Start dx path support.
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f8a2ce3c59
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5 changed files with 91 additions and 22 deletions
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@ -9,7 +9,7 @@
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TEST_CASE(TestElectronicCircuit, "circuits")
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{
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TestRenderer renderer(100, 100);
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TestRenderer renderer(800, 800);
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auto circuit = std::make_unique<ElectronicCircuit>();
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@ -68,4 +68,6 @@ TEST_CASE(TestElectronicCircuit, "circuits")
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renderer.getScene()->addNode(circuit_node.get());
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renderer.writeSvg(TestUtils::getTestOutputDir(__FILE__) / "circuit.svg");
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renderer.write(TestUtils::getTestOutputDir(__FILE__) / "circuit.png");
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}
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@ -34,9 +34,15 @@ std::string Arc::toPostScriptString(std::size_t precision) const
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{
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sstr.precision(precision);
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}
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sstr << (mPostscriptPositioning == PostscriptPositioning::RELATIVE_TO) ? "a" : "A";
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if (mPostscriptPositioning == PostscriptPositioning::RELATIVE_TO)
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{
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sstr << "a";
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}
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else
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{
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sstr << "A";
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}
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sstr << mRx << " " << mRy << " " << mRotation << " " << large << " " << sweep << " ";
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if (mPostscriptPositioning == PostscriptPositioning::RELATIVE_TO)
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{
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sstr << PointParser::toStringRelative(mEndPoint, mStartPoint, 2, " ", precision);
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@ -11,6 +11,8 @@
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#include "QuadraticBezierCurve.h"
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#include "CubicBezierCurve.h"
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#include "PointParser.h"
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void PathPostScriptConverter::fromPostScript(GeometryPath* targetPath, const std::string& postScriptPath)
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{
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mCurrentPoint = Point();
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@ -266,7 +268,7 @@ PathElementPtr PathPostScriptConverter::onQuadraticBezier()
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double control_x = mPointBuffer[0];
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double control_y = mPointBuffer[1];
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double end_x = mPointBuffer[2];
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bool end_y = mPointBuffer[3];
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double end_y = mPointBuffer[3];
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if (mPositionState == PositionState::RELATIVE)
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{
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const auto control_point = Point(mCurrentPoint.getX() + control_x, mCurrentPoint.getY() + control_y);
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@ -286,14 +288,14 @@ PathElementPtr PathPostScriptConverter::onQuadraticBezier()
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PathElementPtr PathPostScriptConverter::onCubicBezier()
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{
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PathElementPtr element;
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if (mPointBuffer.size() == 4)
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if (mPointBuffer.size() == 6)
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{
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double control0_x = mPointBuffer[0];
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double control0_y = mPointBuffer[1];
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double control1_x = mPointBuffer[0];
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double control1_y = mPointBuffer[1];
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double end_x = mPointBuffer[2];
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bool end_y = mPointBuffer[3];
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double control1_x = mPointBuffer[2];
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double control1_y = mPointBuffer[3];
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double end_x = mPointBuffer[4];
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double end_y = mPointBuffer[5];
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if (mPositionState == PositionState::RELATIVE)
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{
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const auto control_point0 = Point(mCurrentPoint.getX() + control0_x, mCurrentPoint.getY() + control0_y);
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@ -318,11 +320,11 @@ std::string PathPostScriptConverter::toPostScript(const GeometryPath* targetPath
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for (const auto& feature : targetPath->getFeatures())
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{
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auto start_loc = feature->getLocation();
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path += "M " + std::to_string(start_loc.getX()) + " " + std::to_string(start_loc.getY());
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path += "M" + PointParser::toString(start_loc, 2, " ", mPrecision);
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for (const auto& path_element : feature->getElements())
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{
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path += " " + path_element->toPostScriptString(mPrecision);
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path += path_element->toPostScriptString(mPrecision);
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}
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path += "Z ";
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}
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@ -11,6 +11,11 @@
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#include "Line.h"
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#include "Path.h"
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#include "Curve.h"
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#include "Arc.h"
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#include "QuadraticBezierCurve.h"
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#include "CubicBezierCurve.h"
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#include "FileLogger.h"
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#include "SceneModel.h"
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@ -152,18 +157,27 @@ void DirectX2dPainter::paintPath(SceneModel* model)
