Continue adding opengl font support.
This commit is contained in:
parent
649079a5c7
commit
eef93efc29
37 changed files with 530 additions and 157 deletions
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@ -51,7 +51,7 @@ In `xdg-shell-protocol.cpp` - we need access to `xdg_wm_base_interface` so expor
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#### 3D Rendering
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```bash
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sudo apt-get install libgl-dev libegl1-mesa-dev libglu1-mesa-dev
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sudo apt-get install libgl-dev libegl1-mesa-dev libglu1-mesa-dev libglm-dev
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```
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#### fonts
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@ -7,7 +7,7 @@
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class Color
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{
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public:
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Color(unsigned r, unsigned g, unsigned b, double a = 1.0);
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Color(unsigned r = 0, unsigned g = 0, unsigned b = 0, double a = 1.0);
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static std::shared_ptr<Color> CreateShared(unsigned r, unsigned g, unsigned b, double a = 1.0);
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static std::unique_ptr<Color> Create(unsigned r, unsigned g, unsigned b, double a = 1.0);
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@ -113,6 +113,22 @@ std::vector<std::string> File::readLines()
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return content;
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}
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std::string File::read()
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{
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if (!PathExists())
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{
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return {};
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}
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Open(false);
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std::stringstream buffer;
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buffer << mInHandle->rdbuf();
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Close();
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return buffer.str();
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}
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std::string File::getBaseFilename(const Path& path)
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{
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return path.stem().string();
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@ -36,6 +36,8 @@ public:
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std::vector<std::string> readLines();
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std::string read();
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static std::string getBaseFilename(const Path& path);
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bool PathExists() const;
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@ -3,6 +3,7 @@
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#include "IFontEngine.h"
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#include "Image.h"
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#include "FontGlyph.h"
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class BasicFontEngine : public IFontEngine
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{
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@ -10,5 +11,5 @@ class BasicFontEngine : public IFontEngine
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virtual void loadFontFace(const std::filesystem::path& fontFile, int penSize = 16){};
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virtual std::unique_ptr<Image<unsigned char> > loadGlyph(unsigned charCode){return nullptr;};
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virtual std::unique_ptr<FontGlyph> loadGlyph(unsigned charCode){return nullptr;};
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};
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@ -5,6 +5,7 @@ list(APPEND fonts_LIB_INCLUDES
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FontReader.cpp
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TrueTypeFont.cpp
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FontsManager.cpp
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FontGlyph.cpp
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)
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if(UNIX)
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43
src/fonts/FontGlyph.cpp
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43
src/fonts/FontGlyph.cpp
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@ -0,0 +1,43 @@
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#include "FontGlyph.h"
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FontGlyph::FontGlyph(unsigned width, unsigned height, unsigned bearingX, unsigned bearingY,
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unsigned advanceX, std::unique_ptr<Image<unsigned char> > image)
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: mImage(std::move(image)),
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mWidth(width),
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mHeight(height),
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mBearingX(mBearingX),
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mBearingY(mBearingY),
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mAdvanceX(mAdvanceX)
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{
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}
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Image<unsigned char>* FontGlyph::getImage() const
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{
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return mImage.get();
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}
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unsigned FontGlyph::getWidth() const
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{
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return mWidth;
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}
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unsigned FontGlyph::getHeight() const
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{
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return mHeight;
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}
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unsigned FontGlyph::getBearingX() const
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{
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return mBearingX;
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}
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unsigned FontGlyph::getBearingY() const
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{
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return mBearingY;
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}
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unsigned FontGlyph::getAdvanceX() const
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{
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return mAdvanceX;
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}
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29
src/fonts/FontGlyph.h
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29
src/fonts/FontGlyph.h
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#pragma once
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#include <memory>
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#include "Image.h"
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class FontGlyph
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{
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public:
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FontGlyph(unsigned width, unsigned height, unsigned bearingX, unsigned bearingY,
