Start adding grid
This commit is contained in:
parent
9301769d58
commit
f04d86e0ad
37 changed files with 709 additions and 211 deletions
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@ -6,6 +6,7 @@ list(APPEND client_HEADERS
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text_editor/PlainTextDocument.h
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audio_editor/AudioEditorView.h
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image_editor/ImageEditorView.h
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image_editor/ImageViewWidget.h
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web_client/WebClientView.h)
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@ -16,6 +17,7 @@ list(APPEND client_LIB_INCLUDES
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text_editor/PlainTextDocument.cpp
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audio_editor/AudioEditorView.cpp
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image_editor/ImageEditorView.cpp
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image_editor/ImageViewWidget.cpp
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web_client/WebClientView.cpp
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MediaTool.cpp)
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@ -1,14 +1,14 @@
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#include "AudioEditorView.h"
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#include "Label.h"
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#include "Color.h"
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#include "TextNode.h"
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#include "Theme.h"
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AudioEditorView::AudioEditorView()
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{
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auto label = Label::Create();
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label->setLabel("audio Editor");
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label->setBackgroundColor(Color(200, 189, 160));
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label->setBackgroundColor(Theme::getBackgroundPrimary());
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label->setMargin(1);
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addWidget(std::move(label));
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}
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@ -3,14 +3,25 @@
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#include "Label.h"
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#include "Color.h"
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#include "TextNode.h"
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#include "Theme.h"
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#include "ImageViewWidget.h"
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#include "HorizontalSpacer.h"
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ImageEditorView::ImageEditorView()
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{
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auto label = Label::Create();
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label->setLabel("Image Editor");
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label->setBackgroundColor(Color(200, 189, 160));
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label->setBackgroundColor(Theme::getBackgroundPrimary());
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label->setMargin(1);
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addWidget(std::move(label));
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auto image_widget = std::make_unique<ImageViewWidget>();
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auto hSpacer = HorizontalSpacer::Create();
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hSpacer->addWidgetWithScale(std::move(label), 1);
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hSpacer->addWidgetWithScale(std::move(image_widget), 14);
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addWidget(std::move(hSpacer));
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}
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std::unique_ptr<ImageEditorView> ImageEditorView::Create()
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32
apps/sample-gui/image_editor/ImageViewWidget.cpp
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32
apps/sample-gui/image_editor/ImageViewWidget.cpp
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@ -0,0 +1,32 @@
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#include "ImageViewWidget.h"
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#include "GridNode.h"
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#include "TransformNode.h"
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#include <iostream>
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ImageViewWidget::ImageViewWidget()
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{
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mName = "ImageViewWidget";
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}
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void ImageViewWidget::doPaint(const PaintEvent* event)
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{
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if (!mVisible)
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{
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return;
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}
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if (!mGridNode)
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{
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std::cout << "Setting up grid node" << std::endl;
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mGridNode = std::make_unique<GridNode>(mLocation);
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mGridNode->setName(mName + "_GridNode");
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mGridNode->setNumX(mNumX);
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mGridNode->setNumY(mNumY);
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mGridNode->setWidth(mSize.mWidth);
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mGridNode->setHeight(mSize.mHeight);
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mRootNode->addChild(mGridNode.get());
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}
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}
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18
apps/sample-gui/image_editor/ImageViewWidget.h
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18
apps/sample-gui/image_editor/ImageViewWidget.h
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@ -0,0 +1,18 @@
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#pragma once
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#include "Widget.h"
