Add window support for Windows.

This commit is contained in:
jamgroga 2021-10-31 13:04:48 +00:00
parent 5d32592126
commit c05b7b6315
27 changed files with 783 additions and 95 deletions

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@ -2,72 +2,66 @@
#define UNICODE #define UNICODE
#endif #endif
#include "MainApplication.h"
#include "GuiApplication.h"
#include "CommandLineArgs.h"
#include "Win32WindowInterface.h"
#include "FileLogger.h"
#include "StringUtils.h"
#include "windows.h" #include "windows.h"
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); #include <iostream>
#include <vector>
#include <string>
void initializeCommandLineArgs(CommandLineArgs* args)
{
int nArgs{ 0 };
auto szArglist = CommandLineToArgvW(GetCommandLineW(), &nArgs);
if (szArglist == nullptr)
{
return;
}
std::vector<std::string> windowsArgs(nArgs);
for (int idx = 0; idx < nArgs; idx++)
{
windowsArgs[idx] = StringUtils::convert(szArglist[idx]);
}
LocalFree(szArglist);
args->Process(windowsArgs);
}
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow) int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
{ {
// Register the window class. std::ofstream out("out.txt");
const wchar_t CLASS_NAME[] = L"Sample Window Class"; std::cout.rdbuf(out.rdbuf());
WNDCLASS wc = { }; auto args = CommandLineArgs::CreateUnique();
initializeCommandLineArgs(args.get());
args->RecordLaunchPath();
wc.lpfnWndProc = WindowProc; // Start the main app
wc.hInstance = hInstance; auto main_app = MainApplication::Create();
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc); auto applicationContext = std::make_unique<Win32ApplicationContext>();
applicationContext->hInstance = reinterpret_cast<void*>(hInstance);
applicationContext->nCmdShow = nCmdShow;
HWND hwnd = CreateWindowEx( main_app->Initialize(std::move(args), std::move(applicationContext));
0, // Optional window styles.
CLASS_NAME, // Window class
L"Learn to Program Windows", // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position MLOG_INFO("Creating GUI Application");
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, // Parent window // Start the gui application
NULL, // Menu auto gui_app = GuiApplication();
hInstance, // Instance handle gui_app.SetMainApplication(main_app);
NULL // Additional application data
);
if (hwnd == NULL) MLOG_INFO("Running GUI Application");
{ gui_app.Run();
return 0;
}
ShowWindow(hwnd, nCmdShow);
// Run the message loop. main_app->ShutDown();
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0; return 0;
} }
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
EndPaint(hwnd, &ps);
}
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}

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@ -3,17 +3,24 @@ set(platform_HEADERS "")
set(platform_INCLUDES "") set(platform_INCLUDES "")
if (UNIX) if (UNIX)
find_package(ALSA REQUIRED) find_package(ALSA REQUIRED)
list(APPEND platform_HEADERS list(APPEND platform_HEADERS
audio_interfaces/AlsaInterface.h audio_interfaces/AlsaInterface.h
${ALSA_INCLUDE_DIRS} ${ALSA_INCLUDE_DIRS}
) )
list(APPEND platform_INCLUDES list(APPEND platform_INCLUDES
audio_interfaces/AlsaInterface.cpp audio_interfaces/AlsaInterface.cpp
) )
list(APPEND platform_LIBS list(APPEND platform_LIBS
${ALSA_LIBRARIES} ${ALSA_LIBRARIES}
) )
else()
list(APPEND platform_HEADERS
audio_interfaces/WasapiInterface.h
)
list(APPEND platform_INCLUDES
audio_interfaces/WasapiInterface.cpp
)
endif (UNIX) endif (UNIX)
list(APPEND audio_HEADERS list(APPEND audio_HEADERS