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unsigned advanceX, std::unique_ptr<Image<unsigned char> > image);
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Image<unsigned char>* getImage() const;
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unsigned getWidth() const;
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unsigned getHeight() const;
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unsigned getBearingX() const;
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unsigned getBearingY() const;
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unsigned getAdvanceX() const;
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private:
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unsigned mWidth{0};
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unsigned mHeight{0};
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unsigned mBearingX{0};
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unsigned mBearingY{0};
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unsigned mAdvanceX{0};
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std::unique_ptr<Image<unsigned char> > mImage;
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};
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0
src/fonts/FontItem.cpp
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0
src/fonts/FontItem.cpp
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35
src/fonts/FontItem.h
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35
src/fonts/FontItem.h
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@ -0,0 +1,35 @@
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#pragma once
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#include <filesystem>
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#include <string>
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class FontItem
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{
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public:
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FontItem(const std::string& faceName = "Arial", unsigned size = 16)
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: mFaceName(faceName),
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mSize(size)
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{
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}
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bool hasPath() const
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{
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return !mPath.empty();
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}
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const std::filesystem::path& getPath() const
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{
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return mPath;
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}
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void setPath(std::filesystem::path path)
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{
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mPath = path;
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}
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private:
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unsigned mSize{16};
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std::string mFaceName;
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std::filesystem::path mPath;
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};
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@ -3,8 +3,8 @@
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#include <string>
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#include <memory>
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#include <vector>
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#include "IFont.h"
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#include "File.h"
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#include "IFont.h"
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class File;
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@ -20,4 +20,20 @@ IFontEngine* FontsManager::getFontEngine() const
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return mFontEngine.get();
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}
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FontGlyph* FontsManager::getGlyph(char c)
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{
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auto iter = mGlyphs.find(c);
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if(iter != mGlyphs.end())
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{
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return iter->second.get();
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}
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else
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{
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auto glyph = mFontEngine->loadGlyph(c);
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auto glyph_ptr = glyph.get();
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mGlyphs[c] = std::move(glyph);
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return glyph_ptr;
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}
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}
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@ -2,8 +2,10 @@
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#include <memory>
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#include <string>
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#include <unordered_map>
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class IFontEngine;
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class FontGlyph;
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class FontsManager
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{
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IFontEngine* getFontEngine() const;
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FontGlyph* getGlyph(char c);
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private:
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std::unique_ptr<IFontEngine> mFontEngine;
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std::unordered_map<char, std::unique_ptr<FontGlyph> > mGlyphs;
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};
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using FontsManagerPtr = std::unique_ptr<FontsManager>;
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@ -2,6 +2,7 @@
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#include "Image.h"
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#include "FileLogger.h"
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#include "FontGlyph.h"
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void FreeTypeFontEngine::initialize()
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{
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FT_Set_Pixel_Sizes(mWorkingFontFace, penSize, 0);
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}
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std::unique_ptr<Image<unsigned char> > FreeTypeFontEngine::loadGlyph(unsigned charCode)
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std::unique_ptr<FontGlyph> FreeTypeFontEngine::loadGlyph(unsigned charCode)
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{
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auto glyph_index = FT_Get_Char_Index( mWorkingFontFace, 65 );
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if (glyph_index == 0)
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}
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}
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image->setData(data);
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return image;
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auto glyph = std::make_unique<FontGlyph>(mWorkingFontFace->glyph->bitmap.width,
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mWorkingFontFace->glyph->bitmap.rows,