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#include "GridNode.h"
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class ImageViewWidget : public Widget
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{
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public:
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ImageViewWidget();
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private:
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void doPaint(const PaintEvent* event) override;
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unsigned mNumX{5};
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unsigned mNumY{5};
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std::unique_ptr<GridNode> mGridNode;
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};
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@ -1,6 +1,10 @@
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#include "HorizontalSpacer.h"
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#include "TextEditorView.h"
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#include "HorizontalSpacer.h"
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#include "VerticalSpacer.h"
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#include "Theme.h"
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#include "TextNode.h"
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#include <iostream>
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@ -21,7 +25,7 @@ void TextEditorView::Initialize()
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{
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auto label = Label::Create();
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label->setLabel("Text Editor");
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label->setBackgroundColor(Color(181, 189, 200));
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label->setBackgroundColor(Theme::getBannerBackground());
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label->setMargin(1);
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auto textBox = TextBox::Create();
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@ -30,7 +34,7 @@ void TextEditorView::Initialize()
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auto saveButton = Button::Create();
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saveButton->setLabel("Save");
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saveButton->setBackgroundColor(Color(200, 200, 200));
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saveButton->setBackgroundColor(Theme::getButtonPrimaryBackground());
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saveButton->setMargin(2);
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auto onSave = [this](Widget* self){
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if(this && mController && mTextBox)
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@ -43,7 +47,7 @@ void TextEditorView::Initialize()
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auto clearButton = Button::Create();
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clearButton->setLabel("Clear");
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clearButton->setBackgroundColor(Color(200, 200, 200));
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clearButton->setBackgroundColor(Theme::getButtonPrimaryBackground());
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clearButton->setMargin(2);
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auto onClear = [this](Widget* self){
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if(this && mController && mTextBox)
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@ -56,7 +60,7 @@ void TextEditorView::Initialize()
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auto loadButton = Button::Create();
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loadButton->setLabel("Load");
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loadButton->setBackgroundColor(Color(200, 200, 200));
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loadButton->setBackgroundColor(Theme::getButtonPrimaryBackground());
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loadButton->setMargin(2);
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auto onLoad = [this](Widget* self){
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if(this && mController && mTextBox)
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@ -1,14 +1,16 @@
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#include "WebClientView.h"
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#include "Label.h"
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#include "Color.h"
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#include "TextNode.h"
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#include "Theme.h"
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WebClientView::WebClientView()
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{
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auto label = Label::Create();
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label->setLabel("Web Client");
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label->setBackgroundColor(Color(200, 189, 160));
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label->setBackgroundColor(Theme::getBackgroundPrimary());
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label->setMargin(1);
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addWidget(std::move(label));
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}
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@ -33,6 +33,12 @@ public:
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double getDeltaY(const Point& point) const;
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void scale(double x, double y)
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{
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mX = x*mX;
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mY = y*mY;
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}
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bool operator==(const Point& rhs) const
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{
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return (mX == rhs.mX)
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@ -87,6 +87,7 @@ void OpenGlMeshPainter::paint(SceneModel* model, DrawingContext* context)
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const auto height = float(surface->getHeight());
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auto mesh = dynamic_cast<TriMesh*>(model->getMesh());
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std::cout << "Paint mesh for model " << model->getName() << std::endl;
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auto transform = model->getTransform();
