODULE_NAME} core)
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set_property(TARGET ${MODULE_NAME} PROPERTY FOLDER src)
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set_target_properties( ${MODULE_NAME} PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS ON )
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@ -35,7 +35,7 @@ void DirectX2dPainter::paint(SceneModel* model)
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const auto loc = model->getTransform().getLocation();
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const auto scale_x = model->getTransform().getScaleX();
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const auto scale_y = model->getTransform().getScaleY();
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D2D1_RECT_F d2d_rect{ static_cast<float>(loc.getX()), static_cast<float>(loc.getY() + scale_x), static_cast<float>(loc.getX() + scale_y), static_cast<float>(loc.getY()) };
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D2D1_RECT_F d2d_rect{ static_cast<float>(loc.getX()), static_cast<float>(loc.getY() + scale_y), static_cast<float>(loc.getX() + scale_x), static_cast<float>(loc.getY()) };
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if (model->hasFillColor())
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{
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@ -48,7 +48,7 @@ void Win32WebRequest::resizeBuffer(unsigned size)
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std::string Win32WebRequest::getUrlFromRequest() const
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{
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return UnicodeUtils::utf16ToUtf8String(mHandle->CookedUrl.pFullUrl);
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return UnicodeUtils::utf16ToUtf8String(mHandle->CookedUrl.pAbsPath);
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}
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HttpRequest Win32WebRequest::getRequest() const
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@ -9,7 +9,6 @@ Win32WebResponse::Win32WebResponse(const HttpResponse& response)
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{
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RtlZeroMemory((&mResponse), sizeof(*(&mResponse)));
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mResponse.StatusCode = response.getStatusCode();
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mResponseReason = response.getResponseReason();
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@ -32,16 +31,14 @@ void Win32WebResponse::populateBody(const HttpResponse& response)
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if (!mBody.empty())
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{
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mContentLength = std::to_string(mBody.size());
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mResponse.Headers.KnownHeaders[HttpHeaderContentLength].pRawValue = mContentLength.c_str();
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mResponse.Headers.KnownHeaders[HttpHeaderContentLength].RawValueLength = (USHORT)strlen(mContentLength.c_str());
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HTTP_DATA_CHUNK dataChunk;
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dataChunk.DataChunkType = HttpDataChunkFromMemory;
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dataChunk.FromMemory.pBuffer = mBody.data();
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dataChunk.FromMemory.BufferLength = (ULONG)strlen(mBody.data());
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mDataChunk.DataChunkType = HttpDataChunkFromMemory;
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char test[] = "test";
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mDataChunk.FromMemory.pBuffer = mBody.data();
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mDataChunk.FromMemory.BufferLength = (ULONG)strlen(mBody.data());
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mResponse.EntityChunkCount = 1;
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mResponse.pEntityChunks = &dataChunk;
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mResponse.pEntityChunks = &mDataChunk;
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}
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}
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@ -38,4 +38,5 @@ private:
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std::string mContentLength;
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HTTP_RESPONSE mResponse;
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HTTP_DATA_CHUNK mDataChunk;
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};
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@ -149,7 +149,7 @@ bool Win32WebServer::sendHttpResponse(const Win32WebRequest& request, const Http
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Win32WebResponse response(appResponse);
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DWORD bytesSent;
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const auto result = ::HttpSendHttpResponse(mWorkingQueue, request.getHandle()->RequestId, 0, &(response.getResponse()), NULL, &bytesSent, NULL, 0, NULL, NULL);
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const auto result = ::HttpSendHttpResponse(mWorkingQueue, request.getHandle()->RequestId, 0, &response.getResponse(), nullptr, &bytesSent, nullptr, 0, nullptr, nullptr);
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if (result != NO_ERROR)
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{
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MLOG_ERROR("Http response failed with error: " << result);
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@ -196,6 +196,8 @@ bool Win32WebServer::sendHttpPostResponse(const Win32WebRequest& request, const
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void Win32WebServer::run()
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{
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MLOG_INFO("Running web server on: " << mListenUrl);
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Win32WebRequest request;
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if (!request.isValid())
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{
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@ -19,32 +19,32 @@ std::unique_ptr<MouseEvent> MouseEvent::Create()
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return std::make_unique<MouseEvent>();
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}
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void MouseEvent::SetClientLocation(Pixel location)
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void MouseEvent::setClientLocation(Pixel location)
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{
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mClientLocation = location;
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}
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void MouseEvent::SetScreenLocation(Pixel location)
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void MouseEvent::setScreenLocation(Pixel location)
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{
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mScreenLocation = location;
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}
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void MouseEvent::SetAction(MouseEvent::Action action)
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void MouseEvent::setAction(MouseEvent::Action action)
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{
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mAction = action;
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}
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Pixel MouseEvent::GetClientLocation() const
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Pixel MouseEvent::getClientLocation() const
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{
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return mClientLocation;
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}
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Pixel MouseEvent::GetScreenLocation() const
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Pixel MouseEvent::getScreenLocation() const
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{
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return mScreenLocation;
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}
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MouseEvent::Action MouseEvent::GetAction() const
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MouseEvent::Action MouseEvent::getAction() const
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{
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return mAction;
