First opengl/x11/window integration.
This commit is contained in:
parent
7c6a92f4ec
commit
cea3d2c39f
30 changed files with 254 additions and 72 deletions
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@ -29,7 +29,7 @@ AbstractApp* GuiApplication::getMainApplication() const
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void GuiApplication::initializeViews()
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void GuiApplication::initializeViews()
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{
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{
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mDesktopManager->getWindowManager()->getMainWindow()->setSize(800, 600);
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}
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}
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void GuiApplication::setUiInterfaceBackend(UiInterfaceFactory::Backend backend)
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void GuiApplication::setUiInterfaceBackend(UiInterfaceFactory::Backend backend)
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@ -6,9 +6,16 @@ Point::Point(double x, double y)
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{
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{
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}
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}
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Point::Point(const DiscretePoint& point)
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: mX(point.GetX()),
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mY(point.GetY())
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{
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}
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Point::Point(const Point& reference, double offSetX, double offSetY)
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Point::Point(const Point& reference, double offSetX, double offSetY)
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: mX(reference.getX() + offSetX),
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: mX(reference.getX() + offSetX),
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mY(reference.getX() + offSetY)
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mY(reference.getY() + offSetY)
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{
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{
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}
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}
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@ -1,5 +1,7 @@
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#pragma once
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#pragma once
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#include "DiscretePoint.h"
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#include <memory>
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#include <memory>
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#include <cmath>
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#include <cmath>
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@ -9,6 +11,8 @@ public:
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Point(double x, double y);
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Point(double x, double y);
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Point(const DiscretePoint& point);
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Point(const Point& reference, double offSetX, double offSetY);
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Point(const Point& reference, double offSetX, double offSetY);
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~Point();
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~Point();
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@ -7,6 +7,14 @@ Rectangle::Rectangle(const Point& bottomLeft, const Point& topRight)
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mWidth = mBottomLeft.getDeltaX(topRight);
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mWidth = mBottomLeft.getDeltaX(topRight);
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}
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}
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Rectangle::Rectangle(const Point& bottomLeft, double width, double height)
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: mBottomLeft(bottomLeft),
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mHeight(height),
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mWidth(width)
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{
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}
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Rectangle Rectangle::getBounds() const
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Rectangle Rectangle::getBounds() const
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{
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{
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return Rectangle(mBottomLeft, Point(mBottomLeft, mWidth, mHeight));
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return Rectangle(mBottomLeft, Point(mBottomLeft, mWidth, mHeight));
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@ -11,6 +11,7 @@ class Rectangle : public AbstractGeometricItem
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public:
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public:
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Rectangle(const Point& bottomLeft, const Point& topRight);
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Rectangle(const Point& bottomLeft, const Point& topRight);
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Rectangle(const Point& bottomLeft, double width, double height);
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double getHeight() const;
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double getHeight() const;
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@ -1,16 +1,13 @@