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@ -97,6 +98,7 @@ void OpenGlMeshPainter::paint(SceneModel* model, DrawingContext* context)
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{
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auto x = vertices[idx]*transform.getScaleX() + transform.getLocation().getX();
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vertices[idx] = 2*x/width - 1.0;
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std::cout << "Vert x is " << vertices[idx] << std::endl;
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}
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else if(idx%3 == 1)
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{
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@ -108,6 +110,7 @@ void OpenGlMeshPainter::paint(SceneModel* model, DrawingContext* context)
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const auto indices = mesh->getFaceNodeIds();
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auto model_color = model->getColor().getAsVectorDouble();
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std::cout << "Color is " << model_color[0] << "|" << model_color[0] << std::endl;
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std::vector<float> color = {float(model_color[0]), float(model_color[1]), float(model_color[2]), float(model_color[3])};
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paint(vertices, indices, color);
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22
src/mesh/AbstractFace.cpp
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22
src/mesh/AbstractFace.cpp
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@ -0,0 +1,22 @@
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#include "AbstractFace.h"
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AbstractFace::AbstractFace(unsigned id)
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: mId(id)
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{
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}
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void AbstractFace::addVectorAttribute(const std::string& tag, const std::vector<double>& values)
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{
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mVectorAttributes[tag] = values;
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}
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std::vector<double> AbstractFace::getVectorAttribute(const std::string& tag) const
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{
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auto iter = mVectorAttributes.find(tag);
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if (iter != mVectorAttributes.end())
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{
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return iter->second;
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}
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return {};
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}
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24
src/mesh/AbstractFace.h
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24
src/mesh/AbstractFace.h
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#pragma once
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include <string>
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class AbstractFace
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{
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public:
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AbstractFace(unsigned id=0);
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virtual ~AbstractFace() = default;
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virtual std::vector<unsigned> getNodeIds() const = 0;
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void addVectorAttribute(const std::string& tag, const std::vector<double>& values);
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std::vector<double> getVectorAttribute(const std::string& tag) const;
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protected:
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unsigned mId{0};
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std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
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};
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@ -0,0 +1,40 @@
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#include "AbstractMesh.h"
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void AbstractMesh::addConstantNodeVectorAttribute(const std::string& tag, const std::vector<double>& values)
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{
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}
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std::vector<std::vector<double> > AbstractMesh::getNodeVectorAttributes(const std::string& tag)
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{
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std::vector<std::vector<double> > attribs(mNodes.size());
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return attribs;
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}
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void AbstractMesh::addVectorAttribute(const std::string& tag, const std::vector<double>& values)
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{
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mVectorAttributes[tag] = values;
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}
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bool AbstractMesh::hasVectorAttribute(const std::string& tag) const
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{
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return mVectorAttributes.find(tag) != mVectorAttributes.end();
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}
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std::vector<double> AbstractMesh::getVectorAttribute(const std::string& tag) const
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{
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auto iter = mVectorAttributes.find(tag);
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if (iter != mVectorAttributes.end())
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{
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return iter->second;
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}
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return {};
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}
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void AbstractMesh::scale(double scaleX, double scaleY)
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{
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for (auto& node : mNodes)
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{
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node->scale(scaleX, scaleY);