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}
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@ -14,11 +14,6 @@ public:
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Released
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};
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private:
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Pixel mClientLocation;
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Pixel mScreenLocation;
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Action mAction;
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public:
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MouseEvent();
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@ -27,16 +22,21 @@ public:
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static std::unique_ptr<MouseEvent> Create();
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void SetClientLocation(Pixel location);
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Pixel getClientLocation() const;
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void SetScreenLocation(Pixel location);
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Pixel getScreenLocation() const;
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void SetAction(Action action);
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Action getAction() const;
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Pixel GetClientLocation() const;
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void setClientLocation(Pixel location);
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Pixel GetScreenLocation() const;
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void setScreenLocation(Pixel location);
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Action GetAction() const;
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void setAction(Action action);
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private:
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Pixel mClientLocation;
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Pixel mScreenLocation;
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Action mAction;
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};
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using MouseEventUPtr = std::unique_ptr<MouseEvent>;
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@ -5,8 +5,7 @@
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#include "TransformNode.h"
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#include "MouseEvent.h"
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#include <iostream>
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#include "FileLogger.h"
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Button::Button()
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: Widget(),
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void Button::onMyMouseEvent(const MouseEvent* event)
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{
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if(event->GetAction() == MouseEvent::Action::Pressed)
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MLOG_INFO("Widget mouse event");
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if(event->getAction() == MouseEvent::Action::Pressed)
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{
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mCachedColor = mBackgroundColor;
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setBackgroundColor(mClickedColor);
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@ -53,7 +53,7 @@ void Button::onMyMouseEvent(const MouseEvent* event)
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mClickFunc(this);
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}
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}
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else if(event->GetAction() == MouseEvent::Action::Released)
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else if(event->getAction() == MouseEvent::Action::Released)
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{
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setBackgroundColor(mCachedColor);
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}
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@ -11,6 +11,7 @@
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#include "RootNode.h"
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#include "Window.h"
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#include "FileLogger.h"
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#include <algorithm>
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#include <iterator>
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@ -293,7 +294,7 @@ bool Widget::onMouseEvent(const MouseEvent* event)
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}
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if(!inChild)
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{
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if(mVisible && contains(event->GetClientLocation()))
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if(mVisible && contains(event->getClientLocation()))
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{
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onMyMouseEvent(event);
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return true;
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@ -308,13 +309,13 @@ bool Widget::onMouseEvent(const MouseEvent* event)
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void Widget::onMyMouseEvent(const MouseEvent* event)
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{
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MLOG_INFO("Widget mouse event");
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}
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void Widget::updateBackground(const PaintEvent* event)
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{
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unsigned locX = mLocation.getX() + mMargin.mLeft;
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unsigned locY = mLocation.getX() + mMargin.mTop;
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unsigned locY = mLocation.getY() + mMargin.mTop;
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unsigned deltaX = mSize.mWidth - mMargin.mLeft - mMargin.mRight;
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unsigned deltaY = mSize.mHeight - mMargin.mTop - mMargin.mBottom;
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@ -335,6 +336,8 @@ void Widget::updateBackground(const PaintEvent* event)
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if (mMaterialDirty)
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{
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mBackgroundNode->setFillColor(mBackgroundColor);
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mBackgroundNode->setStrokeColor(mBorderColor);
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mBackgroundNode->setStrokeThickness(mBorderThickness);
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}
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if (mVisibilityDirty)
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@ -141,8 +141,6 @@ protected:
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virtual bool isDirty() const;
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void setParent(Widget* parent);
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Widget* getParent() const;
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@ -60,7 +60,7 @@ void GeometryNode::updateMaterial()
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mBackgroundItem->setFillColor(mFillColor);
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}
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if (mHasStrokeColor)
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if (mHasStrokeColor && mStrokeThickness > 0)
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{
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mBackgroundItem->setOutlineColor(mStrokeColor);
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mBackgroundItem->setOutlineThickness(mStrokeThickness);
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@ -29,7 +29,7 @@ void SvgShapeElement::setFill(const Color& fill)
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auto attr = std::make_unique<XmlAttribute>("fill");
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std::stringstream sstr;
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sstr << "rgb(" << fill.getR() << "," << fill.getG() << "," << fill.getB() << ")";
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sstr << "rgb(" << fill.toString() << ")";
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attr->setValue(sstr.str());
