Continue adding opengl font support.
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parent
649079a5c7
commit
eef93efc29
37 changed files with 530 additions and 157 deletions
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@ -4,12 +4,12 @@
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#include "AbstractVisualNode.h"
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#include "Color.h"
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#include "FontItem.h"
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#include "TextData.h"
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#include <memory>
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#include <string>
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class Color;
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class TextNode : public AbstractVisualNode
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{
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public:
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@ -24,6 +24,9 @@ public:
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std::string getContent() const;
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std::string getFontLabel() const;
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const TextData& getTextData() const;
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void setContent(const std::string& content);
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void setFillColor(const Color& color);
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void setStrokeColor(const Color& color);
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@ -34,10 +37,7 @@ private:
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void updateMesh() override;
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void updateTexture(FontsManager* fontsManager) override;
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std::string mContent;
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std::string mFontLabel;
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Color mFillColor;
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Color mStrokeColor;
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TextData mTextData;
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};
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using TextNodetr = std::unique_ptr<TextNode>;
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