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#include "DrawingContext.h"
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#include "DrawingContext.h"
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#include "AbstractGeometricItem.h"
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#include "AbstractPainter.h"
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#include "AbstractPainter.h"
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#include "OpenGlPainter.h"
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#include "OpenGlPainter.h"
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#include "RasterPainter.h"
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#include "RasterPainter.h"
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#include "Grid.h"
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#include "TriMesh.h"
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#include "DrawingSurface.h"
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#include "DrawingSurface.h"
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#include "Scene.h"
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#include "Scene.h"
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#include "Grid.h"
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#include "MeshBuilder.h"
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#include "TriMesh.h"
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DrawingContext::DrawingContext(DrawingSurface* surface, DrawingMode requestedDrawingMode)
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DrawingContext::DrawingContext(DrawingSurface* surface, DrawingMode requestedDrawingMode)
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: mSurface(surface),
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: mSurface(surface),
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@ -32,11 +29,6 @@ std::unique_ptr<DrawingContext> DrawingContext::Create(DrawingSurface* surface,
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return std::make_unique<DrawingContext>(surface, requestedDrawingMode);
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return std::make_unique<DrawingContext>(surface, requestedDrawingMode);
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}
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}
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void DrawingContext::updateMesh()
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{
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}
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Scene* DrawingContext::getScene() const
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Scene* DrawingContext::getScene() const
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{
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{
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return mScene.get();
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return mScene.get();
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@ -49,5 +41,6 @@ DrawingSurface* DrawingContext::getSurface() const
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void DrawingContext::paint()
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void DrawingContext::paint()
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{
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{
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mScene->update(mDrawingMode == DrawingMode::RASTER ? mSurface->getImage() : nullptr);
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mPainter->paint(this);
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}
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}
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@ -6,7 +6,6 @@
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class Scene;
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class Scene;
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class AbstractPainter;
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class AbstractPainter;
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class DrawingSurface;
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class DrawingSurface;
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class TriMesh;
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enum class DrawingMode
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enum class DrawingMode
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{
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{
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@ -28,12 +27,10 @@ public:
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void paint();
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void paint();
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private:
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private:
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void updateMesh();
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DrawingMode mDrawingMode;
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DrawingMode mDrawingMode;
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std::unique_ptr<TriMesh> mMesh;
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std::unique_ptr<Scene> mScene;
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DrawingSurface* mSurface{nullptr};
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DrawingSurface* mSurface{nullptr};
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std::unique_ptr<Scene> mScene;
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std::unique_ptr<AbstractPainter> mPainter;
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std::unique_ptr<AbstractPainter> mPainter;
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};
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};
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@ -1,6 +1,9 @@
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#include "OpenGlPainter.h"
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#include "OpenGlPainter.h"
