Simple dx examples working.

This commit is contained in:
jmsgrogan 2023-01-05 16:57:46 +00:00
parent e0cad34d55
commit 850bd6906f
4 changed files with 18 additions and 16 deletions

View file

@ -76,15 +76,12 @@ void DirectXPainter::paintMesh(ID3D12GraphicsCommandList* commandList)
void DirectXPainter::paintText(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
{
auto scene = mDrawingContext->getSurface()->getScene();
auto width = mDrawingContext->getSurface()->getWidth();
auto height = mDrawingContext->getSurface()->getHeight();
for (const auto item : scene->getItems())
{
if (item->getType() == SceneItem::Type::TEXT && item->isVisible())
{
auto text = dynamic_cast<SceneText*>(item);
mTextPainter->paint(text, mDrawingContext, d2dContext, width, height);
mTextPainter->paint(text, mDrawingContext, d2dContext, directWriteFactory);
}
}
}

View file

@ -28,7 +28,6 @@ DirectXTextPainter::DirectXTextPainter()
void DirectXTextPainter::initialize(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
{
initializeBrush(d2dContext);
initializeTextFormat(directWriteFactory);
}
void DirectXTextPainter::initializeBrush(ID2D1DeviceContext2* d2dContext)
@ -36,7 +35,7 @@ void DirectXTextPainter::initializeBrush(ID2D1DeviceContext2* d2dContext)
d2dContext->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
}
void DirectXTextPainter::initializeTextFormat(IDWriteFactory* directWriteFactory)
void DirectXTextPainter::updateTextFormat(IDWriteFactory* directWriteFactory, unsigned fontSize)
{
directWriteFactory->CreateTextFormat(
L"Verdana",
@ -44,23 +43,26 @@ void DirectXTextPainter::initializeTextFormat(IDWriteFactory* directWriteFactory
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
50,
fontSize,
L"en-us",
&mTextFormat
);
mTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
//mTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
//mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
}
void DirectXTextPainter::paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, float width, float height)
void DirectXTextPainter::paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory)
{
D2D1_RECT_F textRect = D2D1::RectF(0, 0, width, height);
const auto location = text->getTransform().getLocation();
D2D1_RECT_F textRect = D2D1::RectF(location.getX(), location.getY(), location.getX() + 100, location.getY() + 100);
updateTextFormat(directWriteFactory, text->getTextData().mFont.getSize());
auto content = StringUtils::convert(text->getTextData().mContent);
d2dContext->BeginDraw();
d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());
d2dContext->DrawText(content.c_str(), static_cast<UINT32>(content.size()) - 1, mTextFormat.Get(), &textRect, mTextBrush.Get());
d2dContext->DrawText(content.c_str(), static_cast<UINT32>(content.size()), mTextFormat.Get(), &textRect, mTextBrush.Get());
d2dContext->EndDraw();
}

View file

@ -26,11 +26,11 @@ public:
void initialize(ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
void paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, float width, float height);
void paint(SceneText* text, DrawingContext* context, ID2D1DeviceContext2* d2dContext, IDWriteFactory* directWriteFactory);
private:
void initializeBrush(ID2D1DeviceContext2* d2dContext);
void initializeTextFormat(IDWriteFactory* directWriteFactory);
void updateTextFormat(IDWriteFactory* directWriteFactory, unsigned fontSize);
Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> mTextBrush;
Microsoft::WRL::ComPtr<IDWriteTextFormat> mTextFormat;

View file

@ -8,6 +8,7 @@
#include "DesktopManager.h"
#include "MeshPrimitives.h"
#include "MeshNode.h"
#include "TextNode.h"
#include "Scene.h"
#include "Widget.h"
@ -25,10 +26,12 @@ TEST_CASE(TestDirectXRendering, "graphics")
auto mesh = MeshPrimitives::buildRectangleAsTriMesh();
auto mesh_node = std::make_unique<MeshNode>(DiscretePoint(0, 0));
mesh_node->setMesh(mesh.get());
scene->addNode(mesh_node.get());
auto text_node = std::make_unique<TextNode>("Test", DiscretePoint(100, 100));
scene->addNode(text_node.get());
scene->update(nullptr);
gui_app->run();
};