Add simple mesh viewer
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fcd90b5db4
commit
8a41337e2d
19 changed files with 275 additions and 2 deletions
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@ -9,6 +9,9 @@ list(APPEND client_HEADERS
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image_editor/ImageViewWidget.h
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canvas/CanvasView.h
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canvas/CanvasController.h
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mesh_viewer/MeshViewerView.h
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mesh_viewer/MeshViewerController.h
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mesh_viewer/MeshViewerCanvas.h
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web_client/WebClientView.h)
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@ -20,6 +23,9 @@ list(APPEND client_LIB_INCLUDES
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audio_editor/AudioEditorView.cpp
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image_editor/ImageEditorView.cpp
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image_editor/ImageViewWidget.cpp
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mesh_viewer/MeshViewerView.cpp
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mesh_viewer/MeshViewerController.cpp
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mesh_viewer/MeshViewerCanvas.cpp
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canvas/CanvasView.cpp
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canvas/CanvasController.cpp
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web_client/WebClientView.cpp
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@ -42,6 +48,7 @@ target_include_directories(sample_gui PUBLIC
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"${CMAKE_CURRENT_SOURCE_DIR}/image_editor"
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"${CMAKE_CURRENT_SOURCE_DIR}/web_client"
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"${CMAKE_CURRENT_SOURCE_DIR}/canvas"
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"${CMAKE_CURRENT_SOURCE_DIR}/mesh_viewer"
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)
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target_link_libraries(sample_gui PUBLIC client windows console core network database geometry audio web)
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set_property(TARGET sample_gui PROPERTY FOLDER apps)
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@ -5,6 +5,7 @@
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#include "ImageEditorView.h"
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#include "WebClientView.h"
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#include "CanvasView.h"
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#include "MeshViewerView.h"
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#include "TabbedPanelWidget.h"
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#include "TopBar.h"
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@ -54,6 +55,10 @@ void MediaTool::initializeViews()
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canvas->setName("CanvasView");
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tabbedPanel->addPanel(std::move(canvas), "Canvas");
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auto mesh = MeshViewerView::Create();
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mesh->setName("MeshViewer");
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tabbedPanel->addPanel(std::move(mesh), "Mesh Viewer");
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auto topBar = TopBar::Create();
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auto statusBar = StatusBar::Create();
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@ -16,6 +16,7 @@
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CanvasView::CanvasView()
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: mController(CanvasController::Create())
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{
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std::cout << "Creatin canvas" << std::endl;
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initialize();
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}
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@ -7,6 +7,7 @@
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ImageViewWidget::ImageViewWidget()
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{
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std::cout << "Creating image view widget" << std::endl;
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mName = "ImageViewWidget";
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}
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0
apps/sample-gui/mesh_viewer/MeshViewerCanvas.cpp
Normal file
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apps/sample-gui/mesh_viewer/MeshViewerCanvas.cpp
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apps/sample-gui/mesh_viewer/MeshViewerCanvas.h
Normal file
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apps/sample-gui/mesh_viewer/MeshViewerCanvas.h
Normal file
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apps/sample-gui/mesh_viewer/MeshViewerController.cpp
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apps/sample-gui/mesh_viewer/MeshViewerController.cpp
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apps/sample-gui/mesh_viewer/MeshViewerController.h
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apps/sample-gui/mesh_viewer/MeshViewerController.h
Normal file
65
apps/sample-gui/mesh_viewer/MeshViewerView.cpp
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apps/sample-gui/mesh_viewer/MeshViewerView.cpp
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@ -0,0 +1,65 @@
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#include "MeshViewerView.h"
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#include "MeshNode.h"
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#include "TransformNode.h"
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#include "AbstractMesh.h"
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#include "MeshPrimitives.h"
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#include <iostream>
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std::unique_ptr<MeshViewerView> MeshViewerView::Create()
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{
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return std::make_unique<MeshViewerView>();
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}
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MeshViewerView::~MeshViewerView()
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{
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}
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MeshViewerView::MeshViewerView()
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{
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mName = "MeshViewerView";
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mBackgroundColor = {204, 204, 255};
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}
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void MeshViewerView::doPaint(const PaintEvent* event)
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{
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if (!mVisible)
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{
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return;
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}
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if (!mMeshNode)
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{
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mMeshNode = std::make_unique<MeshNode>(mLocation);
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mMeshNode->setName(mName + "_MeshNode");
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mMeshNode->setWidth(mSize.mWidth);
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mMeshNode->setHeight(mSize.mHeight);
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mMeshNode->setFillColor(mBackgroundColor);
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mRootNode->addChild(mMeshNode.get());
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}
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if (mTransformDirty)
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{
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mMeshNode->setLocation(mLocation);
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mMeshNode->setWidth(mSize.mWidth);
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mMeshNode->setHeight(mSize.mHeight);
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}
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if (mMaterialDirty)
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{
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mMeshNode->setFillColor(mBackgroundColor);
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}
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if (!mMesh)
