Simple dx render example.

This commit is contained in:
jmsgrogan 2023-01-05 16:40:27 +00:00
parent 36515556b8
commit e0cad34d55
22 changed files with 339 additions and 60 deletions

View file

@ -1,11 +1,16 @@
#include "TestCase.h"
#include "TestCaseRunner.h"
#include "MainApplication.h"
#include "GuiApplication.h"
#include "TestUiApplication.h"
#include "TestFramework.h"
#include "DesktopManager.h"
#include "MeshPrimitives.h"
#include "MeshNode.h"
#include "Scene.h"
#include "Widget.h"
#include <memory>
#include <string>
#include <iostream>
@ -14,5 +19,16 @@ TEST_CASE(TestDirectXRendering, "graphics")
{
auto gui_app = TestCaseRunner::getInstance().getTestApplication();
auto drawing_context = gui_app->getDesktopManager()->getWindowManager()->getMainWindow();
auto scene = drawing_context->getScene();
auto mesh = MeshPrimitives::buildRectangleAsTriMesh();
auto mesh_node = std::make_unique<MeshNode>(DiscretePoint(0, 0));
mesh_node->setMesh(mesh.get());
scene->addNode(mesh_node.get());
scene->update(nullptr);
gui_app->run();
};