D2d offscreen rendering finish up.
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32 changed files with 288 additions and 64 deletions
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@ -43,7 +43,7 @@ std::unique_ptr<SvgDocument> SvgConverter::convert(Scene* scene)
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count++;
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}
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svg_tri->setPoints(points);
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svg_tri->setFill(item->getColor());
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svg_tri->setFill(item->getFillColor());
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doc->getRoot()->addChild(std::move(svg_tri));
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if (scene->shouldShowMeshOutline())
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