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@ -0,0 +1,207 @@
#include "WasapiInterface.h"
#include "FileLogger.h"
#include "AudioSynth.h"
#include <vector>
#include <iostream>
#include <Windows.h>
#include <Audioclient.h>
#include <mmdeviceapi.h>
#include <Functiondiscoverykeys_devpkey.h>
WasapiInterface::WasapiInterface()
{
}
WasapiInterface::~WasapiInterface()
{
}
std::unique_ptr<WasapiInterface> WasapiInterface::Create()
{
return std::make_unique<WasapiInterface>();
}
void WasapiInterface::OpenDevice(const AudioDevicePtr& device)
{
}
void WasapiInterface::SetAccessType(const AudioDevicePtr& device)
{
}
void WasapiInterface::SetSampleFormat(const AudioDevicePtr& device)
{
}
void WasapiInterface::SetSampleRate(const AudioDevicePtr& device)
{
}
void WasapiInterface::SetPeriod(const AudioDevicePtr& device)
{
}
void WasapiInterface::SetBufferSize(const AudioDevicePtr& device)
{
}
void WasapiInterface::SetChannelNumber(const AudioDevicePtr& device)
{
}
// REFERENCE_TIME time units per second and per millisecond
#define REFTIMES_PER_SEC 10000000
#define REFTIMES_PER_MILLISEC 10000
#define EXIT_ON_ERROR(hres) \
if (FAILED(hres)) { goto Exit; }
#define SAFE_RELEASE(punk) \
if ((punk) != NULL) \
{ (punk)->Release(); (punk) = NULL; }
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioClient = __uuidof(IAudioClient);
const IID IID_IAudioRenderClient = __uuidof(IAudioRenderClient);
void WasapiInterface::Play(const AudioDevicePtr& device)
{
std::cout << "Into wasapi play" << std::endl;
IMMDeviceEnumerator* pEnumerator = nullptr;
auto hr = CoCreateInstance(CLSID_MMDeviceEnumerator,
nullptr,
CLSCTX_ALL,
IID_IMMDeviceEnumerator,
(void**)&pEnumerator);
if (FAILED(hr))
{
std::cout << "Failed to create enumerator" << std::endl;
return;
}
IMMDevice* pDevice = nullptr;
hr = pEnumerator->GetDefaultAudioEndpoint(eRender, eConsole, &pDevice);
if (FAILED(hr))
{
return;
}
std::cout << "Got default endpoint" << std::endl;
IPropertyStore* pPropertyStore{ nullptr };
hr = pDevice->OpenPropertyStore(STGM_READ, &pPropertyStore);
DWORD propCount{ 0 };
pPropertyStore->GetCount(&propCount);
PROPVARIANT deviceName;
PropVariantInit(&deviceName);
// hr = pPropertyStore->GetValue(PKEY_Device_FriendlyName, &deviceName);
hr = pPropertyStore->GetValue(PKEY_DeviceInterface_FriendlyName, &deviceName);
//PKEY_Device_FriendlyName
std::cout << "Device name: " << deviceName.pwszVal << std::endl;
pPropertyStore->Release();
IAudioClient* pAudioClient = nullptr;
hr = pDevice->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void**)&pAudioClient);
std::cout << "Activated audio device" << std::endl;
if (FAILED(hr))
{
return;
}
WAVEFORMATEX* pwfx = nullptr;
hr = pAudioClient->GetMixFormat(&pwfx);
if (FAILED(hr))
{
return;
}
std::cout << "formatTag: " << pwfx->wFormatTag << std::endl;
std::cout << "nChannels: " << pwfx->nChannels << std::endl;
std::cout << "nSamplesPerSec: " << pwfx->nSamplesPerSec << std::endl;
std::cout << "nAvgBytesPerSec: " << pwfx->nAvgBytesPerSec << std::endl; // nSamplesPerSec*nBlockAlign
std::cout << "nBlockAlign: " << pwfx->nBlockAlign << std::endl; //nChannels *wBitsPerSample/8 (bytes)
std::cout << "wBitsPerSample: " << pwfx->wBitsPerSample << std::endl;
std::cout << "cbSize: " << pwfx->cbSize << std::endl;
//REFERENCE_TIME hnsRequestedDuration = REFTIMES_PER_SEC;
//hr = pAudioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0,
// hnsRequestedDuration,
// 0, pwfx, nullptr);
//if (FAILED(hr))
//{
// return;
//}
//// Tell the audio source which format to use.
//// hr = pMySource->SetFormat(pwfx);
//// Get the actual size of the allocated buffer.
//UINT32 bufferFrameCount;
//hr = pAudioClient->GetBufferSize(&bufferFrameCount);
//IAudioRenderClient* pRenderClient = nullptr;
//hr = pAudioClient->GetService(IID_IAudioRenderClient, (void**)&pRenderClient);
//// Grab the entire buffer for the initial fill operation.
//BYTE* pData;
//hr = pRenderClient->GetBuffer(bufferFrameCount, &pData);
//// Load the initial data into the shared buffer.
//DWORD flags = 0;
//// hr = pMySource->LoadData(bufferFrameCount, pData, &flags);
//hr = pRenderClient->ReleaseBuffer(bufferFrameCount, flags);
//// Calculate the actual duration of the allocated buffer.
//auto hnsActualDuration = (double)REFTIMES_PER_SEC * bufferFrameCount / pwfx->nSamplesPerSec;
//hr = pAudioClient->Start(); // Start playing.
//// Each loop fills about half of the shared buffer.
//while (flags != AUDCLNT_BUFFERFLAGS_SILENT)
//{
// // Sleep for half the buffer duration.
// Sleep((DWORD)(hnsActualDuration / REFTIMES_PER_MILLISEC / 2));
// // See how much buffer space is available.
// UINT32 numFramesPadding;
// hr = pAudioClient->GetCurrentPadding(&numFramesPadding);
// auto numFramesAvailable = bufferFrameCount - numFramesPadding;
// // Grab all the available space in the shared buffer.
// hr = pRenderClient->GetBuffer(numFramesAvailable, &pData);
// // Get next 1/2-second of data from the audio source.
// // hr = pMySource->LoadData(numFramesAvailable, pData, &flags);
// hr = pRenderClient->ReleaseBuffer(numFramesAvailable, flags);
//}
//
//// Wait for last data in buffer to play before stopping.
//Sleep((DWORD)(hnsActualDuration / REFTIMES_PER_MILLISEC / 2));
//hr = pAudioClient->Stop(); // Stop playing.
//CoTaskMemFree(pwfx);
//SAFE_RELEASE(pEnumerator)
//SAFE_RELEASE(pDevice)
//SAFE_RELEASE(pAudioClient)
//SAFE_RELEASE(pRenderClient)
return;
}