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}
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}
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@ -1,9 +1,17 @@
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#pragma once
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#include "Point.h"
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#include "Node.h"
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#include <memory>
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#include <vector>
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using NodePtr = std::unique_ptr<Node>;
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using VecNodes = std::vector<NodePtr>;
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class AbstractMesh
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{
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public:
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enum class MeshType
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{
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LINE,
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virtual ~AbstractMesh() = default;
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void addVectorAttribute(const std::string& tag, const std::vector<double>& values);
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void addConstantNodeVectorAttribute(const std::string& tag, const std::vector<double>& values);
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template<typename T>
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std::vector<T> getVerticesFlat(T scaleX = 1.0, T scaleY = 1.0, T scaleZ = 1.0) const
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{
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std::vector<T> ret(3*mNodes.size());
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for(std::size_t idx = 0; idx<mNodes.size(); idx++)
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{
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auto node = mNodes[idx].get();
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ret[3*idx] = node->getPoint().getX()/scaleX;
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ret[3*idx + 1] = node->getPoint().getY()/scaleY;
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ret[3*idx + 2] = node->getPoint().getZ()/scaleZ;
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}
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return ret;
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}
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std::vector<std::vector<double> > getNodeVectorAttributes(const std::string& tag);
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std::vector<double> getVectorAttribute(const std::string& tag) const;
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virtual MeshType getType() const = 0;
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bool hasVectorAttribute(const std::string& tag) const;
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void scale(double scaleX, double scaleY);
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protected:
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std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
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VecNodes mNodes;
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};
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list(APPEND mesh_LIB_INCLUDES
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AbstractMesh.cpp
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Edge.cpp
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Face.cpp
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AbstractFace.cpp
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QuadFace.cpp
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TriFace.cpp
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Node.cpp
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QuadMesh.cpp
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@ -0,0 +1,90 @@
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#include "MeshPrimitives.h"
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#include <iostream>
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std::unique_ptr<TriMesh> MeshPrimitives::build(const Rectangle& rectangle)
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{
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const auto bottom_left = rectangle.getLocation();
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const auto width = rectangle.getWidth();
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const auto height = rectangle.getHeight();
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VecPoints locations = {
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bottom_left,
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Point(bottom_left, width, 0),
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Point(bottom_left, width, height),
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Point(bottom_left, 0, height)
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};
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EdgeIds edge_ids = {
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{0, 1},
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{1, 2},
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{2, 0},
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{2, 3},
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{3, 0}
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};
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FaceIds face_ids = {
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{0, 1, 2},
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{2, 3, 4}
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};
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return MeshBuilder::buildTriMesh(locations, edge_ids, face_ids);
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}
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std::unique_ptr<TriMesh> MeshPrimitives::buildExplodedGrid(unsigned numX, unsigned numY)
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{
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double delta_x = 1.0/double(numX);
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double delta_y = 1.0/double(numY);
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VecPoints locations (4 * numX * numY);
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double offset_x = delta_x;
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double offset_y = delta_y;
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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{
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auto locX0 = offset_x - delta_x/2.0;
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auto locX1 = offset_x + delta_x/2.0;