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#include "DrawingContext.h"
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#include "DrawingContext.h"
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#include "DrawingSurface.h"
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#include "Scene.h"
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#include "TriMesh.h"
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#ifdef _WIN32
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#ifdef _WIN32
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#include <windows.h>
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#include <windows.h>
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@ -8,19 +11,47 @@
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <iostream>
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void OpenGlPainter::paint(DrawingContext* context)
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void OpenGlPainter::paint(DrawingContext* context)
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{
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{
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auto surface = context->getSurface();
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const auto width = double(surface->getWidth());
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const auto height = double(surface->getHeight());
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const auto num_mesh = context->getScene()->getNumMeshes();
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glClearColor(0.4, 0.4, 0.4, 0.4);
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glClearColor(0.4, 0.4, 0.4, 0.4);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(1.0, 1.0, 1.0);
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glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
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glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
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for (std::size_t idx=0; idx<num_mesh; idx++)
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{
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auto mesh = context->getScene()->getMesh(idx);
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const auto faces = mesh->getFaceVertices();
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glColor3f(1.0, 0.0, 1.0);
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for (const auto& face : faces)
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{
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glBegin(GL_TRIANGLES);
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glBegin(GL_TRIANGLES);
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glVertex3f(-0.7, 0.7, 0);
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double x0 = 2.0*face[0].getX() / width - 1.0;
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glVertex3f(0.7, 0.7, 0);
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double y0 = 2.0*face[0].getY() / height - 1.0;
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glVertex3f(0, -1, 0);
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double x1 = 2.0*face[1].getX() / width - 1.0;
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double y1 = 2.0*face[1].getY() / height - 1.0;
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double x2 = 2.0*face[2].getX() / width - 1.0;
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double y2 = 2.0*face[2].getY() / height - 1.0;
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glVertex3f(x0, y0, 0);
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glVertex3f(x1, y1, 0);
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glVertex3f(x2, y2, 0);
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glEnd();
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glEnd();
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}
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}
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glFlush();
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glFlush();
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}
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}
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#pragma once
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#pragma once
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class AbstractGeometricItem;
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class AbstractMesh
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class AbstractMesh
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{
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{
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public:
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virtual ~AbstractMesh() = default;
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};
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};
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@ -18,3 +18,13 @@ Edge::~Edge()
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{
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{
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}
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}
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unsigned Edge::getNode0Id() const
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{
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return mNode0->getIndex();
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}
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unsigned Edge::getNode1Id() const
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{
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return mNode1->getIndex();
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}
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static std::unique_ptr<Edge> Create(Node* node0, Node* node1, unsigned id = 0);
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static std::unique_ptr<Edge> Create(Node* node0, Node* node1, unsigned id = 0);