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{
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auto mesh = MeshPrimitives::buildRectangleAsTriMesh();
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mMesh = std::move(mesh);
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mMeshNode->setMesh(mMesh.get());
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}
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}
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19
apps/sample-gui/mesh_viewer/MeshViewerView.h
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19
apps/sample-gui/mesh_viewer/MeshViewerView.h
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@ -0,0 +1,19 @@
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#pragma once
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#include "Widget.h"
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class MeshNode;
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class AbstractMesh;
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class MeshViewerView : public Widget
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{
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public:
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MeshViewerView();
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~MeshViewerView();
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static std::unique_ptr<MeshViewerView> Create();
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void doPaint(const PaintEvent* event) override;
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private:
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std::unique_ptr<AbstractMesh> mMesh;
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std::unique_ptr<MeshNode> mMeshNode;
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};
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@ -121,10 +121,16 @@ void OpenGlMeshPainter::paint(SceneModel* model, DrawingContext* context)
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else
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{
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indices = dynamic_cast<TriMesh*>(model->getMesh())->getFaceNodeIds();
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}
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auto model_color = model->getColor().getAsVectorDouble();
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std::vector<float> color = {float(model_color[0]), float(model_color[1]), float(model_color[2]), float(model_color[3])};
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paint(vertices, indices, color, line_mesh);
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if (model->getShowOutline())
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{
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auto edge_indices = dynamic_cast<TriMesh*>(model->getMesh())->getEdgeNodeIds();
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paint(vertices, edge_indices, {0, 0, 0, 1}, true);
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}
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}
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@ -58,6 +58,11 @@ public:
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void transform(const Transform& transform);
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unsigned getNumNodes() const
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{
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return mNodes.size();
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}
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protected:
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std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
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VecNodes mNodes;
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@ -4,6 +4,8 @@
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#include "Edge.h"
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#include "AbstractFace.h"
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#include <iostream>
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FaceMesh::~FaceMesh()
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{
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@ -64,18 +66,21 @@ void FaceMesh::resetIds()
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for (auto& node : mNodes)
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{
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node->setIndex(count);
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count++;
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}
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count = 0;
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for (auto& edge : mEdges)
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{
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edge->setIndex(count);
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count++;
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}
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count = 0;
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for (auto& face : mFaces)
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{
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face->setIndex(count);
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count++;
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}
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}
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@ -132,6 +137,17 @@ void FaceMesh::replaceIfOverlapping(FaceMesh* mesh, Edge* target_edge) const
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}
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}
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std::vector<unsigned> FaceMesh::getEdgeNodeIds() const
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{
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std::vector<unsigned> ids(2*mEdges.size());
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for(std::size_t idx=0; idx<mEdges.size(); idx++)
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{
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ids[2*idx] = mEdges[idx]->getNode0Id();
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ids[2*idx + 1] = mEdges[idx]->getNode1Id();
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}
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return ids;
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}
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void FaceMesh::merge(std::unique_ptr<FaceMesh> mesh)
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{
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if (mesh->getType() != getType())
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@ -27,6 +27,8 @@ public:
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std::vector<unsigned> getFaceNodeIds() const;
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std::vector<unsigned> getEdgeNodeIds() const;
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void addConstantFaceVectorAttribute(const std::string& tag, const std::vector<double>& values);
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std::vector<std::vector<double> > getFaceVectorAttributes(const std::string& tag);
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@ -2,6 +2,7 @@ list(APPEND visual_elements_LIB_INCLUDES
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GeometryNode.cpp
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RectangleNode.cpp
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MaterialNode.cpp
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MeshNode.cpp
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TextNode.cpp
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Scene.cpp
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SceneModel.cpp
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90
src/visual_elements/MeshNode.cpp
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src/visual_elements/MeshNode.cpp
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#include "MeshNode.h"
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#include <iostream>
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MeshNode::MeshNode(const DiscretePoint& location)
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: MaterialNode(location)
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{
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}
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void MeshNode::setWidth(unsigned width)
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{
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if (mWidth != width)
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{
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mTransformIsDirty = true;
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mWidth = width;
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}
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}
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void MeshNode::setHeight(unsigned height)
