Add path rendering.
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f2ab532005
commit
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39 changed files with 1148 additions and 131 deletions
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@ -1,7 +1,9 @@
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#include "SvgNode.h"
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#include "CircleNode.h"
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#include "PathNode.h"
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#include "SvgElement.h"
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#include "SvgShapeElements.h"
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SvgNode::SvgNode(const Point& location)
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@ -39,26 +41,11 @@ void SvgNode::createOrUpdateGeometry(SceneInfo* sceneInfo)
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if (svg_element->getTagName() == "circle")
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{
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auto svg_circle = dynamic_cast<SvgCircle*>(svg_element.get());
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auto loc = svg_circle->getLocation();
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auto radius = svg_circle->getRadius();
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auto minor_radius = radius;
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if (svg_circle->getType() == SvgCircle::Type::ELLIPSE)
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{
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minor_radius = svg_circle->getMinorRadius();
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}
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if (svg_element->hasAttribute("transform"))
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{
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const auto transform = svg_circle->getTransform();
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loc.move(transform.getLocation().getX(), transform.getLocation().getY());
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radius *= transform.getScaleX();
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minor_radius *= transform.getScaleY();
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}
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auto circle_node = std::make_unique<CircleNode>(loc, radius);
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circle_node->setMinorRadius(minor_radius);
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node = std::move(circle_node);
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onCircle(svg_element.get(), node);
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}
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else if (svg_element->getTagName() == "path")
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{
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onPath(svg_element.get(), node);
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}
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if (!node)
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@ -71,7 +58,6 @@ void SvgNode::createOrUpdateGeometry(SceneInfo* sceneInfo)
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addChild(raw_node);
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}
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}
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void SvgNode::update(SceneInfo* sceneInfo)
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@ -87,4 +73,38 @@ void SvgNode::update(SceneInfo* sceneInfo)
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updateTransform();
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mTransformIsDirty = false;
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}
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}
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void SvgNode::onCircle(XmlElement* element, std::unique_ptr<AbstractVisualNode>& node)
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{
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auto svg_circle = dynamic_cast<SvgCircle*>(element);
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auto loc = svg_circle->getLocation();
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auto radius = svg_circle->getRadius();
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auto minor_radius = radius;
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if (svg_circle->getType() == SvgCircle::Type::ELLIPSE)
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{
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minor_radius = svg_circle->getMinorRadius();
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}
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if (element->hasAttribute("transform"))
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{
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const auto transform = svg_circle->getTransform();
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loc.move(transform.getLocation().getX(), transform.getLocation().getY());
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radius *= transform.getScaleX();
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minor_radius *= transform.getScaleY();
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}
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auto circle_node = std::make_unique<CircleNode>(loc, radius);
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circle_node->setMinorRadius(minor_radius);
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node = std::move(circle_node);
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}
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void SvgNode::onPath(XmlElement* element, std::unique_ptr<AbstractVisualNode>& node)
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{
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auto svg_path = dynamic_cast<SvgPath*>(element);
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Point loc;
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auto path_node = std::make_unique<PathNode>(loc, svg_path->getPath());
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node = std::move(path_node);
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}
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