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auto locY0 = offset_y - delta_y/2.0;
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auto locY1 = offset_y + delta_y/2.0;
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auto id_offset = 4* (jdx + numX*idx);
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locations[id_offset] = Point(locX0, locY0);
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locations[id_offset + 1] = Point(locX1, locY0);
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locations[id_offset + 2] = Point(locX1, locY1);
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locations[id_offset + 3] = Point(locX0, locY1);
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offset_x += delta_x;
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}
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offset_x = delta_x;
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offset_y += delta_y;
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}
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EdgeIds edge_ids(5 * numX * numY);
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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{
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unsigned node_offset = 4 * (jdx + numX * idx);
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auto id_offset = 5* (jdx + numX*idx);
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edge_ids[id_offset] = {node_offset, node_offset + 1};
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edge_ids[id_offset + 1] = {node_offset + 1, node_offset + 2};
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edge_ids[id_offset + 2] = {node_offset + 2, node_offset + 3};
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edge_ids[id_offset + 3] = {node_offset + 3, node_offset};
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edge_ids[id_offset + 4] = {node_offset + 2, node_offset};
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}
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}
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FaceIds face_ids(2 *numX * numY);
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for (unsigned idx=0; idx<numY; idx++)
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{
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for(unsigned jdx=0; jdx<numX; jdx++)
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{
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unsigned edge_offset = 5 * (jdx + numX * idx);
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unsigned face_offset = 2 * (jdx + numX * idx);
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face_ids[face_offset] = {edge_offset, edge_offset + 1, edge_offset + 4};
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face_ids[face_offset + 1] = {edge_offset + 4, edge_offset + 2, edge_offset + 3};
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}
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}
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return MeshBuilder::buildTriMesh(locations, edge_ids, face_ids);
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}
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@ -5,7 +5,6 @@
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#include "Node.h"
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#include "Edge.h"
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#include "Face.h"
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#include "MeshBuilder.h"
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#include "AbstractGeometricItem.h"
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@ -16,32 +15,7 @@ class MeshPrimitives
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{
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public:
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static std::unique_ptr<TriMesh> build(const Rectangle& rectangle)
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{
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const auto bottom_left = rectangle.getLocation();
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const auto width = rectangle.getWidth();
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const auto height = rectangle.getHeight();
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static std::unique_ptr<TriMesh> build(const Rectangle& rectangle);
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VecPoints locations = {
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bottom_left,
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Point(bottom_left, width, 0),
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Point(bottom_left, width, height),
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Point(bottom_left, 0, height)
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};
|
||||
|
||||
EdgeIds edge_ids = {
|
||||
{0, 1},
|
||||
{1, 2},
|
||||
{2, 0},
|
||||
{2, 3},
|
||||
{3, 0}
|
||||
};
|
||||
|
||||
FaceIds face_ids = {
|
||||
{0, 1, 2},
|
||||
{2, 3, 4}
|
||||
};
|
||||
|
||||
return MeshBuilder::buildTriMesh(locations, edge_ids, face_ids);
|
||||
}
|
||||
static std::unique_ptr<TriMesh> buildExplodedGrid(unsigned numX, unsigned numY);
|
||||
};
|
||||
|
|
|
@ -27,4 +27,19 @@ void Node::updateIndex(unsigned index)
|
|||
mIndex = index;
|
||||
}
|
||||
|
||||
void Node::addVectorAttribute(const std::string& tag, const std::vector<double>& values)
|
||||
{
|
||||
mVectorAttributes[tag] = values;
|
||||
}
|
||||
|
||||
std::vector<double> Node::getVectorAttribute(const std::string& tag) const
|
||||
{
|
||||
auto iter = mVectorAttributes.find(tag);
|
||||
if (iter != mVectorAttributes.end())
|
||||
{
|
||||
return iter->second;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -2,6 +2,11 @@
|
|||
|
||||
#include "Point.h"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class Node
|
||||
{
|
||||
public:
|
||||
|
@ -20,7 +25,17 @@ public:
|
|||
return mPoint;
|
||||
}
|
||||
|
||||
void addVectorAttribute(const std::string& tag, const std::vector<double>& values);
|
||||
|
||||
std::vector<double> getVectorAttribute(const std::string& tag) const;
|
||||
|
||||
void scale(double x, double y)
|
||||
{
|
||||
mPoint.scale(x, y);
|
||||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
|
||||
unsigned mIndex{0};
|
||||
Point mPoint;
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
class Edge;
|
||||
|
||||
class Face
|
||||
class QuadFace
|
||||
{
|
||||
|
||||
};
|
|
@ -3,10 +3,10 @@
|
|||
#include "Edge.h"
|
||||
|
||||
TriFace::TriFace(Edge* edge0, Edge* edge1, Edge* edge2, unsigned id)
|
||||
: mEdge0(edge0),
|
||||
mEdge1(edge1),
|
||||
mEdge2(edge2),
|
||||
mId(id)
|
||||
: AbstractFace(id),
|
||||
mEdge0(edge0),
|
||||
mEdge1(edge1),
|
||||
mEdge2(edge2)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -25,18 +25,3 @@ std::vector<unsigned> TriFace::getNodeIds() const