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mWorkingFontFace->glyph->bitmap_left,
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mWorkingFontFace->glyph->bitmap_top,
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mWorkingFontFace->glyph->advance.x,
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std::move(image));
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return glyph;
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}
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void loadFontFace(const std::filesystem::path& fontFile, int penSize = 16) override;
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std::unique_ptr<Image<unsigned char> > loadGlyph(unsigned charCode) override;
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std::unique_ptr<FontGlyph> loadGlyph(unsigned charCode) override;
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private:
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std::filesystem::path mSystemFontLocation{"/usr/share/fonts/"};
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#include <memory>
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#include <filesystem>
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template<typename T>
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class Image;
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class FontGlyph;
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class IFontEngine
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{
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virtual void loadFontFace(const std::filesystem::path& fontFile, int penSize = 16) = 0;
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virtual std::unique_ptr<Image<unsigned char> > loadGlyph(unsigned charCode) = 0;
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virtual std::unique_ptr<FontGlyph> loadGlyph(unsigned charCode) = 0;
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};
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#pragma once
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#include "IFont.h"
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#include <iostream>
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#include <stdint.h>
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#include "IFont.h"
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class TrueTypeFont : public IFont
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{
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@ -19,8 +19,14 @@ set(OpenGL_GL_PREFERENCE "GLVND")
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find_package(OpenGL QUIET)
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if (OpenGL_FOUND)
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list(APPEND platform_LIBS OpenGL::GL OpenGL::GLU)
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list(APPEND graphics_LIB_INCLUDES opengl/OpenGlPainter.cpp)
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list(APPEND graphics_HEADERS opengl/OpenGlPainter.h)
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list(APPEND graphics_LIB_INCLUDES
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opengl/OpenGlPainter.cpp
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opengl/OpenGlFontTexture.cpp
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opengl/OpenGlShaderProgram.cpp)
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list(APPEND graphics_HEADERS
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opengl/OpenGlPainter.h
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opengl/OpenGlFontTexture.h
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opengl/OpenGlShaderProgram.h)
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else()
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message(STATUS "OpenGL headers not found - skipping OpenGL support")
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endif()
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#include "AbstractPainter.h"
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#include "OpenGlPainter.h"
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#include "OpenGlShaderProgram.h"
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#include "OpenGlFontTexture.h"
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#include "RasterPainter.h"
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#include "Grid.h"
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#include "TriMesh.h"
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return mSurface;
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}
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FontsManager* DrawingContext::getFontsManager() const
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{
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return mFontsManager;
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}
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void DrawingContext::paint()
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{
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mScene->update(mFontsManager, mDrawingMode == DrawingMode::RASTER ? mSurface->getImage() : nullptr);
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DrawingSurface* getSurface() const;
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FontsManager* getFontsManager() const;
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void paint();
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private:
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36
src/graphics/opengl/OpenGlFontTexture.cpp
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36
src/graphics/opengl/OpenGlFontTexture.cpp
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#include "OpenGlFontTexture.h"
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#include "FontGlyph.h"
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#include "Image.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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OpenGlFontTexture::OpenGlFontTexture(FontGlyph* glyph)
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: mGlyph(glyph)
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{
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glGenTextures(1, &mHandle);
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glBindTexture(GL_TEXTURE_2D, mHandle);
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auto buffer = glyph->getImage()->getDataPtr();
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glTexImage2D(
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GL_TEXTURE_2D,
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0,
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GL_RED,
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mGlyph->getWidth(),
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mGlyph->getHeight(),
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0,
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GL_RED,
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GL_UNSIGNED_BYTE,
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buffer
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);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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13
src/graphics/opengl/OpenGlFontTexture.h
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13
src/graphics/opengl/OpenGlFontTexture.h
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#pragma once
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class FontGlyph;
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class OpenGlFontTexture
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{
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public:
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OpenGlFontTexture(FontGlyph* glyph);
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private:
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unsigned int mHandle{0};
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FontGlyph* mGlyph{nullptr};
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};
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#include "Scene.h"