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@ -0,0 +1,36 @@
#pragma once
#include "IAudioInterface.h"
#include "AudioDevice.h"
#include <memory>
class WasapiInterface : public IAudioInterface
{
public:
WasapiInterface();
~WasapiInterface();
static std::unique_ptr<WasapiInterface> Create();
void OpenDevice(const AudioDevicePtr& device) override;
void SetAccessType(const AudioDevicePtr& device);
void SetSampleFormat(const AudioDevicePtr& device);
void SetSampleRate(const AudioDevicePtr& device);
void SetPeriod(const AudioDevicePtr& device);
void SetBufferSize(const AudioDevicePtr& device);
void SetChannelNumber(const AudioDevicePtr& device);
void Play(const AudioDevicePtr& device) override;
};
using AlsaInterfacePtr = std::shared_ptr<WasapiInterface>;

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@ -1,8 +1,12 @@
#include "GuiApplication.h" #include "GuiApplication.h"
#include "Widget.h" #include "Widget.h"
#ifdef __linux__
#include "XcbInterface.h" #include "XcbInterface.h"
#include "XcbKeyboard.h" #include "XcbKeyboard.h"
#else
#include "Win32UiInterface.h"
#endif
#include "Window.h" #include "Window.h"
#include "TextElement.h" #include "TextElement.h"
#include "WindowManager.h" #include "WindowManager.h"
@ -14,6 +18,7 @@
#include "TopBar.h" #include "TopBar.h"
#include "StatusBar.h" #include "StatusBar.h"
#include "HorizontalSpacer.h" #include "HorizontalSpacer.h"
#include "FileLogger.h"
#include <iostream> #include <iostream>
@ -33,6 +38,7 @@ GuiApplication::~GuiApplication()
void GuiApplication::SetMainApplication(MainApplicationPtr app) void GuiApplication::SetMainApplication(MainApplicationPtr app)
{ {
mMainApplication = app; mMainApplication = app;
mDesktopManager->SetMainApp(app);
} }
void GuiApplication::SetUpWidget() void GuiApplication::SetUpWidget()
@ -75,6 +81,7 @@ void GuiApplication::Run()
auto mainWindow = mDesktopManager->GetWindowManager()->GetMainWindow(); auto mainWindow = mDesktopManager->GetWindowManager()->GetMainWindow();
SetUpWidget(); SetUpWidget();
#ifdef __linux__
mDesktopManager->SetKeyboard(XcbKeyboard::Create()); mDesktopManager->SetKeyboard(XcbKeyboard::Create());
bool useOpenGl = true; bool useOpenGl = true;
@ -89,4 +96,17 @@ void GuiApplication::Run()
} }
window_interface.Loop(mDesktopManager.get()); window_interface.Loop(mDesktopManager.get());
window_interface.ShutDown(); window_interface.ShutDown();
#else
mDesktopManager->SetKeyboard(Keyboard::Create());
MLOG_INFO("Creating Window Interface");
Win32UIInterface window_interface;
window_interface.AddWindow(mainWindow, mDesktopManager.get());
window_interface.ShowWindow(mainWindow);
window_interface.Loop(mDesktopManager.get());
window_interface.ShutDown();
MLOG_INFO("Window Interface Shut Down");
#endif
} }