|
|||
{
|
||||
return {mEdge0->getNode0Id(), mEdge0->getNode1Id(), mEdge1->getNode1Id()};
|
||||
}
|
||||
|
||||
void TriFace::addVectorAttribute(const std::string& tag, const std::vector<double>& values)
|
||||
{
|
||||
mVectorAttributes[tag] = values;
|
||||
}
|
||||
|
||||
std::vector<double> TriFace::getVectorAttribute(const std::string& tag) const
|
||||
{
|
||||
auto iter = mVectorAttributes.find(tag);
|
||||
if (iter != mVectorAttributes.end())
|
||||
{
|
||||
return iter->second;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
|
|
@ -1,29 +1,22 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <string>
|
||||
#include "AbstractFace.h"
|
||||
|
||||
class Edge;
|
||||
|
||||
class TriFace
|
||||
class TriFace : public AbstractFace
|
||||
{
|
||||
public:
|
||||
TriFace(Edge* edge0, Edge* edge1, Edge* edge2, unsigned id=0);
|
||||
|
||||
~TriFace();
|
||||
|
||||
std::vector<unsigned> getNodeIds() const override;
|
||||
|
||||
static std::unique_ptr<TriFace> Create(Edge* edge0, Edge* edge1, Edge* edge2, unsigned id=0);
|
||||
|
||||
std::vector<unsigned> getNodeIds() const;
|
||||
|
||||
void addVectorAttribute(const std::string& tag, const std::vector<double>& values);
|
||||
|
||||
std::vector<double> getVectorAttribute(const std::string& tag) const;
|
||||
|
||||
private:
|
||||
unsigned mId{0};
|
||||
std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
|
||||
|
||||
Edge* mEdge0{nullptr};
|
||||
Edge* mEdge1{nullptr};
|
||||
Edge* mEdge2{nullptr};
|
||||
|
|
|
@ -49,34 +49,3 @@ void TriMesh::addConstantFaceVectorAttribute(const std::string& tag, const std::
|
|||
face->addVectorAttribute(tag, values);
|
||||
}
|
||||
}
|
||||
|
||||
void TriMesh::addConstantNodeVectorAttribute(const std::string& tag, const std::vector<double>& values)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
std::vector<std::vector<double> > TriMesh::getNodeVectorAttributes(const std::string& tag)
|
||||
{
|
||||
std::vector<std::vector<double> > attribs(mNodes.size());
|
||||
return attribs;
|
||||
}
|
||||
|
||||
void TriMesh::addVectorAttribute(const std::string& tag, const std::vector<double>& values)
|
||||
{
|
||||
mVectorAttributes[tag] = values;
|
||||
}
|
||||
|
||||
bool TriMesh::hasVectorAttribute(const std::string& tag) const
|
||||
{
|
||||
return mVectorAttributes.find(tag) != mVectorAttributes.end();
|
||||
}
|
||||
|
||||
std::vector<double> TriMesh::getVectorAttribute(const std::string& tag) const
|
||||
{
|
||||
auto iter = mVectorAttributes.find(tag);
|
||||
if (iter != mVectorAttributes.end())
|
||||
{
|
||||
return iter->second;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
|
|
@ -1,22 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include "AbstractMesh.h"
|
||||
#include "Point.h"
|
||||
#include "Node.h"
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
class Edge;
|
||||
class TriFace;
|
||||
|
||||
using NodePtr = std::unique_ptr<Node>;
|
||||
using EdgePtr = std::unique_ptr<Edge>;
|
||||
using TriFacePtr = std::unique_ptr<TriFace>;
|
||||
|
||||
using VecNodes = std::vector<NodePtr>;
|
||||
using VecEdges = std::vector<EdgePtr>;
|
||||
using VecFaces = std::vector<TriFacePtr>;
|
||||
|
||||
|
@ -29,44 +23,18 @@ public:
|
|||
|
||||
void populate(VecNodes& nodes, VecEdges& edges, VecFaces& faces);
|
||||
|
||||
template<typename T>
|
||||
std::vector<T> getVerticesFlat(T scaleX = 1.0, T scaleY = 1.0, T scaleZ = 1.0) const
|
||||
{
|
||||
std::vector<T> ret(3*mNodes.size());
|
||||
for(std::size_t idx = 0; idx<mNodes.size(); idx++)
|
||||
{
|
||||
auto node = mNodes[idx].get();
|
||||
ret[3*idx] = node->getPoint().getX()/scaleX;
|
||||
ret[3*idx + 1] = node->getPoint().getY()/scaleY;
|
||||
ret[3*idx + 2] = node->getPoint().getZ()/scaleZ;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<unsigned> getFaceNodeIds() const;
|
||||
|
||||
void addConstantFaceVectorAttribute(const std::string& tag, const std::vector<double>& values);
|
||||
|
||||
void addConstantNodeVectorAttribute(const std::string& tag, const std::vector<double>& values);
|
||||
|
||||
std::vector<std::vector<double> > getFaceVectorAttributes(const std::string& tag);
|
||||
|
||||
std::vector<std::vector<double> > getNodeVectorAttributes(const std::string& tag);
|
||||
|
||||
void addVectorAttribute(const std::string& tag, const std::vector<double>& values);
|
||||
|
||||
bool hasVectorAttribute(const std::string& tag) const;
|
||||
|
||||
std::vector<double> getVectorAttribute(const std::string& tag) const;
|
||||
|
||||
MeshType getType() const
|
||||
{
|
||||
return MeshType::TRI;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, std::vector<double> > mVectorAttributes;
|
||||
VecNodes mNodes;
|
||||
VecEdges mEdges;
|
||||
VecFaces mFaces;
|
||||
};
|
||||
|
|
|
@ -21,6 +21,7 @@ list(APPEND ui_elements_LIB_INCLUDES
|
|||
widgets/VerticalSpacer.cpp
|
||||
widgets/StackWidget.cpp
|
||||
widgets/TextBox.cpp
|
||||
style/Theme.cpp
|
||||
)
|
||||
|
||||
add_library(ui_elements SHARED ${ui_elements_LIB_INCLUDES})
|
||||
|
@ -28,6 +29,7 @@ add_library(ui_elements SHARED ${ui_elements_LIB_INCLUDES})
|
|||
target_include_directories(ui_elements PUBLIC
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/widgets"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/style"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/widgets/elements"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/ui_events"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/desktop_elements"
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
#include "Theme.h"
|
||||
|
||||
Color Theme::getBackgroundPrimary()
|
||||
{
|
||||
return {217, 217, 217};
|
||||
}
|
||||
|
||||
Color Theme::getBannerBackground()
|
||||
{
|
||||
return {181, 189, 200};
|
||||
}
|
||||
|
||||
Color Theme::getButtonPrimaryBackground()
|
||||
{
|
||||
return {200, 200, 200};
|
||||
}
|
||||
|
||||
Color Theme::getButtonPrimaryPressed()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
Color Theme::getTextPrimary()
|
||||
{
|
||||
return {};
|
||||
}
|
|
@ -1 +1,15 @@
|
|||
#include "Color.h"
|
||||
|
||||
class Theme
|
||||
{
|
||||
public:
|
||||
static Color getBackgroundPrimary();
|
||||
|
||||
static Color getBannerBackground();
|
||||
|
||||
static Color getButtonPrimaryBackground();
|
||||
|
||||
static Color getButtonPrimaryPressed();
|
||||
|
||||
static Color getTextPrimary();
|
||||
};
|
||||
|
|
78
src/visual_elements/AbstractVisualNode.cpp
Normal file
78
src/visual_elements/AbstractVisualNode.cpp
Normal file
|
@ -0,0 +1,78 @@
|
|||
#include "AbstractVisualNode.h"
|
||||
|
||||
AbstractVisualNode::AbstractVisualNode(const DiscretePoint& location, const std::string& name)
|
||||
: mLocation(location),
|
||||
mName(name)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SceneItem* AbstractVisualNode::getSceneItem(std::size_t idx) const
|
||||
{
|
||||
return mSceneItems[idx].get();
|