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#include "TriMesh.h"
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#include "FontsManager.h"
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#include "FontGlyph.h"
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#include "OpenGlFontTexture.h"
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#include "OpenGlShaderProgram.h"
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#include "TextData.h"
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#include "File.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <GL/glu.h>
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#include <GL/glx.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <iostream>
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const char* vertexShaderSource = "#version 330 core\n"
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"layout (location = 0) in vec3 aPos;\n"
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"void main()\n"
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"{\n"
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" gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
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"}\0";
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const char* fragmentShaderSource = "#version 330 core\n"
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"out vec4 FragColor;\n"
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"void main()\n"
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"{\n"
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"FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
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"}\n";
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OpenGlPainter::OpenGlPainter()
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{
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}
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void OpenGlPainter::initialize()
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void OpenGlPainter::initializeMeshShader()
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{
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if (auto context = glXGetCurrentContext())
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{
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glGetIntegerv(GL_MINOR_VERSION, &minor_version);
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std::cout << "Using opengl version " << major_version << "|" << minor_version << std::endl;
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std::cout << "Creating opengl painter" << std::endl;
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unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vertexShader, 1, &vertexShaderSource, nullptr);
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glCompileShader(vertexShader);
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auto vert_shader_path = std::filesystem::path(__FILE__).parent_path() / "shaders/default.vert";
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auto frag_shader_path = std::filesystem::path(__FILE__).parent_path() / "shaders/default.frag";
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int success;
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char infoLog[512];
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glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
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if(!success)
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{
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glGetShaderInfoLog(vertexShader, 512, nullptr, infoLog);
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std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED: " << std::string(infoLog) << std::endl;
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if (auto errCode = glGetError(); errCode != GL_NO_ERROR)
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{
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auto errString = gluErrorString(errCode);
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std::cout << "Got gl error" << errString << std::endl;
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mMeshShaderProgram = std::make_unique<OpenGlShaderProgram>(vert_shader_path, frag_shader_path);
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}
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void OpenGlPainter::initializeTextShader()
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{
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auto vert_shader_path = std::filesystem::path(__FILE__).parent_path() / "shaders/text.vert";
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auto frag_shader_path = std::filesystem::path(__FILE__).parent_path() / "shaders/text.frag";
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mTextShaderProgram = std::make_unique<OpenGlShaderProgram>(vert_shader_path, frag_shader_path);
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}
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|
||||
void OpenGlPainter::renderTextLayer(const TextData& textData, DrawingContext* context)
|
||||
{
|
||||
if (!mTextShaderProgram)
|
||||
{
|
||||
initializeTextShader();
|
||||
}
|
||||
|
||||
auto first_char = textData.mContent[0];
|
||||
auto iter = mFontTextures.find(first_char);
|
||||
OpenGlFontTexture* working_texture{nullptr};
|
||||
if (iter == mFontTextures.end())
|
||||
{
|
||||
auto glyph = context->getFontsManager()->getGlyph(first_char);
|
||||
auto new_texture = std::make_unique<OpenGlFontTexture>(nullptr);
|
||||
working_texture = new_texture.get();
|
||||
mFontTextures[first_char] = std::move(new_texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Shader compiled ok" << std::endl;
|
||||
if (auto errCode = glGetError(); errCode != GL_NO_ERROR)
|
||||
working_texture = iter->second.get();
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
void OpenGlPainter::renderMeshLayer(TriMesh* mesh, DrawingContext* context)
|
||||
{
|
||||
auto errString = gluErrorString(errCode);
|
||||
std::cout << "Got gl error after ok" << errString << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int fragmentShader;
|
||||
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragmentShader, 1, &fragmentShaderSource, nullptr);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
|
||||
if(!success)
|
||||
if (!mMeshShaderProgram)
|
||||
{
|
||||
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED: " << infoLog << std::endl;
|
||||
initializeMeshShader();
|
||||
}
|
||||
|
||||
mShaderProgram = glCreateProgram();
|
||||
|
||||
glAttachShader(mShaderProgram, vertexShader);
|
||||
glAttachShader(mShaderProgram, fragmentShader);
|
||||
glLinkProgram(mShaderProgram);
|
||||
|
||||
glGetProgramiv(mShaderProgram, GL_LINK_STATUS, &success);
|
||||
if(!success)
|
||||
{
|
||||
glGetProgramInfoLog(mShaderProgram, 512, NULL, infoLog);
|
||||
std::cout << "Shader linking FAILED\n" << infoLog << std::endl;
|
||||
}
|
||||
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
mInitialized = true;
|
||||
}
|
||||
|
||||
void OpenGlPainter::paint(DrawingContext* context)
|
||||
{
|
||||
if (!mInitialized)
|
||||
{
|
||||
initialize();
|
||||
}
|
||||
|
||||
auto surface = context->getSurface();
|
||||
const auto width = double(surface->getWidth());
|
||||
const auto height = double(surface->getHeight());
|
||||
const auto num_mesh = context->getScene()->getNumMeshes();
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
//glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
|
||||
//glScissor(0, 0, width, height);
|
||||
//glMatrixMode(GL_PROJECTION);
|
||||
//glLoadIdentity();
|
||||
|
||||
glClearColor(0.5, 0.5, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
//glMatrixMode(GL_MODELVIEW);
|
||||
//glLoadIdentity();
|
||||
|
||||
float vertices[] = {
|
||||
-0.5f, -0.5f, 0.0f,
|
||||
0.5f, -0.5f, 0.0f,
|
||||
0.0f, 0.5f, 0.0f
|
||||
0.5f, 0.5f, 0.0f, // top right
|
||||
0.5f, -0.5f, 0.0f, // bottom right
|
||||
-0.5f, -0.5f, 0.0f, // bottom left
|
||||
-0.5f, 0.5f, 0.0f // top left
|
||||
};
|
||||
|
||||
unsigned int indices[] = { // note that we start from 0!