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addAttribute(std::move(attr));
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@ -48,7 +48,7 @@ void SvgShapeElement::setStrokeColor(const Color& stroke)
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auto attr = std::make_unique<XmlAttribute>("stroke");
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std::stringstream sstr;
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sstr << "rgb(" << stroke.getR() << "," << stroke.getG() << "," << stroke.getB() << ")";
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sstr << "rgb(" << stroke.toString() << ")";
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attr->setValue(sstr.str());
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addAttribute(std::move(attr));
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#include "DesktopManager.h"
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#include <WinUser.h>
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#include <windowsx.h>
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LRESULT CALLBACK FreeWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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mWindow->doPaint(nullptr);
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}
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void Win32Window::onMouseDownMessage(int x, int y)
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{
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auto event = MouseEvent::Create();
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event->setClientLocation({ static_cast<unsigned>(x), static_cast<unsigned>(y) });
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event->setAction(MouseEvent::Action::Pressed);
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mDesktopManager->onUiEvent(std::move(event));
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MLOG_INFO("Mouse down at: " << x << " , " << y);
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}
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void Win32Window::onMouseUpMessage(int x, int y)
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{
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auto event = MouseEvent::Create();
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event->setClientLocation({ static_cast<unsigned>(x), static_cast<unsigned>(y) });
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event->setAction(MouseEvent::Action::Released);
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mDesktopManager->onUiEvent(std::move(event));
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MLOG_INFO("Mouse up at: " << x << " , " << y);
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}
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LRESULT CALLBACK Win32Window::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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@ -114,6 +133,20 @@ LRESULT CALLBACK Win32Window::WindowProc(UINT message, WPARAM wParam, LPARAM lPa
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onPaintMessage();
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return 0;
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}
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case WM_LBUTTONDOWN :
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{
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const auto x = GET_X_LPARAM(lParam);
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const auto y = GET_Y_LPARAM(lParam);
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onMouseDownMessage(x, y);
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return 0;
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}
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case WM_LBUTTONUP:
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{
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const auto x = GET_X_LPARAM(lParam);
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const auto y = GET_Y_LPARAM(lParam);
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onMouseUpMessage(x, y);
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return 0;
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}
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case WM_SIZE:
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{
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auto width = LOWORD(lParam);
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void afterPaint(mt::Screen* screen);
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private:
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void onMouseDownMessage(int x, int y);
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void onMouseUpMessage(int x, int y);
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void onPaintMessage();
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HWND mHandle{ 0 };
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@ -1,9 +1,14 @@
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#include "TestUiApplication.h"
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#include "TestFramework.h"
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#include "TestRenderUtils.h"
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#include "TestUtils.h"
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#include "RectangleNode.h"
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#include "TextNode.h"
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#include "Button.h"
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#include "TransformNode.h"
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#include <memory>
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#include <string>
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#include <iostream>
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@ -20,5 +25,31 @@ TEST_CASE(TestD2dRendering, "graphics")
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scene->addNode(text_node.get());
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scene->update();
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gui_app->run();
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};
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TEST_CASE(TestD2dWidgetRendering, "graphics")
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{
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auto gui_app = TestCaseRunner::getInstance().getTestApplication();
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auto scene = gui_app->getMainWindowScene();
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Widget widget;
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widget.setBackgroundColor({ 0, 200, 0 });
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widget.setBounds(300, 300);
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auto button = Button::Create();
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button->setBackgroundColor({ 200, 0, 0 });
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button->setLabel("Test Button");
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button->setMaxWidth(100);
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widget.addWidget(std::move(button));
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widget.onPaintEvent(nullptr);
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scene->addNode(widget.getRootNode());
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scene->update();
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TestRenderer::writeSvg(TestUtils::getTestOutputDir(__FILE__) / "TestD2dWidgetRendering.svg", scene);
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gui_app->run();
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};
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@ -41,9 +41,14 @@ public:
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}
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void writeSvg(const Path& path)
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{
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writeSvg(path, mSurface->getScene());
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}
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static void writeSvg(const Path& path, Scene* scene)
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{
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SvgConverter converter;
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auto svg_document = converter.convert(mSurface->getScene());
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auto svg_document = converter.convert(scene);
|
||||
|
||||
SvgWriter writer;
|
||||
auto svg_content = writer.toString(svg_document.get());
|
||||
|
|
Loading…
Reference in a new issue