First opengl/x11/window integration.

This commit is contained in:
James Grogan 2022-11-14 13:07:11 +00:00
parent 7c6a92f4ec
commit cea3d2c39f
30 changed files with 254 additions and 72 deletions

View file

@ -1,16 +1,13 @@
#include "DrawingContext.h"
#include "AbstractGeometricItem.h"
#include "AbstractPainter.h"
#include "OpenGlPainter.h"
#include "RasterPainter.h"
#include "Grid.h"
#include "TriMesh.h"
#include "DrawingSurface.h"
#include "Scene.h"
#include "Grid.h"
#include "MeshBuilder.h"
#include "TriMesh.h"
DrawingContext::DrawingContext(DrawingSurface* surface, DrawingMode requestedDrawingMode)
: mSurface(surface),
@ -32,11 +29,6 @@ std::unique_ptr<DrawingContext> DrawingContext::Create(DrawingSurface* surface,
return std::make_unique<DrawingContext>(surface, requestedDrawingMode);
}
void DrawingContext::updateMesh()
{
}
Scene* DrawingContext::getScene() const
{
return mScene.get();
@ -49,5 +41,6 @@ DrawingSurface* DrawingContext::getSurface() const
void DrawingContext::paint()
{
mScene->update(mDrawingMode == DrawingMode::RASTER ? mSurface->getImage() : nullptr);
mPainter->paint(this);
}