Cleaning for opengl rendering prep.

This commit is contained in:
James Grogan 2022-11-14 11:19:51 +00:00
parent 402f381d10
commit 7c6a92f4ec
58 changed files with 570 additions and 533 deletions

View file

@ -0,0 +1,23 @@
#pragma once
#include <vector>
class VisualLayer;
class Scene
{
public:
Scene() = default;
void setLayers(const std::vector<VisualLayer*>& layers)
{
mLayers = layers;
}
const std::vector<VisualLayer*>& getLayers() const
{
return mLayers;
}
private:
std::vector<VisualLayer*> mLayers;
};