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unsigned getNode0Id() const;
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unsigned getNode1Id() const;
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private:
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private:
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unsigned mId{0};
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unsigned mId{0};
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Node* mNode0{nullptr};
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Node* mNode0{nullptr};
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@ -16,16 +16,11 @@ class MeshPrimitives
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{
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{
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public:
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public:
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static std::unique_ptr<TriMesh> build(AbstractGeometricItem* item)
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{
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}
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static std::unique_ptr<TriMesh> build(const Rectangle& rectangle)
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static std::unique_ptr<TriMesh> build(const Rectangle& rectangle)
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{
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{
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const auto bottom_left = rectangle.getBottomLeft();
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const auto bottom_left = rectangle.getLocation();
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const auto width = rectangle.GetWidth();
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const auto width = rectangle.getWidth();
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const auto height = rectangle.GetHeight();
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const auto height = rectangle.getHeight();
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VecPoints locations = {
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VecPoints locations = {
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bottom_left,
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bottom_left,
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void updateIndex(unsigned index);
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void updateIndex(unsigned index);
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const Point& getPoint() const
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{
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return mPoint;
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}
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private:
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private:
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unsigned mIndex{0};
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unsigned mIndex{0};
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Point mPoint;
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Point mPoint;
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#include "TriFace.h"
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#include "TriFace.h"
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#include "Edge.h"
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TriFace::TriFace(Edge* edge0, Edge* edge1, Edge* edge2, unsigned id)
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TriFace::TriFace(Edge* edge0, Edge* edge1, Edge* edge2, unsigned id)
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: mEdge0(edge0),
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: mEdge0(edge0),
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mEdge1(edge1),
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mEdge1(edge1),
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{
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{
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}
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}
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std::vector<unsigned> TriFace::getNodeIds() const
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{
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return {mEdge0->getNode0Id(), mEdge0->getNode1Id(), mEdge1->getNode1Id()};
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}
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#pragma once
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#pragma once
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#include <memory>
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#include <memory>
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#include <vector>
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class Edge;
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class Edge;
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~TriFace();
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~TriFace();
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static std::unique_ptr<TriFace> Create(Edge* edge0, Edge* edge1, Edge* edge2, unsigned id=0);
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static std::unique_ptr<TriFace> Create(Edge* edge0, Edge* edge1, Edge* edge2, unsigned id=0);
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std::vector<unsigned> getNodeIds() const;
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private:
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private:
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unsigned mId{0};
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unsigned mId{0};
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Edge* mEdge0{nullptr};
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Edge* mEdge0{nullptr};
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@ -15,3 +15,15 @@ void TriMesh::populate(VecNodes& nodes, VecEdges& edges, VecFaces& faces)