||||
}
|
||||
|
||||
unsigned AbstractVisualNode::getNumSceneItems() const
|
||||
{
|
||||
return mSceneItems.size();
|
||||
}
|
||||
|
||||
void AbstractVisualNode::update(FontsManager* fontsManager)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Image<unsigned char>* AbstractVisualNode::getImage() const
|
||||
{
|
||||
return mImage.get();
|
||||
}
|
||||
|
||||
void AbstractVisualNode::syncChildren(const std::vector<AbstractVisualNode*>& children)
|
||||
{
|
||||
mChildren = children;
|
||||
}
|
||||
|
||||
void AbstractVisualNode::addChild(AbstractVisualNode* child)
|
||||
{
|
||||
mChildren.push_back(child);
|
||||
}
|
||||
|
||||
const std::vector<AbstractVisualNode*>& AbstractVisualNode::getChildren() const
|
||||
{
|
||||
return mChildren;
|
||||
}
|
||||
|
||||
void AbstractVisualNode::setIsVisible(bool isVisible)
|
||||
{
|
||||
//std::cout << "Setting " << mName << " visibility to " << isVisible << std::endl;
|
||||
mIsVisible = isVisible;
|
||||
}
|
||||
|
||||
unsigned AbstractVisualNode::getNumChildren() const
|
||||
{
|
||||
return mChildren.size();
|
||||
}
|
||||
|
||||
void AbstractVisualNode::setName(const std::string& name)
|
||||
{
|
||||
mName = name;
|
||||
}
|
||||
|
||||
const std::string& AbstractVisualNode::getName() const
|
||||
{
|
||||
return mName;
|
||||
}
|
||||
|
||||
bool AbstractVisualNode::getIsVisible() const
|
||||
{
|
||||
return mIsVisible;
|
||||
}
|
||||
|
||||
void AbstractVisualNode::setLocation(const DiscretePoint& loc)
|
||||
{
|
||||
if (mLocation != loc)
|
||||
{
|
||||
mTransformIsDirty = true;
|
||||
mLocation = loc;
|
||||
}
|
||||
}
|
|
@ -15,83 +15,39 @@ class FontsManager;
|
|||
class AbstractVisualNode
|
||||
{
|
||||
public:
|
||||
AbstractVisualNode(const DiscretePoint& location, const std::string& name = {})
|
||||
: mLocation(location),
|
||||
mName(name)
|
||||
{
|
||||
|
||||
}
|
||||
AbstractVisualNode(const DiscretePoint& location, const std::string& name = {});
|
||||
|
||||
virtual ~AbstractVisualNode() = default;
|
||||
|
||||
SceneItem* getSceneItem() const
|
||||
{
|
||||
return mSceneItem.get();
|
||||
}
|
||||
void addChild(AbstractVisualNode* child);
|
||||
|
||||
virtual void update(FontsManager* fontsManager)
|
||||
{
|
||||
virtual SceneItem* getSceneItem(std::size_t idx) const;
|
||||
|
||||
}
|
||||
virtual unsigned getNumSceneItems() const;
|
||||
|
||||
Image<unsigned char>* getImage() const
|
||||
{
|
||||
return mImage.get();
|
||||
}
|
||||
unsigned getNumChildren() const;
|
||||
|
||||
void syncChildren(const std::vector<AbstractVisualNode*>& children)
|
||||
{
|
||||
mChildren = children;
|
||||
}
|
||||
const std::vector<AbstractVisualNode*>& getChildren() const;
|
||||
|
||||
void addChild(AbstractVisualNode* child)
|
||||
{
|
||||
mChildren.push_back(child);
|
||||
}
|
||||
const std::string& getName() const;
|
||||
|
||||
const std::vector<AbstractVisualNode*>& getChildren() const
|
||||
{
|
||||
return mChildren;
|
||||
}
|
||||
Image<unsigned char>* getImage() const;
|
||||
|
||||
void setIsVisible(bool isVisible)
|
||||
{
|
||||
//std::cout << "Setting " << mName << " visibility to " << isVisible << std::endl;
|
||||
mIsVisible = isVisible;
|
||||
}
|
||||
bool getIsVisible() const;
|
||||
|
||||
unsigned getNumChildren() const
|
||||
{
|
||||
return mChildren.size();
|
||||
}
|
||||
virtual void update(FontsManager* fontsManager);
|
||||
|
||||
void setName(const std::string& name)
|
||||
{
|
||||
mName = name;
|
||||
}
|
||||
void syncChildren(const std::vector<AbstractVisualNode*>& children);
|
||||
|
||||
const std::string& getName() const
|
||||
{
|
||||
return mName;
|
||||
}
|
||||
void setIsVisible(bool isVisible);
|
||||
|
||||
bool getIsVisible() const
|
||||
{
|
||||
return mIsVisible;
|
||||
}
|
||||
void setName(const std::string& name);
|
||||
|
||||
void setLocation(const DiscretePoint& loc)
|
||||
{
|
||||
if (mLocation != loc)
|
||||
{
|
||||
mTransformIsDirty = true;
|
||||
mLocation = loc;
|
||||
}
|
||||
}
|
||||
void setLocation(const DiscretePoint& loc);
|
||||
|
||||
protected:
|
||||
DiscretePoint mLocation;
|
||||
std::unique_ptr<SceneItem> mSceneItem;
|
||||
std::vector<std::unique_ptr<SceneItem> > mSceneItems;
|
||||
std::unique_ptr<Image<unsigned char> > mImage;
|
||||
|
||||
std::vector<AbstractVisualNode*> mChildren;
|
||||
|
|
|
@ -9,6 +9,9 @@ list(APPEND visual_elements_LIB_INCLUDES
|
|||
SceneText.cpp
|
||||
Transform.cpp
|
||||
Texture.cpp
|
||||
GridNode.cpp
|
||||
AbstractVisualNode.cpp
|
||||
|
||||
)
|
||||
|
||||
add_library(visual_elements SHARED ${visual_elements_LIB_INCLUDES})
|
||||
|
|
123
src/visual_elements/GridNode.cpp
Normal file
123
src/visual_elements/GridNode.cpp
Normal file
|
@ -0,0 +1,123 @@
|
|||
#include "GridNode.h"
|
||||
|
||||
#include "MeshPrimitives.h"
|
||||
|
||||
GridNode::GridNode(const DiscretePoint& location)
|
||||
: MaterialNode(location)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void GridNode::setNumX(unsigned numX)
|
||||
{
|
||||
if (mNumberX != numX)
|
||||
{
|
||||
mNumberX = numX;
|
||||
mDataDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GridNode::setNumY(unsigned numY)
|
||||
{
|
||||
if (mNumberY != numY)
|
||||
{
|
||||
mNumberY = numY;
|
||||
mDataDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void GridNode::setWidth(unsigned width)
|
||||
{
|
||||
if (mWidth != width)
|
||||
{
|
||||
mTransformIsDirty = true;
|
||||
mWidth = width;
|
||||
}
|
||||
}
|
||||
|
||||
void GridNode::setHeight(unsigned height)
|
||||
{
|
||||
if (mHeight != height)
|
||||
{
|
||||
mTransformIsDirty = true;
|
||||
mHeight = height;
|
||||
}
|
||||
}
|
||||
|
||||
void GridNode::setData(const std::vector<Color>& colors)
|
||||
{
|
||||
if (mData != colors)
|
||||
{
|
||||
mData = colors;
|
||||
mDataDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
SceneItem* GridNode::getSceneItem(std::size_t idx) const
|
||||
{
|
||||
if (idx == 0)
|
||||
{
|
||||
return mBackgroundModel.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
return mOutlineModel.get();
|
||||
}
|
||||
}
|
||||
|
||||
unsigned GridNode::getNumSceneItems() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void GridNode::update(FontsManager* fontsManager)
|
||||
{
|
||||
if (!mBackgroundModel || mDataDirty)
|
||||
{
|
||||
auto mesh = MeshPrimitives::buildExplodedGrid(mNumberX, mNumberY);
|
||||
|
||||
if (mHeight > mWidth)
|
||||
{
|
||||
mesh->scale(mWidth, mWidth);
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh->scale(mHeight, mHeight);
|
||||
}
|
||||
|
||||
|
||||
if (!mBackgroundModel)
|
||||
{
|
||||
std::cout << "Setting up background model for grid node " << std::endl;
|
||||
mBackgroundModel = std::make_unique<SceneModel>(std::move(mesh));
|
||||
mBackgroundModel->setName(mName + "_Model");
|
||||
mBackgroundModel->updateUniformColor({200, 200, 200, 1.0});
|
||||
}
|
||||
else
|
||||
{
|
||||
mBackgroundModel.get()->updateMesh(std::move(mesh));
