Fix up build.
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16 changed files with 16 additions and 30 deletions
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@ -167,9 +167,9 @@ void TextNode::update(SceneInfo* sceneInfo)
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if (mTransformIsDirty)
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{
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//mTextItem->updateTransform({mLocation});
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//mTextItem->setTextWidth(mWidth);
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//mTextItem->setTextHeight(mHeight);
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//mTransformIsDirty = false;
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mTextItem->setTextWidth(mWidth);
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mTextItem->setTextHeight(mHeight);
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mTransformIsDirty = false;
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}
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if (mMaterialIsDirty)
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