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{
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if (element->getType() == AbstractGeometricItem::Type::LINE)
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{
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for (const auto& point : dynamic_cast<Line*>(element.get())->getPoints().getPoints())
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{
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MLOG_INFO("Adding line entry at: " << point.getX() << " " << point.getY());
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path_sink->AddLine(toD2dPoint(point));
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}
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MLOG_INFO("Finished line");
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onLine(element.get(), path_sink.Get());
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}
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else if (element->getType() == AbstractGeometricItem::Type::LINE_SEGMENT)
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{
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const auto loc = element->getEndPoint();
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MLOG_INFO("Adding segment entry at: " << loc.getX() << " " << loc.getY());
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path_sink->AddLine(toD2dPoint(loc));
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onLineSegment(element.get(), path_sink.Get());
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}
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else if (element->getType() == AbstractGeometricItem::Type::CURVE)
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{
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auto curve = dynamic_cast<Curve*>(element.get());
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if (curve->getCurveType() == Curve::CurveType::ARC)
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{
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onArc(curve, path_sink.Get());
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}
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else if (curve->getCurveType() == Curve::CurveType::CUBIC_BEZIER)
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{
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onCubicBezier(curve, path_sink.Get());
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}
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else if (curve->getCurveType() == Curve::CurveType::QUADRATIC_BEZIER)
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{
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onQuadraticBezier(curve, path_sink.Get());
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}
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}
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}
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path_sink->EndFigure(D2D1_FIGURE_END_CLOSED);
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@ -183,6 +197,37 @@ void DirectX2dPainter::paintPath(SceneModel* model)
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}
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}
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void DirectX2dPainter::onArc(Curve* element, ID2D1GeometrySink* sink)
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{
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}
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void DirectX2dPainter::onQuadraticBezier(Curve* element, ID2D1GeometrySink* sink)
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{
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}
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void DirectX2dPainter::onCubicBezier(Curve* element, ID2D1GeometrySink* sink)
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{
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}
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void DirectX2dPainter::onLine(PathElement* element, ID2D1GeometrySink* sink)
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{
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for (const auto& point : dynamic_cast<Line*>(element)->getPoints().getPoints())
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{
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MLOG_INFO("Adding line entry at: " << point.getX() << " " << point.getY());
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sink->AddLine(toD2dPoint(point));
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}
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MLOG_INFO("Finished line");
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}
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void DirectX2dPainter::onLineSegment(PathElement* element, ID2D1GeometrySink* sink)
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{
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const auto loc = element->getEndPoint();
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MLOG_INFO("Adding segment entry at: " << loc.getX() << " " << loc.getY());
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sink->AddLine(toD2dPoint(loc));
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}
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void DirectX2dPainter::setD2dInterface(DirectX2dInterface* d2dIterface)
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{
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@ -8,7 +8,11 @@ class SceneModel;
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class Point;
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class DirectX2dInterface;
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class PathElement;
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class Curve;
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struct ID2D1SolidColorBrush;
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struct ID2D1GeometrySink;
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namespace D2D1
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{
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@ -30,9 +34,15 @@ public:
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void setD2dInterface(DirectX2dInterface* d2dIterface);
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private:
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static D2D1::ColorF toD2dColor(const Color& color);
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void onLine(PathElement* element, ID2D1GeometrySink* sink);
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static D2D_POINT_2F toD2dPoint(const Point& point);
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void onLineSegment(PathElement* element, ID2D1GeometrySink* sink);
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void onArc(Curve* element, ID2D1GeometrySink* sink);
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void onQuadraticBezier(Curve* element, ID2D1GeometrySink* sink);
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void onCubicBezier(Curve* element, ID2D1GeometrySink* sink);
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void paintRect(SceneModel* model);
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@ -40,6 +50,10 @@ private:
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void paintPath(SceneModel* model);
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static D2D1::ColorF toD2dColor(const Color& color);
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static D2D_POINT_2F toD2dPoint(const Point& point);
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Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> mSolidBrush;
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DirectX2dInterface* mD2dInterface{ nullptr };
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