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@ -23,8 +23,13 @@ MainApplication::~MainApplication()
} }
void MainApplication::Initialize(CommandLineArgsUPtr commandLineArgs) void MainApplication::Initialize(CommandLineArgsUPtr commandLineArgs, std::unique_ptr<IApplicationContext> applicationContext)
{ {
if (applicationContext)
{
mApplicationContext = std::move(applicationContext);
}
mCommandLineArgs = std::move(commandLineArgs); mCommandLineArgs = std::move(commandLineArgs);
const auto launch_path = mCommandLineArgs->GetLaunchPath().string(); const auto launch_path = mCommandLineArgs->GetLaunchPath().string();
@ -34,10 +39,13 @@ void MainApplication::Initialize(CommandLineArgsUPtr commandLineArgs)
mDatabaseManager = DatabaseManager::Create(); mDatabaseManager = DatabaseManager::Create();
mDatabaseManager->CreateDatabase(launch_path + "/database.db"); mDatabaseManager->CreateDatabase(launch_path + "/database.db");
MLOG_INFO("Created DB");
mNetworkManager = NetworkManager::Create(); mNetworkManager = NetworkManager::Create();
MLOG_INFO("Created Network Manager");
mAudioManager = AudioManager::Create(); mAudioManager = AudioManager::Create();
MLOG_INFO("Created Audio Manager");
} }
void MainApplication::Run() void MainApplication::Run()

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@ -3,28 +3,22 @@
#include <memory> #include <memory>
#include <filesystem> #include <filesystem>
#include "AbstractApp.h"
#include "AudioManager.h" #include "AudioManager.h"
#include "FileLogger.h" #include "FileLogger.h"
#include "DatabaseManager.h" #include "DatabaseManager.h"
#include "NetworkManager.h" #include "NetworkManager.h"
#include "CommandLineArgs.h" #include "CommandLineArgs.h"
class MainApplication class MainApplication : public AbstractApp
{ {
private:
CommandLineArgsUPtr mCommandLineArgs;
DatabaseManagerPtr mDatabaseManager;
NetworkManagerUPtr mNetworkManager;
AudioManagerUPtr mAudioManager;
public: public:
MainApplication(); MainApplication();
~MainApplication(); ~MainApplication();
void Initialize(CommandLineArgsUPtr commandLineArgs); void Initialize(CommandLineArgsUPtr commandLineArgs, std::unique_ptr<IApplicationContext> applicationContext=nullptr);
void Run(); void Run();
@ -40,6 +34,11 @@ private:
void PlayAudio(); void PlayAudio();
void ConvertDocument(const std::string& inputPath, const std::string& outputPath); void ConvertDocument(const std::string& inputPath, const std::string& outputPath);
CommandLineArgsUPtr mCommandLineArgs;
DatabaseManagerPtr mDatabaseManager;
NetworkManagerUPtr mNetworkManager;
AudioManagerUPtr mAudioManager;
}; };
using MainApplicationPtr = std::shared_ptr<MainApplication>; using MainApplicationPtr = std::shared_ptr<MainApplication>;

26
src/core/AbstractApp.h Normal file
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@ -0,0 +1,26 @@
#pragma once
#include <memory>
class IApplicationContext
{
public:
IApplicationContext() = default;
virtual ~IApplicationContext() = default;
};
class AbstractApp
{
public:
AbstractApp() = default;
virtual ~AbstractApp() = default;
IApplicationContext* GetApplicationContext() const
{
return mApplicationContext.get();
}
protected:
std::unique_ptr<IApplicationContext> mApplicationContext{ nullptr };
};
using AbstractAppPtr = std::unique_ptr<AbstractApp>;

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@ -1,4 +1,5 @@
list(APPEND core_HEADERS list(APPEND core_HEADERS
AbstractApp.h
Event.h Event.h
Color.h Color.h
CommandLineArgs.h CommandLineArgs.h

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@ -30,6 +30,11 @@ void CommandLineArgs::Process(int argc, char *argv[])
} }
} }
void CommandLineArgs::Process(const std::vector<std::string>& args)
{
mArugments = args;
}
std::size_t CommandLineArgs::GetNumberOfArgs() const std::size_t CommandLineArgs::GetNumberOfArgs() const
{ {
return mArugments.size(); return mArugments.size();

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@ -21,6 +21,8 @@ public:
void Process(int argc, char *argv[]); void Process(int argc, char *argv[]);
void Process(const std::vector<std::string>& args);
std::size_t GetNumberOfArgs() const; std::size_t GetNumberOfArgs() const;
std::string GetArg(std::size_t index) const; std::string GetArg(std::size_t index) const;