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mEdges = std::move(edges);
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mEdges = std::move(edges);
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mFaces = std::move(faces);
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mFaces = std::move(faces);
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}
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}
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std::vector<std::vector<Point> > TriMesh::getFaceVertices() const
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{
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std::vector<std::vector<Point> > verts(mFaces.size());
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for(std::size_t idx=0; idx<mFaces.size(); idx++)
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{
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const auto nodeIds = mFaces[idx]->getNodeIds();
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verts[idx] = {mNodes[nodeIds[0]]->getPoint(), mNodes[nodeIds[1]]->getPoint(), mNodes[nodeIds[2]]->getPoint()};
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}
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return verts;
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}
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#pragma once
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#pragma once
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#include "AbstractMesh.h"
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#include "Point.h"
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#include <vector>
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#include <vector>
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#include <memory>
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#include <memory>
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@ -15,7 +18,7 @@ using VecNodes = std::vector<NodePtr>;
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using VecEdges = std::vector<EdgePtr>;
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using VecEdges = std::vector<EdgePtr>;
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using VecFaces = std::vector<TriFacePtr>;
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using VecFaces = std::vector<TriFacePtr>;
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class TriMesh
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class TriMesh : public AbstractMesh
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{
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{
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public:
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public:
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TriMesh() = default;
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TriMesh() = default;
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void populate(VecNodes& nodes, VecEdges& edges, VecFaces& faces);
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void populate(VecNodes& nodes, VecEdges& edges, VecFaces& faces);
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std::vector<std::vector<Point> > getFaceVertices() const;
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private:
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private:
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VecNodes mNodes;
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VecNodes mNodes;
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VecEdges mEdges;
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VecEdges mEdges;
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@ -22,9 +22,9 @@ Window::Window()
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: DrawingSurface(),
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: DrawingSurface(),
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mWidget(Widget::Create())
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mWidget(Widget::Create())
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{
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{
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mWidget->setBounds(mWidth, mHeight);
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mWidth = 800;
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mWidth = 800;
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mHeight = 600;
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mHeight = 600;
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mWidget->setBounds(mWidth, mHeight);
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}
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}
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Window::~Window()
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Window::~Window()
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@ -104,7 +104,7 @@ void Window::doPaint(mt::Screen* screen)
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{
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{
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mPlatformWindow->beforePaint(screen);
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mPlatformWindow->beforePaint(screen);
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mDrawingContext->getScene()->setLayers(mWidget->getLayers());
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mDrawingContext->getScene()->syncLayers(mWidget->getLayers());
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mDrawingContext->paint();
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mDrawingContext->paint();
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@ -74,10 +74,11 @@ void Button::onPaintEvent(const PaintEvent* event)
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{
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{
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unsigned fontOffset = unsigned(mLabel.size()) * 4;
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unsigned fontOffset = unsigned(mLabel.size()) * 4;