|
||||
0, 1, 3, // first triangle
|
||||
1, 2, 3 // second triangle
|
||||
};
|
||||
unsigned int vbo{0};
|
||||
glGenBuffers(1, &vbo);
|
||||
|
||||
unsigned int EBO;
|
||||
glGenBuffers(1, &EBO);
|
||||
|
||||
unsigned int VAO;
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glBindVertexArray(VAO);
|
||||
|
@ -154,14 +122,22 @@ void OpenGlPainter::paint(DrawingContext* context)
|
|||
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
glUseProgram(mShaderProgram);
|
||||
int vertexColorLocation = glGetUniformLocation(mMeshShaderProgram->getHandle(), "ourColor");
|
||||
|
||||
glUseProgram(mMeshShaderProgram->getHandle());
|
||||
glBindVertexArray(VAO);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glUniform4f(vertexColorLocation, 0.0f, 1.0, 0.0f, 1.0f);
|
||||
|
||||
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
|
||||
glBindVertexArray(0);
|
||||
/*
|
||||
std::cout << "Bounds are : " << width << " | " << height << std::endl;
|
||||
|
||||
|
@ -207,6 +183,31 @@ void OpenGlPainter::paint(DrawingContext* context)
|
|||
break;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void OpenGlPainter::paint(DrawingContext* context)
|
||||
{
|
||||
auto surface = context->getSurface();
|
||||
const auto width = double(surface->getWidth());
|
||||
const auto height = double(surface->getHeight());
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
//glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
|
||||
//glScissor(0, 0, width, height);
|
||||
//glMatrixMode(GL_PROJECTION);
|
||||
//glLoadIdentity();
|
||||
|
||||
glClearColor(0.5, 0.5, 1.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
//glMatrixMode(GL_MODELVIEW);
|
||||
//glLoadIdentity();
|
||||
|
||||
const auto num_mesh = context->getScene()->getNumMeshes();
|
||||
//renderMeshLayer(nullptr, context);
|
||||
|
||||
auto text_data = context->getScene()->getTextData();
|
||||
renderTextLayer(text_data[0], context);
|
||||
|
||||
glFlush();
|
||||
}
|
||||
|
|
|
@ -2,21 +2,33 @@
|
|||
|
||||
#include "AbstractPainter.h"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
|
||||
class DrawingContext;
|
||||
class OpenGlFontTexture;
|
||||
class OpenGlShaderProgram;
|
||||
|
||||
class TextData;
|
||||
class TriMesh;
|
||||
|
||||
class OpenGlPainter : public AbstractPainter
|
||||
{
|
||||
public:
|
||||
|
||||
OpenGlPainter();
|
||||
|
||||
|
||||
void initialize();
|
||||
void paint(DrawingContext* context) override;
|
||||
|
||||
private:
|
||||
bool mInitialized{false};
|
||||
unsigned int mShaderProgram{0};
|
||||
void initializeMeshShader();
|
||||
void initializeTextShader();
|
||||
|
||||
void renderTextLayer(const TextData& textData, DrawingContext* context);
|
||||
void renderMeshLayer(TriMesh* mesh, DrawingContext* context);
|
||||
|
||||
std::unique_ptr<OpenGlShaderProgram> mMeshShaderProgram;
|
||||
std::unique_ptr<OpenGlShaderProgram> mTextShaderProgram;
|
||||
std::unordered_map<char, std::unique_ptr<OpenGlFontTexture> > mFontTextures;
|
||||
};
|
||||
|
||||
|
||||
|
|
68
src/graphics/opengl/OpenGlShaderProgram.cpp