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@ -2,6 +2,10 @@
#include <locale> #include <locale>
#include <algorithm> #include <algorithm>
#ifdef _WIN32
#include "Windows.h"
#endif
bool StringUtils::IsAlphaNumeric(char c) bool StringUtils::IsAlphaNumeric(char c)
{ {
std::locale loc; std::locale loc;
@ -21,3 +25,23 @@ std::string StringUtils::ToLower(const std::string& s)
[](unsigned char c){ return std::tolower(c); }); [](unsigned char c){ return std::tolower(c); });
return ret; return ret;
} }
std::string StringUtils::convert(const std::wstring& input)
{
if (input.empty())
{
return std::string();
}
#ifdef _WIN32
const auto size = ::WideCharToMultiByte(CP_UTF8, 0, &input[0],
(int)input.size(), nullptr, 0, nullptr, nullptr);
std::string result(size, 0);
::WideCharToMultiByte(CP_UTF8, 0, &input[0], (int)input.size(),
&result[0], size, nullptr, nullptr);
return result;
#else
throw std::logic_error("Not implemented");
#endif
}

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@ -17,4 +17,5 @@ public:
static bool IsAlphaNumeric(char c); static bool IsAlphaNumeric(char c);
static bool IsSpace(char c); static bool IsSpace(char c);
static std::string ToLower(const std::string& s); static std::string ToLower(const std::string& s);
static std::string convert(const std::wstring& input);
}; };

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@ -1,7 +1,7 @@
#include "FileLogger.h" #include "FileLogger.h"
#include <time.h> #include <time.h>
#include <iomanip> #include <iomanip>
#include <iostream>
FileLogger::~FileLogger() FileLogger::~FileLogger()
{ {
@ -28,12 +28,12 @@ void FileLogger::Close()
mFileStream.close(); mFileStream.close();
} }
void FileLogger::LogLine(const std::string& line) void FileLogger::LogLine(const std::ostringstream& line)
{ {
mFileStream << line << std::endl; mFileStream << line.str() << std::endl;
} }
void FileLogger::LogLine(const std::string& logType, const std::string& line, const std::string& fileName, const std::string& functionName, int lineNumber) void FileLogger::LogLine(const std::string& logType, const std::ostringstream& line, const std::string& fileName, const std::string& functionName, int lineNumber)
{ {
std::time_t t = std::time(nullptr); std::time_t t = std::time(nullptr);
const std::string cleanedFileName = fileName.substr(fileName.find_last_of("/\\") + 1); const std::string cleanedFileName = fileName.substr(fileName.find_last_of("/\\") + 1);
@ -43,5 +43,6 @@ void FileLogger::LogLine(const std::string& logType, const std::string& line, co
#else #else
gmtime_r(&t, &time_buf); gmtime_r(&t, &time_buf);
#endif #endif
mFileStream << logType << "|" << std::put_time(&time_buf, "%T") << "|" << cleanedFileName << "::" << functionName << "::" << lineNumber << "|" << line << std::endl; std::cout << logType << "|" << std::put_time(&time_buf, "%T") << "|" << cleanedFileName << "::" << functionName << "::" << lineNumber << "|" << line.str() << std::endl;
mFileStream << logType << "|" << std::put_time(&time_buf, "%T") << "|" << cleanedFileName << "::" << functionName << "::" << lineNumber << "|" << line.str() << std::endl;
} }

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@ -1,10 +1,16 @@
#pragma once #pragma once
#define MLOG_INFO(msg) FileLogger::GetInstance().LogLine("Info", msg, __FILE__, __FUNCTION__, __LINE__);
#define MLOG_ERROR(msg) FileLogger::GetInstance().LogLine("Error", msg, __FILE__, __FUNCTION__, __LINE__); #define MLOG_ALL(msg, level) {std::ostringstream mt_logstream;\
mt_logstream << msg; \
FileLogger::GetInstance().LogLine(level, mt_logstream, __FILE__, __FUNCTION__, __LINE__);};
#define MLOG_INFO(msg) MLOG_ALL(msg, "Info");
#define MLOG_ERROR(msg) MLOG_ALL(msg, "Error");
#include <memory> #include <memory>
#include <string> #include <string>
#include <fstream> #include <fstream>
#include <sstream>
class FileLogger class FileLogger
{ {
@ -41,9 +47,9 @@ public:
void Close(); void Close();
void LogLine(const std::string& line); void LogLine(const std::ostringstream& line);
void LogLine(const std::string& logType, const std::string& line, const std::string& fileName = "", const std::string& functionName = "", int lineNumber=-1); void LogLine(const std::string& logType, const std::ostringstream& line, const std::string& fileName = "", const std::string& functionName = "", int lineNumber=-1);
}; };

