Some meshing working.

This commit is contained in:
James Grogan 2022-11-12 17:00:36 +00:00
parent 392a2b7889
commit d0ab51c99a
18 changed files with 164 additions and 4 deletions

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@ -9,6 +9,8 @@ public:
Point(double x, double y); Point(double x, double y);
//Point(const Point& reference, double offSetX, double offSetY);
~Point(); ~Point();
static std::shared_ptr<Point> Create(double x, double y); static std::shared_ptr<Point> Create(double x, double y);

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@ -34,6 +34,11 @@ public:
return mBottomLeft.getDeltaX(mTopRight); return mBottomLeft.getDeltaX(mTopRight);
} }
Point getBottomLeft() const
{
return mBottomLeft;
}
private: private:
Point mBottomLeft; Point mBottomLeft;
Point mTopRight; Point mTopRight;

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@ -0,0 +1,8 @@
#pragma once
class AbstractGeometricItem;
class AbstractMesh
{
};

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@ -2,8 +2,11 @@ list(APPEND mesh_LIB_INCLUDES
AbstractMesh.cpp AbstractMesh.cpp
Edge.cpp Edge.cpp
Face.cpp Face.cpp
Node.cpp
QuadMesh.cpp QuadMesh.cpp
TriMesh.cpp) TriMesh.cpp
MeshPrimitives.cpp
MeshBuilder.cpp)
# add the library # add the library

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@ -0,0 +1,9 @@
#include "Edge.h"
#include "Node.h"
Edge::Edge(Node* node0, Node* node1)
: mNode0(node0),
mNode1(node1)
{
}

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@ -0,0 +1,13 @@
#pragma once
class Node;
class Edge
{
public:
Edge(Node* node0, Node* node1);
private:
Node* mNode0{nullptr};
Node* mNode1{nullptr};
};

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@ -0,0 +1,8 @@
#pragma once
class Edge;
class Face
{
};

0
src/mesh/MeshBuilder.cpp Normal file
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0
src/mesh/MeshBuilder.h Normal file
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26
src/mesh/MeshPrimitives.h Normal file
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@ -0,0 +1,26 @@
#pragma once
#include "Rectangle.h"
#include "TriMesh.h"
#include "Node.h"
#include "Edge.h"
#include "Face.h"
class MeshPrimitives
{
public:
std::unique_ptr<TriMesh> build(const Rectangle& rectangle)
{
auto mesh = std::make_unique<TriMesh>();
const auto bottom_left = rectangle.getBottomLeft();
const auto width = rectangle.GetWidth();
const auto height = rectangle.GetHeight();
//VecNodes nodes = {Node(bottom_left), }
return mesh;
}
};

3
src/mesh/Node.cpp Normal file
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@ -0,0 +1,3 @@
#include "Node.h"

27
src/mesh/Node.h Normal file
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@ -0,0 +1,27 @@
#pragma once
#include "Point.h"
class Node
{
Node(const Point& p, unsigned index = 0)
: mPoint(p),
mIndex(index)
{
}
unsigned getIndex() const
{
return mIndex;
}
void updateIndex(unsigned index)
{
mIndex = index;
}
private:
unsigned mIndex{0};
Point mPoint;
};

9
src/mesh/TriFace.cpp Normal file
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@ -0,0 +1,9 @@
#include "TriFace.h"
TriFace::TriFace(Edge* edge0, Edge* edge1, Edge* edge2)
: mEdge0(edge0),
mEdge1(edge1),
mEdge2(edge2)
{
}

14
src/mesh/TriFace.h Normal file
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@ -0,0 +1,14 @@
#pragma once
class Edge;
class TriFace
{
public:
TriFace(Edge* edge0, Edge* edge1, Edge* edge2);
private:
Edge* mEdge0{nullptr};
Edge* mEdge1{nullptr};
Edge* mEdge2{nullptr};
};

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@ -0,0 +1,8 @@
#include "TriMesh.h"
void TriMesh::populate(const VecNodes& nodes, const VecEdges& edges, const VecFaces& faces)
{
mNodes = std::move(nodes);
mEdges = std::move(edges);
mFaces = std::move(faces);
}

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@ -0,0 +1,28 @@
#pragma once
#include <vector>
#include <memory>
class Node;
class Edge;
class TriFace;
using NodePtr = std::unique_ptr<Node>;
using EdgePtr = std::unique_ptr<Edge>;
using TriFacePtr = std::unique_ptr<TriFace>;
using VecNodes = std::vector<NodePtr>;
using VecEdges = std::vector<EdgePtr>;
using VecFaces = std::vector<TriFacePtr>;
class TriMesh
{
TriMesh() = default;
void populate(const VecNodes& nodes, const VecEdges& edges, const VecFaces& faces);
private:
std::vector<std::unique_ptr<Node> > mNodes;
std::vector<std::unique_ptr<Edge> > mEdges;
std::vector<std::unique_ptr<TriFace> > mFaces;
};

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@ -44,17 +44,14 @@ bool XcbGlWindowInterface::initialize(xcb_window_t window)
mWindow = glXCreateWindow(mGlInterface->getDisplay(), mGlInterface->getConfig(), window, 0); mWindow = glXCreateWindow(mGlInterface->getDisplay(), mGlInterface->getConfig(), window, 0);
if (!mWindow) if (!mWindow)
{ {
glXDestroyContext(mGlInterface->getDisplay(), mGlInterface->getContext());
MLOG_ERROR("glXCreateWindow failed"); MLOG_ERROR("glXCreateWindow failed");
return false; return false;
} }
mDrawable = mWindow; mDrawable = mWindow;
/* make OpenGL context current */ /* make OpenGL context current */
if (!glXMakeContextCurrent(mGlInterface->getDisplay(), mDrawable, mDrawable, mGlInterface->getContext())) if (!glXMakeContextCurrent(mGlInterface->getDisplay(), mDrawable, mDrawable, mGlInterface->getContext()))
{ {
glXDestroyContext(mGlInterface->getDisplay(), mGlInterface->getContext());
MLOG_ERROR("glXMakeContextCurrent failed"); MLOG_ERROR("glXMakeContextCurrent failed");
return false; return false;
} }