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auto middle = DiscretePoint(mLocation.GetX() + mSize.mWidth/2 - fontOffset, mLocation.GetY() + mSize.mHeight/2 + 4);
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auto middle = DiscretePoint(mLocation.GetX() + mSize.mWidth/2 - fontOffset, mLocation.GetY() + mSize.mHeight/2 + 4);
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||||||
|
|
||||||
auto textLayer = VisualLayer::Create();
|
auto textLayer = VisualLayer::Create();
|
||||||
auto textElement = TextNode::Create(mLabel, middle);
|
auto node = TextNode::Create(mLabel, middle);
|
||||||
textElement->setFillColor(mBackgroundColor);
|
node->setFillColor(mBackgroundColor);
|
||||||
textLayer->setText(std::move(textElement));
|
textLayer->setTextNode(std::move(node));
|
||||||
mMyLayers.push_back(std::move(textLayer));
|
mMyLayers.push_back(std::move(textLayer));
|
||||||
}
|
}
|
||||||
mDirty = false;
|
mDirty = false;
|
||||||
|
|
|
@ -48,7 +48,7 @@ void Label::onPaintEvent(const PaintEvent* event)
|
||||||
auto textLayer = VisualLayer::Create();
|
auto textLayer = VisualLayer::Create();
|
||||||
auto textElement = TextNode::Create(mLabel, middle);
|
auto textElement = TextNode::Create(mLabel, middle);
|
||||||
textElement->setFillColor(mBackgroundColor);
|
textElement->setFillColor(mBackgroundColor);
|
||||||
textLayer->setText(std::move(textElement));
|
textLayer->setTextNode(std::move(textElement));
|
||||||
mMyLayers.push_back(std::move(textLayer));
|
mMyLayers.push_back(std::move(textLayer));
|
||||||
}
|
}
|
||||||
addMyLayers();
|
addMyLayers();
|
||||||
|
|
|
@ -94,7 +94,7 @@ void TextBox::onPaintEvent(const PaintEvent* event)
|
||||||
auto textLayer = VisualLayer::Create();
|
auto textLayer = VisualLayer::Create();
|
||||||
auto textElement = TextNode::Create(line, loc);
|
auto textElement = TextNode::Create(line, loc);
|
||||||
textElement->setFillColor(mBackgroundColor);
|
textElement->setFillColor(mBackgroundColor);
|
||||||
textLayer->setText(std::move(textElement));
|
textLayer->setTextNode(std::move(textElement));
|
||||||
mMyLayers.push_back(std::move(textLayer));
|
mMyLayers.push_back(std::move(textLayer));
|
||||||
offset += 20;
|
offset += 20;
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
Widget::Widget()
|
Widget::Widget()
|
||||||
: mLocation(DiscretePoint(0, 0)),
|
: mLocation(DiscretePoint(0, 0)),
|
||||||
|
@ -99,9 +100,9 @@ void Widget::setBounds(unsigned width, unsigned height)
|
||||||
if (width != mSize.mWidth || height != mSize.mHeight)
|
if (width != mSize.mWidth || height != mSize.mHeight)
|
||||||
{
|
{
|
||||||
mDirty = true;
|
mDirty = true;
|
||||||
}
|
|
||||||
mSize.mWidth = width;
|
mSize.mWidth = width;
|
||||||
mSize.mHeight = height;
|
mSize.mHeight = height;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Widget::setBackgroundColor(const Color& color)
|
void Widget::setBackgroundColor(const Color& color)
|
||||||
|
@ -273,9 +274,9 @@ void Widget::addBackground(const PaintEvent* event)
|
||||||
unsigned deltaX = mSize.mWidth - mMargin.mLeft - mMargin.mRight;
|
unsigned deltaX = mSize.mWidth - mMargin.mLeft - mMargin.mRight;
|
||||||
unsigned deltaY = mSize.mHeight - mMargin.mTop - mMargin.mBottom;
|
unsigned deltaY = mSize.mHeight - mMargin.mTop - mMargin.mBottom;
|
||||||
|
|
||||||
auto shape = RectangleNode::Create(DiscretePoint(locX, locY), deltaX, deltaY);
|
auto node = RectangleNode::Create(DiscretePoint(locX, locY), deltaX, deltaY);
|
||||||
shape->setFillColor(mBackgroundColor);
|
node->setFillColor(mBackgroundColor);
|
||||||
auto shapeLayer = VisualLayer::Create();
|
auto layer = VisualLayer::Create();
|
||||||
shapeLayer->setShape(std::move(shape));
|
layer->setShapeNode(std::move(node));
|
||||||
mMyLayers.push_back(std::move(shapeLayer));
|
mMyLayers.push_back(std::move(layer));
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,11 +14,18 @@ public:
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual ~AbstractVisualNode() = default;
|
||||||
|
|
||||||
AbstractMesh* getMesh() const
|
AbstractMesh* getMesh() const
|
||||||
{
|
{
|
||||||
return mMesh.get();
|
return mMesh.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void updateMesh()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
Image<unsigned char>* getImage() const
|
Image<unsigned char>* getImage() const
|
||||||
{
|
{
|
||||||
return mImage.get();
|
return mImage.get();
|
||||||
|
@ -29,7 +36,7 @@ public:
|
||||||
return mLocation;
|
return mLocation;
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
protected:
|
||||||
DiscretePoint mLocation;
|
DiscretePoint mLocation;
|
||||||
std::unique_ptr<AbstractMesh> mMesh;
|
std::unique_ptr<AbstractMesh> mMesh;
|
||||||
std::unique_ptr<Image<unsigned char> > mImage;
|
std::unique_ptr<Image<unsigned char> > mImage;
|
||||||
|
|
|
@ -1,5 +1,10 @@
|
||||||
#include "RectangleNode.h"
|
#include "RectangleNode.h"
|
||||||
|
|
||||||
|
#include "Rectangle.h"
|
||||||
|
#include "MeshPrimitives.h"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
RectangleNode::RectangleNode(const DiscretePoint& loc, unsigned width, unsigned height)
|
RectangleNode::RectangleNode(const DiscretePoint& loc, unsigned width, unsigned height)
|
||||||
: GeometryNode(loc),
|
: GeometryNode(loc),
|
||||||
mWidth(width),
|
mWidth(width),
|
||||||
|
@ -27,3 +32,11 @@ unsigned RectangleNode::getHeight() const
|
||||||
{
|
{
|
||||||
return mHeight;
|
return mHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RectangleNode::updateMesh()
|
||||||
|
{
|
||||||
|
const auto rect = Rectangle(mLocation, mWidth, mHeight);
|
||||||
|
|
||||||
|
auto mesh = MeshPrimitives::build(rect);
|
||||||
|
mMesh = std::move(mesh);
|
||||||
|
}
|
||||||
|
|
|
@ -15,6 +15,8 @@ public:
|
||||||
unsigned getWidth() const;
|
unsigned getWidth() const;
|
||||||
unsigned getHeight() const;
|
unsigned getHeight() const;
|
||||||
|
|
||||||
|
void updateMesh() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
unsigned mWidth{1};
|
unsigned mWidth{1};
|
||||||
unsigned mHeight{1};
|