Normal file
68
src/graphics/opengl/OpenGlShaderProgram.cpp
Normal file
|
@ -0,0 +1,68 @@
|
|||
#include "OpenGlShaderProgram.h"
|
||||
|
||||
#include "File.h"
|
||||
#include "FileLogger.h"
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
|
||||
OpenGlShaderProgram::OpenGlShaderProgram(const Path& vertShaderPath, const Path& fragShaderPath)
|
||||
{
|
||||
const auto vert_shader_source = File(vertShaderPath).read();
|
||||
const auto frag_shader_source = File(fragShaderPath).read();
|
||||
|
||||
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
|
||||
const char* vert_source = vert_shader_source.c_str();
|
||||
glShaderSource(vertexShader, 1, &vert_source, nullptr);
|
||||
glCompileShader(vertexShader);
|
||||
|
||||
int success;
|
||||
char infoLog[512];
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
|
||||
if(!success)
|
||||
{
|
||||
glGetShaderInfoLog(vertexShader, 512, nullptr, infoLog);
|
||||
MLOG_ERROR("ERROR::SHADER::VERTEX::COMPILATION_FAILED: " << infoLog);
|
||||
if (auto errCode = glGetError(); errCode != GL_NO_ERROR)
|
||||
{
|
||||
auto errString = gluErrorString(errCode);
|
||||
MLOG_ERROR("Got gl error " << errString);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int fragmentShader;
|
||||
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
const char* frag_source = frag_shader_source.c_str();
|
||||
glShaderSource(fragmentShader, 1, &frag_source, nullptr);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
if(!success)
|
||||
{
|
||||
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
|
||||
MLOG_ERROR("ERROR::SHADER::FRAGMENT::COMPILATION_FAILED: " << infoLog);
|
||||
}
|
||||
|
||||
mHandle = glCreateProgram();
|
||||
|
||||
glAttachShader(mHandle, vertexShader);
|
||||
glAttachShader(mHandle, fragmentShader);
|
||||
glLinkProgram(mHandle);
|
||||
|
||||
glGetProgramiv(mHandle, GL_LINK_STATUS, &success);
|
||||
if(!success)
|
||||
{
|
||||
glGetProgramInfoLog(mHandle, 512, NULL, infoLog);
|
||||
MLOG_ERROR("Shader linking FAILED: " << infoLog);
|
||||
}
|
||||
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
}
|
||||
|
||||
unsigned int OpenGlShaderProgram::getHandle() const
|
||||
{
|
||||
return mHandle;
|
||||
}
|
15
src/graphics/opengl/OpenGlShaderProgram.h
Normal file
15
src/graphics/opengl/OpenGlShaderProgram.h
Normal file
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
using Path = std::filesystem::path;
|
||||
|
||||
class OpenGlShaderProgram
|
||||
{
|
||||
public:
|
||||
OpenGlShaderProgram(const Path& vertShaderPath, const Path& fragShaderPath);
|
||||
|
||||
unsigned int getHandle() const;
|
||||
private:
|
||||
unsigned int mHandle{0};
|
||||
};
|
11
src/graphics/opengl/shaders/default.frag
Normal file
11
src/graphics/opengl/shaders/default.frag
Normal file
|
@ -0,0 +1,11 @@
|
|||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec4 vertexColor; // the input variable from the vertex shader (same name and same type)
|
||||
|
||||
uniform vec4 ourColor; // we set this variable in the OpenGL code.
