Simple dx examples working.
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4 changed files with 18 additions and 16 deletions
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@ -76,15 +76,12 @@ void DirectXPainter::paintMesh(ID3D12GraphicsCommandList* commandList)
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void DirectXPainter::paintText(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
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{
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auto scene = mDrawingContext->getSurface()->getScene();
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auto width = mDrawingContext->getSurface()->getWidth();
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auto height = mDrawingContext->getSurface()->getHeight();
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for (const auto item : scene->getItems())
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{
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if (item->getType() == SceneItem::Type::TEXT && item->isVisible())
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{
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auto text = dynamic_cast<SceneText*>(item);
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mTextPainter->paint(text, mDrawingContext, d2dContext, width, height);
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mTextPainter->paint(text, mDrawingContext, d2dContext, directWriteFactory);
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}
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}
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}
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@ -28,7 +28,6 @@ DirectXTextPainter::DirectXTextPainter()
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void DirectXTextPainter::initialize(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
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{
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initializeBrush(d2dContext);
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initializeTextFormat(directWriteFactory);
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}
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void DirectXTextPainter::initializeBrush(ID2D1DeviceContext2* d2dContext)
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@ -36,7 +35,7 @@ void DirectXTextPainter::initializeBrush(ID2D1DeviceContext2* d2dContext)
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d2dContext->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
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}
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void DirectXTextPainter::initializeTextFormat(IDWriteFactory* directWriteFactory)
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void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, unsigned fontSize)
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{
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directWriteFactory->CreateTextFormat(
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L"Verdana",
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@ -44,23 +43,26 @@ void DirectXTextPainter::initializeTextFormat(IDWriteFactory* directWriteFactory
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DWRITE_FONT_WEIGHT_NORMAL,
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DWRITE_FONT_STYLE_NORMAL,
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DWRITE_FONT_STRETCH_NORMAL,
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50,
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fontSize,
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L"en-us",
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&mTextFormat
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);
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mTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
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mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
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//mTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
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//mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
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}
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void DirectXTextPainter::paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, float width, float height)
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void DirectXTextPainter::paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
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{
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D2D1_RECT_F textRect = D2D1::RectF(0, 0, width, height);
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const auto location = text->getTransform().getLocation();
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D2D1_RECT_F textRect = D2D1::RectF(location.getX(), location.getY(), location.getX() + 100, location.getY() + 100);
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updateTextFormat(directWriteFactory, text->getTextData().mFont.getSize());
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auto content = StringUtils::convert(text->getTextData().mContent);
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d2dContext->BeginDraw();
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d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());
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d2dContext->DrawText(content.c_str(), static_cast<UINT32>(content.size()) - 1, mTextFormat.Get(), &textRect, mTextBrush.Get());
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d2dContext->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
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d2dContext->EndDraw();
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}
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@ -26,11 +26,11 @@ public:
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void initialize(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
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void paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, float width, float height);
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void paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
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private:
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void initializeBrush(ID2D1DeviceContext2* d2dContext);
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void initializeTextFormat(IDWriteFactory* directWriteFactory);
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void updateTextFormat(IDWriteFactory* directWriteFactory, unsigned fontSize);
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Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> mTextBrush;
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Microsoft::WRL::ComPtr<IDWriteTextFormat> mTextFormat;
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@ -8,6 +8,7 @@
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#include "DesktopManager.h"
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#include "MeshPrimitives.h"
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#include "MeshNode.h"
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#include "TextNode.h"
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#include "Scene.h"
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#include "Widget.h"
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@ -25,10 +26,12 @@ TEST_CASE(TestDirectXRendering, "graphics")
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auto mesh = MeshPrimitives::buildRectangleAsTriMesh();
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auto mesh_node = std::make_unique<MeshNode>(DiscretePoint(0, 0));
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mesh_node->setMesh(mesh.get());
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scene->addNode(mesh_node.get());
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auto text_node = std::make_unique<TextNode>("Test", DiscretePoint(100, 100));
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scene->addNode(text_node.get());
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scene->update(nullptr);
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gui_app->run();
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};
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