|
||||
mBackgroundModel->updateUniformColor({200, 200, 200, 1.0});
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (!mOutlineModel || mDataDirty)
|
||||
{
|
||||
const auto rect = Rectangle(Point(), 1, 1);
|
||||
auto mesh = MeshPrimitives::build(rect);
|
||||
|
||||
if (!mOutlineModel)
|
||||
{
|
||||
mOutlineModel = std::make_unique<SceneModel>(std::move(mesh));
|
||||
mOutlineModel->setName(mName + "_Model");
|
||||
}
|
||||
else
|
||||
{
|
||||
mOutlineModel.get()->updateMesh(std::move(mesh));
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
mDataDirty = false;
|
||||
}
|
||||
|
36
src/visual_elements/GridNode.h
Normal file
36
src/visual_elements/GridNode.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
#pragma once
|
||||
|
||||
#include "MaterialNode.h"
|
||||
#include "Color.h"
|
||||
|
||||
class GridNode : public MaterialNode
|
||||
{
|
||||
|
||||
public:
|
||||
GridNode(const DiscretePoint& location);
|
||||
|
||||
void setNumX(unsigned numX);
|
||||
|
||||
void setNumY(unsigned numY);
|
||||
|
||||
void setData(const std::vector<Color>& colors);
|
||||
|
||||
SceneItem* getSceneItem(std::size_t idx) const override;
|
||||
unsigned getNumSceneItems() const override;
|
||||
|
||||
void update(FontsManager* fontsManager) override;
|
||||
|
||||
void setWidth(unsigned width);
|
||||
void setHeight(unsigned height);
|
||||
|
||||
private:
|
||||
unsigned mNumberX{5};
|
||||
unsigned mNumberY{5};
|
||||
unsigned mWidth{1};
|
||||
unsigned mHeight{1};
|
||||
bool mDataDirty = true;
|
||||
std::vector<Color> mData;
|
||||
|
||||
std::unique_ptr<SceneModel> mBackgroundModel;
|
||||
std::unique_ptr<SceneModel> mOutlineModel;
|
||||
};
|
|
@ -24,6 +24,23 @@ GeometryNode::Type RectangleNode::getType()
|
|||
return GeometryNode::Type::Rectangle;
|
||||
}
|
||||
|
||||
SceneItem* RectangleNode::getSceneItem(std::size_t idx) const
|
||||
{
|
||||
if (idx == 0)
|
||||
{
|
||||
return mBackgroundItem.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned RectangleNode::getNumSceneItems() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
unsigned RectangleNode::getWidth() const
|
||||
{
|
||||
return mWidth;
|
||||
|
@ -54,32 +71,32 @@ void RectangleNode::setHeight(unsigned height)
|
|||
|
||||
void RectangleNode::update(FontsManager* fontsManager)
|
||||
{
|
||||
if (!mSceneItem || mGeometryIsDirty)
|
||||
if (!mBackgroundItem || mGeometryIsDirty)
|
||||
{
|
||||
const auto rect = Rectangle(Point(), 1, 1);
|
||||
auto mesh = MeshPrimitives::build(rect);
|
||||
|
||||
if (!mSceneItem)
|
||||
if (!mBackgroundItem)
|
||||
{
|
||||
mSceneItem = std::make_unique<SceneModel>(std::move(mesh));
|
||||
mSceneItem->setName(mName + "_Model");
|
||||
mBackgroundItem = std::make_unique<SceneModel>(std::move(mesh));
|
||||
mBackgroundItem->setName(mName + "_Model");
|
||||
}
|
||||
else
|
||||
{
|
||||
dynamic_cast<SceneModel*>(mSceneItem.get())->updateMesh(std::move(mesh));
|
||||
mBackgroundItem->updateMesh(std::move(mesh));
|
||||
}
|
||||
mGeometryIsDirty = false;
|
||||
}
|
||||
|
||||
if (mTransformIsDirty)
|
||||
{
|
||||
mSceneItem->updateTransform({mLocation, static_cast<double>(mWidth), static_cast<double>(mHeight)});
|
||||
mBackgroundItem->updateTransform({mLocation, static_cast<double>(mWidth), static_cast<double>(mHeight)});
|
||||
mTransformIsDirty = false;
|
||||
}
|
||||
|
||||
if (mMaterialIsDirty)
|
||||
{
|
||||
mSceneItem->updateUniformColor(mFillColor);
|
||||
mBackgroundItem->updateUniformColor(mFillColor);
|
||||
mMaterialIsDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,9 @@ public:
|
|||
unsigned getWidth() const;
|
||||
unsigned getHeight() const;
|
||||
|
||||
SceneItem* getSceneItem(std::size_t idx) const override;
|
||||
unsigned getNumSceneItems() const override;
|
||||
|
||||
void setWidth(unsigned width);
|
||||
void setHeight(unsigned height);
|
||||
|
||||
|
@ -22,6 +25,9 @@ public:
|
|||
private:
|
||||
unsigned mWidth{1};
|
||||
unsigned mHeight{1};
|
||||
|
||||
std::unique_ptr<SceneModel> mBackgroundItem;
|
||||
std::unique_ptr<SceneModel> mOutlineItem;
|
||||
};
|
||||
|
||||
using RectangleNodePtr = std::unique_ptr<RectangleNode>;
|
||||
|
|
|
@ -30,9 +30,12 @@ void Scene::updateNode(AbstractVisualNode* node, FontsManager* fontsManager)
|
|||
|
||||
node->update(fontsManager);
|
||||
|
||||
if(auto item = node->getSceneItem())
|
||||
for (std::size_t idx=0; idx< node->getNumSceneItems(); idx++)
|
||||
{
|
||||
mSceneItems.push_back(node->getSceneItem());
|
||||
if (auto item = node->getSceneItem(idx))
|
||||
{
|
||||
mSceneItems.push_back(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -78,6 +78,23 @@ void TextNode::setContent(const std::string& content)
|
|||
}
|
||||
}
|
||||
|
||||
SceneItem* TextNode::getSceneItem(std::size_t idx) const
|
||||
{
|
||||
if (idx == 0)
|
||||
{
|
||||
return mTextItem.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned TextNode::getNumSceneItems() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
void TextNode::updateLines(FontsManager* fontsManager)
|
||||
{
|
||||
auto original_count = mTextData.mLines.size();
|
||||
|
@ -116,10 +133,10 @@ void TextNode::updateLines(FontsManager* fontsManager)
|
|||
|
||||
void TextNode::update(FontsManager* fontsManager)
|
||||
{
|
||||
if (!mSceneItem)
|
||||
if (!mTextItem)
|
||||
{
|
||||
mSceneItem = std::make_unique<SceneText>();
|
||||
mSceneItem->setName(mName + "_SceneText");
|
||||
mTextItem = std::make_unique<SceneText>();
|
||||
mTextItem->setName(mName + "_SceneText");
|
||||
}
|
||||
|
||||
if (mTransformIsDirty || mContentIsDirty)
|
||||
|
@ -129,20 +146,20 @@ void TextNode::update(FontsManager* fontsManager)
|
|||
|
||||
if (mContentIsDirty || mLinesAreDirty)
|
||||
{
|
||||
dynamic_cast<SceneText*>(mSceneItem.get())->setTextData(mTextData);
|
||||
dynamic_cast<SceneText*>(mTextItem.get())->setTextData(mTextData);
|
||||
mContentIsDirty = false;
|
||||
mLinesAreDirty = false;
|
||||
}
|
||||
|
||||
if (mTransformIsDirty)
|
||||
{
|
||||
mSceneItem->updateTransform({mLocation});
|
||||
mTextItem->updateTransform({mLocation});
|
||||
mTransformIsDirty = false;
|
||||
}
|
||||
|
||||
if (mMaterialIsDirty)
|
||||
{
|
||||
mSceneItem->updateUniformColor(mFillColor);
|
||||
mTextItem->updateUniformColor(mFillColor);
|
||||
mMaterialIsDirty = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,6 +20,9 @@ public:
|
|||
std::string getContent() const;
|
||||
std::string getFontLabel() const;
|
||||
|
||||
SceneItem* getSceneItem(std::size_t idx) const override;
|
||||
unsigned getNumSceneItems() const override;
|
||||
|
||||
unsigned getWidth() const;
|
||||
unsigned getHeight() const;
|
||||
|
||||
|
@ -39,6 +42,8 @@ private:
|
|||
|
||||
unsigned mWidth{1};
|
||||
unsigned mHeight{1};
|
||||
|
||||
std::unique_ptr<SceneItem> mTextItem;
|
||||
};
|
||||
|
||||
using TextNodetr = std::unique_ptr<TextNode>;
|
||||
|
|
Loading…
Reference in a new issue