unsigned mHeight{1};
|
||||||
|
|
|
@ -0,0 +1,54 @@
|
||||||
|
#include "Scene.h"
|
||||||
|
|
||||||
|
#include "VisualLayer.h"
|
||||||
|
#include "GeometryNode.h"
|
||||||
|
#include "RectangleNode.h"
|
||||||
|
|
||||||
|
#include "MeshBuilder.h"
|
||||||
|
#include "TriMesh.h"
|
||||||
|
|
||||||
|
void Scene::syncLayers(const std::vector<VisualLayer*>& layers)
|
||||||
|
{
|
||||||
|
mLayers = layers;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene::update(Image<unsigned char>* image)
|
||||||
|
{
|
||||||
|
if (image)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mWorkingMeshs.clear();
|
||||||
|
for(auto layer : mLayers)
|
||||||
|
{
|
||||||
|
if (layer->hasShapeNode())
|
||||||
|
{
|
||||||
|
auto node = layer->getShapeNode();
|
||||||
|
if (layer->getIsDirty())
|
||||||
|
{
|
||||||
|
node->updateMesh();
|
||||||
|
layer->setIsDirty(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
mWorkingMeshs.push_back(dynamic_cast<TriMesh*>(node->getMesh()));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene::processRectangleNode(RectangleNode* node)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned Scene::getNumMeshes() const
|
||||||
|
{
|
||||||
|
return mWorkingMeshs.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
TriMesh* Scene::getMesh(std::size_t idx) const
|
||||||
|
{
|
||||||
|
return mWorkingMeshs[idx];
|
||||||
|
}
|
|
@ -1,23 +1,33 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
class VisualLayer;
|
class VisualLayer;
|
||||||
|
class TriMesh;
|
||||||
|
|
||||||
|
class RectangleNode;
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
class Image;
|
||||||
|
|
||||||
class Scene
|
class Scene
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Scene() = default;
|
Scene() = default;
|
||||||
|
|
||||||
void setLayers(const std::vector<VisualLayer*>& layers)
|
void syncLayers(const std::vector<VisualLayer*>& layers);
|
||||||
{
|
|
||||||
mLayers = layers;
|
void update(Image<unsigned char>* image = nullptr);
|
||||||
}
|
|
||||||
|
unsigned getNumMeshes() const;
|
||||||
|
|
||||||
|
TriMesh* getMesh(std::size_t idx) const;
|
||||||
|
|
||||||
const std::vector<VisualLayer*>& getLayers() const
|
|
||||||
{
|
|
||||||
return mLayers;
|
|
||||||
}
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
void processRectangleNode(RectangleNode* node);
|
||||||
|
|
||||||
|
std::vector<TriMesh*> mWorkingMeshs;
|
||||||
std::vector<VisualLayer*> mLayers;
|
std::vector<VisualLayer*> mLayers;
|
||||||
};
|
};
|
||||||
|
|
|
@ -15,32 +15,32 @@ std::unique_ptr<VisualLayer> VisualLayer::Create()
|
||||||
return std::make_unique<VisualLayer>();
|
return std::make_unique<VisualLayer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool VisualLayer::hasShape() const
|
bool VisualLayer::hasShapeNode() const
|
||||||
{
|
{
|
||||||
return bool(mShape);
|
return bool(mShape);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool VisualLayer::hasText() const
|
bool VisualLayer::hasTextNode() const
|
||||||
{
|
{
|
||||||
return bool(mText);
|
return bool(mText);
|
||||||
}
|
}
|
||||||
|
|
||||||
GeometryNode* VisualLayer::getShape() const
|
GeometryNode* VisualLayer::getShapeNode() const
|
||||||
{
|
{
|
||||||
return mShape.get();
|
return mShape.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
TextNode* VisualLayer::getText() const
|
TextNode* VisualLayer::getTextNode() const
|
||||||
{
|
{
|
||||||
return mText.get();
|
return mText.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
void VisualLayer::setShape(GeometryNodePtr shape)
|
void VisualLayer::setShapeNode(GeometryNodePtr shape)
|
||||||
{
|
{
|
||||||
mShape = std::move(shape);
|
mShape = std::move(shape);
|
||||||
}
|
}
|
||||||
|
|
||||||
void VisualLayer::setText(std::unique_ptr<TextNode> text)
|
void VisualLayer::setTextNode(std::unique_ptr<TextNode> text)
|
||||||
{
|
{
|
||||||
mText = std::move(text);
|
mText = std::move(text);
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,14 +12,25 @@ public:
|
||||||
|
|
||||||
static std::unique_ptr<VisualLayer> Create();
|
static std::unique_ptr<VisualLayer> Create();
|
||||||
|
|
||||||
GeometryNode* getShape() const;
|
GeometryNode* getShapeNode() const;
|
||||||
TextNode* getText() const;
|
TextNode* getTextNode() const;
|
||||||
bool hasShape() const;
|
bool hasShapeNode() const;
|
||||||
bool hasText() const;
|
bool hasTextNode() const;
|
||||||
void setShape(std::unique_ptr<GeometryNode> shape);
|
void setShapeNode(std::unique_ptr<GeometryNode> shape);
|
||||||
void setText(std::unique_ptr<TextNode> text);
|
void setTextNode(std::unique_ptr<TextNode> text);
|
||||||
|
|
||||||
|
bool getIsDirty() const
|
||||||
|
{
|
||||||
|
return mIsDirty;
|
||||||
|
}
|
||||||
|
|
||||||
|
void setIsDirty(bool isDirty)
|
||||||
|
{
|
||||||
|
mIsDirty = isDirty;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
bool mIsDirty{true};
|
||||||
std::unique_ptr<GeometryNode> mShape;
|
std::unique_ptr<GeometryNode> mShape;
|
||||||
std::unique_ptr<TextNode> mText;
|
std::unique_ptr<TextNode> mText;
|
||||||
};
|
};
|
||||||
|
|
|
@ -26,6 +26,7 @@ void XcbLayerInterface::modifyGcColor(xcb_connection_t* connection, xcb_gcontext
|
||||||
|
|
||||||
void XcbLayerInterface::addLayer(xcb_connection_t* connection, xcb_screen_t* screen, xcb_window_t window, xcb_gcontext_t gc, VisualLayer* layer)
|
void XcbLayerInterface::addLayer(xcb_connection_t* connection, xcb_screen_t* screen, xcb_window_t window, xcb_gcontext_t gc, VisualLayer* layer)
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
if(layer->hasText())
|
if(layer->hasText())
|
||||||
{
|
{
|
||||||
XcbTextInterface::AddTextElement(connection, screen, window, layer->getText());
|
XcbTextInterface::AddTextElement(connection, screen, window, layer->getText());
|
||||||
|
@ -45,5 +46,6 @@ void XcbLayerInterface::addLayer(xcb_connection_t* connection, xcb_screen_t* scr
|
||||||
xcb_poly_fill_rectangle(connection, window, gc, 1, rectangles);
|
xcb_poly_fill_rectangle(connection, window, gc, 1, rectangles);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue