Start aligning Dx and OpenGl approaches.

This commit is contained in:
jmsgrogan 2023-01-05 08:46:01 +00:00
parent d1ec8b4f68
commit d99a36f24f
22 changed files with 899 additions and 366 deletions

View file

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#include "DirectXTextPainter.h"
#include "DrawingContext.h"
#include "DrawingSurface.h"
#include "FontsManager.h"
#include "FontGlyph.h"
#include "DirectXShaderProgram.h"
#include "TextData.h"
#include "SceneText.h"
#include "File.h"
#include <windows.h>
#include <d2d1_3.h>
#include <d2d1_1.h>
#include <dwrite.h>
DirectXTextPainter::DirectXTextPainter()
{
}
void DirectXTextPainter::paint(SceneText* text, DrawingContext* context)
{
}
void DirectXTextPainter::paint(ID2D1DeviceContext2* d2dContext, float width, float height)
{
D2D1_RECT_F textRect = D2D1::RectF(0, 0, width, height);
static const WCHAR text[] = L"11On12";
d2dContext->BeginDraw();
d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());
d2dContext->DrawText(text, _countof(text) - 1, mTextFormat.Get(), &textRect, mTextBrush.Get());
d2dContext->EndDraw();
}
void DirectXTextPainter::initializeBrush(ID2D1DeviceContext2* d2dContext)
{
d2dContext->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &mTextBrush);
}
void DirectXTextPainter::initializeTextFormat(IDWriteFactory* directWriteFactory)
{
directWriteFactory->CreateTextFormat(
L"Verdana",
NULL,
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
50,
L"en-us",
&mTextFormat
);
mTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
mTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
}