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@ -8,6 +8,10 @@ list(APPEND ui_elements_LIB_INCLUDES
ui_events/MouseEvent.cpp ui_events/MouseEvent.cpp
ui_events/UiEvent.cpp ui_events/UiEvent.cpp
ui_events/PaintEvent.cpp ui_events/PaintEvent.cpp
ui_events/KeyboardEvent.h
ui_events/MouseEvent.h
ui_events/UiEvent.h
ui_events/PaintEvent.h
widgets/Widget.cpp widgets/Widget.cpp
widgets/Button.cpp widgets/Button.cpp
widgets/Label.cpp widgets/Label.cpp

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@ -14,7 +14,16 @@ list(APPEND platform_INCLUDES
ui_interfaces/x11/GlxInterface.cpp) ui_interfaces/x11/GlxInterface.cpp)
list(APPEND platform_LIBS list(APPEND platform_LIBS
X11 X11-xcb xcb ) X11 X11-xcb xcb )
else()
list(APPEND platform_INCLUDES
ui_interfaces/win32/Win32UIInterface.h
ui_interfaces/win32/Win32UIInterface.cpp
ui_interfaces/win32/Win32WindowInterface.h
ui_interfaces/win32/Win32WindowInterface.cpp
ui_interfaces/win32/Win32Window.h
ui_interfaces/win32/Win32Window.cpp
)
endif() endif()
list(APPEND windows_LIB_INCLUDES list(APPEND windows_LIB_INCLUDES
@ -29,6 +38,8 @@ target_include_directories(windows PUBLIC
"${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_CURRENT_SOURCE_DIR}/managers" "${CMAKE_CURRENT_SOURCE_DIR}/managers"
"${CMAKE_CURRENT_SOURCE_DIR}/ui_interfaces/x11" "${CMAKE_CURRENT_SOURCE_DIR}/ui_interfaces/x11"
"${CMAKE_CURRENT_SOURCE_DIR}/ui_interfaces/win32"
"${PROJECT_SOURCE_DIR}/src/core"
"${PROJECT_SOURCE_DIR}/src/geometry" "${PROJECT_SOURCE_DIR}/src/geometry"
"${PROJECT_SOURCE_DIR}/src/graphics" "${PROJECT_SOURCE_DIR}/src/graphics"
"${PROJECT_SOURCE_DIR}/src/ui_elements" "${PROJECT_SOURCE_DIR}/src/ui_elements"

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@ -1,5 +1,7 @@
#include "DesktopManager.h" #include "DesktopManager.h"
#include "FileLogger.h"
DesktopManager::DesktopManager() DesktopManager::DesktopManager()
: mScreens(), : mScreens(),
mWindowManager(WindowManager::Create()), mWindowManager(WindowManager::Create()),
@ -28,6 +30,7 @@ void DesktopManager::ClearEvents()
void DesktopManager::OnKeyboardEvent(const KeyboardEvent* event) void DesktopManager::OnKeyboardEvent(const KeyboardEvent* event)
{ {
MLOG_INFO("Got key event: " << event->GetKeyString());
GetWindowManager()->OnKeyboardEvent(event); GetWindowManager()->OnKeyboardEvent(event);
} }
@ -97,14 +100,14 @@ void DesktopManager::SetKeyboard(KeyboardUPtr keyboard)
mKeyboard = std::move(keyboard); mKeyboard = std::move(keyboard);
} }
void DesktopManager::SetMainApp(AbstractDesktopAppPtr mainApp) void DesktopManager::SetMainApp(std::shared_ptr<AbstractApp> mainApp)
{ {
mMainApplication = mainApp; mMainApplication = mainApp;
} }
AbstractDesktopAppPtr DesktopManager::GetMainApp() AbstractApp* DesktopManager::GetMainApp()
{ {
return mMainApplication; return mMainApplication.get();
} }
void DesktopManager::AddScreen(ScreenPtr screen) void DesktopManager::AddScreen(ScreenPtr screen)

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@ -10,7 +10,7 @@
#include "MouseEvent.h" #include "MouseEvent.h"
#include "WindowManager.h" #include "WindowManager.h"
#include "UiEvent.h" #include "UiEvent.h"
#include "AbstractDesktopApp.h" #include "AbstractApp.h"
#include "EventManager.h" #include "EventManager.h"
class DesktopManager class DesktopManager
@ -25,9 +25,9 @@ public:
void SetWindowManager(WindowManagerUPtr windowManager); void SetWindowManager(WindowManagerUPtr windowManager);
void SetMainApp(AbstractDesktopAppPtr mainApp); void SetMainApp(std::shared_ptr<AbstractApp> mainApp);
AbstractDesktopAppPtr GetMainApp(); AbstractApp* GetMainApp();
WindowManager* GetWindowManager() const; WindowManager* GetWindowManager() const;
@ -58,7 +58,7 @@ private:
WindowManagerUPtr mWindowManager; WindowManagerUPtr mWindowManager;
KeyboardUPtr mKeyboard; KeyboardUPtr mKeyboard;
EventManagerUPtr mEventManager; EventManagerUPtr mEventManager;
AbstractDesktopAppPtr mMainApplication; std::shared_ptr<AbstractApp> mMainApplication;
bool mModified; bool mModified;
}; };