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = ourColor;
|
||||
}
|
10
src/graphics/opengl/shaders/default.vert
Normal file
10
src/graphics/opengl/shaders/default.vert
Normal file
|
@ -0,0 +1,10 @@
|
|||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos; // the position variable has attribute position 0
|
||||
|
||||
out vec4 vertexColor; // specify a color output to the fragment shader
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(aPos, 1.0); // see how we directly give a vec3 to vec4's constructor
|
||||
vertexColor = vec4(aPos.x, aPos.y, 0.0, 1.0); // set the output variable to a dark-red color
|
||||
}
|
12
src/graphics/opengl/shaders/text.frag
Normal file
12
src/graphics/opengl/shaders/text.frag
Normal file
|
@ -0,0 +1,12 @@
|
|||
#version 330 core
|
||||
in vec2 TexCoords;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D text;
|
||||
uniform vec3 textColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
|
||||
color = vec4(textColor, 1.0) * sampled;
|
||||
}
|
11
src/graphics/opengl/shaders/text.vert
Normal file
11
src/graphics/opengl/shaders/text.vert
Normal file
|
@ -0,0 +1,11 @@
|
|||
#version 330 core
|
||||
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
|
||||
out vec2 TexCoords;
|
||||
|
||||
uniform mat4 projection;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
|
||||
TexCoords = vertex.zw;
|
||||
}
|
|
@ -34,25 +34,28 @@ void Scene::update(FontsManager* fontsManager, Image<unsigned char>* image)
|
|||
node->update(fontsManager);
|
||||
layer->setIsDirty(false);
|
||||
}
|
||||
|
||||
mWorkingMeshs.push_back(dynamic_cast<TriMesh*>(node->getMesh()));
|
||||
mTextures.push_back(nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto node = layer->getTextNode();
|
||||
auto node = dynamic_cast<TextNode*>(layer->getTextNode());
|
||||
if (layer->getIsDirty())
|
||||
{
|
||||
node->update(fontsManager);
|
||||
layer->setIsDirty(false);
|
||||
}
|
||||
mWorkingMeshs.push_back(dynamic_cast<TriMesh*>(node->getMesh()));
|
||||
mTextures.push_back(node->getTexture());
|
||||
mTextData.push_back(node->getTextData());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<TextData>& Scene::getTextData() const
|
||||
{
|
||||
return mTextData;
|
||||
}
|
||||
|
||||
void Scene::processRectangleNode(RectangleNode* node)
|
||||
{
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "TextData.h"
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
|
@ -15,6 +17,7 @@ class Image;
|
|||
class Scene
|
||||
{
|
||||
public:
|
||||
|
||||
Scene() = default;
|
||||
|
||||
void syncLayers(const std::vector<VisualLayer*>& layers);
|
||||
|
@ -27,11 +30,14 @@ public:
|
|||
|
||||
Image<unsigned char>* getTexture(std::size_t idx) const;
|
||||
|
||||
private:
|
||||
const std::vector<TextData>& getTextData() const;
|
||||
|
||||
private:
|
||||
void processRectangleNode(RectangleNode* node);
|
||||
|
||||
std::vector<TriMesh*> mWorkingMeshs;
|
||||
std::vector<VisualLayer*> mLayers;
|
||||
std::vector<TriMesh*> mWorkingMeshs;
|
||||
std::vector<Image<unsigned char>* > mTextures;
|
||||
|
||||
std::vector<TextData> mTextData;
|
||||
};
|
||||
|
|
16
src/visual_elements/TextData.h
Normal file
16
src/visual_elements/TextData.h
Normal file
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include "DiscretePoint.h"
|
||||
#include "Color.h"
|
||||
#include "FontItem.h"
|
||||
|
||||
class TextData
|
||||
{
|
||||
public:
|
||||
TextData() = default;
|
||||
DiscretePoint mLocation;
|
||||
std::string mContent;
|
||||
Color mFillColor;
|
||||
Color mStrokeColor;
|
||||
FontItem mFont;
|
||||
};
|
|
@ -4,17 +4,18 @@
|
|||
#include "FontsManager.h"
|
||||
#include "IFontEngine.h"
|
||||
#include "MeshPrimitives.h"
|
||||
#include "FontItem.h"
|
||||
|
||||
#include "Color.h"
|
||||
|
||||
TextNode::TextNode(const std::string& content, const DiscretePoint& loc)
|
||||
: AbstractVisualNode(loc),
|
||||
mContent(content),
|
||||
mFontLabel("fixed"),
|
||||
mFillColor(Color(255, 255, 255)),
|
||||
mStrokeColor(Color(0, 0, 0))
|
||||
: AbstractVisualNode(loc)
|
||||
{
|
||||
// https://en.wikipedia.org/wiki/Fixed_(typeface)#:~:text=misc%2Dfixed%20is%20a%20collection,to%20a%20single%20font%20family.