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{
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if (mHeight != height)
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{
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mTransformIsDirty = true;
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mHeight = height;
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}
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}
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void MeshNode::setMesh(AbstractMesh* mesh)
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{
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mWorkingMesh = mesh;
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mMeshIsDirty = true;
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}
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SceneItem* MeshNode::getSceneItem(std::size_t idx) const
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{
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return mModel.get();
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}
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unsigned MeshNode::getNumSceneItems() const
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{
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if (mWorkingMesh)
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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void MeshNode::update(FontsManager* fontsManager)
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{
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if (!mModel || mMeshIsDirty)
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{
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if (!mModel)
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{
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mModel = std::make_unique<SceneModel>(nullptr);
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mModel->setName(mName + "_MeshModel");
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mModel->setShowOutline(true);
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}
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if (mWorkingMesh)
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{
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mModel->updateMesh(mWorkingMesh);
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mMeshIsDirty = false;
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}
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}
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if (mWorkingMesh && mMeshIsDirty)
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{
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std::cout << "Updating mesh with " << mWorkingMesh->getNumNodes() << std::endl;
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mModel->updateMesh(mWorkingMesh);
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mMeshIsDirty = false;
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}
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if (mTransformIsDirty)
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{
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auto size = mHeight > mWidth ? mWidth : mHeight;
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mModel->updateTransform({mLocation, static_cast<double>(size), static_cast<double>(size)});
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mTransformIsDirty = false;
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}
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if (mMaterialIsDirty)
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{
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mModel->updateUniformColor(mFillColor);
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mMaterialIsDirty = false;
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}
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}
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28
src/visual_elements/MeshNode.h
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28
src/visual_elements/MeshNode.h
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#pragma once
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#include "MaterialNode.h"
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class AbstractMesh;
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class MeshNode : public MaterialNode
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{
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public:
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MeshNode(const DiscretePoint& location);
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void setMesh(AbstractMesh* mesh);
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SceneItem* getSceneItem(std::size_t idx) const override;
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unsigned getNumSceneItems() const override;
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void setWidth(unsigned width);
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void setHeight(unsigned height);
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void update(FontsManager* fontsManager) override;
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private:
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bool mMeshIsDirty{true};
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AbstractMesh* mWorkingMesh{nullptr};
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unsigned mWidth{1};
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unsigned mHeight{1};
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std::unique_ptr<SceneModel> mModel;
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};
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@ -11,7 +11,14 @@ SceneModel::SceneModel(std::unique_ptr<AbstractMesh> mesh)
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AbstractMesh* SceneModel::getMesh() const
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{
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return mMesh.get();
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if (mMesh)
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{
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return mMesh.get();
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}
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else
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{
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return mRawMesh;
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}
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}
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void SceneModel::updateMesh(std::unique_ptr<AbstractMesh> mesh)
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mMeshIsDirty = true;
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}
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void SceneModel::updateMesh(AbstractMesh* mesh)
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{
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mRawMesh = mesh;
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mMeshIsDirty = true;
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}
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SceneItem::Type SceneModel::getType() const
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{
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return SceneItem::Type::MODEL;
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@ -19,13 +19,27 @@ public:
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AbstractMesh* getMesh() const;
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void updateMesh(std::unique_ptr<AbstractMesh> mesh);
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void updateMesh(AbstractMesh* mesh);
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void setShowOutline(bool showOutline)
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{
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mShowOutline = showOutline;
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}
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bool getShowOutline() const
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{
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return mShowOutline;
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}
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Type getType() const override;
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private:
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AbstractMesh* mRawMesh{nullptr};
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std::unique_ptr<AbstractMesh> mMesh;
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std::unique_ptr<Texture> mColorMap;
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bool mMeshIsDirty{true};
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bool mColorMapIsDirty{true};
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bool mShowOutline{false};
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};
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