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@ -0,0 +1,40 @@
#include "Win32UIInterface.h"
#include <Windows.h>
Win32UIInterface::Win32UIInterface()
: mWindowInterface(std::make_unique<Win32WindowInterface>())
{
}
void Win32UIInterface::Initialize(DesktopManager* desktopManager)
{
}
void Win32UIInterface::Loop(DesktopManager* desktopManager)
{
// Run the message loop.
MSG msg = { };
while (::GetMessage(&msg, NULL, 0, 0))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
}
void Win32UIInterface::ShutDown()
{
}
void Win32UIInterface::ShowWindow(mt::Window* window)
{
mWindowInterface->Show(window);
}
void Win32UIInterface::AddWindow(mt::Window* window, DesktopManager* desktopManager)
{
mWindowInterface->Add(window, desktopManager);
}

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@ -0,0 +1,29 @@
#pragma once
#include "Window.h"
#include "Win32WindowInterface.h"
class DesktopManager;
class Win32UIInterface
{
public:
Win32UIInterface();
~Win32UIInterface() = default;
void Initialize(DesktopManager* desktopManager);
void Loop(DesktopManager* desktopManager);
void ShutDown();
void ShowWindow(mt::Window* window);
void AddWindow(mt::Window* window, DesktopManager* desktopManager);
private:
Win32WindowInterfacePtr mWindowInterface;
};

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@ -0,0 +1,139 @@
#include "Win32Window.h"
#include "Win32WindowInterface.h"
#include <WinUser.h>
#include "FileLogger.h"
#include "StringUtils.h"
#include "ui_events\KeyboardEvent.h"
#include "DesktopManager.h"
LRESULT CALLBACK FreeWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
Win32Window::Win32Window()
{
}
std::unique_ptr<Win32Window> Win32Window::Create()
{
return std::make_unique<Win32Window>();
}
HWND Win32Window::GetHandle() const
{
return mHandle;
}
void Win32Window::CreateNative(Win32ApplicationContext* context, DesktopManager* desktopManager)
{
mDesktopManager = desktopManager;
const char CLASS_NAME[] = "Sample Window Class";
auto hInstance = reinterpret_cast<HINSTANCE>(context->hInstance);
WNDCLASS wc = { };
wc.lpfnWndProc = FreeWindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
MLOG_INFO("Request window create");
mHandle = CreateWindowEx(
0, // Optional window styles.
CLASS_NAME, // Window class
"Media Tool", // Window text
WS_OVERLAPPEDWINDOW, // Window style
// Size and position
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
nullptr, // Parent window
nullptr, // Menu
hInstance, // Instance handle
this // Additional application data
);
if (mHandle == nullptr)
{
LPVOID lpMsgBuf;
auto dw = ::GetLastError();
::FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, dw,MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpMsgBuf, 0, NULL);
MLOG_INFO("Request window failed: " << dw);
LocalFree(lpMsgBuf);
}
MLOG_INFO("Request window create got handle: " << "0x" << mHandle);
}
LRESULT CALLBACK Win32Window::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
case WM_CHAR:
{
auto key_event = std::make_unique<KeyboardEvent>();
key_event->SetAction(KeyboardEvent::Action::Pressed);
auto keyChar = (wchar_t)wParam;
key_event->SetKeyString(StringUtils::convert(std::wstring(1, keyChar)));
mDesktopManager->OnUiEvent(std::move(key_event));
}
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(mHandle, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
auto text = L"Hello World";
auto val = DrawText(hdc, (LPCSTR)(&text[0]), -1, &ps.rcPaint, 0);
EndPaint(mHandle, &ps);
}
}
return DefWindowProc(mHandle, message, wParam, lParam);
}
static LRESULT CALLBACK FreeWindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
Win32Window* window;
if (uMsg == WM_NCCREATE)
{
CREATESTRUCT* cs = (CREATESTRUCT*)lParam;
window = (Win32Window*)cs->lpCreateParams;
SetLastError(0);
if (::SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)window) == 0)
{
if (GetLastError() != 0)
return FALSE;
}
}
else
{
window = (Win32Window*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
}
if (window)
{
window->SetHandle(hwnd);
return window->WindowProc(uMsg, wParam, lParam);
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}

