Initial sketch for plugins.
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b101a5f87c
commit
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16 changed files with 96 additions and 6 deletions
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@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10)
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# set the project name
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project(NotesTK)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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set_property( GLOBAL PROPERTY USE_FOLDERS ON)
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set (CMAKE_MODULE_PATH infra/cmake)
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@ -20,5 +20,6 @@ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${GCC_COVERAGE_LINK_FLAGS
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endif()
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add_subdirectory(src)
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add_subdirectory(apps)
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add_subdirectory(test)
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add_subdirectory(plugins)
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add_subdirectory(apps)
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4
plugins/CMakeLists.txt
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4
plugins/CMakeLists.txt
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@ -0,0 +1,4 @@
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add_subdirectory(circuits)
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add_subdirectory(machine_learning)
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add_subdirectory(physics_simulation)
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add_subdirectory(quantum_computing)
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15
plugins/circuits/CMakeLists.txt
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15
plugins/circuits/CMakeLists.txt
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@ -0,0 +1,15 @@
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set(PLUGIN_NAME circuits)
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list(APPEND client_HEADERS
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ElectronicCircuit.h)
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list(APPEND client_LIB_INCLUDES
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ElectronicCircuit.cpp)
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add_library(${PLUGIN_NAME} SHARED ${client_LIB_INCLUDES})
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target_include_directories(${PLUGIN_NAME} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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target_link_libraries(${PLUGIN_NAME} PUBLIC core)
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set_property(TARGET ${PLUGIN_NAME} PROPERTY FOLDER plugins)
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0
plugins/circuits/ElectronicCircuit.cpp
Normal file
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plugins/circuits/ElectronicCircuit.cpp
Normal file
24
plugins/circuits/ElectronicCircuit.h
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24
plugins/circuits/ElectronicCircuit.h
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@ -0,0 +1,24 @@
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#pragma once
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#include <memory>
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#include <vector>
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class Terminal
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{
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};
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class Wire
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{
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};
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class LogicGate
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{
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};
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class ElectronicCircuit
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{
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};
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15
plugins/machine_learning/CMakeLists.txt
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15
plugins/machine_learning/CMakeLists.txt
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@ -0,0 +1,15 @@
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set(PLUGIN_NAME machine_learning)
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list(APPEND client_HEADERS
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NeuralNetwork.h)
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list(APPEND client_LIB_INCLUDES
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NeuralNetwork.cpp)
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add_library(${PLUGIN_NAME} SHARED ${client_LIB_INCLUDES})
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target_include_directories(${PLUGIN_NAME} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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target_link_libraries(${PLUGIN_NAME} PUBLIC core)
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set_property(TARGET ${PLUGIN_NAME} PROPERTY FOLDER plugins)
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plugins/machine_learning/NeuralNetwork.cpp
Normal file
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plugins/machine_learning/NeuralNetwork.cpp
Normal file
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plugins/machine_learning/NeuralNetwork.h
Normal file
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plugins/machine_learning/NeuralNetwork.h
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15
plugins/physics_simulation/CMakeLists.txt
Normal file
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plugins/physics_simulation/CMakeLists.txt
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@ -0,0 +1,15 @@
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set(PLUGIN_NAME physics_simulation)
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list(APPEND client_HEADERS
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FiniteElementSolver.h)
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list(APPEND client_LIB_INCLUDES
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FiniteElementSolver.cpp)
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add_library(${PLUGIN_NAME} SHARED ${client_LIB_INCLUDES})
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target_include_directories(${PLUGIN_NAME} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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target_link_libraries(${PLUGIN_NAME} PUBLIC core)
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set_property(TARGET ${PLUGIN_NAME} PROPERTY FOLDER plugins)
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plugins/physics_simulation/FiniteElementSolver.cpp
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plugins/physics_simulation/FiniteElementSolver.cpp
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plugins/physics_simulation/FiniteElementSolver.h
Normal file
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plugins/physics_simulation/FiniteElementSolver.h
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15
plugins/quantum_computing/CMakeLists.txt
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plugins/quantum_computing/CMakeLists.txt
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@ -0,0 +1,15 @@
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set(PLUGIN_NAME quantum_computing)
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list(APPEND client_HEADERS
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QuantumCircuit.h)
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list(APPEND client_LIB_INCLUDES
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QuantumCircuit.cpp)
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add_library(${PLUGIN_NAME} SHARED ${client_LIB_INCLUDES})
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target_include_directories(${PLUGIN_NAME} PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}
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)
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target_link_libraries(${PLUGIN_NAME} PUBLIC core)
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set_property(TARGET ${PLUGIN_NAME} PROPERTY FOLDER plugins)
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plugins/quantum_computing/QuantumCircuit.cpp
Normal file
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plugins/quantum_computing/QuantumCircuit.cpp
Normal file
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plugins/quantum_computing/QuantumCircuit.h
Normal file
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plugins/quantum_computing/QuantumCircuit.h
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@ -45,6 +45,7 @@ std::unique_ptr<TriMesh> MeshPrimitives::buildCircleAsTriMesh(unsigned numSegmen
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const double y = cos(theta);
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locations[idx] = {x, y};
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theta += delta_theta;
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std::cout << "Adding node at: " << x << " | " << y << std::endl;
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}
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EdgeIds edge_ids(2*numSegments);
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@ -14,9 +14,9 @@
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TEST_CASE(TestSvgConverter, "[publishing]")
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{
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Scene scene;
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scene.setShowMeshOutline(true);
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//scene.setShowMeshOutline(true);
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CircleNode circle({10, 10}, 20);
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CircleNode circle({40, 40}, 20);
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circle.setFillColor({255, 0, 0});
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scene.addNode(&circle);
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@ -26,7 +26,7 @@ TEST_CASE(TestSvgConverter, "[publishing]")
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SvgConverter converter;
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auto svg_document = converter.convert(&scene);
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svg_document->setViewBox(0, 0, 100, 100);
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svg_document->setViewBox(0, 0, 200, 200);
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SvgWriter writer;
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auto content = writer.toString(svg_document.get());
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