|
||||
mTextData.mContent = content;
|
||||
mTextData.mFont = FontItem("Arial", 16);
|
||||
mTextData.mLocation = loc;
|
||||
mTextData.mFillColor = Color(255, 255, 255);
|
||||
mTextData.mStrokeColor = Color(0, 0, 0);
|
||||
}
|
||||
|
||||
TextNode::~TextNode()
|
||||
|
@ -29,36 +30,36 @@ std::unique_ptr<TextNode> TextNode::Create(const std::string& content, const Dis
|
|||
|
||||
const Color& TextNode::getFillColor() const
|
||||
{
|
||||
return mFillColor;
|
||||
return mTextData.mFillColor;
|
||||
}
|
||||
const Color& TextNode::getStrokeColor() const
|
||||
{
|
||||
return mStrokeColor;
|
||||
return mTextData.mStrokeColor;
|
||||
}
|
||||
|
||||
std::string TextNode::getFontLabel() const
|
||||
{
|
||||
return mFontLabel;
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string TextNode::getContent() const
|
||||
{
|
||||
return mContent;
|
||||
return mTextData.mContent;
|
||||
}
|
||||
|
||||
void TextNode::setContent(const std::string& content)
|
||||
{
|
||||
mContent = content;
|
||||
mTextData.mContent = content;
|
||||
}
|
||||
|
||||
void TextNode::setFillColor(const Color& color)
|
||||
{
|
||||
mFillColor = color;
|
||||
mTextData.mFillColor = color;
|
||||
}
|
||||
|
||||
void TextNode::setStrokeColor(const Color& color)
|
||||
{
|
||||
mStrokeColor = color;
|
||||
mTextData.mStrokeColor = color;
|
||||
}
|
||||
|
||||
void TextNode::update(FontsManager* drawingManager)
|
||||
|
@ -67,32 +68,17 @@ void TextNode::update(FontsManager* drawingManager)
|
|||
updateTexture(drawingManager);
|
||||
}
|
||||
|
||||
const TextData& TextNode::getTextData() const
|
||||
{
|
||||
return mTextData;
|
||||
}
|
||||
|
||||
void TextNode::updateMesh()
|
||||
{
|
||||
double font_height = 16;
|
||||
double font_width = 16;
|
||||
|
||||
double text_width = mContent.size() * font_width;
|
||||
|
||||
const auto rect = Rectangle(mLocation, text_width, font_height);
|
||||
|
||||
auto mesh = MeshPrimitives::build(rect);
|
||||
auto color = Color(0, 0, 0, 1.0);
|
||||
|
||||
mesh->addConstantFaceVectorAttribute("Color", color.getAsVectorDouble());
|
||||
mMesh = std::move(mesh);
|
||||
}
|
||||
|
||||
void TextNode::updateTexture(FontsManager* fontsManager)
|
||||
{
|
||||
fontsManager->getFontEngine()->loadFontFace("truetype/msttcorefonts/arial.ttf");
|
||||
auto glyph = fontsManager->getFontEngine()->loadGlyph('A');
|
||||
|
||||
if (!glyph)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
mTexture = std::make_unique<Image<unsigned char> >(glyph->getWidth(), glyph->getHeight());
|
||||
mTexture->setData(glyph->getData());
|
||||
}
|
||||
|
|
|
@ -4,12 +4,12 @@
|
|||
|
||||
#include "AbstractVisualNode.h"
|
||||
#include "Color.h"
|
||||
#include "FontItem.h"
|
||||
#include "TextData.h"
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class Color;
|
||||
|
||||
class TextNode : public AbstractVisualNode
|
||||
{
|
||||
public:
|
||||
|
@ -24,6 +24,9 @@ public:
|
|||
|
||||
std::string getContent() const;
|
||||
std::string getFontLabel() const;
|
||||
|
||||
const TextData& getTextData() const;
|
||||
|
||||
void setContent(const std::string& content);
|
||||
void setFillColor(const Color& color);
|
||||
void setStrokeColor(const Color& color);
|
||||
|
@ -34,10 +37,7 @@ private:
|
|||
void updateMesh() override;
|
||||
void updateTexture(FontsManager* fontsManager) override;
|
||||
|
||||
std::string mContent;
|
||||
std::string mFontLabel;
|
||||
Color mFillColor;
|
||||
Color mStrokeColor;
|
||||
TextData mTextData;
|
||||
};
|
||||
|
||||
using TextNodetr = std::unique_ptr<TextNode>;
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <memory>
|
||||
#include "IFontEngine.h"
|
||||
#include "FontsManager.h"
|
||||
#include "FontGlyph.h"
|
||||
|
||||
namespace mt
|
||||
{
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
|
||||
#include "FreeTypeFontEngine.h"
|
||||
#include "FontGlyph.h"
|
||||
#include "Image.h"
|
||||
|
||||
#include <iostream>
|
||||
|
|
Loading…
Reference in a new issue