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@ -0,0 +1,42 @@
#pragma once
#include "IPlatformWindow.h"
#include <Windows.h>
class Win32ApplicationContext;
class DesktopManager;
class Win32Window : public IPlatformWindow
{
public:
Win32Window();
virtual ~Win32Window() = default;
static std::unique_ptr<Win32Window> Create();
LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
HWND GetHandle() const;
void SetHandle(HWND handle)
{
mHandle = handle;
}
int GetCmdShow() const
{
return mCmdShow;
}
void SetCmdShow(int cmdShow)
{
mCmdShow = cmdShow;
}
void CreateNative(Win32ApplicationContext* context, DesktopManager* desktopManager);
private:
HWND mHandle{ 0 };
int mCmdShow{ 0 };
DesktopManager* mDesktopManager;
};

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@ -0,0 +1,32 @@
#include "Win32WindowInterface.h"
#include "Win32Window.h"
#include <Windows.h>
#include "DesktopManager.h"
#include "FileLogger.h"
Win32WindowInterface::Win32WindowInterface()
{
}
void Win32WindowInterface::Show(mt::Window* window)
{
auto platformWindow = dynamic_cast<Win32Window*>(window->GetPlatformWindow());
MLOG_INFO("Showing platform window: " << platformWindow->GetHandle());
::ShowWindow(platformWindow->GetHandle(), platformWindow->GetCmdShow());
}
void Win32WindowInterface::Add(mt::Window* window, DesktopManager* desktopManager)
{
auto context = dynamic_cast<Win32ApplicationContext*>(desktopManager->GetMainApp()->GetApplicationContext());
auto win32_window = Win32Window::Create();
win32_window->CreateNative(context, desktopManager);
win32_window->SetCmdShow(context->nCmdShow);
window->SetPlatformWindow(std::move(win32_window));
}

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@ -0,0 +1,29 @@
#pragma once
#include "Window.h"
#include "AbstractApp.h"
#include <Windows.h>
#include <memory>
class DesktopManager;
class Win32ApplicationContext : public IApplicationContext
{
public:
void* hInstance{ nullptr };
int nCmdShow{ 0 };
};
class Win32WindowInterface
{
public:
Win32WindowInterface();
void Add(mt::Window* window, DesktopManager* desktopManager);
void Show(mt::Window* window);
};
using Win32WindowInterfacePtr = std::unique_ptr<Win32WindowInterface>;

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@ -1,4 +1,4 @@
add_library(test_utils SHARED add_library(test_utils STATIC
test_utils/TestCase.h test_utils/TestCase.h
test_utils/TestCaseRunner.cpp test_utils/TestCaseRunner.cpp
) )
@ -18,7 +18,7 @@ list(APPEND TestNames
TestOpenGlRendering) TestOpenGlRendering)
foreach(TestFile TestName IN ZIP_LISTS TestFiles TestNames) foreach(TestFile TestName IN ZIP_LISTS TestFiles TestNames)
add_executable(${TestName} ${TestFile}) add_executable(${TestName} ${TestFile})
target_link_libraries(${TestName} PUBLIC core network database geometry audio graphics web client test_utils) target_link_libraries(${TestName} PUBLIC core network database geometry audio graphics web client test_utils)
endforeach() endforeach()

View file

@ -1,12 +1,15 @@
#include "AudioSample.h" #include "AudioSample.h"
#include "AudioSynth.h" #include "AudioSynth.h"
#include "AudioWriter.h" #include "AudioWriter.h"
#include "WasapiInterface.h"
#include "TestCase.h" #include "TestCase.h"
#include "TestCaseRunner.h" #include "TestCaseRunner.h"
#include <memory> #include <memory>
#include <string> #include <string>
#include <windows.h>
#include <iostream>
class TestWriteWav : public TestCase class TestWriteWav : public TestCase
{ {
@ -24,11 +27,30 @@ public:
} }
}; };
class TestAudioRender : public TestCase
{
public:
bool Run() override
{
WasapiInterface audio_interface;
auto device = AudioDevice::Create();
audio_interface.Play(device);
return true;
}
};
//int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR pCmdLine, int nCmdShow)
int main() int main()
{ {
CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
std::cout << "into entry point" << std::endl;
TestCaseRunner runner; TestCaseRunner runner;
runner.AddTestCase("TestWriteNav", std::make_unique<TestWriteWav>()); //runner.AddTestCase("TestWriteNav", std::make_unique<TestWriteWav>());
runner.AddTestCase("TestAudioRender", std::make_unique<TestAudioRender>());
const auto testsPassed = runner.Run(); const auto testsPassed = runner.Run();
return testsPassed ? 0 : -1; return testsPassed ? 0 : -1;
CoUninitialize();
} }